Seperating new added scripts scripts from Oblivion.esm ones?
Posted: Sun Dec 12, 2010 9:55 pm
Is there any idiot-proof way to only display any edited/added scripts that .esp files contain?
For example, I want to edit the No Psychic Guards 1.2 mod, but I have no idea where to find the specific script. I don't know if it's an added script or a modified default one.
This is quite confusing as setting any mod as the active file automatically pulls in the Oblivion.esm with all of its scripts.
For example, I want to edit the No Psychic Guards 1.2 mod, but I have no idea where to find the specific script. I don't know if it's an added script or a modified default one.
This is quite confusing as setting any mod as the active file automatically pulls in the Oblivion.esm with all of its scripts.