Page 1 of 1

OBLIVION/WINDOWS7 compatibility

Posted: Sun Jan 17, 2010 12:45 am
by pitchflare
Okay, so I have Oblivion GOTY.
My version of Windows is Windows 7 Home Premium, 64-bit.
The game runs smooth, works great, no problems, except that i can't leave the starting area.
Whenever I try to exit from the Sanctum out to the sewers, it shows the loading screen, then goes black.
After that, it returns to the desktop and displays an error message.
Also, when I use console commands to COC anywhere, it does the same thing.
I've tried several things now, including installing both discs, Unofficial Oblivion Patch from TES Nexus, and going on forums like this to find out what the heck I should do.
And nothing so far has worked.
HELP?
:|

Re: OBLIVION/WINDOWS7 compatibility

Posted: Sun Jan 17, 2010 12:50 am
by apploud
Are you running oblivion with the graphics set high? Because your comp may not be able to run the bigger areas with full graphics and/or with the lowest graphics if you're running with graphics low.

Re: OBLIVION/WINDOWS7 compatibility

Posted: Sun Jan 17, 2010 4:25 am
by Ratwar
Sounds like a graphics card issue to me. Try CoCing to a cell without water in it.

Re: OBLIVION/WINDOWS7 compatibility

Posted: Sun Jan 17, 2010 1:39 pm
by H8Ball
@pitchflare

Firstly, a big welcome to the UESP forums. I hope you enjoy your stay amongst us Oblivioneers. OK, on to your problem:-

On crash, is it always the same error message? If so, what does it say? Even though I'm a former PC Engineer, cryptic error messages often confuse even me. However, they often HELP to point towards the root cause of a problem.

It would also be helpful to post your DXDIAG (DirectX Diagnostics) log, as it contains hardware info on your PC which may reveal an underlying problem. To do this, click Start > Run, enter DXDIAG, click the Save All Information button, save as DxDiag.txt (the default), edit the file to ONLY include the following categories (cuts out the dross we don't need), then cut & paste the file contents to a post:-

System Information
> Note: DELETE the Machine Name so it's NOT shown!
DxDiag Notes
DirectX Debug Levels
Display Devices
Sound Devices
Disk & DVD/CD-ROM Drives

As an example, here's my own edited DXDIAG log nested inside tags
Spoiler:

Code: Select all

<file contents>[/code ][/spoiler ], with // denoting my own comments:-
[spoiler][code]------------------
System Information                                       //Core system details
------------------
Time of this report: 1/17/2010, 10:48:44
       Machine name:                                         //DELETED! No-one needs to know it except ME!
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090804-1435)
           Language: English (Regional Setting: English)
System Manufacturer: NVIDIA                                  //Motherboard has nVidia nForce2 400 chipset
       System Model: AWRDACPI                                //Motherboard is ACPI-capable (32 hardware IRQ's)
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) ,  MMX,  3DNow, ~2.1GHz  //CPU type & speed (Athlon XP 3200+)
             Memory: 2048MB RAM                              //Amount of System RAM (2Gb PC3200)
          Page File: 333MB used, 3612MB available            //Page File usage & amount of Virtual Memory free
        Windows Dir: C:\WINDOWS                              //Where Windows is installed
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes                                             //Whether DXDIAG found any problems
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels                                     //Whether DirectX SDK is running in debug mode
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)
//
//Note: ^ If you're a programmer and have the DirectX SDK installed, don't leave it in debug mode (slow)!
//        If, like me, you have ONLY the DirectX Runtime installed, debug levels will always be 0

---------------
Display Devices                                          //Video card details
---------------
        Card name: NVIDIA GeForce 7900 GS                    //Make/model
     Manufacturer: NVIDIA
        Chip type: GeForce 7900 GS
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_02E3&SUBSYS_40081682&REV_A2
   Display Memory: 512.0 MB                                  //Amount of Video RAM
//
//Note: ^ If you're using on-board video, an extra TWO entries will follow Display Memory
//        Mine doesn't HAVE the extra two because it's a dedicated AGP video card
//
     Current Mode: 1366 x 768 (32 bit) (60Hz)                //Desktop screen resolution, colour depth & refresh rate
          Monitor: Default Monitor                           //Monitor make/model
//
//Note: ^ This is Windows XP's default monitor driver. I HAVE to use it because
//        there's NO manufacturer's driver available for my 32" LCD TV
//
  Monitor Max Res:                                           //Maximum monitor resolution (n/a for Default Monitor)
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.9062 (English)                  //Video driver version
//
//Note: ^ For nVidia cards, driver version is the last 5 digits (here, x.xx.xxx1.9062 translates to v190.62)
//
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail                              //Whether driver is Alpha, Beta or Final
 Driver Date/Size: 8/17/2009 00:57:00, 5845760 bytes
      WHQL Logo'd: n/a                                       //Whether driver is WHQL certified
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 8/17/2009 00:57:00, 7729568 bytes
Device Identifier: {D7B71E3E-41A3-11CF-5456-036003C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x02E3
        SubSys ID: 0x40081682
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A 
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
         Registry: OK                                        //Whether registry entries pass diagnostics
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled                                   //Tells me MY video card is AGP
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices                                            //Sound card details
-------------
            Description: SB Audigy Audio [C000]              //Make/model
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_00531102&REV_03
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: e10kx2k.sys
         Driver Version: 5.12.0001.0134 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a                                 //Whether driver is WHQL certified
          Date and Size: 10/2/2001 15:06:30, 1757928 bytes
            Other Files: 
        Driver Provider: Creative
         HW Accel Level: Full                                //Level of hardware acceleration
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK                                  //Whether registry entries pass diagnostics
      Sound Test Result: Not run

------------------------
Disk & DVD/CD-ROM Drives                                 //Hard drive details
------------------------
      Drive: C:                                              //40Gb IDE, Windows, Page File = 2Mb fixed-size
 Free Space: 17.6 GB
Total Space: 38.2 GB                                         //Formatted capacity
File System: NTFS                                            //File system: NTFS or FAT32
      Model: ST340824A                                       //Make/model (ST = Seagate)
//
//Note: ^ 2Mb Page File is the MINIMUM required for Error Reporting to work (small memory dump on crash)

      Drive: D:                                              //10Gb IDE, Page File = 2048Mb fixed-size
 Free Space: 6.6 GB
Total Space: 9.7 GB
File System: NTFS
      Model: SAMSUNG SV1021H
//
//Note: Dedicated Page File on separate drive boosts Page File read/write performance!

      Drive: E:                                              //120Gb SATA, Games
 Free Space: 36.1 GB
Total Space: 114.5 GB
File System: NTFS
      Model: ST312002 6AS SCSI Disk Device
//
//Note: ^ Games on separate drive boosts game asset file read/write performance!

      Drive: M:                                              //500Gb SATA, Large media files (DVD quality MPEG videos)
 Free Space: 85.1 GB
Total Space: 476.9 GB
File System: NTFS
      Model: Hitachi HCS725050VLA380 SCSI Disk Device
//
//Note: ^ Large media files on separate drive boosts video streaming/editing read/write performance!

      Drive: R:                                              //DVD-ROM
      Model: TOSHIBA DVD-ROM SD-M1612
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/13/2008 18:40:46, 62976 bytes

      Drive: W:                                              //DVD Re-Writer
      Model: PHILIPS DVDR1648P1
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/13/2008 18:40:46, 62976 bytes

//
// Final note: Splitting my system over 4 separate drives means 4 read/write heads can seek independently, for
//             a boost in overall file system performance. Rather than one head doing long seeks all the time,
//             separate heads are tending to stay stationary between file accesses and doing short seeks.
//             I have an old system (32-bit single-core and AGP), and this trick essentially banishes in-game
//             stuttering due to accesses to large files requiring frequent LONG seeks.
Ratwar may be right. It's possible that your video card doesn't support a certain shader, which is causing your video driver to crash with an error.

In Oblivion's Video options, try setting EVERYTHING to its lowest setting and see if that works. If it does, adjust each setting upwards in turn until the crash occurs. If and when it crashes, the last setting you changed is the culprit! Bump it back down (or off) and you should be OK.

Hope this helps. :wink:

Re: OBLIVION/WINDOWS7 compatibility

Posted: Sun Jan 17, 2010 2:37 pm
by The Tom
Pity. I have the same OS as you but mine only decides to crash with mods. So I gave up and dual-installed XP. Not helpful, I know, but the option is there.

Re: OBLIVION/WINDOWS7 compatibility

Posted: Sun Jan 17, 2010 7:29 pm
by pitchflare
@ Apploud: No, I have the graphics set very low. In fact, I've set them as low as I possibly can.

@ Ratwar: Yes, that worked. I coc'd to A Fighting Chance in the Market District. However, when I tried to exit the cell, it crashed again.

@ h8ball: The error message simply states "Oblivion has crashed", and then once it cannot find an answer to the problem, it says "A problem has caused Oblivion to crash." And yes, it's always the same error message.
As for the DXDIAG, here it is:
Spoiler:

Code: Select all

------------------
System Information
------------------
Time of this report: 1/17/2010, 11:21:27
       Machine Name:
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
           Language: English (Regional Setting: English)
System Manufacturer: HP-Pavilion
       System Model: NY616AA-ABA p6232p
               BIOS: BIOS Date: 09/10/09 10:25:18 Ver: 5.43
          Processor: Intel(R) Core(TM)2 Quad CPU    Q8300  @ 2.50GHz (4 CPUs), ~2.5GHz
             Memory: 8192MB RAM
Available OS Memory: 8182MB RAM
          Page File: 1444MB used, 14917MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: Intel(R) G33/G31 Express Chipset Family
       Manufacturer: Intel Corporation
          Chip type: Intel(R) GMA 3100
           DAC type: Internal
         Device Key: Enum\PCI\VEN_8086&DEV_29C2&SUBSYS_2A6F103C&REV_02
     Display Memory: 256 MB
   Dedicated Memory: 0 MB
      Shared Memory: 256 MB
       Current Mode: 1600 x 900 (32 bit) (60Hz)
       Monitor Name: HP 2009 Series Wide LCD Monitor
      Monitor Model: HP 2009
         Monitor Id: HWP2827
        Native Mode: 1600 x 900(p) (60.000Hz)
        Output Type: HD15
        Driver Name: igdumd64.dll,igdumdx32
Driver File Version: 8.15.0010.1825 (English)
     Driver Version: 8.15.10.1825
        DDI Version: 9Ex
       Driver Model: WDDM 1.0
  Driver Attributes: Final Retail
   Driver Date/Size: 6/16/2009 03:32:08, 5471232 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B78E66-6A82-11CF-AD74-650AA2C2C535}
          Vendor ID: 0x8086
          Device ID: 0x29C2
          SubSys ID: 0x2A6F103C
        Revision ID: 0x0002
 Driver Strong Name: oem3.inf:Intel.Mfg.NTamd64:iBLB0:8.15.10.1825:pci\ven_8086&dev_29c2&subsys_2a6f103c
     Rank Of Driver: 00F40001
        Video Accel: ModeMPEG2_A ModeMPEG2_C 
   Deinterlace Caps: {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                     {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                     {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                     {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                     {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                     {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                     {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
                     {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_FieldAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend 
       D3D9 Overlay: Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers (Realtek High Definition Audio)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_103C2A6F&REV_1001
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.5882 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 6/26/2009 08:52:00, 1790752 bytes
            Other Files: 
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

            Description: Realtek Digital Output (Realtek High Definition Audio)
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_103C2A6F&REV_1001
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.5882 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 6/26/2009 08:52:00, 1790752 bytes
            Other Files: 
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 550.3 GB
Total Space: 598.2 GB
File System: NTFS
      Model: WDC WD6400AAKS-65A7B2

      Drive: D:
 Free Space: 2.2 GB
Total Space: 12.2 GB
File System: NTFS
      Model: WDC WD6400AAKS-65A7B2

      Drive: E:
      Model: hp DVD-RAM GH40L
     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes

Re: OBLIVION/WINDOWS7 compatibility

Posted: Sun Jan 17, 2010 7:48 pm
by Ratwar
Yeah, it's almost certainly a graphics thing in my opinion. I saw someone with a similar problem over on the wiki side of things (here).

I'd bet Oldblivion would allow you to play the game.

Re: OBLIVION/WINDOWS7 compatibility

Posted: Sun Jan 17, 2010 7:51 pm
by pitchflare
Hm, never heard of that before. I'll give it a go, thanks.
:mrgreen:

EDIT: I installed the most recent version of Oldblivion (Clicked the INSTALL link for June 2006) and ran the new program, but it crashes immediately...
:shock:

Re: OBLIVION/WINDOWS7 compatibility

Posted: Sun Jan 17, 2010 10:30 pm
by H8Ball
@pitchflare

Aha! Your DXDIAG confirms what I suspected! You have on-board video AND sound, typical of most off-the-shelf PC's nowadays. Manufacturers like to assume the majority of PC users don't use their PC for games, so they don't bother installing a dedicated video card and dedicated sound card. By a strange coincidence, this also keeps the PC build cost as low as possible so they make MORE profit per PC.

Intel(R) G33/G31 Express Chipset Family

On-board video (ON the motherBOARD, part of the Northbridge chip). If you can't tell from the name, here are the dead give-away entries:-

Chip type: Intel(R) GMA 3100 //Supports Shader Model 2.0 (SM2.0) maximum
DAC type: Internal //Internal to Northbridge

Display Memory: 256Mb //(Dedicated + Shared)
//
//The following TWO entries will ONLY appear for on-board video chipsets...
//
Dedicated Memory: 0Mb //NO dedicated VRAM, typical of most on-board video chipsets
Shared Memory: 256Mb //Amount of System RAM to allocate, set in BIOS Setup

The GMA 3100 is not a dedicated video card with its own Video RAM (VRAM), so will be slow. It has to have System RAM allocated AS Video RAM, which means your CPU (doing AI, Physics, etc) and the GMA 3100 (3D rendering) are constantly competing to use your system's main memory bus, the Front-Side Bus (FSB). This creates an "FSB bottleneck" that slows everything down, resulting in low in-game framerates. On-board video is OK for desktop productivity (2D), but is useless for games (3D) due to the FSB bottleneck it causes.

I'd suspect your on-board video doesn't support a certain advanced aspect of 3D rendering that Oblivion is trying to do, and this is resulting in a crash. The fact that it's happening in Exterior cells seems to point to the water shader being the source of the problem. Try backing up your Oblivion.ini file then editing it to impose the following settings:-

bUseWaterShader=0
bUseWaterReflections=0

This will switch the water shader off completely (water will be a simple pink transparent surface). If the game stops crashing, the water shader is the likely culprit.

Realtek Digital Output (Realtek High Definition Audio)

Realtek are a major manufacturer of on-board sound/modem chipsets. Give-away entry for poor sound performance:-

HW Accel Level: Basic //Typical for on-board (DSP emulation via sound driver so heavy FSB usage)

Either this is the maximum hardware acceleration level for your Realtek chipset, or it's been lowered from Full. My old SoundBlaster Audigy PCI card runs in Full acceleration mode for best possible performance. In this mode, the driver emulates nothing, just sends sound data straight to the card's hardware Digital Signal Processor (DSP). When set to Basic, a LOT of what the hardware DSP does is emulated by the driver. This means a LOT of FSB usage by the CPU running driver code, a further source of FSB bottlenecking.

Recommendations

It's not surprising that you're having to run Oblivion at LOW details! Your blazing fast 64-bit quad-core PC with a massive 8Gb RAM is CRIPPLED without dedicated video and sound cards installed for gaming performance! Upgrading to dedicated PCI-E video (with at least 512Mb VRAM) and dedicated sound (i.e. Soundblaster X-Fi) will remove that nasty FSB bottleneck. Your top-end PC will then run Oblivion as intended, with ALL settings maxed out in top-notch SM3.0 and HDR eye-candy!

My PC doesn't come anywhere NEAR the spec of yours <drooling>, but Oblivion performs reasonably well at 1366x768 in near FULL video details with Distant Landscape, HDR, Grass and Shadows enabled. I get an average 20-30fps outdoors and 40fps+ in dungeons. Some dips to 10fps in cities but at least bearable. Reason? I have dedicated video AND sound cards installed! Treat that excellent spec PC to the ESSENTIAL upgrades it deserves, my friend, and you'll having a gaming rig to boast about! :mrgreen:

Determining the Crash Error Message

<ProgramName> has caused a problem. That's a standard Windows fatal error dialog you're seeing. It should have a Details link (underlined in blue) you can click to view the crash dump information (typically Fatal Exception followed by a code, e.g. 0xC0000005 which means Access Violation, due to one process attempting to access protected memory owned by a another process).

Hope this helps you get closer to solving the problem. :wink:

PS. Sorry about the long post. I just really, REALLY want to help you get Oblivion working at its best so you can join the "My jaw hit the floor" club!

Re: OBLIVION/WINDOWS7 compatibility

Posted: Sun Jan 17, 2010 11:11 pm
by pitchflare
For the long post, no problem; that actually helps me beyond belief!

I tried the first suggestion you gave (the water shader) and it works. The pink is a little unnerving, but if I desperately need to get id of that, I'll try again.
Looks like my tribulations are over; now off to Tes Nexus to download some race mods.
Thanks!
:mrgreen:

Re: OBLIVION/WINDOWS7 compatibility

Posted: Mon Jan 18, 2010 12:49 am
by H8Ball
Fan-dabby-tastic! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Now all you need is a decent PCI-E video card to replace that ultra-lame Intel on-board video! I'd suggest at least an nVidia Geforce 9800 series card (dropping in price now now that the 200 series is top-end and 300 series is on the horizon). Or, if you have the cash, go for a 200 series card for even better performance. That will get the bulk of FSB bottlenecking sorted and enable you to run at FULL eye-candy no problems. Your framerates should then blow ME out of the, er, WATER! :shock: :lol:

As for the sound card, well, it's not as important. The video card upgrade will remove the bulk of the FSB bottleneck. You may get the odd slowdown/stutter due on-board sound occasionally bottlenecking the FSB. If it bothers you, a decent sound card will solve the problem.

If, once your video card is in place, you need help tweaking Oblivion.ini for super-high-quality eye-candy, please drop me a PM. I spent over a week on a marathon Oblivion tweaking effort a few months back when I upgraded to my Geforce 7900GS, which taught me a LOT about balancing eye-candy against performance, and enabling a few eye-candy options which AREN'T available from the in-game Video options. :wink:

Re: OBLIVION/WINDOWS7 compatibility

Posted: Mon Jan 18, 2010 7:20 pm
by pitchflare
Oof, that's going to take me a while to get. I'm not even old enough to get a job. :lol:
Oh well, I guess I'd better start saving up money from chores again. :roll:
Thanks!
:mrgreen:

Re: OBLIVION/WINDOWS7 compatibility

Posted: Mon Jan 18, 2010 7:27 pm
by The Tom
Hey, shouldn't take that long, pitchflare. I have a GTS250 and it came with a computer that cost just under £500. And I can run Oblivion at full settings plus INI eye-candy PLUS nVidia 3D vision with no problems.

I believe that stand-alone you can get a 200-series card for anything less than $150. And with that [&@%!] (censored, obviously, but it had to be said) amazing PC like yours you're going to be laughing all the way to the right of the settings menu. it's just a pity that you had to get the world's biggest con. You wouldn't be willing to sell, would you?

Re: OBLIVION/WINDOWS7 compatibility

Posted: Mon Apr 12, 2010 9:35 pm
by Tatts4Life
Hi I just got oblivion for the PC today and I'm having the same sort of problem with the graphics too. I have a completely custom built PC with a video card that should be more then enough to handle the max resolution of the game. When I started the game it told me that the best quality resolution was low. But when I would change it to high or very high it would bring up an error screen saying the game shut down.

I looked at the previous posts in this thread and copied my DXDIAG and here it is.
Spoiler:
------------------
System Information
------------------
Time of this report: 4/12/2010, 17:11:03
Machine name: HOME
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 07/28/09 13:58:50 Ver: 08.00.15
Processor: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.8GHz
Memory: 4096MB RAM
Available OS Memory: 4086MB RAM
Page File: 1654MB used, 6516MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 144 DPI (150 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Enabled
DxDiag Version: 6.01.7600.16385 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: ATI Radeon HD 5800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x6899)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_6899&SUBSYS_22901787&REV_00
Display Memory: 2797 MB
Dedicated Memory: 1014 MB
Shared Memory: 1783 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: TX-SR806
Monitor Id: ONK0882
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: atiu9p64.dll,aticfx64.dll,aticfx64.dll,atiu9pag,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.14.0001.6099 (English)
Driver Version: 8.712.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 3/2/2010 23:06:34, 28160 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-2BD9-11CF-E463-9102A1C2C535}
Vendor ID: 0x1002
Device ID: 0x6899
SubSys ID: 0x22901787
Revision ID: 0x0000
Driver Strong Name: oem2.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.712.0.0:pci\ven_1002&dev_6899
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: ATI HDMI Output (ATI High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1002
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: AtiHdmi.sys
Driver Version: 7.11.0000.7703 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 1/28/2010 10:33:38, 116736 bytes
Other Files:
Driver Provider: ATI Technologies Inc.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_1106&DEV_0441&SUBSYS_104383D1&REV_1001
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7600.16385 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 7/13/2009 20:07:00, 350208 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Digital Audio (HDMI) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_1106&DEV_0441&SUBSYS_104383D1&REV_1001
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7600.16385 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 7/13/2009 20:07:00, 350208 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No



------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 1719.5 GB
Total Space: 1907.6 GB
File System: NTFS
Model: Hitachi HDS722020ALA330 ATA Device

Drive: E:
Free Space: 76.6 GB
Total Space: 238.4 GB
File System: FAT32
Model: HDT72252 5DLAT80 USB Device

Drive: D:
Model: TSSTcorp CDDVDW SH-S223C ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes
My friend helped me build the computer since I'm VERY new to PC gaming and he updated all the drivers. Is there anything I can do?

Re: OBLIVION/WINDOWS7 compatibility

Posted: Tue Apr 13, 2010 10:24 am
by The Tom
With the lack of guidance from our PC expert, I'm gonna say that your video card is too new or too much for Oblivion. Also, you seen to be outputting on HDMI. Oblivion didn't like it the last time I tried that.

Re: OBLIVION/WINDOWS7 compatibility

Posted: Tue Apr 13, 2010 12:12 pm
by Tatts4Life
that kind of sucks if it doesn't like HDMI for the higher quality graphics.

Re: OBLIVION/WINDOWS7 compatibility

Posted: Tue Apr 13, 2010 2:13 pm
by BFG
HDMI isn't a problem per se. I play Oblivion on a Windows 7 (64-bit) computer on HDMI all the time, without a problem. That said, I wouldn't be surprised if you're having an HDMI driver problem of some sort. Sorry I can't be of more help.

Re: OBLIVION/WINDOWS7 compatibility

Posted: Tue Apr 13, 2010 4:11 pm
by Tatts4Life
BFG wrote:HDMI isn't a problem per se. I play Oblivion on a Windows 7 (64-bit) computer on HDMI all the time, without a problem. That said, I wouldn't be surprised if you're having an HDMI driver problem of some sort. Sorry I can't be of more help.
how can I check my drivers?
what do you have the games settings at?

I really wish I knew more about computers so I could troubleshoot this on my own.

Re: OBLIVION/WINDOWS7 compatibility

Posted: Tue Apr 13, 2010 7:58 pm
by The Tom
My W7 x64 works fine with Oblivion, as long as there are NO MODS WHATSOEVER. Never quite worked that one out.

As for finding drivers, try going to 'Device Manager'. We really need h8ball back. I might just go to Newcastle and get him.

Re: OBLIVION/WINDOWS7 compatibility

Posted: Wed Apr 14, 2010 2:27 am
by BFG
Tatts4Life wrote:how can I check my drivers?
what do you have the games settings at?
I really wish I knew more about computers so I could troubleshoot this on my own.
Go to Start->Control Panel->System and Security->System, and click on Device Manager (on the left). In the window that pops up, please tell me what entries you have under "Display Adapters" and "Sound, video and game controllers", and I should be able to help you there. (You should also look for any entries that Windows reports a problem with--usually they will have yellow exclamation marks or red X's next to them.)

Re: OBLIVION/WINDOWS7 compatibility

Posted: Wed Apr 14, 2010 2:29 am
by BFG
Tom10320 wrote:My W7 x64 works fine with Oblivion, as long as there are NO MODS WHATSOEVER. Never quite worked that one out.
Really? That's odd. I'm running over 100 mods on W7 x64 with no problems. Maybe there's something about the specific mods you're trying to run that's a problem...you might also want to try running Oblivion in XP compatibility mode...