Molag Bal 11 Discussion

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Re: Let's get Molag Bal 11 right

Post by Jcnator »

I agree in the part where more players should join. But also to keep things balance there should be more or less like this:

Players with Power (worshipers, seer, protector?): It should be kept 1/4. Meaning 1/4 of the players should not be villagers or at least a similar amount.

Dead players cant comment: some of the comments may be fun but most of them only generate spam and slow down drastically the game.

Like Leilah said (congratz by the way :lol: ): No reviling anyone's cards! You can only make your accusations ON character.
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Re: Let's get Molag Bal 11 right

Post by videogmer314 »

Personally, I think the last two games have been too easy. I think we should do something to give the worshipers an advantage.
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Re: Let's get Molag Bal 11 right

Post by yodah »

I like all these ideas, especially no OOC.

oh and shadow, who was the last worshipper?
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Re: Let's get Molag Bal 11 right

Post by Eltee »

Maddie.
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Re: Let's get Molag Bal 11 right

Post by Arch-Mage Matt »

I think we shouldn't change anything and go back to how it was played, when it worked.
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Re: Let's get Molag Bal 11 right

Post by Eltee »

Yeah, except with the rules regulating OOC chatter outside of PMs.
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Re: Let's get Molag Bal 11 right

Post by Arch-Mage Matt »

And in PM's. Really, sharing PMs will give away cards just as fast and you never know who you PM. Per.
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Re: Let's get Molag Bal 11 right

Post by yodah »

Well, the rules already say that dead characters aren't allowed to speak (I'm assuming this means OOC as well), so the rules that already exist may just need to be enforced more.
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Re: Let's get Molag Bal 11 right

Post by Per »

I have no idea what you are talking about, wife.
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Re: Let's get Molag Bal 11 right

Post by yodah »

*Glares at Deimos*
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Re: Let's get Molag Bal 11 right

Post by AddictedtoMorrowind »

:)

Yes, I think that when someone accidentally discusses the game outside of the actual game, a mod shall remove the post and give a warning, like what the first post said.
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Re: Let's get Molag Bal 11 right

Post by Arch-Mage Matt »

PerPenger wrote:I have no idea what you are talking about, wife.
Must I grab the PM's from my inbox husband?
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Re: Let's get Molag Bal 11 right

Post by Per »

Hey, hey, hey... I did not break any rules at the time. I only voiced my opinion on who I wanted you to vote for. You are my wife. You should listen to me.
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Re: Let's get Molag Bal 11 right

Post by Arch-Mage Matt »

PerPenger wrote:Hey, hey, hey... I did not break any rules at the time. I only voiced my opinion on who I wanted you to vote for. You are my wife. You should listen to me.
And by saying that you suspect someone out of character then you either reveal your card as a non-worshiper or you lie out of character, both of which shouldn't be allowed IMO.
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Re: Let's get Molag Bal 11 right

Post by Per »

Yes... I can see now in hindsight what happens when things like that are done.
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Re: Let's get Molag Bal 11 right

Post by OblivionDuruza »

I think the general consensus has been that the rules should remain as they have been in past games (not including the previous one). People need to stick to them and be aware of them, so here they are:

Matt and/or Avron, if you're willing, I'll certainly police these rules to an extent if I do host this game, but I'll need some one in Green or Pink to help me do it 8).

The Rules:

Every player is either a:

* Host
* Worshipper
* Villager (Seer)
* Villager (Protector) - possibly, although it doesn't look like it at present
* Villager

The players' roles are picked by the Host. There should be one Host, two Worshippers, one Seer and the rest of the players should be Villagers.

The Host will pick who the players are and send Private Messages to these players to let them know what they are.If you do not receive a PM, you are a villager.

Two players are now secretly Worshippers. They are trying to slaughter everyone in the village. Everyone else is an innocent mortal Villager; but one of the Villagers secretly has the Second Sight, and can detect corruption.

The Game: Night and Day:

The game proceeds in alternating night and day phases. We begin with Night.

At Night, the Host sends a Private Message to the two Worshippers, who will then confer with each other and pick a player to murder.

The Seer then sends a Private Message to the Host and then picks a player. The Host will then reply, saying if the player chosen is a Worshipper or a Villager.

The Host will then tell all the players who has been killed, and the player will tell everyone what he was. He cannot reveal any other information apart from what he was.

Now it is Day. Daytime is very simple; all the living players gather in the village and lynch somebody. The mob wants bloody justice.

As soon as a majority of players vote for a particular player to die, his or she is killed and has his or her card revealed, allowing the rest of the players find out whether they've lynched a Villager, a Worshipper, or the Seer.

There are no restrictions on speech, in character. Any living player can say anything he wants; truth, misdirection, nonsense, or barefaced lie.

Contrariwise, dead players may not speak at all. As soon as the sun comes up and the Host indicates that someone is dead, he may not speak for the rest of the game. No dying soliloquies allowed. Similarly, as soon as a majority vote indicates that a player has been lynched, he is dead. If he wants to protest his innocence or reveal some information, like the seer's visions, he has to do it before the vote goes through.

No player may reveal his card, to anyone.

Once a player is lynched, night falls and the cycle repeats. Everyone closes their eyes, the Worshippers secretly select someone to kill, the seer secretly learns another player's status; then the sun rises, one player is found dead, and the remaining players begin to discuss another lynching. Repeat until one side wins.

Winning:

The Villagers win if they kill both Worshippers.

The Worshippers win if they kill enough Villagers so that the numbers are even. Two Worshippers and two Villagers, or one Worshipper and one Villager. At that point they can rise up and slaughter the Villagers openly.

In Case It's Not Totally Clear:

The Villagers are trying to figure out who's a Worshipper; the Worshippers are pretending to be Villagers, and trying to throw suspicion on real Villagers.

The seer is trying to throw suspicion on any Worshippers he discovers, but without revealing himself to be the Seer, because if he does, the Worshippers will almost certainly kill him that night, since he's the greatest threat to Worshippers' security. Of course the Seer can reveal himself at any time, if he thinks it's worthwhile to tell the other players what he's learned. Also of course, a Worshipper can claim to be the seer and reveal anything he wants.

The only information the Villagers have is what other players say and who dies. Accusing someone of being a Worshipper is suspicious. Not accusing anyone is also suspicious. Agreeing with another player a lot is suspicious, and therefore so is pretending not to agree with another player. Never voting to kill a particular player is very suspicious for both of them unless it's the seer who knows that player is innocent.
Last edited by OblivionDuruza on Wed Oct 19, 2011 10:39 am, edited 1 time in total.
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Re: Let's get Molag Bal 11 right

Post by MARS »

I agree except for one thing. The Seer should be able to reveal his card IC.
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Re: Let's get Molag Bal 11 right

Post by OblivionDuruza »

Yes, the Seer can say whatever, as can anyone, in character. I'd still say that is is prohibited for the Seer to reveal their card, OOC, but theoretically, anyone can 'reveal' their card in character, it's up to you if you believe them or not. It could always be a ploy, or like Molag Bal 9, it could be the truth.
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Re: Let's get Molag Bal 11 right

Post by MARS »

Ah, I misunderstood. Yeah, I agree with those rules.
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Re: Let's get Molag Bal 11 right

Post by OblivionDuruza »

I just took the old rules and made a few minor changes, bolding important things. In fact, "All you can do is talk." can be removed. I seem to have missed it.
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Re: Let's get Molag Bal 11 right

Post by The-Shadow-One »

what about do the people know if the person is a worshipper with out the feelings i mean.. we need a more obvious system to show taht it was worshipper seer or normal villager?
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Re: Let's get Molag Bal 11 right

Post by MARS »

Excuse me, what? That made no sense.
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Re: Let's get Molag Bal 11 right

Post by The-Shadow-One »

how.
do
the
people
know
if
they
lynch
or
the worshippers
killed
someone special or not?
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Re: Let's get Molag Bal 11 right

Post by OblivionDuruza »

They know, because they are informed by the narrator/host i.e. the Deadra. That's the simplest way to do it, no odd feelings, and no pretending not to know in character.
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Re: Let's get Molag Bal 11 right

Post by The-Shadow-One »

i had a cool idea.. the sky, when a worshipper dies it darkens, when a villager dies it goes blue, when the seer dies it is really sunny?
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