One handed perks
Posted: Wed Nov 02, 2011 7:07 pm
From the official forums:
| Armsman (5) - One-handed weapons do 20% more damage.
| -> Hack and Slash (3) - Attacks with war axes cause extra bleeding damage.
| -> Bone Breaker (3) - Attacks with maces ignore 25% of armor.
| -> Bladesman (3) - Attacks with swords have a 10% chance of doing critical damage.
| -> Fighting Stance - Power attacks with one-handed weapons cost 25% less stamina.
| - -> Critical Charge - Can do a one-handed power attack while sprinting that does doublec critical damage.
| - -> Savage Strike - Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.
| - - - > Paralyzing Strike - Backwards power attack has a 25% chance to paralyze the target.
| -> Dual Flurry (2) - Dual weilding attacks are 20% faster.
| - -> Dual Savagery - Dual weilding power attacks do 50% bonus damage.
Armsman is the first perk. It leads to Hack and Slash, Bone Breaker, Bladesman (all three which lead to nowhere), Dual Flurry (which leads to Dual Savagery), and Fighting Stance, which leads to Critical Charge and Savage Strike, both of which lead to Paralyzing Strike.
PS: I know the wiki already had some of them, but this is the complete list with the explanation of how they are spread.
Pretty happy to know all of them and their disposition. This was the tree I was looking forward the most and finally I can start doing some theorycrafting!
Btw, anyone knows if the perks with multiple points (like the armsman, 5 points total) display the cumulative value or the single point one? E.g. armsman will increase the damage by 4% (total 20% more damage) for each point or by 20% (total 100%) for each point?
| Armsman (5) - One-handed weapons do 20% more damage.
| -> Hack and Slash (3) - Attacks with war axes cause extra bleeding damage.
| -> Bone Breaker (3) - Attacks with maces ignore 25% of armor.
| -> Bladesman (3) - Attacks with swords have a 10% chance of doing critical damage.
| -> Fighting Stance - Power attacks with one-handed weapons cost 25% less stamina.
| - -> Critical Charge - Can do a one-handed power attack while sprinting that does doublec critical damage.
| - -> Savage Strike - Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.
| - - - > Paralyzing Strike - Backwards power attack has a 25% chance to paralyze the target.
| -> Dual Flurry (2) - Dual weilding attacks are 20% faster.
| - -> Dual Savagery - Dual weilding power attacks do 50% bonus damage.
Armsman is the first perk. It leads to Hack and Slash, Bone Breaker, Bladesman (all three which lead to nowhere), Dual Flurry (which leads to Dual Savagery), and Fighting Stance, which leads to Critical Charge and Savage Strike, both of which lead to Paralyzing Strike.
PS: I know the wiki already had some of them, but this is the complete list with the explanation of how they are spread.
Pretty happy to know all of them and their disposition. This was the tree I was looking forward the most and finally I can start doing some theorycrafting!
Btw, anyone knows if the perks with multiple points (like the armsman, 5 points total) display the cumulative value or the single point one? E.g. armsman will increase the damage by 4% (total 20% more damage) for each point or by 20% (total 100%) for each point?