Things you hate about skyrim
Re: Things you hate about skyrim
The only problem I had with Skyrim, is the removal of the Acrobatics/Athletics skills.
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metaphysician
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Re: Things you hate about skyrim
I'd gladly trade acrobatics for the relative lack of invisible walls, thanks. What good was Acrobatics in Oblivion when half the time, you'd get blocked by an invisible wall when trying to cross anything but flat terrain?
Anyway, if there's anything I hate in Skyrim, its the UI, or more precisely, the mouse targets. Please, please, patch it to make the mouse targets more reliable!
Anyway, if there's anything I hate in Skyrim, its the UI, or more precisely, the mouse targets. Please, please, patch it to make the mouse targets more reliable!
Re: Things you hate about skyrim
It was the huge lag, and crashes as the game saves got to large. Which only got worse, not better with the patches, 1.2 & 1.3. Can't really enjoy a game, when it becomes unplayable at around 50-60 hours. Not when everyone else is getting 150+ to finish all the questlines. Heck, my first character was almost 300 hours, at about 22mb game save file (on PC of course). My second Character was about 180 hours.Iaius Amaius Heron wrote:From what I've heard, Skyrim on the PS3 did badly bug-wise, so maybe that's one reason. Were these returns tallied during the 1.2 patch fiasco?
I first read it on some update thing, which had links to PS3 Sites... I checked a few more of them too. Beth is not going to do a lot of PS3 sales on future games... most were not happy with the recent Fallout issues on PS3, and TES V was the straw that broke the camels back.
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This is actually on topic, as my issues all involve poor quality control on Beths part, and poor service and support.
- Prior to the annoncement of the release date, Todd said the game was ready, and if they were told to release it, they could. They just wanted to polish it up.
- Todd also said, when they do announce it, it would be the shortes time from announcement to release.
- This shortest time ended up being a year.
- Did they even Beta test. Most of the issues could have, and should have been found during beta testing.
- If they did beta test, then they obviously did not fix anything.
- The patches break more than they fix.
- Notice the new featres? Beth made very few of them... they were taken from user made mods. Manequens, bookshelves...
I myself have had very few issues. One being the broken Radient Quests, where you can pick up an item, and start the quest in the middle, and not be able to complete it. This makes it hard to explore, as you never know when you are going to break a quest. If this was the case, then I would think it was a pretty awesome game... This was something that they got right in Oblivion. Quest Items were pretty well hidden, and most were not even available until the quest started. This was something that could have, and should have been noticed during beta testing.
Unfortunately, I read topics here. I read topics at the Official Forums. I read topics at quite a few other forums. There are quite a few issues out there, and they need to be fixed... which isn't happening... and they should not have been there in the first place.
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Re: Things you hate about skyrim
Didn't we have like a 6-page topic on this already?
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Re: Things you hate about skyrim
The ancient Dwemer are long gone, and as far as the marketing, I think TES has just gotten more popular over the years, and thus they have to make a game that is easier to get into for newbies.DorostheConqueror wrote:Oh, I beg to differ. The "advancements" have everything to do with markets, and, in TES'es case, that market is specifically the XBox one. How could it not be? According to the sales figures, Skyrim's XBox sales dwarf it's sales on the PS3 and Windows combined! Whaddaya think that means?
Now, you can feel free to interpret the developers "decision" to water down the gameplay elements and go for a mass marketable, XBox friendly approach however you like- heck, maybe that's a GOOD thing. Game developing isn't an art, it's a business, and evidently business is good! Zenithar knows I'd love to a stock holder right about now. But facts are facts, and we do no justice by refusing to acknowledge them.
And steampunk would totally fit. Just bring back the Dwemer, or have some humans rediscover the lost arts of Reason and Logic.
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- Iaius Amaius Heron
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Re: Things you hate about skyrim
Maybe all the bugs and other stuff is itself a marketing ploy?
You know the concept that if something is "bad", it inspires fandom loyalty or some such? Think of all the "so bad it's good" stuff out there. Or stuff that's good but has glaring "bugs" like continuity issues that make fans stick around and argue about it, like Star Trek and Star Wars. Would Wrath of Khan have done as well without the "Hey wait a minute, Chekov wasn't in that TOS episode!" hook for people to stick around and complain about?
Maybe Bethesda realizes that a perfect game would be boring and nobody would talk about it. Meaning fewer sales.
You know the concept that if something is "bad", it inspires fandom loyalty or some such? Think of all the "so bad it's good" stuff out there. Or stuff that's good but has glaring "bugs" like continuity issues that make fans stick around and argue about it, like Star Trek and Star Wars. Would Wrath of Khan have done as well without the "Hey wait a minute, Chekov wasn't in that TOS episode!" hook for people to stick around and complain about?
Maybe Bethesda realizes that a perfect game would be boring and nobody would talk about it. Meaning fewer sales.
If they weren't nords, but instead dunmer or redguards, nobody would call them "racist".
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Re: Things you hate about skyrim
Perhaps, but I doubt Bethy would take a risk such as betting all of their money based on if they think they're buggy game would attract a following, rather than making a genuinely good game.
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Re: Things you hate about skyrim
Beth got away with it during Oblivion, since the CS was released on game release date. TES has a huge Modding, bug fixing, and help fandom. I am one of those. I did not enjoy playing Oblivion, as much as I enjoyed figuring out how it works, and how to give help via the Console commands, and Construction Set.
If anyone remembers, the two huge bugs for Oblivion; the Ref ID Bug, and the Abomb, were both fixed first by the Mod Community, not by Bethesda.
I think this is one of the reasons that they are slow to release the Creation Kit, as they did get a black eye, from the Mod Community fixing their games before they did. I think this was a huge mistake, and will bite them in the Butt... hard. Beth is not good at fixing their issues.
If anyone remembers, the two huge bugs for Oblivion; the Ref ID Bug, and the Abomb, were both fixed first by the Mod Community, not by Bethesda.
I think this is one of the reasons that they are slow to release the Creation Kit, as they did get a black eye, from the Mod Community fixing their games before they did. I think this was a huge mistake, and will bite them in the Butt... hard. Beth is not good at fixing their issues.
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Gallus
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Re: Things you hate about skyrim
Sounds to me like your PC is out of date. If you're playing on a console, then I don't know what you problem is other then consoles are crap?Akiraka wrote: how it takes anywhere between five to ten seconds (sometimes longer) to actually 'finish opening' after I press B. And I've installed the game for crying out loud.
Need to see the map, wait five or ten seconds. Oops, I needed to change equip first, wait five or ten more seconds. I wonder what my Two-Handed is? B. Oops, I could have pressed Left, Up (WTH? -_-). Gotta wait five or ten more seconds.
I hate the Dragon Age knock-off finishing moves. Apart from being a painfully unoriginal idea, they clip, load choppily, and a lot of them, to me, just look bad. OtOH, some look okay... but I'd trade them in a heartbeat for a more fluid combat system.
I find the look sensitivity to be far too sluggish. Delicate aiming, for me, is impossible at worst, far more uncomfortable and tedious than the previous two games' at best.
But even my console using friends haven't complained like you have other then long load-times for when they die.
Your sluggish control, problem if you use a PC, can be fixed by turning off mouse acceleration in ini file.
With the new patch (Or the old 4GB mod that came out right away by 3rd party people) fixed crashing entirly for me. In fact this is the first TES game for me that's actually been 100% stable.
Using the skyrim script extender and a little mod, the game runs perfectly smooth for me at all times. Load times are 1-2 seconds at the longest (Initial game start load in) and i get great 100-120 FPS everywhere in the game (I play with a 120hz 3D monitor with vsync on in 2d mode).
Sounds to me, like you got a bad PC and haven't bothered touching your INI file (if you're PC player)
It means that more people are capable of buying a $250 game-playing chunk of plastic, where the most technical knowledge you need to know to set it up is how to press an on button and insert a CD; as opposed to the amount of people who are smart enough to build their own great gaming PC at about $700-$800.DorostheConqueror wrote:Oh, I beg to differ. The "advancements" have everything to do with markets, and, in TES'es case, that market is specifically the XBox one. How could it not be? According to the sales figures, Skyrim's XBox sales dwarf it's sales on the PS3 and Windows combined! Whaddaya think that means?
I'm happy that consoles bring video games to less-knowledgeable people or people with a smaller budget. Really, I am. But it's only common sense that less expensive, easier to use things sell better. It's pretty much like saying "More people buy Ford cars then Ferrari. Ford is obviously a better car."
I was very pleased that they removed those mundane skills personally. Nothing says lame like trying to "train" your character in moving lol.Captain Future wrote:The only problem I had with Skyrim, is the removal of the Acrobatics/Athletics skills.
- Arkhon
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Re: Things you hate about skyrim
* That all the NPCs when sleeping they don't move at all, they simply just freeze/look like they are dead... Big set back from the time of Oblivion.
* That each race doesn't have its unique accent/voice (remember Morrowind? Exactly!).
* That each race doesn't have its unique look/features (I don't know how you guys but I can't distinguish between the Imperials/Nords and Bretons almost at all... plus some of the NPCs have such a dark skin one may think that they are Redguards while they are the Nords!).
* That Skyrim looks too console like with the menu and the rest. I feel like it went from the 'all PC game' (Morrowind) with lots of details etc. to 'all the console game' (Oblivion, Skyrim) which I really dislike.
* That after while you can clearly see that the NPCs "don't think on their own": they simply have AI which they follow... Repeatable dialogues, repeatable interactions and so on.
Ok maybe the last one is too mean as technology does not allow us to make AI fully independent, but the first four could be avoided. That's like the very main things I dislike.
* That each race doesn't have its unique accent/voice (remember Morrowind? Exactly!).
* That each race doesn't have its unique look/features (I don't know how you guys but I can't distinguish between the Imperials/Nords and Bretons almost at all... plus some of the NPCs have such a dark skin one may think that they are Redguards while they are the Nords!).
* That Skyrim looks too console like with the menu and the rest. I feel like it went from the 'all PC game' (Morrowind) with lots of details etc. to 'all the console game' (Oblivion, Skyrim) which I really dislike.
* That after while you can clearly see that the NPCs "don't think on their own": they simply have AI which they follow... Repeatable dialogues, repeatable interactions and so on.
Ok maybe the last one is too mean as technology does not allow us to make AI fully independent, but the first four could be avoided. That's like the very main things I dislike.
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SpikeSpeigel
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Re: Things you hate about skyrim
Hate, is a strong word here but, I'll try:
No character attributes. Yeah, Todd, we know we can look at Magicka,Health, Stamina as derived etc., etc.,... but that's boring and non-immersive. I want to know how bad-ass my character is at all times and specifically!
Its missing something that Oblivion had... some sense of fantasy. Besides the handful of Daedric quests I havent felt like I'm in a fantasy land. Feels like Earth...
Ahh I guess I much preferred going into Oblivion gates and closing them on my own than slaying dragons. You definitely felt like you were in another universe, surrounded by baddies and heroic.
And the dungeons are too well lit!
No character attributes. Yeah, Todd, we know we can look at Magicka,Health, Stamina as derived etc., etc.,... but that's boring and non-immersive. I want to know how bad-ass my character is at all times and specifically!
Its missing something that Oblivion had... some sense of fantasy. Besides the handful of Daedric quests I havent felt like I'm in a fantasy land. Feels like Earth...
Ahh I guess I much preferred going into Oblivion gates and closing them on my own than slaying dragons. You definitely felt like you were in another universe, surrounded by baddies and heroic.
And the dungeons are too well lit!
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Re: Things you hate about skyrim
One thing I will list that hasn't been already,
I hate the lack of adventurers, oh you meat random people all the time, but not a single cave/ruin/fort is being explored so you do all the work.
Oh and if nirn was to technology advance, I would love a swashbuckling, maritime elder scrolls game with flintlocks, cannons, and bombs.
I hate the lack of adventurers, oh you meat random people all the time, but not a single cave/ruin/fort is being explored so you do all the work.
Oh and if nirn was to technology advance, I would love a swashbuckling, maritime elder scrolls game with flintlocks, cannons, and bombs.
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- DorostheConqueror
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Re: Things you hate about skyrim
Dragons were long gone, too, easy to fix that. The only things that are REALLY gone from TES are things like pants, flying, directional combat, and the PC market.FrostMage79x wrote:The ancient Dwemer are long gone
In a sense, that's part of it. But it's not just about making it "easier" for the "new players" (who's to say that new players wouldn't prefer the more substantial gaming experience found in previous Elder Scrolls games? Just because they're new doesn't mean they have a hard time picking up on things!) It's about making it easier for the vast, roiling, awash-with-disposable-income XBox market to get to the point of sales.FrostMage79x wrote:, and as far as the marketing, I think TES has just gotten more popular over the years, and thus they have to make a game that is easier to get into for newbies.
Yes, and that means...?Gallus wrote:It means that more people are capable of buying a $250 game-playing chunk of plastic, where the most technical knowledge you need to know to set it up is how to press an on button and insert a CD; as opposed to the amount of people who are smart enough to build their own great gaming PC at about $700-$800.
It means that XBox is the focus of Bethesda's attention. All of Skyrim's "design choices" were crafted with that simple fact in mind, and the results are what they are. That's all I'm saying here; you can feel free to add whatever inference-laden interpretation you'd like.
As always Jeff, you're right on the money. I honestly wouldn't be so grumbly at Skyrim if I had my paws on the CK. I spent hundreds of hours on Oblivion, yet I easily spent that much time and more poking around in the CS. My usual loadout was about twenty mods, of which at least ten were made by me, to tweak the game to my liking.Jeff wrote:Beth got away with it during Oblivion, since the CS was released on game release date. TES has a huge Modding, bug fixing, and help fandom. I am one of those. I did not enjoy playing Oblivion, as much as I enjoyed figuring out how it works, and how to give help via the Console commands, and Construction Set.

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comeatmebrah
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Re: Things you hate about skyrim
My rant:
Combat system/A.I. Lack of locational damage:
It doesn't feel like you're wielding a real sword when all that is required of the combat is to aimlessly hack away and spam health pots until the enemy's health bar is depleted. There should have been some element of aiming/skill involved with the weapon attacks and the critical attacks should be made when you hit an enemy in their vulnerable areas, and not based off a fixed critical rate. It's due to this failure of a combat system that 8 forsworn are able to kill an ancient dragon, where as a player could effortlessly sweep through 8 forsworn but face great difficulty with a big D. The monsters just don't scale properly and I blame it on the poor combat mechanics.
Dragons should be invulnerable in some places, where as vulnerable in other places but they're not, which makes ancient dragons equally susceptible to a ganks as a run-of-the-mill cave bear, whom doesn't possess dragonscales or comparable natural armour'resistances. An Ancient dragon should meet a skilled Dragonborn on even terms, where as slaughter 8 unorthodoxly-trained barbarians. This doesn't happen in-game but logic dictates it should.
At the end, the victor of combat goes down to which party has the most Health and Damage stats, and not by how well the attacks were aimed, timed or evaded.
tl;dr: An ancient dragon should absolutely murderstomp anything but a Dragonborn. Isn't that the whole point of TES 5:Skyrim?
Locational damage should be accounted for. If I bash a Giant repeatedly in its legs with my mace, I want to see it limp. If I smash a mage's hands with my warhammer, his hands should be bloodied and beyond the condition of spellcasting. Same deal goes for weapon wielders etc, where repeatedly hitting them in the arms should have an increased chance at disarming or even dismemberment. Monsters should be blinded permanently/temporarily/partially when hit in the eye/s. I want to be able to hit someone in the groin and make it count.
Combat system/A.I. Lack of locational damage:
It doesn't feel like you're wielding a real sword when all that is required of the combat is to aimlessly hack away and spam health pots until the enemy's health bar is depleted. There should have been some element of aiming/skill involved with the weapon attacks and the critical attacks should be made when you hit an enemy in their vulnerable areas, and not based off a fixed critical rate. It's due to this failure of a combat system that 8 forsworn are able to kill an ancient dragon, where as a player could effortlessly sweep through 8 forsworn but face great difficulty with a big D. The monsters just don't scale properly and I blame it on the poor combat mechanics.
Dragons should be invulnerable in some places, where as vulnerable in other places but they're not, which makes ancient dragons equally susceptible to a ganks as a run-of-the-mill cave bear, whom doesn't possess dragonscales or comparable natural armour'resistances. An Ancient dragon should meet a skilled Dragonborn on even terms, where as slaughter 8 unorthodoxly-trained barbarians. This doesn't happen in-game but logic dictates it should.
At the end, the victor of combat goes down to which party has the most Health and Damage stats, and not by how well the attacks were aimed, timed or evaded.
tl;dr: An ancient dragon should absolutely murderstomp anything but a Dragonborn. Isn't that the whole point of TES 5:Skyrim?
Locational damage should be accounted for. If I bash a Giant repeatedly in its legs with my mace, I want to see it limp. If I smash a mage's hands with my warhammer, his hands should be bloodied and beyond the condition of spellcasting. Same deal goes for weapon wielders etc, where repeatedly hitting them in the arms should have an increased chance at disarming or even dismemberment. Monsters should be blinded permanently/temporarily/partially when hit in the eye/s. I want to be able to hit someone in the groin and make it count.
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SpikeSpeigel
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Re: Things you hate about skyrim
This^^comeatmebrah wrote:My rant:
Combat system/A.I. Lack of locational damage:
It doesn't feel like you're wielding a real sword when all that is required of the combat is to aimlessly hack away and spam health pots until the enemy's health bar is depleted. There should have been some element of aiming/skill involved with the weapon attacks and the critical attacks should be made when you hit an enemy in their vulnerable areas, and not based off a fixed critical rate.
Yes even Borderlands has locational damage.
"Bloodiest beef in the Reach!"
Re: Things you hate about skyrim
That you use the same key for steal and talk. Number of times I have tried to talk to a shop assistant and accidentally stolen something instead. A never steal option would have worked as well?
Being able to add skill books to your inventory without reading them. Or making the skill increase optional.
Similarly when a NPC increases a skill as a reward for completing a quest, you have a 'no thank you' option.
Being able to add skill books to your inventory without reading them. Or making the skill increase optional.
Similarly when a NPC increases a skill as a reward for completing a quest, you have a 'no thank you' option.
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Belthazor
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Re: Things you hate about skyrim
There's a bunch of stuff in Skyrim that I don't like. But I think the one thing I hate the most is that the best items are crafted by the player. This leads to one of two things: 1) You craft those items and accept the fact that looting dungeons becomes pointless, since you won't find anything better, anyway. Not to mention that vendors supply you with everything you need, so you don't even have to leave town and look for it. 2) You don't craft and stick to the generic items you find in dungeons and accept that you'll never have the best items.
Some stuff I don't like:
Creatures are too earth-like. In Morrowind, none of the creatures you encountered existed in the real world. Now we have hawks, wolves, rabbits, foxes, goats, cows, horses, fish, ants, sabercats, mammoths, bears, spiders, deer, elks, bats...
AI almost didn't improve at all since Oblivion. Sure, they fight a bit smarter now and are able to take cover, or pick up a weapon themselves. But that's pretty much it. They seem to have less of a schedule than they had in Oblivion. Most of them don't even sleep or eat, some of them don't even have a home.
Children... the most useless and annoying addition to TES. So we can't kill them, we can't pickpocket them, we can't talk to most of them. There's a total of 1 look for each of the three child races and each gender, each gender has the same voice. And to make that addition a complete failure, most of these little brats make annoying comments every single time they cross your way.
Some stuff I don't like:
Creatures are too earth-like. In Morrowind, none of the creatures you encountered existed in the real world. Now we have hawks, wolves, rabbits, foxes, goats, cows, horses, fish, ants, sabercats, mammoths, bears, spiders, deer, elks, bats...
AI almost didn't improve at all since Oblivion. Sure, they fight a bit smarter now and are able to take cover, or pick up a weapon themselves. But that's pretty much it. They seem to have less of a schedule than they had in Oblivion. Most of them don't even sleep or eat, some of them don't even have a home.
Children... the most useless and annoying addition to TES. So we can't kill them, we can't pickpocket them, we can't talk to most of them. There's a total of 1 look for each of the three child races and each gender, each gender has the same voice. And to make that addition a complete failure, most of these little brats make annoying comments every single time they cross your way.
- cowleyj
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Re: Things you hate about skyrim
Yes the children are a shameful addition. The horse controls are hateful too.
"I'm clever as a hedgehog."
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demonhellcat
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Re: Things you hate about skyrim
I just started playing Christmas so I'm still very early in but here goes, and hate is too strong of a word, overall I'm loving the game.
1. From what others have said there are no "ultimate unique weapons" to find such as Umbra or that sword in Morrowind (can't remember the name). I'm hoping some DLC solves this, although if good loot is the point of a DLC it still kinda ruins the uniqueness of it.
2. Loading times on the 360 when quickly in succession entering/exiting buildings becomes noticeable and annoying... but it is almost 7 year old hardware so I understand it's not Bethesda's fault.
1. From what others have said there are no "ultimate unique weapons" to find such as Umbra or that sword in Morrowind (can't remember the name). I'm hoping some DLC solves this, although if good loot is the point of a DLC it still kinda ruins the uniqueness of it.
2. Loading times on the 360 when quickly in succession entering/exiting buildings becomes noticeable and annoying... but it is almost 7 year old hardware so I understand it's not Bethesda's fault.
- Redguard_Master
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Re: Things you hate about skyrim
The mountains. I mean I spend so much time looking at places but unable to find the way up 89 degree hills to get to it.
- Frost Mage
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Re: Things you hate about skyrim
Can we please stop with the whole "Xbox Market is ruining TES" thing? It has nothing to do with things related to Skyrim, and has no place in this topic. It seems like every Skyrim topic you post in you end up slamming someone for what they do.DorostheConqueror wrote:Dragons were long gone, too, easy to fix that. The only things that are REALLY gone from TES are things like pants, flying, directional combat, and the PC market.FrostMage79x wrote:The ancient Dwemer are long gone
In a sense, that's part of it. But it's not just about making it "easier" for the "new players" (who's to say that new players wouldn't prefer the more substantial gaming experience found in previous Elder Scrolls games? Just because they're new doesn't mean they have a hard time picking up on things!) It's about making it easier for the vast, roiling, awash-with-disposable-income XBox market to get to the point of sales.FrostMage79x wrote:, and as far as the marketing, I think TES has just gotten more popular over the years, and thus they have to make a game that is easier to get into for newbies.
Yes, and that means...?Gallus wrote:It means that more people are capable of buying a $250 game-playing chunk of plastic, where the most technical knowledge you need to know to set it up is how to press an on button and insert a CD; as opposed to the amount of people who are smart enough to build their own great gaming PC at about $700-$800.
It means that XBox is the focus of Bethesda's attention. All of Skyrim's "design choices" were crafted with that simple fact in mind, and the results are what they are. That's all I'm saying here; you can feel free to add whatever inference-laden interpretation you'd like.
As always Jeff, you're right on the money. I honestly wouldn't be so grumbly at Skyrim if I had my paws on the CK. I spent hundreds of hours on Oblivion, yet I easily spent that much time and more poking around in the CS. My usual loadout was about twenty mods, of which at least ten were made by me, to tweak the game to my liking.Jeff wrote:Beth got away with it during Oblivion, since the CS was released on game release date. TES has a huge Modding, bug fixing, and help fandom. I am one of those. I did not enjoy playing Oblivion, as much as I enjoyed figuring out how it works, and how to give help via the Console commands, and Construction Set.
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Belthazor
- Champion

- Posts: 928
- Joined: Thu Dec 07, 2006 11:31 am
- ES Games: Morrowind, Oblivion, Skyrim
- Platform: PC
- Location: Germany
Re: Things you hate about skyrim
Interestingly enough, I find that a lot less annoying than in Oblivion. At least Skyrim has clearcut paths all through the wilderness that lead you to pretty much every place. Yes, sometimes that means the path leads to your objective from the other side of the mountain, but at least there is a path.Redguard_Master wrote:The mountains. I mean I spend so much time looking at places but unable to find the way up 89 degree hills to get to it.
- DarkEastwood
- Warder

- Posts: 424
- Joined: Tue Nov 15, 2011 11:13 pm
- ES Games: I, II, III, IV, V
- Platform: Xbox 360
- Status: Shutup
Re: Things you hate about skyrim
I felt the faction quests were far too short. And the Main Quest could have had more effect on the world. And I wish more things pieced together at the end like they did in Oblivion. And to be honest I really think they could have made some daedric artifacts better (Never used the Mask from the Barbas quest, Mehrunes Razor, and the only reason I used Dawnbreaker is because it's a reference to Sting)
Look here:
Spoiler:
- Dunmer999
- Apprentice

- Posts: 111
- Joined: Tue Nov 29, 2011 9:38 pm
- ES Games: Oblivion, Morrowind
- Platform: Xbox 360
- Status: alive
Re: Things you hate about skyrim
Had Skyrim since Christmas and love almost everything. Except
1. tiny HUD words. I have an Xbox because I have a cheap Normal-Sized tv, can't afford computer games or a 20-foot screen. How can computer players read anything?
2. Not allowed to put certain enchants in certain items. I wanted to make armor that catches on fire under the moonlight.
1. tiny HUD words. I have an Xbox because I have a cheap Normal-Sized tv, can't afford computer games or a 20-foot screen. How can computer players read anything?
2. Not allowed to put certain enchants in certain items. I wanted to make armor that catches on fire under the moonlight.
Last edited by Dunmer999 on Thu Dec 29, 2011 11:22 am, edited 2 times in total.
What's the tax for?
For the privilege of entering the city-
(DRAGON ROARS)
For the privilege of entering the city-
(DRAGON ROARS)
Re: Things you hate about skyrim
That really gets to me after a while too.Dunmer999 wrote:Had Skyrim since Christmas and love almost everything. Except
1. tiny HUD words. I have an Xbox because I have a cheap Normal-Sized tv, can't afford computer games or a 20-foot screen. How can computer players read anything?
Dark Spark wrote:Yogurt requires a culture.Skyrimplayer wrote:We have UESP themed Ice-cream...Why no UESP themed yogurt?


