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Oblivion General Discussion
Posted: Thu Jun 30, 2011 3:42 pm
by scribbane
This thread is for any discussion about Oblivion that doesn't quite fit in anywhere else. Here you can go offtopic as long as it still relates to Oblivion.
Re: Oblivion General Discussion
Posted: Thu Jun 30, 2011 4:20 pm
by The Tom
What's with the reinforced doors in Skingrad? When I first played the game, I thought the paranoia quest referred to the whole town and not just Glarthir, but after a while I saw that wasn't true. Is it just cosmetic? Was there some cut feature that didn't quite get fully erased?
Re: Oblivion General Discussion
Posted: Thu Jun 30, 2011 4:21 pm
by Eltee
Like the Count goes crazy, infects the whole castle staff, and everyone has to barricade themselves inside?
Re: Oblivion General Discussion
Posted: Thu Jun 30, 2011 4:22 pm
by HatofMadness
Im really [&@%!] I traded this game in. Seeing as how I spend most of my internet time on this TES forum, I cant help but be consistantly reminded that of it
There is always something there to remind mee
Re: Oblivion General Discussion
Posted: Fri Jul 01, 2011 1:14 pm
by yodah
I've been trying to make a spell that combines a damaging effect with a paralyzing effect to make statues out of the things I kill with it, but haven't had much success. Anybody know which type of damage I should use and which order the effects would go in?
Re: Oblivion General Discussion
Posted: Fri Jul 01, 2011 2:17 pm
by Argonanza
I told you, Hat. I TOLD YOU!
Re: Oblivion General Discussion
Posted: Fri Jul 01, 2011 2:20 pm
by Spiney
I haven't played the game in ages since I have to unplug a screen because it doesn't work with dual screens. And I can't really bothered to do that. Not with the amount of games I'm playing in the mean time.
Re: Oblivion General Discussion
Posted: Fri Jul 01, 2011 2:27 pm
by HatofMadness
Argonanza wrote:I told you, Hat. I TOLD YOU!

Re: Oblivion General Discussion
Posted: Fri Jul 01, 2011 2:50 pm
by Generalno1
Skingrad is just generally more regal looking. The guards are the only ones with steel stuff. And the count wouldn't go on a rampage, He's awesome.
I haven't played in a while either.
Re: Oblivion General Discussion
Posted: Fri Jul 01, 2011 4:34 pm
by Chaos the N'wah
_yodah_ wrote:I've been trying to make a spell that combines a damaging effect with a paralyzing effect to make statues out of the things I kill with it, but haven't had much success. Anybody know which type of damage I should use and which order the effects would go in?
Are you shooting for a one-shot one-kill scenario?
Because you could always do a weakness to magicka spell first which will increase its damage and Paralyze's duration
- Example:
Spell1: Weakness to magic 50%
Spell2: 50 frost damage over 6 seconds and Paralyze for 6 seconds
Cast Spell1 then Spell2 and the effect will be...
75 frost damage over 6 seconds and Paralyze for 9 seconds
Re: Oblivion General Discussion
Posted: Fri Jul 01, 2011 9:17 pm
by yodah
Chaos the N'wah wrote:_yodah_ wrote:I've been trying to make a spell that combines a damaging effect with a paralyzing effect to make statues out of the things I kill with it, but haven't had much success. Anybody know which type of damage I should use and which order the effects would go in?
Are you shooting for a one-shot one-kill scenario?
Because you could always do a weakness to magicka spell first which will increase its damage and Paralyze's duration
- Example:
Spell1: Weakness to magic 50%
Spell2: 50 frost damage over 6 seconds and Paralyze for 6 seconds
Cast Spell1 then Spell2 and the effect will be...
75 frost damage over 6 seconds and Paralyze for 9 seconds
Thanks, I'll try that. Oh and does it matter which effect of the spell goes first? I read on the wiki that the effects happen in a set order, not all at once.
Re: Oblivion General Discussion
Posted: Sat Jul 02, 2011 12:10 am
by Chaos the N'wah
Weakness effects only affect the damage of spells cast after weakness has been cast (so combining weakness and damage effects in one spell will require you to cast it again for it to affect the damage).
I suggest looking at these pages for more details: Spell Making~Effective Custom Spells and Weakness to Magic
Re: Oblivion General Discussion
Posted: Sun Jul 03, 2011 6:13 pm
by yodah
Well, tried a spell like the one Chaos mentioned, and it killed the NPC, but did not make it into a statue when he died....Tried it again on a dog I found, didn't work with that either.
Here's the exact characteristics of the spells:
Spell1: Weakness to magic 100% for 6 seconds.
Spell2: 50 Frost damage over 6 seconds and Paralyze for 4 seconds.
Casting spell2 directly after spell1 has the following results:
100 frost damage over 6 seconds and Paralyze for 8 seconds.
According to the wiki, this should make a statue out of the killed NPC, but they still just flop to the ground.
Anything I'm doing wrong?
EDIT: I just read that apparently the NPC needs to have zero fatigue as well. I will try that...
DOUBLE EDIT: Well, knocking an NPC out with zero fatigue and then trying the above combination did not have the desired effect either... so it must be the spell.
Re: Oblivion General Discussion
Posted: Mon Jul 04, 2011 3:09 pm
by MARS
Perhaps you should try this:
Spell1: Weakness to magic 100%
Spell2:Frost Damage 50 pts for 6 secs, Damage Fatigue 150/200 pts and Paralyze for 4 secs.
Having it all in the same spell would likely do the trick. Another thought:
Spell1: Same as above
Spell2: Frost Damage 50 pts for 6 secs, Damage Fatigue 250 pts
Spell3: Paralyze for 6 secs
This way the fatigue will run out before they die. I can't test it right now though, neither did I put much thought into calculating so the values may need adjustment.
Re: Oblivion General Discussion
Posted: Mon Jul 04, 2011 5:01 pm
by yodah
Will try that later today, although the last spell costed almost all my magic to cast, so I'm not sure if I'll have enough magic to cast the new one. But I do also have 10 bottles of fortify magicka potion 50 points each, so I think I'm covered.
Re: Oblivion General Discussion
Posted: Mon Jul 04, 2011 6:20 pm
by MARS
You could also rapidly consume instant effect restore Magicka potions.
Re: Oblivion General Discussion
Posted: Wed Jul 06, 2011 6:54 am
by OblivionDuruza
Staff of Indarys or Thornblade? Which did you choose?
Re: Oblivion General Discussion
Posted: Wed Jul 06, 2011 7:00 am
by Trelares
The blade as it looks nicer, and I never really was into staffs even then I would use the one you can buy in the Market District. But I used the blade only for decoration as I normally use Goldbrand.
Re: Oblivion General Discussion
Posted: Wed Jul 06, 2011 2:26 pm
by Chaos the N'wah
Thornblade ~ I rarely ever use it though, mostly just a display piece
Re: Oblivion General Discussion
Posted: Fri Jul 08, 2011 7:43 pm
by JJKG
Chose the thornblade - what does the staff do?
Re: Oblivion General Discussion
Posted: Sat Jul 09, 2011 3:05 am
by OblivionDuruza
Oh I know which I'm choosing, I've played many times before.
The Staff damages Strength and has Shock damage, the blade has a Disintegrate Armour effect.
The Staff is far better enchantment-wise, I was just woundering what people choose, as there is a strange stigma around staves and a huge tendency towards blades of any kind
.
Re: Oblivion General Discussion
Posted: Sat Jul 09, 2011 8:18 am
by Samaelthedestroyer
I find staves are generally bad for mages, and are actually better for warriors. for a mage, who already have plenty of spells, a staff just fills up his inventory. A dagger with a weakness enchant is better for a mage. For a warrior with their high strength a staff is another weapon in your arsenal.
Re: Oblivion General Discussion
Posted: Wed Jul 13, 2011 5:31 am
by Arch-Mage Matt
Oblivion
lags and
crashes and
glitches up every few minutes. Yet I still play it.

Re: Oblivion General Discussion
Posted: Wed Jul 13, 2011 7:12 am
by OblivionDuruza
Shivering Isles (PC) just arrived in the mail today! Yay for me
!
Should be fun to revisit the Isles, although I have played SI on PS3, but I think I'm more of a PC guy.
Re: Oblivion General Discussion
Posted: Wed Jul 13, 2011 2:39 pm
by JJKG
I didn't particularly like the shivering isles, I mean, it was ok, and the storyline was nice enough, but it seemed not to be as exciting as I thought it would be. Although I didn't explore it much.
Elytra give me the creeps
