What makes you mad in Skyrim?

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Re: What makes you mad in Skyrim?

Post by Aarah »

Sam wrote: "Do you come to the cloud district very often?"
Oh, what are you saying? Of course I don't!'

Yes, Whiterun seems to be really bad for npc repetition!
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Re: What makes you mad in Skyrim?

Post by noobishlord »

I think Whiterun only seems worse than other places because we end up spending so much time there early on in the game.

What am I saying, late game, I still spend a lot of time there. The shops are nicely parked next to each other.
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Re: What makes you mad in Skyrim?

Post by The SheoDovah »

I've spent probably 18 hours of the 20 hours on the currently playthrough in Whiterun hold or the city. And that's due to roleplaying. Do wish that Nazeem would stop talking down to us as we are only the goddamn Dragonborn that killed countless dragons and seems to be the only thane of the hold.
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Re: What makes you mad in Skyrim?

Post by Sir Jam 'O' Lock »

Dude, don't get me started. I hate it when there is an automatic save spawn kill. Grrrrrr especially when you're talking down dungeons of DEATH with falmoor in there.
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Re: What makes you mad in Skyrim?

Post by perylousdemon »

Sir Jam 'O' Lock wrote:Dude, don't get me started. I hate it when there is an automatic save spawn kill. Grrrrrr especially when you're talking down dungeons of DEATH with falmoor in there.
Heh, try walking out of Lakeview Manor and immediately getting one-shotted by the elder giant berserker that spawns right next to the door. That was a fun day.
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Re: What makes you mad in Skyrim?

Post by Snail's Pace »

I hate that the character creation screen doesn't accurately depict what your new character actually looks like and you can't look at the character in third person until after you enter Helgen Keep.
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Re: What makes you mad in Skyrim?

Post by Greenlantern »

I was just in the Hjaalmarch hold? The one where Solitude is in. And i was at the stormcloak campl, and i killed all the stormcloaks there, and took a horse to get away from the leader, who iis essential.. (Even tho i have a mod thats sposed to take away the essential status.) Anyway, back to the horse.

I was close to solitude, at that mill right down below it. And i got off the horse to check out my character. I hd used console commands to get some imperial armor. And, after decidng he looked pretty darn cool, (I have a mod that changes the looks of the Imperal armor,) I got back on the horse. And i get a bounty.

For petes sake, i stole it from the stormcloaks! Why the heck do the guards in an impeial hold gve a crap?
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Re: What makes you mad in Skyrim?

Post by Aranel »

Raity wrote:Ok, here we go:
- All questlines are too short
- Too easy to join factions
- Choices made by the player don't matter - quests/questlines wont take different turns based on your decisions, you can't fail them, you can't betray anyone
- Essentials (beside it being hand holding on Bethesda's part, it is impossible to eliminate witnesses, as they pop up again to fight you in a manner of seconds, not even going unconscious for a few days, immersion killing)
- Condescending/oblivious NPCs - You're daft, mundane, and stuck at it. Nothing you can do to change it - you can be the archmage of Winterhold, the savior of Skyrim, a war veteran, or just generally an all around intimidating fellow, but everyone will treat you like the dirt you were at level 1. This makes it impossible to stay immersed in any character that isn't a barbarian/sellsword/idiot
- Dialogue options that make you seem daft in the first place
- Mundane quests - go here, fetch/kill this - nothing interesting ever happens in Skyrim, there's no painter stuck in his own painting, no local nut suspecting a conspiracy against him, nothing.
- Dragons are too common
- Not able to purchase a house without killing someone... I mean, really? I have to clear out your city of drug dealers/slay a dragon/fight a war/stop the awakening of an ancient necromancer/ fight a group of angry forsworn/bandits etc. just to be able to buy a home?
- Easy puzzles
- Tiny, unconvincing cities
- Lack of unarmed/athletics skill trees
- Again, lack of recognition for doing anything - saving Skyrim (hey, thanks bro, now, no lollygagging), killing the emperor (yeah, sure you can join the legion), finishing the civil war (noone seems to notice it being over) etc.
- The Blades
- Kodlak dies? Meh. Aren dies? Meh. I have to kill Mercer? Fine, why not. Nothing emotionally engaging ever happens.
Finn Wolfshorn wrote:You know what doesn't really make me mad but annoys me nevertheless? Skyrim's way of converting all clothes and armour you find/buy/loot into the models fitting the player's gender, making it impossible to cross-dress. So much roleplaying potential mindlessly squandered...
Oh man, all of this. :C

Also!
I haven't gotten through the dlcs yet (started Dawnguard with one character as a vampire-hunter; figured I'd probably like the vampires too much once I join them, so I might as well see the Dawnguard side of things beforehand), but as far as the base game... augh.

The game has dragons that breed like rabbits. Because of that, I tend to delay the main questline for quite a while (I think one of my characters didn't activate it until they were like level 40 or something), since it is annoying to be on a quest, fast travel, and have that NPC get killed by the dragon, and thus making you fail the quest.

However, I have to say, I'm not too terribly fond of some of the faction questlines.
I hate the Blades with a passion for a multitude of reasons, and I also really, really dislike the Stormcloaks AND the Imperials. Neither side really felt all that rewarding to me - I would have liked a third option atleast, even if it was joining the Thalmor. Fallout: New Vegas had a main questline with three different factions you could join, with some alterations on each, which I really liked... and I wish Bethesda did just a *little* bit more work to implement that.

To me, the Stormcloaks is nice... in theory. But I'm not keen on Ulfric, and I hate most of the Jarls he puts in power. As for the Imperials, for the most part, I prefer their Jarls (besides Mavon and that annoying one with the paranoid uncle), since those Jarls seem to be more accepting and tolerant. Which is all fine and dandy, but to be honest, I think the Empire is really weak, and in the next game the Empire will probably have crumbled and a new Empire will have to be instated or something (probably to battle the Thalmor).

I liked the companion questline well enough. Kodlak's death was... unsurprising and didn't really effect me, though. His character was interesting, but the game didn't place much emotional investment into him, but I really appreciated the journal you find afterwords - it was touching, in its own way. However, I would have liked an alternate questline, were you could have joined the Silver Hand. My issue is for the Companions, to progress you *must* become a werewolf. Sure, you can cure yourself later... But what if you play a character that doesn't want to be one at all? It would have been nice if a Silver Blood member ended up contacting you, and offering a position, and you could have joined them instead, and be werewolf hunters.

The Thieves Guild was good too, rather tedious, but I liked how the questlines took you all over Skyrim. Total bullocks how Maven doesn't ever seem to acknowledge you are the guildmaster (and for that matter, the Listener, or even /both/) - she threatens you with how she "knows" people, and what the hell! I AM HER CONTACTS.
However, in the same vein, I would have lovedlovedloved it if there was again, and alternate playthrough for the Thieves Guild were you could have joined Mjoll, and started an organization to root out crime and corruption in Riften, somewhat similar to destroying the dark brotherhood (but way more interesting).

As for Essentials... I really don't care for them much. I liked how in Morrowind basically anyone could die, and how the game really didn't hold your hand. Sure, in some parts, it would be nice if SOME characters were essential, and it makes enough sense why they went down the Fallout route of just making the kids essential. However, some characters really didn't need to be essential after a certain part of the game. Heck, if anything, I could think it would have been *too* hard to have a generic NPC take over if they were needed... for example, if you killed the Jarl, you could get a generic "Jarl of _ Hold" or something, for quest reasons (like with the civil war and stuff).

Also I hated the fact the game just throws you in after Helgen. And by this, I mean the simple fact that you can't alter your character before you leave. So whenever you want to start a new character, you have to start from the beginning. I love making characters, and it wasn't long before I could basically quote the entire beginning of the game. e__e Now I just do speedruns were I basically run out without killing anyone so I can just start exploring Skyrim.

Also disliked how there wasn't non-human children (seriously should not be hard to do scale-down models), and how all children seemed to have the same face. Like, what the heck? In Fallout, all the children have their own face. Otherwise, I also dislike the marriage system in skyrim, and how simple it was. There is no courting or... anything. Also, I hate how you don't have atleast one option of every race and gender. There is only one atlmer (Taarie), no bosmer, no khajiit, and one Redguard (Anwen I think was her name?) in the base game.

I would have also preferred it if maybe they toned down the amount of candidates, and invested more time in actual characters you get to know. It would have been nice marrying a character you get to develop a bond with in a questline, like Serana. The options that come anywhere close to that would probably be just... Vilkas, Farkas, and Aela, but once you marry them, their personalities do a total 360.
That said... I really hate how so many of the female options are basically like drop-dead gorgeous, but most of the men look like they got into a fight with a troll and lost. D: Any dude in the game I think is attractive (Gwilim, Captain Lonely-Gale, Ralof, Hadvar, Brynjolf, Erik the Slayer, Talvas Fathryon, Teldryn Sero to name a few... and most male Altmer xD), usually isn't an option. The only ones I can think that are somewhat attractive in the came would be the wolf twins, Romlyn Dreth, Marcurio, and uh... Sorex I guess, though I am not fond of his voiceset.
But basically any female I think is attractive (Sylgia, Ysolda, Jenassa, Mjoll, Brelyna, Muiri) usually seem to be. (Though it makes me really sad that Grelka, Sapphire, Anska, and Faralda aren't. *sighs*)

It would have been nice if there was more to Mjoll, because she is really the only one I can think of that doesn't do the whole 360 think. The College apprentices had a lot of potential, but it was squandered - granted imo that whole questline was badly written in itself, and the only good part of it was that it kind of felt like I was sort of a student there, with them having some quests. Would have been nice if you could have attempted more scholarly experiments or something, though.
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Re: What makes you mad in Skyrim?

Post by Dohva. »

I find it offensive when bandits use magic. Its like they're a cheap version of sunglasses being sold as Prada.
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Re: What makes you mad in Skyrim?

Post by Aarah »

I feel that about draugrs too dohva. It just doesnt look right.
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Re: What makes you mad in Skyrim?

Post by Dohva. »

It makes a bit of sense that draugrs and bandits use some magic. But when I get a really bad ass mage bandit my blood boils for some reason.
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Re: What makes you mad in Skyrim?

Post by The SheoDovah »

I hate it when those mages are out of view but can still hit you.
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Re: What makes you mad in Skyrim?

Post by Hrolf Alfblod »

Dohvakiin2012 wrote:It makes a bit of sense that draugrs and bandits use some magic. But when I get a really bad ass mage bandit my blood boils for some reason.
So what you're saying is, getting your ass handed to you by a bandit makes you mad. :P
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Re: What makes you mad in Skyrim?

Post by perylousdemon »

Hrolf Alfblod wrote:
Dohvakiin2012 wrote:It makes a bit of sense that draugrs and bandits use some magic. But when I get a really bad ass mage bandit my blood boils for some reason.
So what you're saying is, getting your ass handed to you by a bandit makes you mad. :P
Well, considering that our character kills dragons on a daily basis and devours their souls, I would think that we should be able to handle a few lowly bandits. So yes, dying to bandits is a bit frustrating. :D
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Re: What makes you mad in Skyrim?

Post by Unionhack »

Saber. Cats.

Oh, and briarhearts. Screw those guys.
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Re: What makes you mad in Skyrim?

Post by K Candyman »

getting one-shot killed by a Druagr-deathlord :(
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Re: What makes you mad in Skyrim?

Post by The SheoDovah »

This doesn't make me mad but is a bit annoying. Being given stuff for little to no reason or getting given a stolen item which doesn't have the stolen tag on. Such as the hunter and the thief. Every time, he gives me a random thing that is not stolen and it never makes sense for a hunter to have it. And Balgruuf handing you armour for telling him. Really? He should have only rewarded us after Bleak Falls Barrow as we can literally do nothing for a few in game months before telling him.

Speaking of which, the coin rewards. It makes no sense. Why would someone give me 1000 septims for retrieving a shield if they are homeless. I'm pretty sure a grand can last a while in Skyrim.
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Re: What makes you mad in Skyrim?

Post by K Candyman »

reward are level based:P it comes in conflict with each other if you do it realistic.
but if you go dungeon delving and need need to potions or stuff:P the higher you get the more exspensive somt things becom like armor. if you would get only 5 gold for 2hrs work it's not really a reward is it?
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Re: What makes you mad in Skyrim?

Post by Dragonhunter »

If a follower stands between me and a door, that's annoying, then I have to shield-bash them. But I don't care, it's their own fault that they stand between me and the door.
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Re: What makes you mad in Skyrim?

Post by Hrolf Alfblod »

^ This! This is often why I don't use followers.
Whenever you cross swords with an enemy you must not think of cutting him either strongly or weakly; just think of cutting and killing him. - Miyamoto Musashi
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Re: What makes you mad in Skyrim?

Post by The SheoDovah »

Same here. That and they are sucidal most of the time. Or just dumb.
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Re: What makes you mad in Skyrim?

Post by Ursula R. M. »

Sam wrote:
Aarah wrote:
uberandy666 wrote: "I work for my mother, to sell fruits and vegetables, its fun most days, but hard work". .
This line.......oh how this child irritates me so!!!
'YES, I KNOW YOU SELL BLOODY FRUIT AND VEGETABLES WITH YOUR MOTHER!!! I CANNOT WALK THROUGH WHITERUN WITHOUT YOU TELLING ME OVER AND OVER AND OVER..........!!!!!!!'

I feel your annoyance Andy.
"Do you get to the cloud district very often? Oh, what am i saying, of course you don't."
I have to laugh at all this, because otherwise I would scream, and I have killed a few of these annoyers when the frustration got too much. Yes, a quick hello would do after a few times. I know the programmers have it that way so you will engage the people and find things out..but I do not think Nazzim has any real purpose in my world.
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Re: What makes you mad in Skyrim?

Post by perylousdemon »

Ursula_Melaninbjork wrote:I have to laugh at all this, because otherwise I would scream, and I have killed a few of these annoyers when the frustration got too much. Yes, a quick hello would do after a few times. I know the programmers have it that way so you will engage the people and find things out..but I do not think Nazzim has any real purpose in my world.
My assassin-type characters always kill Nazeem. And Heimskr. And Andurs, the cheapskate priest of Arkay. Of course, if they end up dying to vampires or dragons on my non-evil characters, I certainly don't complain.
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Re: What makes you mad in Skyrim?

Post by Ursula R. M. »

Greenlantern wrote:I was just in the Hjaalmarch hold? The one where Solitude is in. And i was at the stormcloak campl, and i killed all the stormcloaks there, and took a horse to get away from the leader, who iis essential.. (Even tho i have a mod thats sposed to take away the essential status.) Anyway, back to the horse.

I was close to solitude, at that mill right down below it. And i got off the horse to check out my character. I hd used console commands to get some imperial armor. And, after decidng he looked pretty darn cool, (I have a mod that changes the looks of the Imperal armor,) I got back on the horse. And i get a bounty.

For petes sake, i stole it from the stormcloaks! Why the heck do the guards in an impeial hold gve a crap?
Stolen horse is a crime no matter what or who's.
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Re: What makes you mad in Skyrim?

Post by Hrolf Alfblod »

perylousdemon wrote:
Ursula_Melaninbjork wrote:I have to laugh at all this, because otherwise I would scream, and I have killed a few of these annoyers when the frustration got too much. Yes, a quick hello would do after a few times. I know the programmers have it that way so you will engage the people and find things out..but I do not think Nazzim has any real purpose in my world.
My assassin-type characters always kill Nazeem. And Heimskr. And Andurs, the cheapskate priest of Arkay. Of course, if they end up dying to vampires or dragons on my non-evil characters, I certainly don't complain.
Nazeem I can understand. Heimskr, I think is great so I could never kill him. Andurs though... that quest has one of the most realistic rewards. Priests aren't supposed to have a lot of money. Why kill him.
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