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 Post subject: Blood of the Daedra
PostPosted: Sat May 07, 2011 9:11 am 
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Hello guys.So I've gotton Oblivion, GOTY edition again for my PS3, and I'm running through the main story line again, and, as not to fall into the trap I fell into last time, I will not be off to find Azura's star, I'm saving it for when i get Umbra.

I've had a look at the Daedric Artifacts page on here: http://www.uesp.net/wiki/Oblivion:Blood_of_the_Daedra

But I can't decide what would be the least useful for my character to give up, and which one would be the easiest for me to collect. I'm level 4 atm, but I don't mind playing at a lower difficulty to complete a quest.

My Character is an Imperial, and its skills are, Blade, Block, Heavy Armor, Marksman, Illusion, Personality and Mercantile. I'm pretty poor at being able to realise what would benefit my character, But I'm hoping you guys could give me some assistance and guidance.

Much Appreciated ;)


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 Post subject: Re: Blood of the Daedra
PostPosted: Sat May 07, 2011 9:18 am 
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You could always use the duplication glitch, and give Martian one.
This way you don't have to give up any Daedric artifacts. Really helpful for us collectors. :mrgreen: :mrgreen:

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 Post subject: Re: Blood of the Daedra
PostPosted: Sat May 07, 2011 9:23 am 
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ZombieMonkeyNZ wrote:
You could always use the duplication glitch, and give Martian one.
This way you don't have to give up any Daedric artifacts. Really helpful for us collectors. :mrgreen: :mrgreen:


Oh, 10 points to you sir!
That's a brilliant idea since I actively exploit that glitch a lot already. That's a good idea, and I'll probably just go with Azura's star now, seeing as I know where to go for that :)


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 Post subject: Re: Blood of the Daedra
PostPosted: Sun May 08, 2011 9:35 am 
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If you don't want to dupe, I'd recommend Mace of Molag Bal. In addition Wabbajack is pretty useless as far as game play is concerned.

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 Post subject: Re: Blood of the Daedra
PostPosted: Sun May 08, 2011 11:05 am 
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As a tip for if you ever want to do the quest legit (for some strange reason), most of the artifacts are pretty useless to one character. For example, Volendrung is an awesome warhammer, but would be completely useless to a blade-wielding character. You have to make the decision based on your play style. The Wabbajack is also worthless from a strictly fighting point of view.

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 Post subject: Re: Blood of the Daedra
PostPosted: Sun May 08, 2011 5:36 pm 
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I tend to be reluctant to give up the staves... if I were you I'd give up the ring of Namira... or as stated before, just dupe one.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 7:21 am 
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I wouldn't get rid of the Ring of Namira. The Reflect Damage 12% and Reflect Spell 10% are good enchantments for a ring. Used in combination with Spell Breaker you can almost halve the effectiveness of Magical attacks against you. Combine this with a Ring of Sunfire and your very resistant to magicka (up to 65% from those three items alone). In addition you could work towards a high reflectiveness of damage (in addition to Magicka) with other items.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 9:03 am 
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Umbra. Really, you could just make a damaging Soul Charge spell, then combine it with, like, night vision, or summon Tingle, or whatever else. It's like a party in your pants, and anyone's invited!

But seriously, Umbra's cool and all, but you don't need it.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 9:18 am 
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28 damage is nice though. Yes the enchantment is useless (all you really need is one sec on strike), but does that make Umbra a candidate when there are other worse artifacts?

Also does Umbra count? I've never tried it, but isn't the Mask the actual artifact/reward for that quest?

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 9:27 am 
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OblivionDuruza wrote:
28 damage is nice though. Yes the enchantment is useless (all you really need is one sec on strike), but does that make Umbra a candidate when there are other worse artifacts?

Also does Umbra count? I've never tried it, but isn't the Mask the actual artifact/reward for that quest?


It's an artifact. I'm pretty sure you could turn it in.

Eh, really, the fact that the damage isn't, like, 500 just means that the "high damage" is useless, because every second hit with Umbra just wastes a charge.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 9:36 am 
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Aren't there worse ones like the Mace of Molag Bal (25 damage, a blunt weapon, minor - and broken - strength and magic drain) or the almost useless Wabbajack (changes target into a random creature)?

Edit: typo fix

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Last edited by OblivionDuruza on Sun Jan 13, 2013 1:47 pm, edited 1 time in total.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 9:41 am 
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OblivionDuruza wrote:
Aren't there worse ones like the Mace of Molag Bal (25 damage, a blunt weapon, minor strenght and magic drain) or the almost useless Wabbajack (changes target into a random creature)?


Molag Bal is a reliable weapon for blunters, it drains their magic, and increases your strength. Plus, damage stacks. Soul Trap doesn't. If it had some other effect, like, cold damage or something, I wouldn't think so poorly of it.

Also, a minotaur's about to kill you dead, so you pull out the Wabbajack, and he turns into a stupid deer that you smash in the face. I'd say that's handy.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 9:46 am 
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You've actually almost convinced me, but Wabbajack is random so there's no assurance that the big minotaur won't turn into something bigger and the Mace has only a magnitude 5 effect doesn't it?

But on your point about Umbra, my normal enchantment is a one sec soul trap and a ton of fire damage/weakness to fire. But, I digress.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 9:51 am 
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OblivionDuruza wrote:


But on your point about Umbra, my normal enchantment is a one sec soul trap and a ton of fire damage/weakness to fire. But, I digress.


Right, soul trap, and another attack. And if it doesn't kill them immediately, you can hit them with the same spell, and it's actually not useless. But Umbra, soul trap is the only trick that pony knows, and weapon damage itself isn't the end all be all. It's not enough, to be completely awesome.

OblivionDuruza wrote:
You've actually almost convinced me, but Wabbajack is random so there's no assurance that the big minotaur won't turn into something bigger and the Mace has only a magnitude 5 effect doesn't it?


Yeah, the Wabba's a gamble. It all depends if you like to gamble. :Twisted Evil:

Also, who cares about the "magnitude"? If you like blunt weapons, I'm sure the Mace will be what you need, at least until you level and the world immediately levels past the weapon's usefulness. God I hate Oblivion sometimes.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 10:05 am 
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Agreed about Oblivion sometimes. But hey, I'm no blunt wielder so the Mace fits for me (although it annoys me you have to work to get artifacts, just to give up an artifact :Angry:)

On the note of Umbra, I just checked the UESP and Umbra doesn't appear to be listed (maybe it's just the fault of the writer/s though - it's a pretty out there idea that only the mighty Zod would come up with, after all :P.)

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 10:14 am 
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Yeah, I was checking that myself. I thought I could have sworn Umbra being something you can give up...Hmm.

Try to approach him with Umbra and the Grey Fox mask.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 10:24 am 
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Further reading revealed this:

UESP wrote:
Mace of Molag Bal: The Absorb Strength enchantment on the mace has no duration, making it wholly ineffective, and the low number of charges of Absorb Magicka make this a relatively poor weapon for actual use, even for a skilled Blunt Weapons user. A Daedric Mace does 1 less damage and the relevant Ascendent Sigil Stone absorbs ten times as much Magicka.

I'd say a big no to the Mace knowing this.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 10:25 am 
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OblivionDuruza wrote:
Further reading revealed this:

UESP wrote:
Mace of Molag Bal: The Absorb Strength enchantment on the mace has no duration, making it wholly ineffective, and the low number of charges of Absorb Magicka make this a relatively poor weapon for actual use, even for a skilled Blunt Weapons user. A Daedric Mace does 1 less damage and the relevant Ascendent Sigil Stone absorbs ten times as much Magicka.

I'd say a big no to the Mace knowing this.


You could keep it to spite Umbra, though. That thing has it too easy.

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 Post subject: Re: Blood of the Daedra
PostPosted: Mon May 09, 2011 1:12 pm 
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http://www.uesp.net/wiki/Oblivion:Blood ... he_Fifteen

Martin will only accept one of the 15 Artifacts. They are the Artifacts that you recieve from Completing the Daedric Shrine Quests. No other item, regardless if it is listed as an Artifact, or of Daedric Origin will Work.


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 Post subject: Re: Blood of the Daedra
PostPosted: Sun May 15, 2011 4:30 pm 
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Get rid of the wabbajack it can get you killed! Hit a deer with the wabbajack and it turns into an ogre?! That is the stupidest enchantment ever!!

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 Post subject: Re: Blood of the Daedra
PostPosted: Sun May 15, 2011 4:41 pm 
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The Troll Hunter wrote:
Get rid of the wabbajack it can get you killed! Hit a deer with the wabbajack and it turns into an ogre?! That is the stupidest enchantment ever!!


You could continue hit the ogre^^ ,till it turns into something easier.
But the real question is why hitting a deer it can only get worse?

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 Post subject: Re: Blood of the Daedra
PostPosted: Sun May 15, 2011 4:51 pm 
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Trelares wrote:
You could continue hit the ogre^^ ,till it turns into something easier.
But the real question is why hitting a deer it can only get worse?


Ummm... 2 words...
Spoiler:
Mud Crab

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 Post subject: Re: Blood of the Daedra
PostPosted: Sat Jul 16, 2011 1:27 pm 
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Well the 3 items you should't give away are the skeleton key because it is an unbreakable lockpick which will save alot of money if you join the theives guild or dark brotherhood. the second is Azura's star because it saves you a lot of time and money because you don't have to look for people who sell soul gems and soul gems can get expensive. The last is Umbra because it deals a lot of damage and though on the second strike it wastes charge it makes up for it when you capture the soul.


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 Post subject: Re: Blood of the Daedra
PostPosted: Sat Jul 16, 2011 4:12 pm 
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Oh I thought I commented on this. I always have given the mace of molag bal. It's not a very good weapon

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 Post subject: Re: Blood of the Daedra
PostPosted: Sat Jul 16, 2011 4:18 pm 
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Yeah, the Mace is flawed by either a dodgy bug in its creation (no duration on the drain enchantment) or because it was just meant not to be good.

Plus I dislike Molag Bal, particularly as I am a true Dunmer and not a fan of Vampires and Rape.

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