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Can I fix my broken Siren's quest?
Posted: Wed Sep 13, 2006 4:51 pm
by Throckmorton
I got the quest called Siren's Deception and I went up to the farm house at 11pm. I went in and the house was empty and I was locked in. Aren't the siren's supposed to be there? I had to reload my save from before I went inside. I've tried everything I can think of at that house, but I can't get it to "work" like the quest is supposed to.
Any Ideas? Is my character now ruined in some way?
THANKS to any and all who reply.
Posted: Wed Sep 13, 2006 7:16 pm
by Jeff
Are you on PC or X-box?
What was the last quest message you recieved?
Posted: Wed Sep 13, 2006 8:39 pm
by AnimaMortis
that quest is quite notorious for being bugged. if u REALLY want to finish it, load from before u got the quest. only do this if all else fails, i might add. But the quest isnt that great, only a money reward and some fun looking at what the sirens managed to steal from other ppl.
Posted: Thu Sep 14, 2006 3:40 pm
by Throckmorton
I'm PC. I think I may have blown it when I didn't go to the house the first night.
My last quest message was to meet the girls at the house at 11.
I do not see a red arrow marker on the house when i make this my active quest.
Yea, I don't really care that much if I finish it, it's mostly just annoying that I see it listed on my unfinished quest list. I've confirmed elsewhere on the net that it isn't an important quest at all.
Posted: Thu Sep 14, 2006 5:16 pm
by Jeff
I couldn't find a consol command to remove a quest.
Go to the Gweden farmhouse at 11pm and use this console command:
setstage <questid> <stage>
setstage 3AF05 50
Sets the current stage of a quest
You should then get this message:
I've arrived at Gweden. I should enter the main farmhouse and find out what Faustina and Signy have in store for me.
Result Script
;This enables Faustina when player gets to Gweden
FaustinaRef.Enable
Posted: Thu Sep 14, 2006 5:23 pm
by Jeff
You will get this message if you are to early:
I've arrived at Gweden. I'll need to wait until around 11 in the evening to go inside and find out what Faustina and Signy have in store for me.
Being to early won't hurt the quest. You just have to wait until 11pm to go in. The quest is dependant on the game time you arrive, so since you were to late, it probably skipped. You could also try going there another night at 11pm. Not sure if that would work though.
Posted: Thu Sep 14, 2006 7:55 pm
by Throckmorton
jeff wrote: You could also try going there another night at 11pm. Not sure if that would work though.
Going there another night at 11pm doesn't work. That was my initial mistake I think: I figured I could go any night, since most quests work that way (meaning you can ignore the quest indefinately). I never went until days later, and I got the message about waiting around until 11pm, but when I entered, the house was unoccupied and I was locked in.
Posted: Sat Sep 16, 2006 12:28 pm
by Obliviguy34
Throckmorton wrote:I'm PC. I think I may have blown it when I didn't go to the house the first night.
Dude, i didnt go the first night, and i still completed the quest (im playing on 360 version)
Posted: Tue Sep 19, 2006 1:00 pm
by Throckmorton
OK, so last night I went into the bar where this quest starts, and the ladies approached me with the script intended for the house ("Take everything off, etc"). I killed both of them (no repercussions).
Then I went to the house and the third one attacked right away. The guards show up. Blah Blah Quest Complete.
So the "problem" was that the girls were "stuck" in the bar.
Posted: Tue Sep 19, 2006 2:14 pm
by Jeff
Dang, I should have thought of that. I had that happen with Quill-Weave, during the Rat Problem, FG Quest. I waited two days, The quest marker showed her in Chorrol, so I went there. She was stuck in a house in Chorrol. When I went into the house, she exited, and went to Anvil.