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What did Oblivion get right?
Posted: Wed Feb 16, 2011 8:26 pm
by LegoHouse
I would like to know what you think oblivion did right that other ES games or any RPG didn't
Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 8:34 pm
by Mucro
The freedom,
Outside of the tutorial, you are not forced into any particular role.
Welcome to the forums!
Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 9:00 pm
by LegoHouse
Thank you. I agree with the freedom aspect but i didnt like the barriers trapping you in the map. i would have prefered a system where if you go to far you character colapses and wakes up on the shore nearest to you
Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 9:03 pm
by HatofMadness
Oblivion got ALOT right, to me at least. Oblivion is probably the most interesting game ive ever played, not to mention my favorite ^_^
and Welcome!

Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 9:08 pm
by LegoHouse
HatofMadness wrote:Oblivion got ALOT right, to me at least. Oblivion is probably the most interesting game ive ever played, not to mention my favorite ^_^
and Welcome!

Oblivion was the first game i got when i bought the 360 3-4 years ago and i still own the game to this date it had to be the only game i know where you got your moneys worth
Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 9:09 pm
by Mucro
LegoHouse wrote:HatofMadness wrote:Oblivion got ALOT right, to me at least. Oblivion is probably the most interesting game ive ever played, not to mention my favorite ^_^
and Welcome!

Oblivion was the first game i got when i bought the 360 3-4 years ago and i still own the game to this date it had to be the only game i know where you got your moneys worth
Could not have put that better.
Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 9:09 pm
by HatofMadness
yup.
Plus the fact that the game really never ends helps too.
Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 9:16 pm
by jakeuh_hates_dunmer
Out of every game I have ever had, the only one i'm almost certain I have invested over 1000 hours in and treat as my most prized posession
is Oblivion
Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 9:19 pm
by Argonanza
It never ends. Ever. When I don't feel like doing quests, I rampage. When I don't feel like rampaging, I do quests. When I don't feel like either of those, I screw arond with the CS or take cool screenshots.
Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 10:26 pm
by mulder
LegoHouse wrote: i would have prefered a system where if you go to far you character colapses and wakes up on the shore nearest to you
A game called Risen has this. The map is smaller but the game is still enjoyable.
Anyway, I agree with the freedom aspect as I never get tired of Cyrodiil. Just walking through the Great Forest and the Nibenay makes me excited. Also I like that there are lots of interesting races with their own culture and history.

Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 10:56 pm
by born2beagator
Respawning enemies. too many games don't respawn enemies. Makes sure you always have a place to fight.
Re: What did Oblivion get right?
Posted: Wed Feb 16, 2011 10:59 pm
by HatofMadness
Narina Carvain, Countess of Bruma.
One of the best made pieces to oblivion ^_^
Re: What did Oblivion get right?
Posted: Sun Feb 20, 2011 3:12 am
by KrisCrash
LegoHouse wrote:Thank you. I agree with the freedom aspect but I didn't like the barriers trapping you in the map. I would have preferred a system where if you go to far you character collapses and wakes up on the shore nearest to you
While there are a few locations in Oblivion that will do that to you, I actually find such scripted effects to give you LESS freedom. Nearly all games do it this way, but Oblivion doesn't throw invisible walls to stop you going into some corner (more or less), the only limit is your craftiness and acrobatics skill.
As far as the map goes... We PC players can go anywhere.. which leads me to one of the things Oblivion also got right: sooo mod-able. I think the game is good in itself, but it's also super cool that it can be expanded for extra awesome. And not just new meshes to replace stuff (this is what some games would let you do), but new items, land, etc.
born2beagator wrote:Respawning enemies. too many games don't respawn enemies. Makes sure you always have a place to fight.
hehehe most games I know respawn them if you re-enter the room.
Re: What did Oblivion get right?
Posted: Sun Feb 20, 2011 8:29 am
by azuarc
Compared to Morrowind, Oblivion gets almost everything right regarding the actual mechanics of the game...and regrettably is a step backwards in terms of story and game world. As for what Oblivion does that *NO* other game does? Well, not much, since there's always some other game that did everything -- just not everything all at once, and many of those games came after Oblivion.
Re: What did Oblivion get right?
Posted: Sun Feb 20, 2011 1:10 pm
by Spiney
Oblivion definitely got the game mechanics down right in terms of Combat and AI. While the combat is a little unbalanced, the actual freedom of being able to swing the way you do, no lock-on feature or intrusive health/mana bars (The little one you get is perfect) fits perfectly with the "freedom" motive Oblivion gives you.
And the AI, hoow it immerses you. No (well not many) pre-scripted movements. The Radiant AI kinda lets NPC's carry out a lists of tasks, which gives some variation in their behaviour, and makes them feel so much more real.
Yeah, that's what I think Bethesda did right.
Re: What did Oblivion get right?
Posted: Sun Feb 20, 2011 5:32 pm
by WhirlWinder
The game overall is probably the most awesome rpg i had played.
There is only some minor stuff that i would like in the game, and what they should change... Here are the list.
Dark brotherhood could have more outposts... like theres a lot mages guild halls and fighters guild halls, there could be a lot dark brotherhood outposts, that would be cool.
More weapons and armor to choose, and more unique items.
Enchanted items could last forever.
They failed with level up'ing. There isnt much use of a level up, you just increase your attributes and that's all. They could make some skills and perks you could unlock with level up/ing.
Staves, they could make like battle staves, that you could use in battle, like hit enemy with a stave, not just to use its special ability. Stave could add bonus to attributes and stuff like that.
Also, they could make like combat skills, if mage use his magic, then warrior could use his special attacks and skills, that they could learn and choose, like mages do.
I could maybe think out more, but dont have anything in mind this moment, i will maybe edit this post later.
Re: What did Oblivion get right?
Posted: Sun Feb 20, 2011 6:10 pm
by Vendetta
With the ammout of content, it just makes you want to come back more and more. Put hundreds of hours of work in it, and you still haven't gone through all the content. Modifications enduce that even more
Re: What did Oblivion get right?
Posted: Mon Feb 21, 2011 6:58 am
by lostlast
The openness and the scenery. After playing Morrowind for a long time, then Oblivion came out. The scenery was breathtaking. That’s got to be number one on the list. Having so much freedom in a brilliantly design world.
Re: What did Oblivion get right?
Posted: Mon Feb 21, 2011 2:14 pm
by born2beagator
and for a game released in 2006, the graphics are certianly ahead of the time
Re: What did Oblivion get right?
Posted: Tue Feb 22, 2011 2:35 am
by lockycharms
I'm not sure what it is about the game, but Oblivion is the only game I can play for 5 streight hours and it only feels like one hour.
Re: What did Oblivion get right?
Posted: Tue Feb 22, 2011 5:43 am
by lostlast
Total immersion. Only the best games can do it. Looking out the window and seeing first light when it feels like everyone else just went to bed, 8 hours earlier. Then you wonder why you're so freaking hungry, and you need to use the toilet.
Re: What did Oblivion get right?
Posted: Tue Feb 22, 2011 6:43 am
by born2beagator
lostlast wrote:Total immersion. Only the best games can do it. Looking out the window and seeing first light when it feels like everyone else just went to bed, 8 hours earlier. Then you wonder why you're so freaking hungry, and you need to use the toilet.
Wow. don't think i have ever gone THAT far
I usually try to hit the sack around 1:30 am to 2:30 am, though a few nights since I got the game I got particularly involved in it and went to bed near 4:00 am
Re: What did Oblivion get right?
Posted: Tue Feb 22, 2011 11:23 am
by Luvitus
born2beagator wrote:lostlast wrote:Total immersion. Only the best games can do it. Looking out the window and seeing first light when it feels like everyone else just went to bed, 8 hours earlier. Then you wonder why you're so freaking hungry, and you need to use the toilet.
Wow. don't think i have ever gone THAT far
I usually try to hit the sack around 1:30 am to 2:30 am, though a few nights since I got the game I got particularly involved in it and went to bed near 4:00 am
I've had gaming sessions untill lunchtime the next day
Re: What did Oblivion get right?
Posted: Tue Feb 22, 2011 1:28 pm
by legoless
What didn't Oblivion do right? The only reason I play any of the other ES games is to improve my experience when playing Oblivion (the lone exception being Morrowind). While there are many minor gripes, they can easily be overlooked. Not to mention the unofficial patches, which wouldn't have been possible without the CS.
Re: What did Oblivion get right?
Posted: Tue Feb 22, 2011 3:32 pm
by NordFtw
The Combat. Unless you wish otherwise, it really feels like you are in an actual fight. You can feel the impact of every hit you give or take, you have to dodge or block attacks, the way the sheild obscures your veiw, it feels like an acutal battle.
The Stealth is great.
Freedom is excellent, the general rule is "If you can see it, you can go there."
One thing I would have preferred to be corrected is the ending.
Without giving anything away, the ending was cool and all but didnt give any closure to the quest line.
Receiving the Armour marked a point when the Main Quest officially ended, but there was no massive ceremony or any major event after the final battle which gave any kind of real "You did it, well done" feeling.
That, and the people of the world go from "OMG WE GUNNA DIE" to "YOU ARE HERO!" in about 3 in game hours. Nah, dissapointing for me.