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Necromancy???? how to's
Posted: Mon Apr 24, 2006 10:06 pm
by Necromancer
Ok i want to become a necromancer were do i find...
Necromancer Robes
Necromancer Amulet
And Bloodworm Helm
without giving it to the mage guild guy.....
Posted: Mon Apr 24, 2006 11:06 pm
by Guest
You can not actually become a Necromancer, you can however, play like one, but it would be very limited, I would think.
Necromancer Robes are everywhere, just collect them when you kill one.
You could keep the Necromancer Amulet & Bloodworm Helm, but that would prevent you from completing the Mage Guild Quests, which means that you would not be able to get Mannimarco's "Staff of Worms".
The Staff would be, probably, the only thing that would make you a Necromancer, instead of just an Evil Mage. The Staff allows you to Reanimate dead NPC's to Fight for you for 30 Seconds. Other than that, the only thing to set you apart as a Necromancer, would be to Summons Undead, which anyone can do.
You give the Amulet & Helm to Traven. When he Traps himself in the Black Soul Gem, he dissappears. I did not find them in the Arch-Mages Quarters.
Also, if you don't give up the amulet & helm, you would not be able to get "The King of Worms" necromancer's robe. Unlike other necromancers' robes. Mages do not consider you an evil necromancer when you wear it. You may actually not want this though. If you wear "Normal" Necromancer Robes, Mages should attack you, which would allow you to kill them, without it being Murder.
I suppose that if you have completed all of the Quests, and wanted to continue playing, you could wear Necromancer Robes, and then Eliminate the Mages Guild. At that point, you would have enough gold to be able to pay all of the "Bounties" that may cause.
You could complete the Mage Guild Quest Line, become Arch-Mage, and then use "player.additem <formID>. The items are leveled, so you have your choice. You would have to hope the Mages would attack you for wearing Necromancer Robes, or use a Rage Spell, otherwise you'd get kicked out of the Mages Guild, and no longer be Arch-Mage.
Necromancer's Amulet FormID: 000146C6
Necromancer's Amulet FormID: 0007BE27
Necromancer's Amulet FormID: 0007BE28
Necromancer's Amulet FormID: 0007BE29
Necromancer's Amulet FormID: 0007BE2A
Necromancer's Amulet FormID: 0007BE2B
Necromancer's Hood FormID: 001885CB
Necromancer's Robes FormID: 001885C9
Bloodworm Helm FormID: 00014673
Bloodworm Helm FormID: 0007BE3F
Bloodworm Helm FormID: 0007BE40
Bloodworm Helm FormID: 0007BE41
Bloodworm Helm FormID: 0007BE42
Bloodworm Helm FormID: 0007BE43
Any other idea's???
Posted: Mon Apr 24, 2006 11:36 pm
by Guest
Here are the best results:
Bloodworm Helm -> 0007be43 = Conjuration +12
Necromancer's Amulet -> 0007be2b =
Willpower +14
Intelligence +14
Conjuration +12
Magica +130
Strength -25
Endurance -25
There are probably better ways to increase your Magica, without loosing 25 Strength & Endurance.
Posted: Tue Apr 25, 2006 2:07 pm
by Guest
I played around with this.
I wore the Necromancers Robe, but did not get attacked. Probably becuase of my High Fame, so it may work with lower Fame Characters, or those with High Infamy.
I tried the Rage Spells, but they did not work. The Spells are Level Set, the max level spell I could make was "Up to Level 25", which I, and the NPC's are above, so after level 25, this won't work either.
Your only option would be to Murder a/the Mage(s), and get kicked out, but since you want to be a Necromancer, that probably won't be a concern. I killed an Apprentice, and the Bounty was only 40. It would probably be higher with Named Mages.
I did kill the Apprenctice with other Mages around, and none of the others attacked. Which may be because of high Fame. I could pick them off 1 by 1, which wouldn't be that fun.
Myself, if I wanted to be a Necromancer, I would complete all of the Mages Guild Quests, to get the "Staff of Worms", and not worry about the Amulet & Helm, since they are not that usefull. Plus, if you don't complete the Mage Guild Quests, you would miss out on alot of Quests, and nice Items.
You could also get the Wizards Tower Plug-in, so you would still be able to make spells & enchant items, and not need to be in the Mages Guild after you are kicked out. You would also have the Botanical Garden, which would off-set loosing the Arch-Mages Magic Ingredient Chest.
I hope this helps some, have fun.
Posted: Tue Apr 25, 2006 11:26 pm
by Necromancer
Ya but see i dont want to kill KOW he master of Necors
Posted: Tue Apr 25, 2006 11:29 pm
by Necromancer
And i want to be attacked on sight or watever in MG
2Im on xbox360
Posted: Wed Apr 26, 2006 2:09 am
by Guest
Okay, so you are going to have to play most of the Mage Guild Quests to get the Necromancer Amulet and Bloodworm Helm. After that, don't give them to Traven, and play as a Necromancer.
If you want to be attacked on site by the Mages, while wearing Necromancer's Robes, then just make sure to have low Fame, and High Infamy. A low personallity might be good too.
Unfortunately, you get Fame points for completing the Mage Guild Quests.
If you don't want/need the Necromancer Amulet and Bloodworm Helm, then don't do any Mage Guild Quests.
If you do all of the Dark Brotherhood Quests, and Thieves Quests, then you should have an Infamy of 60.
Having the Necromancer Amulet & Bloodworm Helm and keeping the King of Worms/Mannimarco alive, do not really do anything for you though.
Necro
Posted: Fri Apr 28, 2006 2:09 pm
by i9ub
If you want to be a Necromancer badly you should probably make yourself some balanced but interesting Necro gear/spells in the construction kit.
Posted: Wed May 24, 2006 10:33 pm
by Necromancer
I think the bethesda team should make a plugin for a Necromancer Guild Aka Order of the Black Worm
Posted: Thu May 25, 2006 1:00 pm
by Guest
Posted: Thu May 25, 2006 1:20 pm
by Guest
Posted: Thu May 25, 2006 2:33 pm
by Mishra
Just a word of advise...don't use the garden in the Wizards tower as the basis of your decision. After you use it, the flowers cannot be picked again. I'm not sure if there is some way to set in a mod the bloom period for floura to be 24 hours of game time or something, but that would be nice.
Posted: Fri May 26, 2006 4:59 pm
by Kryder0
Actually all ingredients respawn. It takes less than a week in-game. Basically, you have a decision to make: Staff of Worms, King of Worms Robe, but killing Mannimarco, or Necromancer's Amulet, Bloodworm Helm, but nothing with which to ressurect dead ppl.
Posted: Sun May 28, 2006 3:26 am
by Necromancer
Well i told no one to post but oh well who cares
Honestley id go with necro Ammy and helm the staff gets boring and u dont need a use for it after awhile
Posted: Sun May 28, 2006 3:31 am
by Guest
If you want my opinion most items that were in morrowind lost there good power like bloodworm helm use 2 be useful
and necro amulet dosent have the good effects like the last game
Posted: Sun May 28, 2006 12:43 pm
by Guest
Necromancer wrote:Well i told no one to post but oh well who cares
Wrong topic:
http://www.uesp.net/phpbb/viewtopic.php?t=355
That is the one you are thinking about, which nobody posted in.

Posted: Mon May 29, 2006 1:12 am
by Necromancer
Thx