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Odd Mod Details https://forums.uesp.net/viewtopic.php?f=9&t=40515 |
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Author: | PeterC [ Thu Apr 26, 2018 1:23 am ] |
Post subject: | Odd Mod Details |
I am using the Construction Set that comes with Morrowind GOTY on "Good Old Games" on a Win 10 laptop. I was trying to start a mod when I thought I made a mistake so I saved it and checked my mod with the details button in the Data Files entry like it says in the http://en.uesp.net/wiki/Tes3Mod:Creating_Clean_Mods tutorial and I find a load of stuff that I don't know anything about. So I deleted that mod, started a new one, and saved it without any changes what so ever. I get the same list of changes. I had only included Morrowind.esm. Here is the list of changes listed in my brand new, untouched mod. Are these supposed to be there? Thanks: TES3 GMST sTeleportDisabled GMST sLevitateDisabled GMST sWerewolfRefusal GMST sWerewolfPopup GMST sWerewolfRestMessage GMST sWerewolfAlarmMessage GMST sMaxSale GMST sDeleteNote GMST sEditNote GMST sProfitValue GMST sCompanionWarningMessage GMST sCompanionWarningButtonOne GMST sCompanionWarningButtonTwo GMST fWereWolfRunMult GMST fWereWolfSilverWeaponDamage Mult GMST fWereWolfBounty GMST fWereWolfStrength GMST fWereWolfAgility GMST fWereWolfEndurance GMST fWereWolfSpeed GMST fWereWolfHandtoHand GMST fWereWolfUnarmored GMST fWereWolfLevelToAttack GMST fWereWolfFightMod GMST fWereWolfFleeMod GMST fWereWolfAthletics GMST fWereWolfAcrobatics GMST fWereWolfHealth GMST fWereWolfFatigue GMST fWereWolfMagicka GMST fWereWolfIntelligence GMST fWereWolfWillPower GMST fWereWolfPersonality GMST fWereWolfLuck GMST fWereWolfBlock GMST fWereWolfArmorer GMST fWereWolfMediumArmor GMST fWereWolfHeavyArmor GMST fWereWolfBluntWeapon GMST fWereWolfLongBlade GMST fWereWolfAxe GMST fWereWolfSpear GMST fWereWolfDestruction GMST fWereWolfAlteration GMST fWereWolfIllusion GMST fWereWolfConuration GMST fWereWolfMysticism GMST fWereWolfRestoration GMST fWereWolfEnchant GMST fWereWolfAlchemy GMST fWereWolfSecurity GMST fWereWolfSneak GMST fWereWolfLightArmor GMST fWereWolfShortBlade GMST fWereWolfMarksman GMST fWereWolfMerchantile GMST fWereWolfSpeechcraft GMST fFlee distance GMST sEffectSummonFabricant GMST sEffectSummonCreature01 GMST sEffectSummonCreature02 GMST sEffectSummonCreature03 GMST sEffectSummonCreature04 GMST sEffectSummonCreature05 GMST sMagicFabricantID GMST sMagicCreature01ID GMST sMagicCreature02ID GMST sMagicCreature03ID GMST sMagicCreature04ID GMST sMagicCreature05ID |
Author: | Wolfborn [ Thu Apr 26, 2018 6:31 am ] |
Post subject: | Re: Odd Mod Details |
These entries should not be there and are known as "GMST contamination". This issue occurs when you load only Morrowind.esm into the Construction Set. A good overview of the issue can be found on the UESP Wiki here. There are a number of ways to avoid / fix this. The easiest way to prevent it is to load either Tribunal.esm or Bloodmoon.esm (or both) along with Morrowind.esm. This will avoid having these entries appear. (Note that if you load both Tribunal and Bloodmoon together, the CS will kick up a [rather large] number of warning messages about the previous / following string being different for certain dialogue entries during the load process. This is normal and is nothing to worry about.) Another possibility is to use GMST Vaccine (download link here). This is useful if you want to make a mod that does not require the Tribunal and/or Bloodmoon expansions. Loading this .esp file into the CS along with Morrowind.esm will prevent this issue from happening. (Note that this .esp should be loaded in the Construction Set only -- do not load it when playing the game.) You can also clean the mod (i.e. get rid of these entries) using tools such as TESTool and Tes3cmd. Once cleaned, use one of the above methods to prevent the problem from re-occuring the next time you edit your mod. Happy modding! |
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