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Equipment variations
Posted: Mon Nov 02, 2009 4:06 am
by Dlarsh
While I realize it's likely due to basic design changes from the developers, I always wondered about an in-game explaination for the change in weapon and armor designs from Morrowind to Oblivion (and perhaps from earlier games that I have never played). Any thoughts from the UESP crew?
Re: Equipment variations
Posted: Mon Nov 02, 2009 11:31 am
by r
Just local variation, I expect? Architecture is very different in Morrowind to Cyrodiil so I presume that weapon/armour design would be too.
Re: Equipment variations
Posted: Mon Nov 02, 2009 11:51 am
by Caz
Perhaps also the time difference? I realise it's not that big but trends and styles can change very quickly. More likely to be r's answer though, regional differences.
Re: Equipment variations
Posted: Mon Nov 02, 2009 6:02 pm
by The Tom
It would make sense to be regional. Most likely Cyrodiil don't import from other provinces, which would explain the lack of Chitin and Adamantium.
Re: Equipment variations
Posted: Tue Nov 03, 2009 7:03 pm
by PineconeKing
and Morrowind is riddled with dwemer ruins, while Cyrodiil is riddled with Ayleid ruins. I wonder what Elder scrolls 5 will have? I heard rumours that it's going to be in Skyrim, so maybe Akaviri or Nedic ruins?
Re: Equipment variations
Posted: Tue Nov 03, 2009 7:05 pm
by r
There might be a few Dwemer ruins dotted about because the Dwemer settled quite extensively in northern Tamriel, not just Morrowind. Nedic would be the best bet though.
Re: Equipment variations
Posted: Thu Nov 05, 2009 4:25 pm
by Masser
I felt that Morrowind had the best equipment designs, if only because there was a much larger variety to choose from over Oblivion.