Future RP Ideas

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Re: Future RP Ideas

Post by Unionhack »

So all in favor of Dragon Age: Journey to Ostagar?
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Aye!
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Re: Future RP Ideas

Post by Kerr »

I reckon so.
Last edited by Kerr on Sun Mar 18, 2012 6:50 pm, edited 1 time in total.
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Re: Future RP Ideas

Post by The-Shadow-One »

Eh so long as I shall die a good death. I'm ok with it.
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Re: Future RP Ideas

Post by Unionhack »

Here's the topic, guys.

http://forums.uesp.net/viewtopic.php?f= ... 11#p686311

Go crazy. Let's do this.

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Re: Future RP Ideas

Post by Kerr »

In war, victory. In peace, vigilance. In death, sacrifice.
I'll start planning my Elf apostate now.
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Re: Future RP Ideas

Post by Unionhack »

Giggity.

I think I'm gonna have fun with Arathir. I always wanted to play a badass.
I hope I can make him seem like a badass.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

I'm going to be running the next Molag Bal Games, so I'm planning to implement a few new ideas, if people want to try them out.

First of all, we will be running Deandra's fast version of the game. Therefore, we will be following these posting restrictions:

If you don't post in 48 hours, you die.
If you refuse to vote, you die.
Once a player has voted for the next lynching, the other players have 24 hours to also cast their votes, or they die.
Once it is night, worshippers have 24 hours to kill, or they die.
If you are killed due to inactivity, your card will be revealed.
If the seer is killed due to inactivity, their abilities may be reassigned to a remaining villager, at Azura's discretion.

My plan is to allow twenty players to participate, with two new roles, one seer, and four worshipers. The first new role is the Healer, who picks someone to heal every night. If the person he/she picks is the same as the one the worshipers pick, no one dies. The second role is the Vigilant of Stendarr. Once every three days, the Vigilant of Stendarr picks someone to kill at night, but his/her objective is to kill the worshipers.
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Re: Future RP Ideas

Post by Eltee »

Ooh. Sounds fun.
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Re: Future RP Ideas

Post by Skyr »

nice. A game where you die a lot of time! I will surely sign in, My first Molag Bal Game!
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Re: Future RP Ideas

Post by Deandra »

I like that, but I'm not sure how much the healer would actually get to do. Until the very end, the chance of them picking the same person as the worshippers is very low. Maybe you could make it so they can pick floor(# living playes/6) people to save each night? So when there are 18+ people alive, they pick 3 names, and once there are less than 6 remaining, they can't save anybody at all?
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Here's what I'll do: A Healer, and a Healer's apprentice. They know who each other are, the Healer can pick two to save, and the Apprentice can pick one. How's that?
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Re: Future RP Ideas

Post by ZeRoc »

In Molag Bal Game X we had a role like the healer (it was the protector). The protector actually got lucky once, (stinking Leilah, stopping Matt and I from killing AKB...) I think it will work, even more so if there will be multiple people killed per night.
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Re: Future RP Ideas

Post by JVElEven »

I think the healer is a bad idea, but maybe that's just the trauma from game X.
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Re: Future RP Ideas

Post by Deandra »

I like the healer's apprentice idea, but I think saving 3 people/night is too much once you're down to a smaller number of participants. Maybe the healer can always save 1/night and the healer's apprentice can only save people when there are more than 12 people still left?
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Re: Future RP Ideas

Post by Gideon Dragontongue »

That'll work. Using some higher math, I've calculated that the healers have just above a 1 in 5 chance to save someone at the beginning, which is exactly the ratio that is supposed to occur. I'm going to post it now, so everyone be sure to sign up!
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Re: Future RP Ideas

Post by JVElEven »

For god's sake! Wait till at least one of the others is cimpletely gone.
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Re: Future RP Ideas

Post by Deandra »

Yeah, I don't see a problem with doing sign-ups, but we should probably not start the game until at least 1 of the existing 2 is over. I think both will be done in the very near future, anyway.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

'Tis the plan. ;)
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Re: Future RP Ideas

Post by Sav »

I miss the original set of rules. :cry:
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Chin up, Mafia is fun because of all the variations. You'll see. ;)
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Re: Future RP Ideas

Post by Sav »

Okay. I will join now.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Good lad. ;)
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Re: Future RP Ideas

Post by Musicman247 »

Gonna sit this one out so as many new players can enjoy the game! Except for the total mind games of this last day I have thoroughly enjoyed my first MBG!
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Re: Future RP Ideas

Post by Gideon Dragontongue »

You can join, we may actually be a few short unless EVERYONE from the last game joins.
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