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A new CS?
Posted: Wed Dec 15, 2010 7:20 pm
by Vendetta
With a new game engine, we might have a completely different kind of construction set.
Im not sure if they will make it easier or as advanced as blender. What do you guys think? O.o
Re: A new CS?
Posted: Sat Dec 18, 2010 2:42 am
by Spiney
I don't know why you're referencing to Blender. Blender is just one of the external modellers you can use to make in-game meshes.
I expect much more functionality. Better stability and more shortcuts. I expect there might me a grass panel that actually works as well.
Re: A new CS?
Posted: Sat Dec 18, 2010 2:47 am
by Vendetta
I mean liiikkkeee..... The CS takes about a month to learn. Blender takes way longer.
Re: A new CS?
Posted: Sat Dec 18, 2010 3:02 am
by Spiney
That's because Blender is a full 3D animation and modelling suite. Basic modelling can be picked up in about an hour with a good tutorial.
The CS is made to work only with the game it is meant for. Hence why it is a lot simpler.
Re: A new CS?
Posted: Sat Dec 18, 2010 4:26 am
by Kestral
We will. With Fallout we couldn't use the CS, and technically, they were identical. Even New Vegas needed a new version of the GECK IIRC. We'd definitely get a CSv3 here.