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Seperating new added scripts scripts from Oblivion.esm ones?

Posted: Sun Dec 12, 2010 9:55 pm
by DeadBread
Is there any idiot-proof way to only display any edited/added scripts that .esp files contain?

For example, I want to edit the No Psychic Guards 1.2 mod, but I have no idea where to find the specific script. I don't know if it's an added script or a modified default one.
This is quite confusing as setting any mod as the active file automatically pulls in the Oblivion.esm with all of its scripts.

Re: Seperating new added scripts scripts from Oblivion.esm ones?

Posted: Tue Dec 14, 2010 7:46 pm
by Vendetta
You are going to have to ask the mod creator.

Re: Seperating new added scripts scripts from Oblivion.esm ones?

Posted: Wed Dec 15, 2010 6:15 pm
by DeadBread
I recently discovered TES4EDIT and it does exactly what I need!

Re: Seperating new added scripts scripts from Oblivion.esm ones?

Posted: Wed Dec 22, 2010 3:06 pm
by H8Ball
Unfortunately, the CS is a not very well thought out complex, user-unfriendly mess. It shows the Active mod's objects with an asterisk AFTER them, which can be very difficult to pick out. Personally, if it had been me, I'd have had different text colours for the Active mod's changed/new records and their parent containers, e.g. red for changed, green for new. Much easier to see and trace.