Page 1 of 1

Tribunal Quest problem

Posted: Tue Apr 11, 2006 5:07 pm
by darkelf25
Hi guys,
I have a very odd problem. I have all three pieces of the blade Trueflame and want to reforge it now. But unfortunately the smith in the craftmens hall is gone somehow. I didnt kill him, though. So now I cant go on with the Tribunal quests. I don't know when he disappeared, but I don't seem to have a savegame with him still present. Does anyone know if there is any other way of getting that blade?
Thanks
darkelf25

Re: Tribunal Quest problem

Posted: Tue Apr 11, 2006 5:48 pm
by Pseudopath
darkelf25 wrote:Hi guys,
I have a very odd problem. I have all three pieces of the blade Trueflame and want to reforge it now. But unfortunately the smith in the craftmens hall is gone somehow. I didnt kill him, though. So now I cant go on with the Tribunal quests. I don't know when he disappeared, but I don't seem to have a savegame with him still present. Does anyone know if there is any other way of getting that blade?
Thanks
darkelf25
you could add it via the console, use "ra" (resetactors) to bring him back to where he started or add him via the console...

Have a look through the wiki for the pertinent details.

Hope that helps.

- Pseudopath.

Posted: Wed Apr 12, 2006 10:05 am
by darkelf25
Thanks for the quick answer. If I use "resetactors", every character will be brought back, right? I think I would rather try to add him via the console. I didn't find that in the wiki, but I will keep looking.
Thanks again for your help.
darkelf25

Posted: Wed Apr 12, 2006 10:39 am
by darkelf25
I used PlaceAtPC, and now he's back. Thanks for the help.
darkelf25

Posted: Wed Apr 12, 2006 4:35 pm
by Pseudopath
darkelf25 wrote:I used PlaceAtPC, and now he's back. Thanks for the help.
darkelf25
Glad I was able to assist.

One thing you should know about those two commands, just in case you haven't read it already, is that "ra" assumes the NPCs has gone walk about and brings them all back to it's origin while the PlaceAtPC puts the chosen item/NPC where you want regardless of whether it/they are duplicated/dead etc. The first one doesn't "spawn" an NPC just put's it where it started when you started the game hence "reset". The other creates another NPC based on your input so you could have a NPC which wandered off to another part of the village and you place a duplicate where you think he ought to be only to find you have two.

Just something to bear in mind...

For a challenge, when you think your charachters up to it, why not place 10 Vivecs near by and take them all on... I double dare ya ;¬)

- Pseudopath.