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Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:07 pm
by Rat Kiosk
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:09 pm
by deadknight
Yeah..unfortunately...i was just reading that...so any thoughts ? I thinks this suks
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:13 pm
by Rat Kiosk
I had started to suspect it when I thought about jumping animations. Skyrim is just too clean to have 5 second jumps and people running about at 100 mph all the time. It feels like the end of an era though.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:18 pm
by Trelares
Seems like no more jumping like 20 meters high or jump of a cliff and survive nearly unharmed...
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:20 pm
by deadknight
Attributes no more...replaced by perks

Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:22 pm
by Spiney
Who wants to bet there'll be a mod that returns attributes?
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:23 pm
by Trelares
How will encumbrance handled and is the run speed now allways the same...
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:25 pm
by deadknight
Spiney wrote:Who wants to bet there'll be a mod that returns attributes?
I'm sure will be mods that do this......
Trelares wrote:How will encumbrance handled and is the run speed now allways the same...
perks and spells probably , oh and maybe potions too
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:27 pm
by Trelares
deadknight wrote:Spiney wrote:Who wants to bet there'll be a mod that returns attributes?
I'm sure will be mods that do this......
Trelares wrote:How will encumbrance handled and is the run speed now allways the same...
perks and spells probably , oh and maybe potions too
hope not, I dont like the scenary:
Strong melee fighter, you need to get perk A to carry 1.5 times more than now or you can't use heavy armor and weapons^^
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:29 pm
by deadknight
Trelares wrote:deadknight wrote:Spiney wrote:Who wants to bet there'll be a mod that returns attributes?
I'm sure will be mods that do this......
Trelares wrote:How will encumbrance handled and is the run speed now allways the same...
perks and spells probably , oh and maybe potions too
hope not, I dont like the scenary:
Strong melee fighter, you need to get perk A to carry 1.5 times more than now or you can't use heavy armor and weapons^^
I dont like it either, we all dont like it.....but will see..maybe Bethesda has some surprises for us
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:35 pm
by MARS
Just as I feared...no Attributes.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:40 pm
by Rat Kiosk
mars wrote:Just as I feared...no Attributes.
They already confirmed no attributes...
There are 18 skills just no athletics or acrobatics.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:45 pm
by deadknight
Maybe there is a skill in which Acrobatics and Athletics are included...
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:46 pm
by Trelares
deadknight wrote:Maybe there is a skill in which Acrobatics and Athletics are included...
Could be possible as I thought that merchantile and speechcraft could be merged in one skill to.
The Acrobat+Athletics skill could also determine encumbrance.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:47 pm
by HatofMadness
ill miss acrobatics, but i never found use in athletics.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 2:52 pm
by Trelares
HatofMadness wrote:ill miss acrobatics, but i never found use in athletics.
In Oblivion it wasn't quite as usefull as it was in morrowind.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 4:26 pm
by legoless
Jump magic will probably replace acrobatics, and I'm sure there will be a way to increase a character's speed.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 4:34 pm
by Vendetta
Don't really care tbh
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 4:37 pm
by Argonanza
Eh, so I can't jump around like a monkey or gallop like a horse. I don't care.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 5:54 pm
by Chaos the N'wah
as long as there is a speed spell, swift swim, jump and/or slow fall I'll be happy
however, no attributes makes the min/max-er in me die
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 5:57 pm
by Argonanza
Min/maxing was just boring.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 6:03 pm
by Haravikk
Trelares wrote:How will encumbrance handled and is the run speed now allways the same...
Was encumbrance affected by these, I thought that was just strength to determine how much you can carry and if you go over you're suddenly a geriatric with bad legs?
Running is something they've not really covered, as I keep hearing sprinting mentioned. I'm thinking maybe speed will be like it is with either fast but costly movement or steadier walking, with sprinting rendering you unable to attack but moving you a lot faster. This way athletics isn't really going to be missed I think. As you'll be able to go faster than the standard walking and running by sprinting, but it'll be suited best to escape or getting to something important ahead of the other guy.
I don't think they'll be missed too much, as in Oblivion they led to a lot of frustrating situations where NPCs are lightning faster, so levelling the playing field a bit will make things a little less silly and avoid you feeling like you have to spend hours swimming to get yourself up to a decent speed. As perks or spell effects as mentioned I think things will be a lot cleaner as they weren't really the best way to handle them I think, especially when the difference between low and high in Oblivion was
massive; players want to feel like they're making a difference to their character, but that kind of a scale didn't work well for athletics and acrobatics IMO.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 7:59 pm
by KneelBeforeZod
So I can't make the Flash?

Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 8:22 pm
by Haravikk
Actually the NowGamer article has a good quote for it, unfortunately I can't link the article for reference but it's linked in the April 18th thread if you want to read it all:
So when someone goes ‘you took out my stat’, I’m always like ‘well, which one do you want?’ If intelligence affects your magicka, well now you just have magicka. They all tripled-down to something else so now when you level up you can just increase your magicka. In Oblivion you have to raise your intelligence knowing doing this raises your magicka and they all lead to some other stat.
So it sounds like they have really thought about it; if you want to have more magicka then you just increase it when you level it up, if you want to hit things in the face harder then you pick an appropriate perk. Presumably athletics and acrobatics will have such perks, though hopefully they won't result in such a big difference between low-level and high-level as Oblivion had.
Re: Acrobatics and Athletics are dead!!!
Posted: Mon Apr 18, 2011 8:28 pm
by Marco
I think most of you are displeased because you are so comfortable with the 'class' system in Oblivion and are opposed to change from this, but I am almost 100% sure that whatever the new system is it will be much better. Most of you will probably love the new system and not want to go back once you've played the game and got the hang of it.