Yeah, okay, I'll give you that, it does take some skill there, but so does every other possible build. You can't dispatch the Giant Statues any easier with Pyromancies than you would with Sorcery. They'll block them all the same.
With a Magic build, you never ever rely solely on spells, anyway. That's both a waste and impractical. This is why you upgrade to the Magic path, so that your weapon deals damage that scales with your Magic attribute. It takes care of most common enemies pretty effectively, especially if you go for something like a 100% block shield and a rapier. It's the easiest thing in the world. You turtle through the are, you save your strong spells for the boss, you dodge and cast spells, and boom, you win. Most bosses are either weak or not very resistant to magic, and even those who are take massive damage even from just the regular Soul Spear.
The Crystal Sorceries are fun and flashy, but save for Homing Crystal Missile they're ultimately less cost-effective than your standard Soul Sorceries. Once you get the Crown of Dusk and Dusk Crown Ring you're effectively unstoppable, and casting is absolutely not a problem if you can dodge.
edit: I guess I'm coming across like I'm naysaying for the hell of it, but this is just my personal experience with it. I guess it also depends on the player and how their mind works in relation to the game. All I'm saying is, Sorcery can make the game very easy all the way through from the beginning, since it did for me.
Also, two fun facts: 1) I've never managed to beat Gwynn by parrying. 2) I play with keyboard + mouse.
Lord Timster wrote:MARS wrote:Deprived is bad for skill specs tho.
Sorry, I'm not following you.
Unless you're talking about points in stats you'll never use being non-optimal?
Please elucidate my fate. :D
@BetaB17: Well to a certain extent I think we are talking at cross-purposes re DS1 Sorcery then.
Re: Starter Classes & stuff - tbh I found the few I tried to be too OP, I remember one of the DS2 classes gave you stuff you could finish the game with. I don't see the point in that. I find that starting with nothing gives a better appreciation for where all the loot is on the early levels and this whole epic journey from 'scrambling to survive' to 'kick-ass hero' is something I quite like about these games. YMMV and all that though. Ta :D
Yes, that. 11 points in
every stat is quite a bit, and every point in a stat you won't make use of is an incredible waste, at least if you want to keep your Soul Level at something reasonable.
It's a lesser problem, but it also just means higher soul expenses on everything. It can be fun for a directionless PVE run, granted. I'm at a point where I don't really consider anything but highly specialized builds, because now most of the fun in the game besides the combat is playing around with all the possible stat and equipment setups. For example, my fast rolling, no-shield Strength character was a lot of fun. Quite the experience flipping and dashing around while pancaking stuff with the Demon Hammer. Impractical? Yes. Fun? You betcha. The only stats I put any points into were Endurance and Strength. As a side-note, I only used the Demon Hammer because of the absurd stat requirements, there are better weapons around to use in that kind of build. Greataxe, ooooh baby.