Custom Class and Optimized Leveling
Posted: Sat Mar 19, 2011 10:04 pm
I'd like to make an effective custom class, while ensuring that I get the full modifiers at each level up. But where do I allocate my skills?
I plan to play something similar to a Spellsword, using magic and blades. I understand the math and how max out the modifiers. But what I can't decide is where to put the skills I actually plan on using: 1) As misc skills so I can use them freely without screwing up my modifiers, or 2) As major/minor skills so they are strong enough to be effective.
I played to level 5 a couple years ago with blade and magic skills as major/minors, but it was a pain in butt. I'd be in some dungeon and suddenly find myself near to leveling, and I'd have to switch to an axe and heavy armor (or some other misc skills) so I wouldn't level up. It would be tedious to play the whole game this way. What's the point of having my preferred skills as majors if I'm not even using them half the time?
So I'm toying with a build that fills up the major and minor categories with my junk skills (eg, hand-to-hand, sneak, marksman). With magic and blades as misc, I can use them without worrying about when they'll accidentally level me. But does that leave me too weak? What's the point of maxing out the modifiers if my skills are super weak?
So I'd appreciate some help. I just don't have the experience to know how these choices play out in the long run. I'm also having trouble finding guides or threads that discuss this, so if you can recommend some, that's great too.
Thanks very much.
I plan to play something similar to a Spellsword, using magic and blades. I understand the math and how max out the modifiers. But what I can't decide is where to put the skills I actually plan on using: 1) As misc skills so I can use them freely without screwing up my modifiers, or 2) As major/minor skills so they are strong enough to be effective.
I played to level 5 a couple years ago with blade and magic skills as major/minors, but it was a pain in butt. I'd be in some dungeon and suddenly find myself near to leveling, and I'd have to switch to an axe and heavy armor (or some other misc skills) so I wouldn't level up. It would be tedious to play the whole game this way. What's the point of having my preferred skills as majors if I'm not even using them half the time?
So I'm toying with a build that fills up the major and minor categories with my junk skills (eg, hand-to-hand, sneak, marksman). With magic and blades as misc, I can use them without worrying about when they'll accidentally level me. But does that leave me too weak? What's the point of maxing out the modifiers if my skills are super weak?
So I'd appreciate some help. I just don't have the experience to know how these choices play out in the long run. I'm also having trouble finding guides or threads that discuss this, so if you can recommend some, that's great too.
Thanks very much.