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fingers in the mountain

Posted: Sun Sep 17, 2006 4:57 pm
by Dan Reynolds
how the hell do i cast that spell because my magica is too low (200)

Posted: Sun Sep 17, 2006 6:01 pm
by weka
The cost of the spell is dependant on the level your char was when they got it, so no idea how much you need to be able to cast it.

As your destruction gets higher (if it's not already maxed), the cost of it should reduce, though it may still be out of reach. Try fortify Magicka spells/potions.

Posted: Sun Sep 17, 2006 9:48 pm
by Vook
~If you're so desperate, feel lucky - up to 5 levels more and it would cost 600 magicka.

You can create a bunch of Fortify Magicka items and potions, or use the weakness stacking to boost your magicka to that level. But the better idea is to forget it. Go to the university and spellmake a spell of identical strength. The cost will be much lower. Finger Of The Mountain isn't all that strong. It only costs a lot of magicka.

Posted: Mon Sep 18, 2006 1:52 pm
by Jeff
This spell isn't much of a reward: except at low levels (<5) it costs more to cast than the same spell made at the Spellmaking Altar. It becomes an increasingly bad deal at higher levels. The costs in parentheses provide the magicka costs of the comparable custom spell.
http://www.uesp.net/wiki/Oblivion:Level ... e_Mountain

More powerful spells have thier drawbacks. The more Magica it costs to cast, the longer you have to wait for your Magica to Restore. I doesn't do you much good to be able to kill something with one spell, if the next monster gets you while you are waiting to recharge. It just depends on how you play.

I use a very powerful spell, costs most of my Magica, as a shotgun blast. I do most of my killing with a bow, from a distance. I use my spell when I'm up close. Just in case something gets by my rain of arrows.

You have to play around with it. Make a few spells, with verying Damage and Casting Costs. Then use them, and see which ones work best for you. As you go up in levels, and increase Int & Wil, make new spells. You get stronger, and can cast more powerful spells, which is good, cause the monsters also get stronger, and need more powerful spells to kill.

Since each character is different, There is no one great spell that works for everyone. I start with higher combat stats, and lower magic stats. If you play a Breton with Atronach Birthsign, you'll have 200 more Magica than me (not recommended). Although, Atronach has it's drawbacks, as it doesn't allow Magica Regeneration.
http://www.uesp.net/wiki/Oblivion:Birthsigns#Atronach

Posted: Tue Sep 19, 2006 1:00 pm
by Dan Reynolds
would doing the perminant stat increase glitch work if i fortify my magica because it costs me 1400 magica points and i got 120

Posted: Tue Sep 19, 2006 2:02 pm
by Jeff
Your Intelligence (all attributes) maxes out at 250. Magica is x2 Int. The max Magica you could get from stats would be 500. You would still need some fortify spells/potions to get to 1400.

I haven't played a mage based character yet. From what I see, You could get 100 more magica from being a High Elf, and 150 more magica form the Atronach Birth Sign. That should put you at 750 magica, if you could get 250 points of Intelligence.

If you had 100 Alchemy, and all Master Equipment you could get:
Fortify Magicka (83pt, 268s) Stacking 4 potions would get you 332 more Magica.

That could get you to 1032 Magica.

A Fortify Magica Transendant Sigil Stone would give you 50 Magica. I don't know if you can enchant clothing more than that. My expierinece shows that Sigil Stones give you more enchantment then you could do yourself. You can only enchant 6 pieces of armor, for a max of 300 Magica using Sigil Stones.

That could get you to 1332 magica.

Greater Fortify Magicka 0003C409 Fortify Magicka 60 pts for 60sec on Self 169 Avrus Adas, Marc Gulitte. I never understood this one. Use 169 Magica for +60 Magica for 60 seconds. You'd have to have max Willpower, and quick Magica Regeneration for this to work.

Still, It would only get you to 1392 Magica.

Void Salts & Painted Troll Fat, first effect is Restore Magicka. If you eat those, it should help restore some magica. I could not find an ingredient with the first effect being Fortify Magica.

Posted: Tue Sep 19, 2006 2:10 pm
by Jeff
Now the casting cost is linked to you Skill level, in the skill required to cast that specific spell. In this case being Destruction. The higher you skill level, the lower the casting cost.

If you could also fortify your Destruction Skills, then it may be possible.

In order to get max magica, you have basically used up all your potion & enchanted item options though. You could try anothe spell, but then you are using up Magica.

Posted: Tue Sep 19, 2006 3:51 pm
by Jeff
I got curious, so I went in and did a little playing with the Console Commands. Keep in mind that "Finger of Death" is a Leveled spell: http://www.uesp.net/wiki/Oblivion:Level ... e_Mountain

I checked with the level 1 spell, and the level 26 spell.

Using old Saves:
Character: Level 8, Destruction 17, Intelligence 50, Magica 100
Finger of Death: LV1 - Cast Cost 10

Character: Level 12, Destruction 32, Intelligence 68, Magica 136
Finger of Death: LV1 - Cast Cost 8, LV26 2755
Note: I made a Shock Damage Spell - 30pts, Casting Cost 47.
You can buy Spark, Shock Damage 10pts, Casting Cost 17.
I also made, Shock Damage 8 pts, Casing Cost 8.
Shock Damage 8 pts 10ft, Casting Cost 13.
Finger of Death LV1: 6 pts 5ft, Casting Cost 8.

Using Consol Commands:
Character: Level 12, Destruction 100, Intelligence 100, Magica 200
Finger of Death: LV1 - Cast Cost 2, LV26 710
From here it appears that if you increase your Destruction Skills, it will make the spell more doable.
Note: I made a Shock Damage Spell - 100pts 10ft for 2 Sec, Casting Cost 169
Also, Shock Damage Spell - 100pts 3 Sec, Casting Cost 169

Character: Level 12, Destruction 250, Intelligence 250, Magica 500
Finger of Death: LV1 - Cast Cost 2, LV26 Cast Cost 710
From here it appears that you do not get any more bonus, or rather lower casting costs for having your spell skills above 100. However, it would benifit you to Fortify your Intelligence, to get a higher Magica.
Note: I made a Shock Damage Spell - 100pts 10ft for 5 Sec, Casting Cost 424. 300 more Damage than Finger of Death.

If your Intelligence is 100, 200pts of Magica.
High Elf get 100pts of Magica.
Atronach Birthsighn gets 150 Magica.
You could get 450 Magica, you would still need potions a/o enchanted items to fortify 260 more magica points.

If you could Fortify your Intelligence to 250, you would get 500 Magica.
High Elf get 100pts of Magica.
Atronach Birthsighn gets 150 Magica.
You could get 750 Magica.
The drawback, is to get the 150 Magica from Atronach, you do not regenerate Magica, so it would be a one shot spell. You would have to have alot of Restore Magica Potions.

Posted: Tue Sep 19, 2006 5:23 pm
by Jeff
I was mainly thinking about Enchanting Clothing/Armor.

Clothing = 4 items, Shoes, Pants, Shirt, Hood.
Armor = 6 items, Boots, Greaves, Cuirass, Gauntlets, Helmet, Shield.

I forgot about Bling = 3, ring, ring, necklace/amulet.

Two that you may find:
Ring of Magicka (Common) Fortify Magicka 20pts
Grand Ring of Magicka (Grand) Fortify Magicka 30pts

You can enchant yourself, but max at Grand, +30pts Magica. Sigil Stones will give you +50 magica (Trancednant, Lv17+)

Birthsign Stones only one at a time.
Mage Stone
North of Silverfish River.
Magicka Manifold: Fortify Magicka 50 pts for 120 seconds.

Heaven Stones you can get all.
Aetherius Stone
Slightly south of Bleak Flats Cave, northwest of Skingrad.
Renown Requirement: 20
Gates of Aetherius: Fortify Magicka 50 pts, Resist Magic 20% on Self for 120 seconds.

Dragon Stone
Northeastern tip of Lake Arrius.
Renown Requirement: 70
Dragon Dream: Fortify Magicka 50 pts, Fortify Health 40 pts, Fortify Fatigue 100 pts on Self for 120 seconds

Magnus Stone
East of Haunted Mine and Atatar in the Nibenay Valley, ENE of The Drunken Dragon Inn.
Renown Requirement: 50
Skein of Magnus Fortify Alteration 15 pts, Fortify Alchemy 15 pts, Fortify Conjuration 15 pts, Fortify Destruction 15 pts, Fortify Mysticism 15 pts, Fortify Restoration 15 pts, for 120 seconds.

Posted: Tue Sep 19, 2006 8:56 pm
by weka
Or just make a potion with more than one effect, ensuring that there is at least one effect that is of a shorter duration (and I think it might have to be higher up the list of effects than the Magicka effect, when you make it).

It is true that you can only drink 4 potions at once, but as soon as the early effects have worn off those 4, you can then drink more while still keeping the longer duration effect. Fortify Magicka lasts up to 268 secs (Master of Alchemy + all Master equip) according to the Wiki, so plenty of time to build it up.

I do this all the time with Feather potions, regularly getting an extra 3k of weight I can carry by drinking Feather potions that only give 272pts each, but do last 880secs.

Posted: Sat Sep 30, 2006 11:25 pm
by kofeur
Is there a way to readjust the speels to a higher level?
I mean if you got the spell when you were lvl 5 and now want the spell's statistics as if you got it when you were lvl 20, can you change it?

Posted: Sun Oct 01, 2006 11:26 am
by hrmn
to get enough magicka for everything use these spells (dont use em, there not fun,its the same as cheating):

Magicka boost 1:

weakness to magicka on self 100 % for 8 secs
fortifu magicka on self 100 for 8 secs

Magicka boost 2:

weakness to magicka on self 100 % for 8 secs
fortifu magicka on self 100 for 8 secs

Magicka boost 3:

weakness to magicka on self 100% for 120 secs
Fortify magicka on self 100 for 120 secs


Cast 1,2,1,2,1,2 till u have enough magicka then cast 3 and ull have alot of mana for 120 secs, if the 120 secs are about to run out cast 3 again.

It works like this:

step 1: you just added 100 magicka and you got 100% weakeness to magicka

Step 2: you just added 200 magicka and you got 200% weakness to magicka

step 3: you just added 400 magicka and you got 400% weakness to magicka

Step 4: add 800, 800 weakness

5 add 1600, 1600 weakness

6 add 3200, 3200 weakness

7 add 6400, 6400 weakness

8 you now got more then enough magicka to cast everything you want (do it another 3 or 4 times and even the spells that cost the most will be cheap), however the magicka will disappear in a few secs so you gotta cast a spell that will make it stay for a long time (120 is the longest possible).

9 Congratulations your now able to cast your fingers of the mountain


Suggestion: change spell 3 into this (or else you will die of every spell):

weak to magicka 100 for 120 secs
fortify magicka 100 for 120 secs
reflect spell 100 for 120 secs


If you want to be truly the master of oblivion change spell 3 into this(no challenge left):

weak 100 to magicka for 120 secs
fortify magicka 100 for 120 secs
reflect spell 100 for 120 secs
reflect damage 100 for 120 secs
fortify health 100 for 120 secs
feather 100 for 120 secs
fortify all attributes and all skills 100 for 120 secs
fortify faitgue 100 for 120 secs
chameleon 100 for 120 secs

Posted: Sun Oct 01, 2006 11:29 am
by hrmn
to get enough magicka for everything use these spells (dont use em, there not fun,its the same as cheating):

Magicka boost 1:

weakness to magicka on self 100 % for 8 secs
fortifu magicka on self 100 for 8 secs

Magicka boost 2:

weakness to magicka on self 100 % for 8 secs
fortifu magicka on self 100 for 8 secs

Magicka boost 3:

weakness to magicka on self 100% for 120 secs
Fortify magicka on self 100 for 120 secs


Cast 1,2,1,2,1,2 till u have enough magicka then cast 3 and ull have alot of mana for 120 secs, if the 120 secs are about to run out cast 3 again.

It works like this:

step 1: you just added 100 magicka and you got 100% weakeness to magicka

Step 2: you just added 200 magicka and you got 200% weakness to magicka

step 3: you just added 400 magicka and you got 400% weakness to magicka

Step 4: add 800, 800 weakness

5 add 1600, 1600 weakness

6 add 3200, 3200 weakness

7 add 6400, 6400 weakness

8 you now got more then enough magicka to cast everything you want (do it another 3 or 4 times and even the spells that cost the most will be cheap), however the magicka will disappear in a few secs so you gotta cast a spell that will make it stay for a long time (120 is the longest possible).

9 Congratulations your now able to cast your fingers of the mountain


Suggestion: change spell 3 into this (or else you will die of every spell):

weak to magicka 100 for 120 secs
fortify magicka 100 for 120 secs
reflect spell 100 for 120 secs


If you want to be truly the master of oblivion change spell 3 into this(no challenge left):

weak 100 to magicka for 120 secs
fortify magicka 100 for 120 secs
reflect spell 100 for 120 secs
reflect damage 100 for 120 secs
fortify health 100 for 120 secs
feather 100 for 120 secs
fortify all attributes and all skills 100 for 120 secs
fortify faitgue 100 for 120 secs
chameleon 100 for 120 secs