Page 1 of 1

OBMM/TES4EDIT load order

Posted: Wed Dec 15, 2010 9:30 pm
by DeadBread
I'm a bit confused about how Oblivion does its load ordering and how OBMM and TES4EDIT views them when presenting conflicts.

Let's take the following load order in obmm:
Oblivion.esm
Unofficial Oblivion Patch.esp
Prox - Arena loot.esp
Nvidia BlackScreenFix.esp
IlluminationWithin.esp

Scanning this for conflicts in TES4EDIT says (roughly): (and this is just one record that gets changed a bit)
Oblivion.esm: NearFog 0.000000
Unofficial Oblivion Patch.esp: NearFog 0.000100
Prox - Arena loot.esp: NearFog 0.000000
Nvidia BlackScreenFix.esp: NearFog 0.000100
IlluminationWithin.esp: NearFog 0.000000

The CS wiki says that the mod that loads first (at the top of the obmm list after oblivion.esm) takes precedence over everything else loaded after, so it 'wins' in the event of a conflict.
But TES4EDIT says that 'the left-most mod is the conflicting one, while the right-most mod is the one that 'wins''. Looking at it like that and applying a filter in TES4EDIT turns out that IlluminationWithin would 'win' because it loads last? What am I missing out on here?

Re: OBMM/TES4EDIT load order

Posted: Wed Dec 15, 2010 10:27 pm
by KrisCrash
Errr, left and right? :)

Well, the last loading mod wins. That's how my load order works.
I think that is true for every form of coding out there.

Re: OBMM/TES4EDIT load order

Posted: Wed Dec 15, 2010 10:44 pm
by Spiney
I suggest using BOSS (better Oblivion Sorting Software). It works treats with your load order.

Re: OBMM/TES4EDIT load order

Posted: Thu Dec 16, 2010 11:05 am
by DeadBread
krisCrash wrote:Errr, left and right? :)

Well, the last loading mod wins. That's how my load order works.
I think that is true for every form of coding out there.
When I said left-to-right, I meant how it was presented in TES4EDIT. This also happens to coincide with my mod load order. :P

Thanks Spiney for pointing me to BOSS! It worked wonders!