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My Sorceror Build
Posted: Wed Oct 22, 2008 8:33 am
by Hippeus
Not sure if anyone has downloaded this mod but I downloaded the Magic Guy race that is a powerful Sorceror that starts out with several spells. Not sure how i should go about doing his birthsign and such. This is his starting stats.
HP: 20
MP: 250
F: 105
Encumburance: 50, All magic skills start at 50 base
Weakness to normal weapons 30%
Str: 10
Int: 75
Wil: 75
Agl: 10
Spd: 50
End: 10
Per: 40
Luc: 50
Was thinking of this so it would up my HP to 50 by using the warrior birthsign but not sure this includes using the END as a starting value also. Take note with these 2 choices between Mage my Max level will be 25, and my Sorc will be Lv 32 max.
Posted: Wed Oct 22, 2008 10:48 am
by Behnjymyn
Wow. To my thinking, a char with those stats would get eaten alive within the first 5 minutes of the game, so I don't know.
Posted: Wed Oct 22, 2008 4:33 pm
by Haelias
That HP is a huge no-no. I believe that you wouldn't even get past the first storyline mission. (Excluding tutorial.)
Re: My Sorceror Build
Posted: Wed Oct 22, 2008 6:32 pm
by LarsBM
Hippeus wrote:HP: 20
Weakness to normal weapons 30%
Str: 10
End: 10
What a pansy!
But seriously, you will die a lot unless you blast everything before they see you. Or you plan on having a lot of reflect damage and spells.
Posted: Wed Oct 22, 2008 9:43 pm
by Teinaava
I think you should choose the Warrior as your birthsign, as you'll need the extra health or you'll die very quickly. You should also raise your endurance when you level, because this will also give you more health. To make it level up faster, get a set of heavy armor, then find a rat and let it hit you to raise your heavy armor skill. This will give you a greater bonus to endurance when you level up. If you do this, you should not choose Heavy Armor as a major skill, otherwise you'll level up without your magic based skills/attributes raising, so you'll end up under-powered.
Posted: Thu Oct 23, 2008 2:17 am
by jaxawier
you could take a look at this though
http://www.4shared.com/file/68030050/9e ... pells.html
combined with better destruction it does wonder.
Posted: Thu Oct 23, 2008 6:36 am
by Hippeus
Well the magic guy race starts out with several spells which i mean powerful spells. Like wizard's fury doing like 100 dmg almost and such.
Posted: Thu Oct 23, 2008 7:16 am
by jaxawier
your health gets poor..that better destruction thingy really get working with destruction skill above 100,accelerating the damage you do

without the hassle with that kind of health.
sounds cool that mod btw but you could just adjust it a bit your self ?
Posted: Thu Oct 23, 2008 7:21 am
by LarsBM
jaxawier wrote:your health gets poor..that better destruction thingy really get working with destruction skill above 100,accelerating the damage you do

Actually, no skills except Athletics and Acrobatics get more effective after you hit 100. So 150 destruction does the same as 100.
Posted: Thu Oct 23, 2008 7:56 pm
by Teinaava
LarsBM wrote:jaxawier wrote:your health gets poor..that better destruction thingy really get working with destruction skill above 100,accelerating the damage you do

Actually, no skills except Athletics and Acrobatics get more effective after you hit 100. So 150 destruction does the same as 100.
I think he was talking about using the
Better Destruction mod, because he/she said, "that better destruction thingy really get working with destruction skill above 100,accelerating the damage you do." The mod uncaps the destruction skill level, and makes levels above 100 continue to give you bonuses.
Posted: Thu Oct 23, 2008 8:00 pm
by Warlock
I think that 10 strength will ruin your encumbrance, you'll only be able to hold like 20 things and that will be pretty rubbish
Posted: Thu Oct 23, 2008 10:54 pm
by jaxawier
Teinaava: yes, you are right,as usual. it is that "better destruction mod" who does just that,the whole point behind it are that if you got over 100 you really can blow things away.love that mod
