Post Your Character
-
Bane Bloodthorn
- Associate

- Posts: 10
- Joined: Thu May 27, 2010 6:56 am
- ES Games: Oblivion IV
- Platform: Xbox 360
- Status: Killing things taking & names later
- Location: Atlanta,Ga
Re: Post Your Character
Character Name:Bane Bloodthorn
Race Argonain Male Lv.53
Birthsign Warrior
Class Custom:Legion{Legion of The Dammed}
Favored Attributes: Strength & Agility
Attributes.Strength 148,Intellirgence 110,Willpower 128,Agility 120,Speed 101,Endurance 120,Personality 85 & Luck 73
Major Skills:Armorer 100,Blade 115,Heavy Armor 110,Alchemy 100,Conjuration 100,Marksman 102 & sneak 102
Minor Skills:Athletics 86,Block 44,Blunt 59,Hand to Hand 100,Alteration 100,Destruction 100,Illusion 100,Mysticism 100,Restoration 59,Light Armor 8,Merchantile 46,Security 92 & Speechcraft 71
Favorire Weapons
Melee:Pefect Madness Longsword
Ranged:Perfect Madness Bow
Favorite Custom Ranged Spell
Angelfire:Weakness to Fire 100% in 10 ft for 20 secs,Fire Damage 10 pts in 10 ft for 20 secs,Light 50 ft in 10 ft for 20 secs
Favotite Custom Touch Spell
Hands Of Elemental Wrath:100% Weakness to Fire,Frost & Lightning for 10 secs,Fire,Frost & Lightning Damage 10 pts for 10 secs.
My Favorite Armor a custom set of Madness Armor I Made Demonic Boots,Cuirass,Gauntlets,Greaves & Helmet each piece enchanted with 20% Chameleon Cruelty's Heart 18 pts Sttrength & 18 Pts Willpower, Escutcheon Of Chorrol 10 pts Endurance & Reflect Damage 35% ,Ring of perfection And Custom Ring Called Demon's Ring 10 pts Strength
Race Argonain Male Lv.53
Birthsign Warrior
Class Custom:Legion{Legion of The Dammed}
Favored Attributes: Strength & Agility
Attributes.Strength 148,Intellirgence 110,Willpower 128,Agility 120,Speed 101,Endurance 120,Personality 85 & Luck 73
Major Skills:Armorer 100,Blade 115,Heavy Armor 110,Alchemy 100,Conjuration 100,Marksman 102 & sneak 102
Minor Skills:Athletics 86,Block 44,Blunt 59,Hand to Hand 100,Alteration 100,Destruction 100,Illusion 100,Mysticism 100,Restoration 59,Light Armor 8,Merchantile 46,Security 92 & Speechcraft 71
Favorire Weapons
Melee:Pefect Madness Longsword
Ranged:Perfect Madness Bow
Favorite Custom Ranged Spell
Angelfire:Weakness to Fire 100% in 10 ft for 20 secs,Fire Damage 10 pts in 10 ft for 20 secs,Light 50 ft in 10 ft for 20 secs
Favotite Custom Touch Spell
Hands Of Elemental Wrath:100% Weakness to Fire,Frost & Lightning for 10 secs,Fire,Frost & Lightning Damage 10 pts for 10 secs.
My Favorite Armor a custom set of Madness Armor I Made Demonic Boots,Cuirass,Gauntlets,Greaves & Helmet each piece enchanted with 20% Chameleon Cruelty's Heart 18 pts Sttrength & 18 Pts Willpower, Escutcheon Of Chorrol 10 pts Endurance & Reflect Damage 35% ,Ring of perfection And Custom Ring Called Demon's Ring 10 pts Strength
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Spiney
- Master

- Posts: 1498
- Joined: Sun Jan 03, 2010 11:12 am
- ES Games: Arena, Daggerfal, Redguard, Morrowind, Oblivion + DLC, Skyrim
- Platform: PC, Xbox 360
- Status: Laughing like every jokes my last
- Location: Laughing at life
- Contact:
Re: Post Your Character
This is my Main PC character
Name: Daz-Marr
Race: Argonian
Class: Forest Ranger
Weapons: Elven scimitar, Braided Bow (these are OOO weapons)
Skills: Blade, Light Armour, Acrobatics, Marksman, Security, Alchemy, Restoration
Trivia: His name was originally Does-more-for-you when he was a child for his generous nature, but he shortened it to Daz-Marr at ten.
Story: Daz-Marr was born into a hunting town in Black Marsh. He also has a sister, Khul, a year and a half younger than him. His farther was the best archer in the town but that didn't help the town when it was attacked by slavers when he was 15. He, his sister and a few others were captured. Daz-Marr managed to stay with his sister while in the slavers hideout until his sister was sold leaving him by himself and his sister in the hands of some deranged Bosmer.
Only a day later some operatives of Freedoms Heart* attacked the slavers. During the fight Daz-Marr used a bow to kill 2 slavers. He screamed for his sister each time. At Freedoms Heart he joined the Militia as an archer so long as they tried to track down his sister. Living up to his farthers name his skill surpased all the other archers. He stayed in Freedoms Heart till he reached 20 years of age and left to join the Fighters Giuld in Leyawin.
While still an associate during investagating reports of Marauders in County Leyawin he noticed a convoy heading towards Leyawin. In the middle was a large, heavy wooden cage, with no openings. He could hear banging from inside and immedietly assumed they were slavers. He rained arrows on the convoy and cut the rest down. In true fact they weren't slavers but hunters transporting a particularly nasty troll to the Arena. He unfortunatly was unable to vacate the scene before some Impireal Leigon escorts arrived.
Daz-Marr, mortified at what he had done, refrained from resisting arrest and found himself in a cell opposite to an insane Dunmer. Ignoring the maniacal remarks of the insane elf, he tried to calm the anger bubbling in his soul through meditation yet the unknown fate of his sister kept him restless at night. After a year rotting inside the cramped cell the Emporer Uriel Septim came into his cell looking to escape from pursuing assasins. The Emporer, and his blades not knowing of his crimes allowed him to follow.
Witnessing the Emporer's murder he alligned himself with the Blades, retrieving the Amulet of Kings from Mankar Camoran and defeating Mehrunes Dagon. For his heroics for the Imperial City he was rewarded with a lead on his sister and his criminal record destroyed. She had escaped capture and had made her way up to Magician in the Mages Giuld of Balmora. If there was a record for travelling from the Imperial City to Balmora Daz-Marr broke it. It took him a mere 2-days to arrive at Balmora and re-unite with his sister.
His anger grew to lava-hot levels when he heard the atrocities that were done apon her. He left Balmora, knowing the name of the bosmer that bought her sister. With plenty of experience in tracking, he followed lead after lead tracking his constant change of location. He assainated the deranged bosmer after 4 days of tracking and returned to his sister. Having a bad name in Morrowind now, they left Balmora and moved to Cheydinhal in Cryodiil.
Daz-marr is now a hunter/treasure hunter selling rare weapons and armour found in ruins. His sister teaches Illusion at Cheydinhal Mages Giuld.
(* Freedoms Heart is an island south of topal bay (far south) in my 'Extra Towns Mod'. They work towards freeing slaves and giving shelter to escapee's. They have operatives around the provinces raiding slavers hideouts, freeing their slaves.)
Name: Daz-Marr
Race: Argonian
Class: Forest Ranger
Weapons: Elven scimitar, Braided Bow (these are OOO weapons)
Skills: Blade, Light Armour, Acrobatics, Marksman, Security, Alchemy, Restoration
Trivia: His name was originally Does-more-for-you when he was a child for his generous nature, but he shortened it to Daz-Marr at ten.
Story: Daz-Marr was born into a hunting town in Black Marsh. He also has a sister, Khul, a year and a half younger than him. His farther was the best archer in the town but that didn't help the town when it was attacked by slavers when he was 15. He, his sister and a few others were captured. Daz-Marr managed to stay with his sister while in the slavers hideout until his sister was sold leaving him by himself and his sister in the hands of some deranged Bosmer.
Only a day later some operatives of Freedoms Heart* attacked the slavers. During the fight Daz-Marr used a bow to kill 2 slavers. He screamed for his sister each time. At Freedoms Heart he joined the Militia as an archer so long as they tried to track down his sister. Living up to his farthers name his skill surpased all the other archers. He stayed in Freedoms Heart till he reached 20 years of age and left to join the Fighters Giuld in Leyawin.
While still an associate during investagating reports of Marauders in County Leyawin he noticed a convoy heading towards Leyawin. In the middle was a large, heavy wooden cage, with no openings. He could hear banging from inside and immedietly assumed they were slavers. He rained arrows on the convoy and cut the rest down. In true fact they weren't slavers but hunters transporting a particularly nasty troll to the Arena. He unfortunatly was unable to vacate the scene before some Impireal Leigon escorts arrived.
Daz-Marr, mortified at what he had done, refrained from resisting arrest and found himself in a cell opposite to an insane Dunmer. Ignoring the maniacal remarks of the insane elf, he tried to calm the anger bubbling in his soul through meditation yet the unknown fate of his sister kept him restless at night. After a year rotting inside the cramped cell the Emporer Uriel Septim came into his cell looking to escape from pursuing assasins. The Emporer, and his blades not knowing of his crimes allowed him to follow.
Witnessing the Emporer's murder he alligned himself with the Blades, retrieving the Amulet of Kings from Mankar Camoran and defeating Mehrunes Dagon. For his heroics for the Imperial City he was rewarded with a lead on his sister and his criminal record destroyed. She had escaped capture and had made her way up to Magician in the Mages Giuld of Balmora. If there was a record for travelling from the Imperial City to Balmora Daz-Marr broke it. It took him a mere 2-days to arrive at Balmora and re-unite with his sister.
His anger grew to lava-hot levels when he heard the atrocities that were done apon her. He left Balmora, knowing the name of the bosmer that bought her sister. With plenty of experience in tracking, he followed lead after lead tracking his constant change of location. He assainated the deranged bosmer after 4 days of tracking and returned to his sister. Having a bad name in Morrowind now, they left Balmora and moved to Cheydinhal in Cryodiil.
Daz-marr is now a hunter/treasure hunter selling rare weapons and armour found in ruins. His sister teaches Illusion at Cheydinhal Mages Giuld.
(* Freedoms Heart is an island south of topal bay (far south) in my 'Extra Towns Mod'. They work towards freeing slaves and giving shelter to escapee's. They have operatives around the provinces raiding slavers hideouts, freeing their slaves.)

Aquatic Beauty
- scribbane
- Champion

- Posts: 939
- Joined: Sun Feb 03, 2008 5:26 am
- ES Games: III GOTY, IV GOTY, V-All DLC
- Platform: Xbox, PC
- Status: Scrib Kill Count: 289
- Other Profiles: Xbox-piercem3
- UESPoints: 7
Re: Post Your Character
New character, after my bosmer thief finished the the thieves guild quest line.
Name: Krull-Ag-Workan
Race: Orc
Birthsign: Warrior
Class: Offender
Specialization: Combat
Attributes: Strength Endurance
Skills: Athletics, Armorer, Blunt, Block, Hand to Hand, Heavy Armor, Mercantile
Athletics-30
Armorer-40
Block-40
Blunt-40
Hand to Hand-35
Heavy Armor-40
Mercantile-25
Everything Else-5 or 10
Equipment:
Iron Suit of Armor with Shield
Iron Battle Axe
Iron War Axe
~400 gold
Story
Krull is an Orc Offender, leader of the Adventuring Orcs in Cyrodil. His main objective is to travel the caves, forts, and ruins of Cyrodil and aid Adventurers where they need it. He prefers blunt weapons over bladed edges, and has the necessary skills to go toe to toe if no weapon is available. Because of his adventuring, he has learned how to deal with merchants to make a profit. All in all a good citizen, Krull is currently spending time in the IC assisting his fellow Orcs in the caves around the island. He has heard that the Fighters Guild needs assistance, and knows the travel that that entails will help his cause.
Name: Krull-Ag-Workan
Race: Orc
Birthsign: Warrior
Class: Offender
Specialization: Combat
Attributes: Strength Endurance
Skills: Athletics, Armorer, Blunt, Block, Hand to Hand, Heavy Armor, Mercantile
Athletics-30
Armorer-40
Block-40
Blunt-40
Hand to Hand-35
Heavy Armor-40
Mercantile-25
Everything Else-5 or 10
Equipment:
Iron Suit of Armor with Shield
Iron Battle Axe
Iron War Axe
~400 gold
Story
Krull is an Orc Offender, leader of the Adventuring Orcs in Cyrodil. His main objective is to travel the caves, forts, and ruins of Cyrodil and aid Adventurers where they need it. He prefers blunt weapons over bladed edges, and has the necessary skills to go toe to toe if no weapon is available. Because of his adventuring, he has learned how to deal with merchants to make a profit. All in all a good citizen, Krull is currently spending time in the IC assisting his fellow Orcs in the caves around the island. He has heard that the Fighters Guild needs assistance, and knows the travel that that entails will help his cause.
BetaB17 wrote: scrib - Chief of Security & not giving a [&@%!]
Re: Post Your Character
Taking my time with this one, shaping her as I like:
Name: Lilith
Level: 5 (artificially low tbh..)
Race: Nord
Birthsign: Warrior
Class: Nightblade
Attributes:
Strength - 64
Intelligence - 48
Willpower - 47
Agility - 50
Speed - 54
Endurance - 50
Personality - 33
Luck - 50
Majors (without boosts):
Athletics - 46
Blade - 47
Alteration - 30
Destruction - 38
Restoration - 50
Acrobatics - 43
Light Armour - 55
Minors (without boosts):
Armourer - 36
Block - 20
Blunt/hand to hand/heavy - 15/7/20
Alchemy - 49
Conjuration - 31
Illusion - 29
Mysticism/Marksman - 11/6
Mercantile - 30
Security - 28
Sneak - 35
Knight Errant/Eliminator/Pickpocket/Mages Guild Apprentice/Bloodletter/FG Associate/Pilgrim
Notes: Was intended as an RP Vampire but got bored and cured. First light armour char, always used heavy 'tanks' before now. Name should be obvious considering earlier note but: http://en.wikipedia.org/wiki/Lilith
EDIT: I forgot the attributes!
Name: Lilith
Level: 5 (artificially low tbh..)
Race: Nord
Birthsign: Warrior
Class: Nightblade
Attributes:
Strength - 64
Intelligence - 48
Willpower - 47
Agility - 50
Speed - 54
Endurance - 50
Personality - 33
Luck - 50
Majors (without boosts):
Athletics - 46
Blade - 47
Alteration - 30
Destruction - 38
Restoration - 50
Acrobatics - 43
Light Armour - 55
Minors (without boosts):
Armourer - 36
Block - 20
Blunt/hand to hand/heavy - 15/7/20
Alchemy - 49
Conjuration - 31
Illusion - 29
Mysticism/Marksman - 11/6
Mercantile - 30
Security - 28
Sneak - 35
Knight Errant/Eliminator/Pickpocket/Mages Guild Apprentice/Bloodletter/FG Associate/Pilgrim
Notes: Was intended as an RP Vampire but got bored and cured. First light armour char, always used heavy 'tanks' before now. Name should be obvious considering earlier note but: http://en.wikipedia.org/wiki/Lilith
EDIT: I forgot the attributes!
Go for the Eyes, Boo!!!
- Alchemist
- Journeyman

- Posts: 212
- Joined: Sun Jun 06, 2010 7:43 pm
- ES Games: Oblivion, Skyrim
- Platform: Xbox 360
Re: Post Your Character
Name: Tendras Velyn
Race: Dunmer
Class: Seeker
Birthsign: Thief
Main Attributes:Endurance, Luck
Main Skills: Blade, Acrobatics, Mysticism, Destruction, Marksman, Block, Mercantile
Backstory: (read please) Born from 2 ranking members of House Indoril, Tendras grew up the younger brother of another ranking member. At age 13, Tendras found his brother hung by his neck, a suicide to oppose The Armistice. Blaming the legion, Tendras' prejudice grew to deep-seeded hatred. In defiance, as a youth he built up a small gang of criminals dedicated to standing above the legion by robbing them and their supporters without suspicion. Slowly he began to make connections, and by age 18, was caught robbing a legion barracks stationed in Morrowind along with a wanted accomplice, Valen Dreth. Dreth and Tendras were promptly shipped to the most heavily guarded prison under Imperial rule, the Imperial Prison in the Imperial City. Dreth blamed Tendras for his imprisonment, and the resentment between the two only grew and grew. In a bizarre dream-like turn of events, Tendras was released by the Emperor Uriel Septim, believing him to be part of a prophecy.
Once escaped, Tendras has wasted no time. Every one of his actions is part of a revenge plot against the legion. Already responsible for the death of 9 legion foresters, though unsuspected, the finale will come when he puts the Legion captains in a permanent state of paralysis. His inner conflict is whether to give up his thirst for revenge, or to give into the Legion's binding hold and settle down as a practicing alchemist.
Race: Dunmer
Class: Seeker
Birthsign: Thief
Main Attributes:Endurance, Luck
Main Skills: Blade, Acrobatics, Mysticism, Destruction, Marksman, Block, Mercantile
Backstory: (read please) Born from 2 ranking members of House Indoril, Tendras grew up the younger brother of another ranking member. At age 13, Tendras found his brother hung by his neck, a suicide to oppose The Armistice. Blaming the legion, Tendras' prejudice grew to deep-seeded hatred. In defiance, as a youth he built up a small gang of criminals dedicated to standing above the legion by robbing them and their supporters without suspicion. Slowly he began to make connections, and by age 18, was caught robbing a legion barracks stationed in Morrowind along with a wanted accomplice, Valen Dreth. Dreth and Tendras were promptly shipped to the most heavily guarded prison under Imperial rule, the Imperial Prison in the Imperial City. Dreth blamed Tendras for his imprisonment, and the resentment between the two only grew and grew. In a bizarre dream-like turn of events, Tendras was released by the Emperor Uriel Septim, believing him to be part of a prophecy.
Once escaped, Tendras has wasted no time. Every one of his actions is part of a revenge plot against the legion. Already responsible for the death of 9 legion foresters, though unsuspected, the finale will come when he puts the Legion captains in a permanent state of paralysis. His inner conflict is whether to give up his thirst for revenge, or to give into the Legion's binding hold and settle down as a practicing alchemist.
Re:
oh my god, your so funny ^_^ im loling my head offDorostheConqueror wrote:One more.
Konstantinos Ravenwolf
aka Eustace Pigglesbottom III
Male Imperial, Level 1
Class: Mopey Teen
Specialization: Stealth
Attributes: Agility, Luck
Major Skills:
- Alchemy
Destruction
Conjuration
Security
Speechcraft
Mercantile
Athletics
Pictures:
- Ummm, not really?
Don't tase me, bro!
Yeah, that's what I'm gonna be like when I grow up... I'll show 'em... I'll show 'em all...
Twenty years later!
Youngest son of the famed Imperial industrialist, Lord Julius Maxwell Pigglesbottom, Eustace answers any inquries as to his early childhood life by saying "It sucked." Like most children in Cyrodiil, he was sent off to work herding cows in the Summerset Isles "until his 18th birthday". However, young Eustace hated it there, and hormones raging, quickly fell in with a bad crowd.
Now calling himself "Konstantinos Ravenwolf, Protegee vampire and Poet of the Night", he spends his time alternately sulking, writing bad poetry, and complaining about mom and dad. Catch phrases include: "The Nine Divines are, like, totally a lie, man. Just to keep the sheep in line. I worship Daedra instead", "The best band on earth is *insert latest loud Khajiit minstrel troupe here*", "I wish I had money to go see MCR next weekend", "Hey man, pass the f'ing skooma already, you dumb Argonian", "Life sucks, parents suck, everything sucks," and "but Akavari cartoons aren't too bad". Two weeks ago, however, Konstantinos decided he'd had enough. "Screw Summerset Isles, man, screw these cows, none of the chicks talk to me and my friends all suck. I'm running away!"
And so he did.
Caught by the Imperial Legion not five hours after landing near the Imperial City, he nearly got them to let him go by pretending to be a midget, but ruined his chances when he started making rude oinking noises seconds after they set him free. Thrown in the Imperial City prison for "flagrant disrespect", "resisting arrest", "unconvincing pig immitations" and possible "First Degree Being-A-Child-In-Oblivion", the Fates finally smiled on Konstantinos when the Emperor himself released the boy. But smiling is gay, and happiness is for losers, so that sucked. Screw this, I'm going home and waiting for dad to get back from his yearly business trip to Morrowind.
(notes: uses setscale to make him a few feet shorter than everyone else, and gold console code commands to give him free run of his family's well-outfitted homes. Has severe issues with authority and doesn't do much except vandalize local landmarks and make an [&@%!] out of himself.)
Re:
stop making me laugh or your gonna get a batch-slapDorostheConqueror wrote:They're coming for you, UESP.net...
Bub
Male Zombie
Class: Zombie
Birthsign: Atronach
Specialization: Stealth
Attributes: Strength, Endurance
Major Skills:
- HandtoHand
Sneak
Blade
Blunt
Heavy Armor
Light Armor
Block
Pictures:
(editor's note: the following is an excerpt from a tattered journal found, heavily soiled and partially waterlogged, not far from the Anvil Lighthouse. Nothing has been added or changed; the reader is invited to draw his or her own conclusions)
- 10 Sun's Dawn, noon
It's been one week since I was transfered out here. Mother Jirich insists that the Chapel needs an experienced military surgeon like myself to help tend to wounded sailors and townsfolk, what with the increase in pirate activity lately, but I can tell this sentiment isn't shared by the rest of the clergy, especially their chief healer, Laralthir. Will try and write more often.
17 First Seed, 5:50 PM
Workload has been steady. Usual cases: broken arms, sword wounds, scurvy, occasional mortuary work on drowning victims. Have been assigned a young Dunmer assisstant named Jihl; seems competent enough, although maybe not as experienced as I'd like. Reports of local livestock going missing or being killed in the night by unknown assailants- probably wolves, but the locals insist the wounds are not wolf bites. Animals aren't my speciality. Nothing else to report.
1 Rain's Hand, 7:30 PM
Have not had time to write for days. Last Tirdas, local herdsmen brought in three human bodies, all in advanced states of decay. Estimated time of deaths: four months prior. Personal affects on the bodies facilitated rapid positive identification; however, family members of the deceased claimed to have seen each subject alive and well between two months and three weeks ago. Further investigation revealed several anomalies... acute blood loss, abnormal tissue strength retention, severe trauma to the brain. Full details of autopsies in work logs for past week.
3 Rain's Hand, 3:00 PM
Have completed report on three bodies; each has been sent to be interned in family plots. A woman arrived this morning, asking questions about the bodies; said her name was "Julie" and claimed to be a priestess, but I've never seen a priestess wearing an outfit like THAT before. Gave her access to the work logs, but nothing more: the matter is out of my hands now. Perhaps I will send a copy to the Arcane University.
5 Rain's Hand, 6:00 PM
Local shepard boy has gone missing; possibly the wolves again. A pity, I met him once and he seemed brighter than the usual commonfolk. Will say a prayer to the Nine, but I suspect it may be too late.
15 Rain's Hand, 11:36 PM
Dragged from home an hour ago; they found the shepard, and, by the Nine, his condition is almost the same as the three cases from a few weeks ago! He's only been missing for a week; how could his body be in such an advanced state of decay? Will begin work in the Undercroft immediately.
16 Rain's Hand, 2:50 AM
BLOODY HELLS!!!! The boy wasn't dead!!!!
Told Jihl I could handle it on my own; it was late and she should get some sleep. After she left, I began to catalogue the boy's personal affects... no signs of life, very visible tissue decay, and a fatal wound on the neck. HAD to of been fatal. I took my scalpel and began to make a primary incision in the boy's chest cavity, but as I did so, he raised his head and bit me, HARD, on the forearm. Harder than I've ever been bit, in fact! The shock caused me to drive the scalpel blade deep into his chest, killing him.. killing him... but, but he was already dead... he HAD to have been.
Can do no more tonight. Wound is painful but not deep; bandaging my arm and will return in the morning, when my head clears.
16 Rain's Hand, 5:30 PM
Made no mention of what occured last night, nor of my wound. No need to trouble anyone. Hastily concluded autopsy on now very-dead shepard; can make no sense of what happened last night. Would say it was simply lack of sleep and fatigue playing tricks on me, but for the wound, which still stings. Perhaps if I see Julie again soon, I can mention it to her; she seems to know more than she's been letting on. Have a sudden craving for meat, red meat, will head down to pub and pick some up.
17 Rain's Hand, 9:20 AM
Sweet Talos... can barely sleep. Wound does not want to heal, appears to have become infected during the night, despite my efforts. Vaunted Battle Surgeon for the Imperial Navy, can't even stop a flesh wound from turning gangrenous? Must resist urge to scratch and concentrate on work...
18 Rain's Hand, noon
Could not... work... barely get out of bed. told laralthir it was a cold, would pass... no need to worry. asked her to send message to julie. ask her meet me by standing stone asap. rubbed elf-cup poultice on arm, should help, just take it easy and hope i don't develop fever. arm is horribly itchy; MUST NOT SCRATCH.
19rain hand, night
fever... during night... pain... flesh around arm turning black... whole body itches... skin... light hurting my eyes... might have to... amputate... wait for fever... pass... tell jihl in morning...
rain on window, hand scratch
itching... pain... high fever, is this dream? not sure, night or day... ate meat, old meat, meet rot with fleyes... but need eet soemthing... keep up stranth, for skraching...
dark, cold
were am i?!?! those [&@%!]! sumwon put me in the undercroft, like corpses of deaders... not corpse, im alayve, onlee fever, fever past. can c, feel hungree, but door loked so i kant get out and i rite in bohk nsted. stoopid larseer... so hungree... skin ich... want meets... skwishy meets...
meet! meetmeetmeetmet
jihl open door kum for me i sa im alayv but she skreem STUPID JIHL so i kil her stap her mouth an tayst the meet split her skull my arm ich i eet from skull poorjihlsotasty tasty tasty meet sum moar
...
itchy tasty
Re:
(batchslap)DorostheConqueror wrote:Right, I think this is getting way out of hand.
BLACK HORSE COURIER SPECIAL EDITIONS PRESENTS:
GETTING TO KNOW THE SHEEP SHANK KIDS
SSK playing in front of a record audience at Club Seal.
The self-proclaimed Kings of the Khajiit Underground, the Sheep Shank Kids are back on tour to promote their third full-length music book, currently tearing up the charts and being placed in music-stands Tamriel wide! Already infamous for songs that allegedly promote anarchy, hedonism, nudity in Cyrodiil, skooma abuse, wreckless conduct, piracy, and even Daedra worship, they delight teens almost as much as they offend their parents! While some doomsayers claim the Kids are on the way out, noting band member's problems with the law, the growing illegal distribution of sheet music by minors, and former drummer Bong-Bong J'Hendrik's tragic death from skooma overdose last year, band frontman "Scratch" Dar'Basra prepared the following statement in response:(I Wanna) Do Some Skooma wrote:Twenty-twenty-twenty four hours to go I wanna do some skooma!
Nothin' to do and no where to go-o-oh I wanna do some skooma!
Just get me to the strider port, dont' put me in chains
Hurry hurry hurry before I go insane
I can't control my fingers I can't control my brain
Oh no no no no no
Twenty-twenty-twenty four hours to go....
Just put me in a wheelchair, don't put me in chains
Hurry hurry hurry before I go insane
I can't control my fingers I can't control my brain
Oh no no no no no
Twenty-twenty-twenty four hours to go I wanna do some skooma!
Nothin' to do and no where to go-o-o I wanna do some skooma!
Just put me in a wheelchair get me to the show
Hurry hurry hurry before I go loco
I can't control my fingers I can't control my toes
Oh no no no no no
Twenty-twenty-twenty four hours to go...
Just put me in a wheelchair...
Ba-ba-bamp-ba ba-ba-ba-bamp-ba I wanna do some skooma
Ba-ba-bamp-ba ba-ba-ba-bamp-ba I wanna do some skooma
Ba-ba-bamp-ba ba-ba-ba-bamp-ba I wanna do some skooma
Ba-ba-bamp-ba ba-ba-ba-bamp-ba I wanna do some skooma!
"**** th' **** ***** who *** ***** my *** Khajiit *** ****! Buncha *** ****** *** Bosmer's, if yoo arsk meh!"
It's better to punch a guard than fade away!
"Scratch" Dar'Basra
Male Khajiit
Lead Singer, Rythm Lute
Charismatic singer for the band, at least when he's not passed out drunk or high on skooma. Sent to the Imperial City prison on charges of "snorting lines of moon sugar off the half-naked body of Hieronymus Lex's giggling 19 year old daughter", he was released recently on a plea bargain, substituting community service (in the form of various errands for the Emperor) for hard time. While critics claim his voice sounds like a cross between a dying Clannfear and an Ogre fart, most fans of the Fab Four say "they don't mind". As one fan, Konstantinos Ravenwolf, said to this reporter: "If you don't like Scratch's singing, you should stick to that Altmer Elf-pop crap, like Britney Bthuangth!!! 666, HAIL DAGON!!!"
Sporting one of his signature lightning-powered Daedric Lutes! Play Stairway to Moonshadow!
Duke Falco Molmstein
Male Khajiit
Lead/ Rythm Lute
Claims to be the direct descendent of the legendary Nordic virtuoso, Ingvar Molmstein, although some of his more astute fans notice his wealth of body fur and take such claims with a grain of moon sugar. Others object to such ignorant use of reason, and insist "you gotta have faith!" Regardless of the truth of the matter, it's clear that Falco is a musician of the highest caliber, with an ego to match. Well known for his opulent spending habits, extravegent stage-dress, and stable full of thorough-bred black horses, he drew heated criticism last month for a very unpopular move, filing a lawsuit against the Elsweyrian manuscript-trading network, Catster. While some fans were upset, declaring that "Falco sold out" and "they'd never go to a tavern to hear local musicians play renditions of SSK's music again!", Falco responds simply by spitting, and saying "Those plebs would be NOWHERE without my genius. Have you ever heard such twinkling arpeggios and ear-rending cadences? PAH! Of course you haven't. Besides, I need the septims to buy a new gold-plated swimming pond. My old one has a tiny slaughterfish in it."
Just who is this masked Khajiit?
Sir Krumsalot
Male Khajiit
Harpsipianist
An enigmatic masked Khajiit. Nobody knows who he is... or what he is doing... but Sir Krumsalot seems to like it that way. While he rarely ever speaks in public, and never appears without his trademark bucket, his quirky and difficult-to-grasp harpsipianist playing style certainly adds a bit of... something, to the band. Speculating about Sir Krumsalot's true identity is one of the fans' biggest hobbies. Theories include a horribly deformed mutant-Khajiit, Scratch's twin brother (they switch places every so often to mess with the fans), an alien, a Daedra, two midgets in a Khajiit suit, and a bucket with a Khajiit-like growth sprouting out from underneath. This reporter's favorite theory is that he's really none other than an alter-ego of legendary Bretonic composer and musician, Sununit Patton, a claim bolstered by the fact that the two of them have only ever been seen in the same room TWICE before! A better question might be: what the heck is a "Krum", and how does one do a lot of it? A good answer might be: trust me, you don't want to know.
I believe the technical term for such Dwemer accoutrements is "bling".
Johnny the Lizard
Male Argonian
New Kettle Drummer
The newest member of the group, and possibly the most controversial in the eyes of the fans. Replacing J'Hendrik, whose tragic death is still a source of grief for fans (see Op Ed piece later in this issue, "Courtney killed J'Hendrik!"), his position is made harder by the fact that he's one of the only Argonians in a musical scene dominated by Khajiit and Nords. As any youngster will tell you, Argonians are known for their rhythmic, rhyming, amphibian "hop-hop" music, and fans of the raw punky sound of Khajiit music and fans of the stacatto ryhmes of Argonian MCs are split into two harshly divided camps. Dar'Basra's response to such talk: "is not aboot whefer yoor Khajiit, or Argoonian, aight? Thas not woot this music's aboot. It's aboot whefer yoor not a **** **** *** Bosmer or one of those *** ******* *** Nibenean *** *****!!! Stoof yoor Nine Divines! Na wherez me skooma?!?" As for Johnny, he is happy to prove himself, noting that his elder brother played in one of the first all-Argonian rock bands, Occultic Personality, and insisting that his "cross-over" approach to drumming will help bridge the gap between disaffected teens Cyrodiil over.
- Norroen Dyrd
- Grand Master

- Posts: 2335
- Joined: Sun Mar 21, 2010 10:20 am
- ES Games: Oblivion, Morrowind, Skyrim
- Platform: PC
- Status: Exploring
- UESPoints: 25
- Location: There and back again
Re: Re:
Wow! How could I miss it?! That's great, that's really too much!Alucard wrote:oh my god, your so funny ^_^ im loling my head offDorostheConqueror wrote:One more.
Konstantinos Ravenwolf
aka Eustace Pigglesbottom III
Male Imperial, Level 1
Class: Mopey Teen
Specialization: Stealth
Attributes: Agility, Luck
Major Skills:
- Alchemy
Destruction
Conjuration
Security
Speechcraft
Mercantile
Athletics
Pictures:
- Ummm, not really?
Don't tase me, bro!
Yeah, that's what I'm gonna be like when I grow up... I'll show 'em... I'll show 'em all...
Twenty years later!
Youngest son of the famed Imperial industrialist, Lord Julius Maxwell Pigglesbottom, Eustace answers any inquries as to his early childhood life by saying "It sucked." Like most children in Cyrodiil, he was sent off to work herding cows in the Summerset Isles "until his 18th birthday". However, young Eustace hated it there, and hormones raging, quickly fell in with a bad crowd.
Now calling himself "Konstantinos Ravenwolf, Protegee vampire and Poet of the Night", he spends his time alternately sulking, writing bad poetry, and complaining about mom and dad. Catch phrases include: "The Nine Divines are, like, totally a lie, man. Just to keep the sheep in line. I worship Daedra instead", "The best band on earth is *insert latest loud Khajiit minstrel troupe here*", "I wish I had money to go see MCR next weekend", "Hey man, pass the f'ing skooma already, you dumb Argonian", "Life sucks, parents suck, everything sucks," and "but Akavari cartoons aren't too bad". Two weeks ago, however, Konstantinos decided he'd had enough. "Screw Summerset Isles, man, screw these cows, none of the chicks talk to me and my friends all suck. I'm running away!"
And so he did.
Caught by the Imperial Legion not five hours after landing near the Imperial City, he nearly got them to let him go by pretending to be a midget, but ruined his chances when he started making rude oinking noises seconds after they set him free. Thrown in the Imperial City prison for "flagrant disrespect", "resisting arrest", "unconvincing pig immitations" and possible "First Degree Being-A-Child-In-Oblivion", the Fates finally smiled on Konstantinos when the Emperor himself released the boy. But smiling is gay, and happiness is for losers, so that sucked. Screw this, I'm going home and waiting for dad to get back from his yearly business trip to Morrowind.
(notes: uses setscale to make him a few feet shorter than everyone else, and gold console code commands to give him free run of his family's well-outfitted homes. Has severe issues with authority and doesn't do much except vandalize local landmarks and make an [&@%!] out of himself.)
In between the lines there's a lot of obscurity.
I'm not inclined to resign to maturity.
If it's alright, then you're all wrong.
But why bounce around to the same damn song?
You'd rather run when you can't crawl...
I'm not inclined to resign to maturity.
If it's alright, then you're all wrong.
But why bounce around to the same damn song?
You'd rather run when you can't crawl...
- HatofMadness
- Champion

- Posts: 855
- Joined: Thu Feb 18, 2010 5:23 am
- Status: I don't play the radio.
Re: Post Your Character
If i have Xbox 360, how can i transfer pictures to my computer so i could post my character with pictures?

Breath.....................Compose......................Stare....................What?
-
livipunk
- Initiate

- Posts: 39
- Joined: Thu Jun 24, 2010 11:18 am
- ES Games: Oblivion, Morrowind
- Platform: Oblivion - Xbox 360, Morrowind - PC
Re: Post Your Character
Name: Arvas Drevan
Race: Dark Elf, Male
Level: 30
Class: Lifetaker
Specialization: Mage
Attributes: Agility; Intelligence
Birthsign: The Apprentice
Attributes:
Strength; 104
Intelligence; 100
Willpower; 62
Agility; 103
Speed; 69
Endurance; 98
Personality; 72
Luck; 62
Major Skills:
Conjuration; 76
Blade; 116
Marksman; 98
Illusion; 73
Destruction; 78
Light Armour; 76
Sneak; 97
Minor Skills:
Hand to Hand; 11
Athletics; 84
Acrobatics; 87
Heavy Armor; 57
Block; 64
Mercantile; 100
Security; 98 (with Skeleton Key)
Armorer; 81
Speechcraft; 41
Blunt; 12
Alchemy; 100
Alteration; 47
Restoration; 26
Mysticism; 38
Favorite Guild:
Mage's Guild
Equipment:
Umbra
Spell Breaker
Daedric Bow (Damage Health 25 Points, Weakness to Poison 100%, Weakness to Magic 100% - all for 1 second)
Daedric Arrows
Black Hand Hood
Quartz Cuirass (Glass)
Greaves of Purity (Glass)
Glass Gauntlets (Strength +10)
Glass Boots (Agility +10)
Ring of the Iron Fist
Ring of Namira
Necklace of Swords
Also got Ring of Khajiiti and Jewel of the Rumare for different occasions.
Race: Dark Elf, Male
Level: 30
Class: Lifetaker
Specialization: Mage
Attributes: Agility; Intelligence
Birthsign: The Apprentice
Attributes:
Strength; 104
Intelligence; 100
Willpower; 62
Agility; 103
Speed; 69
Endurance; 98
Personality; 72
Luck; 62
Major Skills:
Conjuration; 76
Blade; 116
Marksman; 98
Illusion; 73
Destruction; 78
Light Armour; 76
Sneak; 97
Minor Skills:
Hand to Hand; 11
Athletics; 84
Acrobatics; 87
Heavy Armor; 57
Block; 64
Mercantile; 100
Security; 98 (with Skeleton Key)
Armorer; 81
Speechcraft; 41
Blunt; 12
Alchemy; 100
Alteration; 47
Restoration; 26
Mysticism; 38
Favorite Guild:
Mage's Guild
Equipment:
Umbra
Spell Breaker
Daedric Bow (Damage Health 25 Points, Weakness to Poison 100%, Weakness to Magic 100% - all for 1 second)
Daedric Arrows
Black Hand Hood
Quartz Cuirass (Glass)
Greaves of Purity (Glass)
Glass Gauntlets (Strength +10)
Glass Boots (Agility +10)
Ring of the Iron Fist
Ring of Namira
Necklace of Swords
Also got Ring of Khajiiti and Jewel of the Rumare for different occasions.
- Norroen Dyrd
- Grand Master

- Posts: 2335
- Joined: Sun Mar 21, 2010 10:20 am
- ES Games: Oblivion, Morrowind, Skyrim
- Platform: PC
- Status: Exploring
- UESPoints: 25
- Location: There and back again
Re: Post Your Character
I don't know for sure, but most people with Xbox seem to just make photos of the screen with cameras.HatofMadness wrote:If i have Xbox 360, how can i transfer pictures to my computer so i could post my character with pictures?
In between the lines there's a lot of obscurity.
I'm not inclined to resign to maturity.
If it's alright, then you're all wrong.
But why bounce around to the same damn song?
You'd rather run when you can't crawl...
I'm not inclined to resign to maturity.
If it's alright, then you're all wrong.
But why bounce around to the same damn song?
You'd rather run when you can't crawl...
- KrisCrash
- Grand Master

- Posts: 2063
- Joined: Mon May 24, 2010 6:59 pm
- ES Games: Oblivion
- Platform: PC
- Status: reading Matt's status
- Location: inside 3ds Max
- Contact:
Re: Post Your Character
the long answer is feeding the image to your PC via a component cable... 
"A lady likes a weapon she can fit in her purse."
Want to see my drawings?
Want to see my drawings?
- TomDD
- Journeyman

- Posts: 244
- Joined: Thu Jun 24, 2010 5:57 pm
- ES Games: Skyrim! Oblivion GOTY, Morrowind!
- Platform: Xbox 360
- Status: What? Just killing this dragon...
- Location: UK
- Contact:
Re: Post Your Character
Heres mine XD
Name: Tom (my name!)
Gender: Male Mr Green ----->
Race: Breton
Birthsign: The Lady
Class: Warlord (custom)
Major Skills: Armorer, Blade, Acrobatics, Light Armor, Destruction, Conjuration, Hand to Hand
Hand 2 Hand is just for fun LOL
So far level 4, but going well atm and is VERy fun character concept
Name: Tom (my name!)
Gender: Male Mr Green ----->
Race: Breton
Birthsign: The Lady
Class: Warlord (custom)
Major Skills: Armorer, Blade, Acrobatics, Light Armor, Destruction, Conjuration, Hand to Hand
Hand 2 Hand is just for fun LOL
So far level 4, but going well atm and is VERy fun character concept
-
livipunk
- Initiate

- Posts: 39
- Joined: Thu Jun 24, 2010 11:18 am
- ES Games: Oblivion, Morrowind
- Platform: Oblivion - Xbox 360, Morrowind - PC
Re: Post Your Character
TomDD wrote:Heres mine XD
Name: Tom (my name!)![]()
Gender: Male Mr Green ----->![]()
Race: Breton
Birthsign: The Lady
Class: Warlord (custom)
Major Skills: Armorer, Blade, Acrobatics, Light Armor, Destruction, Conjuration, Hand to Hand
Hand 2 Hand is just for fun LOL
So far level 4, but going well atm and is VERy fun character concept
Throw in Illusion where H2H is and that would pretty much be my perfect character build!
-
Dunmerdude
- Journeyman

- Posts: 215
- Joined: Wed Mar 19, 2008 7:00 pm
- ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
- Platform: Xbox 360,PC
Re: Post Your Character
This is kinda a funny story since I was bored and decided to replay Oblivion and so didn't put much thought into the charactor.
He is now the most powerful character I have ever had.
Rarb the Orcish Warrior.
Sign:The Warrior
Level:25
Health(Fortified):456
Magicka:102
Fatigue:336
Stats
STR:100
INT:51
WILL:85
AGIL:43
SPD:55
END:100(Fortified to 108)
PER:30(WITH LORD CLAVS MASK: 50)
LUCK:50
Major Skills
ARM:77
ATH:66
BLADE:WITH AMULET OF SWORDS 95
BLOCK:71
BLUNT:85.99
H2H:39
HEAVY ARMOR:100
Minor over 25
ALC:30
ILLUSION:51
RESTORATION:43
ACROBATIC:46
SEC:WITH KEY 73.7
Factions
Court of madness:Madgod
Order of Dragon:Champion
Blades:Knight Brother
Arena:Grand Champ
Fighters Guild:Warder
Knights of the Thorn:Honorary Knight
Knights of the White Stallion:Knight-Errant
Mages Guild:Associate
Houses:Benirus manor(Houses Vault behind Fake wall)
Inventory
Gold:1679
Main equipment
Dawn/Duskfang
Mace of Lord Bal
Wabbajack
Staff of Sheogorath
Goldbrand
Circlet of Verdure
Cuirass of the Pit viper(Daedric)
Boots,Greaves and Gauntlets of Daedric
Masque of Clavicus Vile
Necklace of Swords
Ring of mind shielding
Sheogorath's Regalia
Spell Breaker
168 Strong potions of Healing
Azura's Star
Skeleton key
Spells
Starlight(Most used)
Shocking Touch
Minor life Detection
Heal wounds(Minor and Major)
Flare
Captivate
Buoyancy.
He is now the most powerful character I have ever had.
Rarb the Orcish Warrior.
Sign:The Warrior
Level:25
Health(Fortified):456
Magicka:102
Fatigue:336
Stats
STR:100
INT:51
WILL:85
AGIL:43
SPD:55
END:100(Fortified to 108)
PER:30(WITH LORD CLAVS MASK: 50)
LUCK:50
Major Skills
ARM:77
ATH:66
BLADE:WITH AMULET OF SWORDS 95
BLOCK:71
BLUNT:85.99
H2H:39
HEAVY ARMOR:100
Minor over 25
ALC:30
ILLUSION:51
RESTORATION:43
ACROBATIC:46
SEC:WITH KEY 73.7
Factions
Court of madness:Madgod
Order of Dragon:Champion
Blades:Knight Brother
Arena:Grand Champ
Fighters Guild:Warder
Knights of the Thorn:Honorary Knight
Knights of the White Stallion:Knight-Errant
Mages Guild:Associate
Houses:Benirus manor(Houses Vault behind Fake wall)
Inventory
Gold:1679
Main equipment
Dawn/Duskfang
Mace of Lord Bal
Wabbajack
Staff of Sheogorath
Goldbrand
Circlet of Verdure
Cuirass of the Pit viper(Daedric)
Boots,Greaves and Gauntlets of Daedric
Masque of Clavicus Vile
Necklace of Swords
Ring of mind shielding
Sheogorath's Regalia
Spell Breaker
168 Strong potions of Healing
Azura's Star
Skeleton key
Spells
Starlight(Most used)
Shocking Touch
Minor life Detection
Heal wounds(Minor and Major)
Flare
Captivate
Buoyancy.
Abagaianye An [False] Agea Ada
-
livipunk
- Initiate

- Posts: 39
- Joined: Thu Jun 24, 2010 11:18 am
- ES Games: Oblivion, Morrowind
- Platform: Oblivion - Xbox 360, Morrowind - PC
Re: Post Your Character
Latest one.
Name: Roshira Ziniira.
Race: Imperial, Female.
Story:
Found by a Khajiit Scout as a baby on the border of Cyrodiil and Elsweyr and was brought up by the Khajiit in her tribe, learning many of the skills of a Khajiit Hunter in the process. However, when she turned seventeen she began to feel an overwhelming need to find her true parents and set out for Cyrodiil in the hope of tracking them down.
Seven months of searching awarded her with their names, Lerexus and Anora Maenius, and that they were Upper-Middle class living in the Elven Gardens District before they moved to Falcreath in south-western Skyrim. After a long slog over the unforgiving Jerrall mountains, she was told that they were murdered by a Nord named Larthjar the Harrier who traveled North just two days before she arrived. Roshira hunted him for three months before eventually catching him up and killing him in his camp just south of Windhelm.
She then returned to her tribe in Elsweyr until she was nineteen, but was too unsettled and sought a new life back in Cyrodiil...
Level: 7
Class: Adventurer
Specialization: Combat
Attributes: Endurance, Strength
Birthsign: The Thief
Attributes:
Strength; 58
Intelligence; 45
Willpower; 40
Agility; 60
Speed; 54
Endurance; 61
Personality; 50
Luck; 64
Major Skills:
Block; 50
Blade; 47
Marksman; 49
Acrobatics; 58
Armorer; 52
Light Armour; 46
Sneak; 49
Minor Skills:
Hand to Hand; 15
Athletics; 34
Mercantile; 47
Heavy Armor; 20
Conjuration; 5
Destruction; 13
Security; 28
Illusion; 5
Speechcraft; 21
Blunt; 15
Alchemy; 45
Alteration; 5
Restoration; 13
Mysticism; 5
Equipment:
Full Leather with a necromancer hood.
Umbra
Silver Bow
Silver Arrows
Name: Roshira Ziniira.
Race: Imperial, Female.
Story:
Found by a Khajiit Scout as a baby on the border of Cyrodiil and Elsweyr and was brought up by the Khajiit in her tribe, learning many of the skills of a Khajiit Hunter in the process. However, when she turned seventeen she began to feel an overwhelming need to find her true parents and set out for Cyrodiil in the hope of tracking them down.
Seven months of searching awarded her with their names, Lerexus and Anora Maenius, and that they were Upper-Middle class living in the Elven Gardens District before they moved to Falcreath in south-western Skyrim. After a long slog over the unforgiving Jerrall mountains, she was told that they were murdered by a Nord named Larthjar the Harrier who traveled North just two days before she arrived. Roshira hunted him for three months before eventually catching him up and killing him in his camp just south of Windhelm.
She then returned to her tribe in Elsweyr until she was nineteen, but was too unsettled and sought a new life back in Cyrodiil...
Level: 7
Class: Adventurer
Specialization: Combat
Attributes: Endurance, Strength
Birthsign: The Thief
Attributes:
Strength; 58
Intelligence; 45
Willpower; 40
Agility; 60
Speed; 54
Endurance; 61
Personality; 50
Luck; 64
Major Skills:
Block; 50
Blade; 47
Marksman; 49
Acrobatics; 58
Armorer; 52
Light Armour; 46
Sneak; 49
Minor Skills:
Hand to Hand; 15
Athletics; 34
Mercantile; 47
Heavy Armor; 20
Conjuration; 5
Destruction; 13
Security; 28
Illusion; 5
Speechcraft; 21
Blunt; 15
Alchemy; 45
Alteration; 5
Restoration; 13
Mysticism; 5
Equipment:
Full Leather with a necromancer hood.
Umbra
Silver Bow
Silver Arrows
-
livipunk
- Initiate

- Posts: 39
- Joined: Thu Jun 24, 2010 11:18 am
- ES Games: Oblivion, Morrowind
- Platform: Oblivion - Xbox 360, Morrowind - PC
Re: Post Your Character
Ahhh, you gave up Umbra!Dunmerdude wrote:Masque of Clavicus Vile
- KrisCrash
- Grand Master

- Posts: 2063
- Joined: Mon May 24, 2010 6:59 pm
- ES Games: Oblivion
- Platform: PC
- Status: reading Matt's status
- Location: inside 3ds Max
- Contact:
Re: Post Your Character
I don't have to tell you how many threads there are on this forum about Umbra being overrated, do I?
"A lady likes a weapon she can fit in her purse."
Want to see my drawings?
Want to see my drawings?
-
livipunk
- Initiate

- Posts: 39
- Joined: Thu Jun 24, 2010 11:18 am
- ES Games: Oblivion, Morrowind
- Platform: Oblivion - Xbox 360, Morrowind - PC
Re: Post Your Character
So a Sword that does 34 damage at level 100 Blade is overrated?krisCrash wrote:I don't have to tell you how many threads there are on this forum about Umbra being overrated, do I?
- Veck
- Champion

- Posts: 931
- Joined: Wed Apr 28, 2010 9:05 pm
- Status: Nutrientibus mea nuce
- Location: Scatland
Re: Post Your Character
Shaowrend does 58 damage. Umbra is overrated, but I'm sick of talking about it so let's forget anyone said anything, okay?
-
livipunk
- Initiate

- Posts: 39
- Joined: Thu Jun 24, 2010 11:18 am
- ES Games: Oblivion, Morrowind
- Platform: Oblivion - Xbox 360, Morrowind - PC
Re: Post Your Character
Ah but Shadowrend is a two-handed sword. I'm a sword and shield man, and Umbra is the best one-handed sword - in terms of base damage.Veckatimest wrote:Shaowrend does 58 damage. Umbra is overrated, but I'm sick of talking about it so let's forget anyone said anything, okay?
If your sick of talking about why don't you just stop... ?
- KrisCrash
- Grand Master

- Posts: 2063
- Joined: Mon May 24, 2010 6:59 pm
- ES Games: Oblivion
- Platform: PC
- Status: reading Matt's status
- Location: inside 3ds Max
- Contact:
Re: Post Your Character
Yes, as the enchant does not do damage you could make a custom longsword with a damaging enchant for a better result.livipunk wrote:So a Sword that does 34 damage at level 100 Blade is overrated?krisCrash wrote:I don't have to tell you how many threads there are on this forum about Umbra being overrated, do I?
Put a damage health 10 points on a Daedric Longsword for the same results.
Or, ideally, something better. See http://www.uesp.net/wiki/Oblivion:Usefu ... de.2FBlunt
If Umbra was unenchanted it would be the best sword in the game.
"A lady likes a weapon she can fit in her purse."
Want to see my drawings?
Want to see my drawings?
-
livipunk
- Initiate

- Posts: 39
- Joined: Thu Jun 24, 2010 11:18 am
- ES Games: Oblivion, Morrowind
- Platform: Oblivion - Xbox 360, Morrowind - PC
Re: Post Your Character
That's quite a helpful link, cheers. Didn't know about Weakness to Magicka stacking.
My Roshira character is powering through the levels she is level 15 already... Just about to complete KOTN, and by the time I'm finished I'll have 15 fame so I can finally buy my Skingrad pad!
My Roshira character is powering through the levels she is level 15 already... Just about to complete KOTN, and by the time I'm finished I'll have 15 fame so I can finally buy my Skingrad pad!
- Cowshedder
- Initiate

- Posts: 48
- Joined: Fri Jul 02, 2010 8:56 pm
- ES Games: Oblivion
- Platform: PS3
- Location: Your house ;-D Fife
Re: Post Your Character
Name: Arrow
Race:Bosmer
Birthsign: The Thief
Class: Thief/Archer
Arrow woke up in the Imperial prison with no memory of her past. All she recognises is where she is. Truth is, she was once a a great servant to the empire, working alone and using her stealth to subtly bring peace to all. What happens when she's gone? Oblivion Gates pop up all over and the Empire is in chaos. If only she could remember...
She escapes from the prison and stumbles her way along a path. She kills anyone who confronts her, and is nearly insane from fear of the dark and mysterious forest that surrounds her. If it wasn't for the almost non-exsistant instinct to survive that she barely remembers, she would have been dead already.
She finally comes across a city called Cheydinhal. Hungry after living off nothing but plants (for she is too inexperianced to shoot deer), she decides attempt to break into a house. Soon captured and thrown in prison, she recieves and mysterious message from the Grey Fox.
She travels back to the Imperial City, and soon works through the ranks of the Thieves Guild. She has learned that she is a natural at brewing poisons and shooting targets. Thirsty for blood, she joins the Dark Brotherhood after poisoning an old woman from the rooftops. The Dark Brotherhood thinks she will be an invaluble asset. As evil clouds over her, she grows more dangerous each day, even to her fellow guildmates. It's only a matter of time until the Empire is destroyed by her...
Race:Bosmer
Birthsign: The Thief
Class: Thief/Archer
Arrow woke up in the Imperial prison with no memory of her past. All she recognises is where she is. Truth is, she was once a a great servant to the empire, working alone and using her stealth to subtly bring peace to all. What happens when she's gone? Oblivion Gates pop up all over and the Empire is in chaos. If only she could remember...
She escapes from the prison and stumbles her way along a path. She kills anyone who confronts her, and is nearly insane from fear of the dark and mysterious forest that surrounds her. If it wasn't for the almost non-exsistant instinct to survive that she barely remembers, she would have been dead already.
She finally comes across a city called Cheydinhal. Hungry after living off nothing but plants (for she is too inexperianced to shoot deer), she decides attempt to break into a house. Soon captured and thrown in prison, she recieves and mysterious message from the Grey Fox.
She travels back to the Imperial City, and soon works through the ranks of the Thieves Guild. She has learned that she is a natural at brewing poisons and shooting targets. Thirsty for blood, she joins the Dark Brotherhood after poisoning an old woman from the rooftops. The Dark Brotherhood thinks she will be an invaluble asset. As evil clouds over her, she grows more dangerous each day, even to her fellow guildmates. It's only a matter of time until the Empire is destroyed by her...
Life is a game... Play it










