Post subject: Things I could do to run oblivion better on my computer?
Posted: Thu Jun 03, 2010 4:41 am
Journeyman
Joined: Thu Jun 11, 2009 8:04 pm Posts: 285 Location: Rhode Island
ES Games: Arena-Beaten,Daggerfall-Beaten,Battlespire-beaten,Redguard-Still haven't Beaten,Morrowind GOTY-beaten,OblivionGOTY-beaten,Skyrim and its DLC Xbox360-Beaten,ESO-Beaten except DLC(PS4)
Platform: PC,PS4,Xbox One
UESPoints: 0
I was wondering if anyone could tell me what I could do to make it run better on my computer.Do you know I were I could find my spec so I can put them down.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Thu Jun 03, 2010 6:52 am
Master
Joined: Sun Mar 08, 2009 12:25 pm Posts: 1116
UESPoints: 0
In the "Best Mods" thread, somebody recommended "Streamline", which is supposed to reduce lag and all that bad stuff. I've only just downloaded it, so I don't know how well it works, but it may be worth a try.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Thu Jun 03, 2010 10:59 pm
Champion
Joined: Sat Oct 18, 2008 3:00 am Posts: 902 Location: Rebuilding the lost city of Sutch
ES Games: Morrowind, Oblivion
Platform: PC/Windows 7 x64, PS3
Status: Exhilarated
UESPoints: 0
You should check out the Must Have Mods page. There's numerous things that you can do to optimize or stabilize Oblivion. Here are just a few of the more popular ones:
Streamline Oblivion Stutter Remover Operation Optimization BOSS (Better Oblivion Sorting Software) the Unofficial Patches Oblivion Script Optimization kuertee's CleanUp PyFFI optimization of every mesh and BSA TweakOblivion (to alter settings in your Oblivion.ini file) Oblivion Crash Prevention System FastExit2 (prevents crashes on exit, and exiting Oblivion only takes 1 or 2 seconds)
I run all of these and collectively, they make a HUGE difference. The PyFFI one is the only one that's semi-complicated to use, but it's also the one that probably makes the largest difference.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Wed Jun 09, 2010 7:15 pm
Journeyman
Joined: Thu Jun 11, 2009 8:04 pm Posts: 285 Location: Rhode Island
ES Games: Arena-Beaten,Daggerfall-Beaten,Battlespire-beaten,Redguard-Still haven't Beaten,Morrowind GOTY-beaten,OblivionGOTY-beaten,Skyrim and its DLC Xbox360-Beaten,ESO-Beaten except DLC(PS4)
Platform: PC,PS4,Xbox One
UESPoints: 0
Sorry but it took me awhile to respond since I busy playing battlespire here is my dxdiag. OS-Windows 7 Home Premium 64-bit(6.1,build 7600) Model-Inspiron 530s BIOS phoenix AwardBIOS v6.00PG Processor-Intel Core 2 Duo CPU E7300 @ 2.66 GHz 2CPU's,2.7 GHz RAM-4096MBs of ram? I have 3 or 4 GB so something here is a ram fiend Page file-1387MB used 6798MB available DirectX Version Direct X 11 GPU-ATI Radeon HD 3400 PCI Express 2041MB That's all the relevant info,I cant decide whether to upgrade it,or to just wait and eventually just get a gaming computer which we be awhile from now.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Wed Jun 09, 2010 9:33 pm
Novice
Joined: Mon Jan 18, 2010 12:15 am Posts: 96
Platform: PC
Status: Sanguinary
UESPoints: 0
I have similar spec (If not a tad less RAM!) and all I find I need to to do is use the console command 'tg' to toggle the grass off, very playable once that's done. Slight dent in atmosphere maybe but at least it's easier to find you loot!
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Wed Jun 09, 2010 9:38 pm
Warder
Joined: Sat Oct 03, 2009 6:16 am Posts: 507 Location: Space Texas
ES Games: Arena, Daggerfall, Battlespire, Morrowind, Tribunal, Bloodmoon, Oblivion, Knights of The Nine, Shivering Isles, Skyrim, Dawnguard, Dragonborn, Elder Scrolls Online
Platform: PC
Status: Just came back, from outer space.
Other Profiles: AdultPuppetShow
UESPoints: 0
I tried Streamline and it didn't seem to have much of an effect when I used it, but the extra autosaves called "Streamsaves" it made were very useful when the game crashed.
However, I remember editing the Oblivion.ini file to allow multithreading, which gave me a 20 FPS boost.
If I remember how I did it I'll post it here.
_________________ Count to four. Inhale. Count to four. Exhale.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Wed Jun 09, 2010 11:08 pm
Journeyman
Joined: Thu Jun 11, 2009 8:04 pm Posts: 285 Location: Rhode Island
ES Games: Arena-Beaten,Daggerfall-Beaten,Battlespire-beaten,Redguard-Still haven't Beaten,Morrowind GOTY-beaten,OblivionGOTY-beaten,Skyrim and its DLC Xbox360-Beaten,ESO-Beaten except DLC(PS4)
Platform: PC,PS4,Xbox One
UESPoints: 0
I need to find out whats eating my RAM for breakfast.I run the game on high because medium looks like crap and ultra high runs to slow.I wonder what needs upgrading.I tend not to use graphics updating mods because I like the game the way it is.For me its usually gameplay mods but I don't use a lot at least not till I get a better pc.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Thu Jun 10, 2010 5:57 am
Apprentice
Joined: Fri Jun 04, 2010 8:35 pm Posts: 153
ES Games: Oblivion
Platform: PC :)
Status: Bound
UESPoints: 0
Maxrebo wrote:
I need to find out whats eating my RAM for breakfast.I run the game on high because medium looks like crap and ultra high runs to slow.I wonder what needs upgrading.I tend not to use graphics updating mods because I like the game the way it is.For me its usually gameplay mods but I don't use a lot at least not till I get a better pc.
I'm not sure I understand why you think all of your RAM is being consumed in the first place, what makes you think this? Just so you know 4096MB of RAM = 4GB of RAM. Is your system giving you low memory errors or something when running the game? One thing that you should be certain is NOT running when you play the game is Firefox, Firefox uses unnecessarily huge amounts of memory. If you insist on having web pages open when you're playing and you normally use Firefox, install Google Chrome for just this purpose. (I have Chrome installed, but never use it...)
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Thu Jun 10, 2010 11:51 am
Grand Master
Joined: Sun Mar 01, 2009 11:46 pm Posts: 2062 Location: North Tyneside (Geordieland), UK
ES Games: Morrowind GOTY, Oblivion, Skyrim
Platform: PC
Status: Mega-burping at Dragons (with Dragonrend)
UESPoints: 0
With that spec, you should be able to max out ALL Video Options and run Oblivion butter smooth. I have an old 32-bit PC with a single-core 2.1GHz CPU, 2Gb RAM and 512Mb Geforce 7900GS. I'm running Oblivion at 1360x768 with Distant Land, HDR and Grass enabled, and all Video Options maxed out except for Specular Distance (50%), Shadows (50%) and Window Reflections OFF. I average about 20fps outside, up to 100fps indoors, and I have Qarl's Texture Pack III Redimized installed for almost photo-realistic hi-res textures! Without it, I used to get 25~30fps outside!
I strongly suspect it's not RAM that Oblivion needs, but CPU time. If you have too many programs/services running in the background, they eat up CPU time which causes Oblivion to suffer. Here's a few tips to get the CPU load down...
First, Google for ["windows 7" + services +disable] to find web pages with good info on stopping/disabling as many background services as possible (you'll have to figure out which ones you don't need running). If Windows 7 is anything like XP/Vista, Microsoft leave a LOT of unnecessary services running by default. They start up when Windows does and consume RAM and CPU time as they run in the background. The more services you can disable, the more RAM and CPU time you'll free up. Be warned, though, certain key services SHOULD be left running, as they're absolutely required for Windows to function correctly.
Your Antivirus may be a major culprit for hogging CPU time. Norton Antivirus is notorious for it! Also, by default, your Antivirus background scanner (normally called the Shield or Guard) will virus scan EVERY file your system reads, including those read by games like Oblivion. This is a MAJOR cause of stuttering in games. I use Avira Antivir (free) and ALL games (especially Oblivion because it's so taxing) used to stutter like mad until I configured Antivir Guard to exclude E: drive (on which my games are installed) from scanning. Since then, stuttering has been almost non-existent!
If your games are on C: drive, the only way around the stuttering is to disconnect from the Internet (pull the Broadband/Phone cable out of the back of your modem or router) and either disable or terminate the Antivirus, usually by right-clicking on its system tray icon and selecting a Disable or Exit option. Oblivion doesn't have multiplayer, so you don't need to be connected to the Internet while playing. After exiting Oblibivion, start the Antivirus up again, THEN re-connect to the Internet.
Another area is background programs that start via the registry Run key after Windows starts up, commonly termed "Startups". Many installed programs use the Run key to start superfluous little background utilities that sit in your system tray and which you never use. They can usually be safely disabled to save RAM & CPU time. Here is a good page that tells you how to use the MSCONFIG utility under Windows 7 to disable unnecessary "Startups". Go through the list on the Startup tab, make a note of everything with a tick next to it, then Google for them to find out what they do. Untick the unnecessary ones and reboot Windows. They'll no longer start automatically.
My Startups are limited to about 8 necessary utilities, most of which just run once then exit. I've disabled ALL the ones that place unnecessary junk in my system tray. There are just TWO necessary icons in there now, my Firewall and my Antivirus!
Hopefully, this will get your bloated 64-bit PC slimmed down and toned up so it runs WAY better than my old 32-bit one-legged dinosaur can. Currently, it's the opposite way around, and that SHOULDN'T be the case, not with that spec <drool, drool>!
_________________ H8Ball (ex PC Engineer)
Oblivion Horse Rump Sticker: "No sharp objects. This horse is fitted with inflatable rubber safety adventurer" Skyrim Arrowhead Sticker: "I used to be an arrow, but then I took an adventurer in the knee"
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Thu Jun 10, 2010 4:43 pm
Journeyman
Joined: Thu Jun 11, 2009 8:04 pm Posts: 285 Location: Rhode Island
ES Games: Arena-Beaten,Daggerfall-Beaten,Battlespire-beaten,Redguard-Still haven't Beaten,Morrowind GOTY-beaten,OblivionGOTY-beaten,Skyrim and its DLC Xbox360-Beaten,ESO-Beaten except DLC(PS4)
Platform: PC,PS4,Xbox One
UESPoints: 0
Thanks for the tips man I knew it was a good build but not that good.It was just a standard build they had at dell and one of the cheaper ones and I got gold.Well talk about luck.Also by any chance does anyone know a good battlespire build.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Sun Jun 13, 2010 5:31 am
Grand Master
Joined: Sun Mar 01, 2009 11:46 pm Posts: 2062 Location: North Tyneside (Geordieland), UK
ES Games: Morrowind GOTY, Oblivion, Skyrim
Platform: PC
Status: Mega-burping at Dragons (with Dragonrend)
UESPoints: 0
Sorry. I just spotted something in your spec that may "burst the bubble". You state the Radeon HD 3400 as having 2041Mb of VRAM (Video RAM), which is a weird figure because VRAM amount is usually a power of two (i.e. 64Mb, 128Mb, 256Mb, 512Mb, 1024Mb=1Gb, etc, each 2x the previous). The nearest to your VRAM would be 2048Mb=2Gb. NO Radeon 3xxx series card would have that much. Even most top-end cards only have 1Gb!
Integrated chipsets are notoriously slow, and the high allocation of nearly 2Gb System RAM would explain why Oblivion is performing badly. Almost HALF your RAM is in use as "virtual" VRAM, then you have to figure for Windows using some, and any services and programs running under Windows. When Oblivion runs, there's insufficient RAM left and Windows starts paging memory blocks out to the Page File, resulting in almost constant disk access (called "disk thrashing")! While this is going on, Oblivion slows waaaaaay down and stutters like mad. In fact, ALL games will suffer the same problem to varying degrees.
Integrated video chipset drivers allocate shared System RAM, which means your GPU and CPU are both trying to use it via a single RAM controller. This is called "contention". While the CPU is using the RAM controller, the GPU is forced to wait its turn, and vice versa, so they're slowing each other down significantly. The only way to resolve this and get the best gaming performance is to buy a dedicated video card. These have the GPU, VRAM and VRAM controller ALL on a separate video card. It;s a "dedicated graphics computer on a card", with the GPU having exclusive access to VRAM via VRAM controller, and CPU having exclusive access to RAM via RAM controller. They're now "parallel computers" with ZERO contention, so both can run at full speed! Also, because there's no longer almost 2Gb RAM allocated as "virtual" VRAM, your WHOLE 4Gb RAM is free for use, not just 2Gb or so!
How to check: Select Run from your Start Menu and enter DXDIAG to run the DirectX Diagnostics Utility. Click the Save All Information button and save the DxDiag.txt file. Open it in Notepad and scroll down to the Display Devices section. If there's a Shared Memory entry, you have integrated video (slow). If there's NO Shared Memory entry, you have a dedicated video card (fast). I strongly suspect it will be integrated video, due to the odd VRAM amount.
How to solve: It's a goforyerwallet job, I'm afraid... Only a dedicated video card will resolve the contention and disk thrashing problems. Good news is you can pick up a decent Geforce 200 series or Radeon 4xxx series card fairly cheap nowadays, and they WILL run Oblivion at maxed out video settings.
Apart from that, your PC is a great build. Wish I had one. Trouble is they typically skimp on the video/sound cards, using integrated video/sound instead. Means they can get more profit because the PC is cheaper to build. The first thing hard-core gamers always do is to disable the integrated video/sound and fit decent dedicated video/sound cards instead. That's what I've done, and it's the main reason I get good performance on an older PC!
_________________ H8Ball (ex PC Engineer)
Oblivion Horse Rump Sticker: "No sharp objects. This horse is fitted with inflatable rubber safety adventurer" Skyrim Arrowhead Sticker: "I used to be an arrow, but then I took an adventurer in the knee"
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Sun Jun 13, 2010 11:31 am
Grand Master
Joined: Mon May 24, 2010 6:59 pm Posts: 2063 Location: inside 3ds Max
ES Games: Oblivion
Platform: PC
Status: reading Matt's status
UESPoints: 0
It's a good idea to get a graphics memory for this... Oblivion makes a lot of disk paging already for loading meshes and data, constantly. I have a brand new GPU but all the rest still makes my PC groan. Of course if it was a 64bit game ... >_>
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Sun Jun 13, 2010 8:53 pm
Journeyman
Joined: Thu Jun 11, 2009 8:04 pm Posts: 285 Location: Rhode Island
ES Games: Arena-Beaten,Daggerfall-Beaten,Battlespire-beaten,Redguard-Still haven't Beaten,Morrowind GOTY-beaten,OblivionGOTY-beaten,Skyrim and its DLC Xbox360-Beaten,ESO-Beaten except DLC(PS4)
Platform: PC,PS4,Xbox One
UESPoints: 0
Which card is best the could thing is it is integrated but one of the seared to you motherboard types because when I had to clean the insides I could see the card can't mistake that ati video card red hue that and it said ati on it and was in the pci express or what ever is the newest type of slot.Not to make anyone else jealous but I guessing now other than the video card which still checks out on system requirements lab says crysis would run like butter and this pc cost less than $700 so you could imagine the look on my face. Also can you recommend places to look and how much one would cost for a great one because my parents would have to buy it or I would once I get a job or some income because I almost 18.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Sun Jun 13, 2010 9:09 pm
Journeyman
Joined: Thu Jun 11, 2009 8:04 pm Posts: 285 Location: Rhode Island
ES Games: Arena-Beaten,Daggerfall-Beaten,Battlespire-beaten,Redguard-Still haven't Beaten,Morrowind GOTY-beaten,OblivionGOTY-beaten,Skyrim and its DLC Xbox360-Beaten,ESO-Beaten except DLC(PS4)
Platform: PC,PS4,Xbox One
UESPoints: 0
I found some good ones on newegg.But man some are more expensive then the computer.Is this a good one. Brand EVGA Model 512-P3-N871-AR Interface Interface PCI Express 2.0 x16 Chipset Chipset Manufacturer NVIDIA GPU GeForce 9800 GTX+ Core Clock 738MHz Shader Clock 1836MHz Stream Processors 128 Memory Effective Memory Clock 2200MHz Memory Size 512MB Memory Interface 256-bit Memory Type DDR3 3D API DirectX DirectX 10 OpenGL OpenGL 3.1 Ports DVI 2 x DVI TV-Out HDTV / S-Video Out General RAMDAC 400 MHz Max Resolution 2560 x 1600 RoHS Compliant Yes SLI Support 3-Way SLI Cooler With Fan System Requirements Minimum of a 450 Watt power supply. (Minimum recommended power supply with +12 Volt current rating of 24 Amp Amps.) Minimum 550 Watt for SLI mode system. (Minimum recommended power supply with +12 Volt current rating of 30 Amp Amps.) Power Connector 6 Pin Dual-Link DVI Supported Yes HDCP Ready Yes Card Dimensions Height: 4.376 in - 111.15 mm Length: 10.5 in - 266.7 mm Packaging Package Contents 512-P3-N871-AR Driver Disk User Manual Power Cable DVI to VGA/D-sub Adapter Manufacturer Warranty Parts Lifetime limited Labor Lifetime limited
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Mon Jun 14, 2010 7:39 pm
Grand Master
Joined: Sun Mar 01, 2009 11:46 pm Posts: 2062 Location: North Tyneside (Geordieland), UK
ES Games: Morrowind GOTY, Oblivion, Skyrim
Platform: PC
Status: Mega-burping at Dragons (with Dragonrend)
UESPoints: 0
Good card, and usually fairly cheap now that the 200 series is above it. But don't make any decision to buy just yet! We need to confirm a few things first...
Your 2nd last post is difficult to make sense of, first sentence being too long, unpunctuated and grammatically incorrect. You seem to be confirming that you DO have integrated video AND also a dedicated ATI video card in the PCI-E slot...
Some video drivers can allocate Shared Memory anyway, regardless of whether the video hardware is integrated or dedicated. If your ATI drivers have a "Use Shared Memory" option (or anything that reads "Allocate System RAM" or similar), you should disable it, reboot, run DXDIAG again, re-save a new DxDiag.txt file and see how much Display Memory it THEN states the card has. That will give you the REAL amount of dedicated VRAM. If it's at least 256Mb, you should be OK with the HD 3400.
Also, if you do indeed have a video card in your PCI-E slot, check your PC's BIOS settings and make sure the integrated video IS disabled. Normally, on installing a dedicated video card, it's auto-detected (presence of card in slot) and integrated video is overridden automatically because it's not needed (even though it reads as enabled in the BIOS, it's not actually in use). However, in rare cases, the integrated video remains enabled and conflicts with the dedicated video card. The best thing to do is to manually disable the integrated video to avoid any possibility of a conflict.
Can you post your DxDiag.txt file in [ spoiler] [ /spoiler] tags, please? I'll take a look and see if I can figure out what hardware you have and whether there's an obvious conflict.
Hope this helps.
_________________ H8Ball (ex PC Engineer)
Oblivion Horse Rump Sticker: "No sharp objects. This horse is fitted with inflatable rubber safety adventurer" Skyrim Arrowhead Sticker: "I used to be an arrow, but then I took an adventurer in the knee"
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Mon Jun 14, 2010 8:15 pm
Journeyman
Joined: Sun Jun 06, 2010 5:23 pm Posts: 262 Location: England
ES Games: Oblivion
Platform: PC
Status: Bored
UESPoints: 0
I upgraded an old Gforce 5200 FX which could run most old games ok but it stood no chance with newer games. I was limited because I only have AGP slots but managed to find a Gforce 7600 GS with 512mg RAM. To seal the deal I noticed the ones with 256 RAM were the same price and one left with the 512. The box had some damage so it came with %10 off. £59 all in. I also upgraded the system RAM from 512 to 1.2 gig (2 x 512 and 1 x 256) For some reason when I added another 256 RAM stick to the forth slot it slowed the system down and I didn't want to keep swapping them around as I had no static matt.
Also, the watt output of my PSU is lower than the minimum requirement for the GPU but it works fine.
I'm not sure what significance the RAM is on a GPU but I imagine it takes a lot of strain off the processor. I can say this with confidence because I still only have a hyper-threaded P4 2.8GHz processor which is unheard of these days yet I can now run many resource-heavy games like Oblivion, COD4 and CoH all on very high settings with at least 30FPS.
My point is that for less than £100 I was able to upgrade my pc with a graphics card, 2 RAM sticks and a high speed optical drive. Its not a power house but it serves me. Laptops and towers that have 2gig+ RAM but with integrated graphics are mis-sold I think.
_________________ Music gives a soul to the universe, wings to the mind, flight to the imagination, and life to everything.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Mon Jun 14, 2010 9:40 pm
Journeyman
Joined: Thu Jun 11, 2009 8:04 pm Posts: 285 Location: Rhode Island
ES Games: Arena-Beaten,Daggerfall-Beaten,Battlespire-beaten,Redguard-Still haven't Beaten,Morrowind GOTY-beaten,OblivionGOTY-beaten,Skyrim and its DLC Xbox360-Beaten,ESO-Beaten except DLC(PS4)
Platform: PC,PS4,Xbox One
UESPoints: 0
Do you now how I would go about doing that it says I my vram is 2047mb and hyper memory.It's a dedicated card because I didn't turn of shared memory because I don't know how but dedicated memory is 249MB.Close but now cigar can you recommend a good card and a place to buy it unless this is good.Though with what you mentioned that pretty underhanded of them to do that, because if i gonna spend that much money I better get the value. They better not cheap on us that kind of stuff otherwise they need to be regulated and held accountable man can anyone sell an honest product anymore.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Tue Jun 15, 2010 8:53 am
Apprentice
Joined: Fri Jun 04, 2010 8:35 pm Posts: 153
ES Games: Oblivion
Platform: PC :)
Status: Bound
UESPoints: 0
Maxrebo wrote:
Do you now how I would go about doing that it says I my vram is 2047mb and hyper memory.
Perhaps I missed something, do what?
If you're asking about how to reduce your amount of shared video memory, you typically do that from the BIOS. The BIOS is what appears when you first turn on your computer, before Windows starts. (Typically you have to press F2 or some other key to access the BIOS menu.) This is not, however, always the case. I just purchased a new laptop which uses shared video memory and it automatically manages my memory, giving me no control whatsoever.
Maxrebo wrote:
It's a dedicated card because I didn't turn of shared memory because I don't know how but dedicated memory is 249MB.
I've never heard of a video card with it's own dedicated video memory and shared memory. Perhaps someone can confirm or deny this possibility? I'll review your specs in more detail tomorrow... (It's almost 5AM here, prolly time to go to bed)
Maxrebo wrote:
can you recommend a good card and a place to buy it unless this is good
I pretty much always buy my computer parts at newegg.com - many people prefer tigerdirect.com because they are sometimes cheaper but I've had less-than-ideal experiences with them in the past. I'll find a card to suit your machine tomorrow...
Maxrebo wrote:
Though with what you mentioned that pretty underhanded of them to do that, because if i gonna spend that much money I better get the value. They better not cheap on us that kind of stuff otherwise they need to be regulated and held accountable man can anyone sell an honest product anymore.
Well I wouldn't consider it getting ripped off, really. You have to understand that video cards are really non-essential equipment for anyone who does not play video games. Video cards are sort of a 'niche' product, only for people that perform graphics-intensive operations such as video gaming, video editing, 3D animation, etc. The average user (i.e. document editors and web surfers) can get by just fine on integrated graphics and shared video memory.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Tue Jun 15, 2010 4:06 pm
Journeyman
Joined: Thu Jun 11, 2009 8:04 pm Posts: 285 Location: Rhode Island
ES Games: Arena-Beaten,Daggerfall-Beaten,Battlespire-beaten,Redguard-Still haven't Beaten,Morrowind GOTY-beaten,OblivionGOTY-beaten,Skyrim and its DLC Xbox360-Beaten,ESO-Beaten except DLC(PS4)
Platform: PC,PS4,Xbox One
UESPoints: 0
Sorry for the bad grammar but I was never that good with that stuff.It is a dedicated card because its in the pci-e slot where most intergrated cards are part of the motherboard from what I here and hypermemory is something ati has where it allows the card to access the same ram as the rest of the computer along with its one VRAM.Dxdiag says my dedicated VRAM is 249mb.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Tue Jun 15, 2010 5:29 pm
Apprentice
Joined: Fri Jun 04, 2010 8:35 pm Posts: 153
ES Games: Oblivion
Platform: PC :)
Status: Bound
UESPoints: 0
Maxrebo wrote:
Sorry for the bad grammar but I was never that good with that stuff.It is a dedicated card because its in the pci-e slot where most intergrated cards are part of the motherboard from what I here and hypermemory is something ati has where it allows the card to access the same ram as the rest of the computer along with its one VRAM.Dxdiag says my dedicated VRAM is 249mb.
Okay that helps me understand Just to clarify, "integrated graphics" means that the GPU is integrated into the motherboard, so integrated graphics are ALWAYS a part of the motherboard. So yes, your PCI-E card is a standalone video card.
Also, I'm not sure you actually need any new components. As others have already stated, your system is more than capable of running this game. I'm using a Radeon HD 3200 (compared to ur Radeon HD 3400) integrated with significantly less VRAM than you, and my game's graphics are acceptable. Of course my processor is a single-core 1.6Ghz instead of a dual-core 2.7Ghz (so my computer's processing power is roughly one fourth of yours) so the game lags a lot, but you should be having no trouble whatsoever.
Is there a specific problem with your game? Are loading screens taking forever? Does the game stutter when you're: indoors, in combat, etc.? Where exactly is the problem? There should be some software tweak which you can perform to make things run smoothly, but you'll need to provide more details on the issues you're having before I can help.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Tue Jun 15, 2010 8:01 pm
Grand Master
Joined: Sun Mar 01, 2009 11:46 pm Posts: 2062 Location: North Tyneside (Geordieland), UK
ES Games: Morrowind GOTY, Oblivion, Skyrim
Platform: PC
Status: Mega-burping at Dragons (with Dragonrend)
UESPoints: 0
How do you go about posting your DxDiag.txt? Select Run from your Start Menu and enter DXDIAG to run the DirectX Diagnostics Utility. Click the Save All Information button and save the DxDiag.txt file. Open it in Notepad, delete the Machine Name for security (no-one needs to know it), press Ctrl+A to select ALL text then press Ctrl+C to copy that text. In the forum editor, click the Spoiler button to insert [ spoiler] [/ spoiler] tags, put the cursor between them and press Ctrl+V to paste the text you copied. The correct position for the cursor is [ spoiler]|[ /spoiler] where | is the cursor.
For example: Here's the text from my DxDiag.txt file, enclosed in Spoiler tags to keep my post nice and short for other forum readers (my comments are in colour & prefixed by three asterisks ***):-
Spoiler:
------------------ System Information ------------------ Time of this report: 5/18/2010, 23:31:39 *** MACHINE NAME DELETED FOR SECURITY! Machine name: *** Windows version Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514) Language: English (Regional Setting: English) *** Motherboard chipset manufacturer (mine is ABIT NF7-S v2.0 with nVidia nForce2 Ultra 400 chipset) System Manufacturer: NVIDIA System Model: AWRDACPI *** BIOS make/version (on Award BIOS, press DEL key during boot-up to enter BIOS Setup) BIOS: Phoenix - AwardBIOS v6.00PG *** CPU type and speed. Mine is an AMD Athlon XP 3200+ (single-core) running at 2.1GHz Processor: AMD Athlon(tm) , MMX, 3DNow, ~2.1GHz *** Physical Memory (RAM) installed. I have 2Gb Memory: 2048MB RAM *** Virtual Memory usage (sum is roughly RAM + Page File size). I have roughly 4Gb due to 2Gb RAM + 2Gb fixed-size Page File *** Note: By default, Windows resizes Page File which is SLOW & causes games to stutter badly. Setting fixed-size prevents this! Page File: 446MB used, 3499MB available Windows Dir: C:\WINDOWS *** Version of DirectX installed (Windows XP = 9.0c, Windows Vista = 10, Windows 7 = 11) DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode
DirectX overall diagnostics results ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found.
DirectX debug modes (can only be non-zero if DirectX Software Development Kit is installed) -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
*** Integrated/dedicated video chipset/driver info *** Mine is dedicated 512Mb nVidia Geforce 7900GS AGP 8x video card in AGP slot --------------- Display Devices --------------- Card name: NVIDIA GeForce 7900 GS *** Video driver name Manufacturer: NVIDIA Chip type: GeForce 7900 GS *** GPU make/model DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_02E3&SUBSYS_40081682&REV_A2 Display Memory: 512.0 MB *** Dedicated VRAM *** For integrated video, or video drivers which enable Hyper-Memory (allocated RAM), an extra Shared Memory entry appears here *** For dedicated video, or video drivers with Hyper-Memory disabled, NO RAM is allocated so NO extra entry Current Mode: 1360 x 768 (32 bit) (60Hz) *** Desktop resolution Monitor: Default Monitor *** Monitor driver name (mine is default because there's no driver availalbe for my LCD TV) Monitor Max Res: *** Monitor's maximum resolution (mine is blank for same reason as above) Driver Name: nv4_disp.dll Driver Version: 6.14.0011.9062 (English) *** Video driver version DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 8/17/2009 01:57:00, 5845760 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 8/17/2009 01:57:00, 7729568 bytes Device Identifier: {D7B71E3E-41A3-11CF-5456-036003C2CB35} Vendor ID: 0x10DE Device ID: 0x02E3 SubSys ID: 0x40081682 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK *** Diagnostics test of video driver registry entries (should always read OK) DDraw Status: Enabled *** DirectDraw (2D mode): Should always read Enabled D3D Status: Enabled *** Direct3D (3D mode): Should always read Enabled AGP Status: Enabled *** Not sure if this would read Disabled for PCI-E *** Results of running DxDiag video tests (only if they're run BEFORE clicking Save All Information) DDraw Test Result: Not run *** 2D drawing via DirectDraw D3D7 Test Result: Not run *** 3D spinning cube in DirectX 7 mode D3D8 Test Result: Not run *** 3D spinning cube in DirectX 8 mode D3D9 Test Result: Not run *** 3D spinning cube in DirectX 9 mode
Integrated/dedicated sound chipset/driver info *** Mine is a Creative Soundblaster Audigy 1 dedicated sound card in a PCI slot ------------- Sound Devices ------------- Description: SB Audigy Audio [C000] *** Sound device name Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_00531102&REV_03 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: e10kx2k.sys Driver Version: 5.12.0001.0134 (English) *** Sound driver version Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 10/2/2001 16:06:30, 1757928 bytes Other Files: Driver Provider: Creative HW Accel Level: Full *** Hardware acceleration level (should always be FULL for best performance) Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: Yes EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Registry: OK *** Diagnostics test of sound driver registry entries (should always read OK) Sound Test Result: Not run
*** For sound recording via Line-In --------------------- Sound Capture Devices --------------------- Description: SB Audigy Audio [C000] Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: e10kx2k.sys Driver Version: 5.12.0001.0134 (English) Driver Attributes: Final Retail Date and Size: 10/2/2001 16:06:30, 1757928 bytes Cap Flags: 0x0 Format Flags: 0x0
*** For music recording/playback via MIDI ----------- DirectMusic ----------- DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS DLS Version: 1.00.0016.0002 Acceleration: Enabled Ports: SB Audigy DirectMusic Synthesizer [C000], Hardware (Kernel Mode), Output, DLS, Internal, Default Port SB Audigy Audio [C000], Software (Kernel Mode), Output, DLS, Internal Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal SB Audigy Synth A [C000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal SB Audigy Sw Synth [C000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal SB Audigy Synth B [C000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal SB Audigy MIDI Port [C000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal SB Audigy MIDI Port [C000] [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal Registry: OK Test Result: Not run
*** Networked gameplay via DirectPlay (part of DirectX) ---------------------------- DirectPlay Service Providers ---------------------------- DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512) DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512) DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512) DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512) Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512) IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512) Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512) Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)
DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run DirectPlay Test Result: Not run Registry: OK
------------------- DirectPlay Adapters ------------------- DirectPlay8 TCP/IP Service Provider: Local Network - IPv4 -
*** Voice capture via Mic (for broadcast over network in games that support voice chat) ----------------------- DirectPlay Voice Codecs ----------------------- Voxware VR12 1.4kbit/s Voxware SC06 6.4kbit/s Voxware SC03 3.2kbit/s MS-PCM 64 kbit/s MS-ADPCM 32.8 kbit/s Microsoft GSM 6.10 13 kbit/s TrueSpeech(TM) 8.6 kbit/s
------------------------- DirectPlay Lobbyable Apps ------------------------- Jedi Knight 1.0 (DX7) - Registry: OK, ExeFile: Jk.exe (1.00.0001.0000) Star Wars JK II Jedi Outcast (DX7) - Registry: OK, ExeFile: jk2mp.exe ()
*** Hard disks & optical drives ------------------------ Disk & DVD/CD-ROM Drives ------------------------ *** 40Gb IDE drive on which Windows is installed Drive: C: Free Space: 13.4 GB Total Space: 38.2 GB File System: NTFS Model: ST340824A
*** 10Gb IDE drive for 2Gb fixed-size Page File & some backup files *** Note: Page File on separate drive to Windows/Games (so games stutter far less when it's accessed)! Drive: D: Free Space: 6.6 GB Total Space: 9.7 GB File System: NTFS Model: SAMSUNG SV1021H
*** 120Gb SATA drive for Games only *** Note: Games on separate drive so Windows can access its files & Page File separately (games stutter much less) Drive: E: Free Space: 19.5 GB Total Space: 114.5 GB File System: NTFS Model: ST312002 6AS SCSI Disk Device
*** 500Gb SATA drive for media files only (videos/pictures/MP3's, etc) *** Note: Large media file library is best placed on separate drive to improve Windows/Games performance Drive: M: Free Space: 70.7 GB Total Space: 476.9 GB File System: NTFS Model: Hitachi HCS725050VLA380 SCSI Disk Device
*** IDE DVD drive (for installing programs from or keeping game disc in drive for copy protection checks) Drive: R: //*** Changed drive letter to R for Reader Model: TOSHIBA DVD-ROM SD-M1612 Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/13/2008 19:40:46, 62976 bytes
*** IDE DVD Re-writer (for burning my own CD's & DVD's) Drive: W: //*** Changed drive letter to W for Writer Model: PHILIPS DVDR1648P1 Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/13/2008 19:40:46, 62976 bytes
-------------- System Devices -------------- *** Driver file for Joystick port (on my Soundblaster Audigy 1) Name: Creative Game Port Device ID: PCI\VEN_1102&DEV_7003&SUBSYS_00401102&REV_03\4&3B1D9AB8&0&4140 Driver: C:\WINDOWS\system32\drivers\gameenum.sys, 5.01.2600.5512 (English), 4/13/2008 19:45:29, 10624 bytes
*** Version numbers of individual DirectX files ------------------ DirectX Components ------------------ ddraw.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 279552 bytes ddrawex.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 27136 bytes dxapi.sys: 5.01.2600.0000 English Final Retail 3/31/2003 13:00:00 10496 bytes d3d8.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 1179648 bytes d3d8thk.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 8192 bytes d3d9.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 1689088 bytes d3dim.dll: 5.01.2600.0000 English Final Retail 3/31/2003 13:00:00 436224 bytes d3dim700.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:51 824320 bytes d3dramp.dll: 5.01.2600.0000 English Final Retail 3/31/2003 13:00:00 590336 bytes d3drm.dll: 5.01.2600.0000 English Final Retail 3/31/2003 13:00:00 350208 bytes d3dxof.dll: 5.01.2600.0000 English Final Retail 3/31/2003 13:00:00 47616 bytes d3dpmesh.dll: 5.01.2600.0000 English Final Retail 3/31/2003 13:00:00 34816 bytes dplay.dll: 5.00.2134.0001 English Final Retail 3/31/2003 13:00:00 33040 bytes dplayx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 229888 bytes dpmodemx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 23552 bytes dpwsock.dll: 5.00.2134.0001 English Final Retail 3/31/2003 13:00:00 42768 bytes dpwsockx.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 57344 bytes dplaysvr.exe: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:17 29696 bytes dpnsvr.exe: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:17 17920 bytes dpnet.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 375296 bytes dpnlobby.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:09:20 3072 bytes dpnaddr.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:09:19 3072 bytes dpvoice.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 212480 bytes dpvsetup.exe: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:18 83456 bytes dpvvox.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 116736 bytes dpvacm.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 21504 bytes dpnhpast.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 35328 bytes dpnhupnp.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 60928 bytes dpserial.dll: 5.00.2134.0001 English Final Retail 3/31/2003 13:00:00 53520 bytes dinput.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 158720 bytes dinput8.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 181760 bytes dimap.dll: 5.01.2600.0000 English Final Retail 3/31/2003 13:00:00 44032 bytes diactfrm.dll: 5.01.2600.0000 English Final Retail 3/31/2003 13:00:00 394240 bytes joy.cpl: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:41 68608 bytes gcdef.dll: 5.01.2600.0000 English Final Retail 3/31/2003 13:00:00 76800 bytes pid.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:02 35328 bytes gameenum.sys: 5.01.2600.5512 English Final Retail 4/13/2008 19:45:29 10624 bytes dsound.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 367616 bytes dsound3d.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 1293824 bytes dswave.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 19456 bytes dsdmo.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 181248 bytes dsdmoprp.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 71680 bytes dmusic.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 104448 bytes dmband.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 28672 bytes dmcompos.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 61440 bytes dmime.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 181248 bytes dmloader.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 35840 bytes dmstyle.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 105984 bytes dmsynth.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 103424 bytes dmscript.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 82432 bytes Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 3/19/2010 15:28:34 473600 bytes Microsoft.DirectX.Direct3DX.dll: 5.04.0000.3900 English Final Retail 3/19/2010 15:28:27 2676224 bytes Microsoft.DirectX.Direct3DX.dll: 9.04.0091.0000 English Final Retail 3/19/2010 15:28:29 2846720 bytes Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 3/19/2010 15:28:29 563712 bytes Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 3/19/2010 15:28:29 567296 bytes Microsoft.DirectX.Direct3DX.dll: 9.07.0239.0000 English Final Retail 3/19/2010 15:28:30 576000 bytes Microsoft.DirectX.Direct3DX.dll: 9.08.0299.0000 English Final Retail 3/19/2010 15:28:30 577024 bytes Microsoft.DirectX.Direct3DX.dll: 9.09.0376.0000 English Final Retail 3/19/2010 15:28:31 577536 bytes Microsoft.DirectX.Direct3DX.dll: 9.10.0455.0000 English Final Retail 3/19/2010 15:28:31 577536 bytes Microsoft.DirectX.Direct3DX.dll: 9.11.0519.0000 English Final Retail 3/19/2010 15:28:32 578560 bytes Microsoft.DirectX.Direct3DX.dll: 9.12.0589.0000 English Final Retail 3/19/2010 15:28:34 578560 bytes Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 3/19/2010 15:28:34 145920 bytes Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 3/19/2010 15:28:34 159232 bytes Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 3/19/2010 15:28:35 364544 bytes Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 3/19/2010 15:28:35 178176 bytes Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 3/19/2010 15:28:33 53248 bytes Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 3/19/2010 15:28:33 12800 bytes Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 3/19/2010 15:28:33 223232 bytes dx7vb.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 619008 bytes dx8vb.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 1227264 bytes dxdiagn.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:52 2113536 bytes mfc40.dll: 4.01.0000.6140 English Final Retail 3/31/2003 13:00:00 924432 bytes mfc42.dll: 6.02.4131.0000 English Final Retail 4/14/2008 01:11:56 1028096 bytes wsock32.dll: 5.01.2600.5512 English Final Retail 4/14/2008 01:12:10 22528 bytes amstream.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:11:49 70656 bytes devenum.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:11:51 59904 bytes dxmasf.dll: 6.04.0009.1133 English Final Retail 4/14/2008 01:11:52 498742 bytes mciqtz32.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:11:56 35328 bytes mpg2splt.ax: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:42 148992 bytes msdmo.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:11:59 14336 bytes encapi.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:11:53 20480 bytes qasf.dll: 10.00.0000.3646 English Final Retail 8/11/2004 02:45:04 221184 bytes qcap.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:03 192512 bytes qdv.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:03 279040 bytes qdvd.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:03 386048 bytes qedit.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:03 562176 bytes qedwipes.dll: 6.05.2600.5512 English Final Retail 4/13/2008 18:21:32 733696 bytes quartz.dll: 6.05.2600.5908 English Final Retail 11/27/2009 18:11:44 1291776 bytes strmdll.dll: 4.01.0000.3938 English Final Retail 8/26/2009 09:00:21 247326 bytes iac25_32.ax: 2.00.0005.0053 English Final Retail 4/14/2008 01:12:42 199680 bytes ir41_32.ax: 4.51.0016.0003 English Final Retail 4/14/2008 01:12:42 848384 bytes ir41_qc.dll: 4.30.0062.0002 English Final Retail 4/14/2008 01:11:55 120320 bytes ir41_qcx.dll: 4.30.0064.0001 English Final Retail 4/14/2008 01:11:55 338432 bytes ir50_32.dll: 5.2562.0015.0055 English Final Retail 4/14/2008 01:11:55 755200 bytes ir50_qc.dll: 5.00.0063.0048 English Final Retail 4/14/2008 01:11:55 200192 bytes ir50_qcx.dll: 5.00.0064.0048 English Final Retail 4/14/2008 01:11:55 183808 bytes ivfsrc.ax: 5.10.0002.0051 English Final Retail 4/14/2008 01:12:42 154624 bytes mswebdvd.dll: 6.05.2600.5857 English Final Retail 8/5/2009 10:01:48 204800 bytes ks.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:16:36 141056 bytes ksproxy.ax: 5.03.2600.5512 English Final Retail 4/14/2008 00:12:42 129536 bytes ksuser.dll: 5.03.2600.5512 English Final Retail 4/14/2008 00:11:56 4096 bytes stream.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:45:15 49408 bytes mspclock.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:39:50 5376 bytes mspqm.sys: 5.01.2600.5512 English Final Retail 4/13/2008 19:39:51 4992 bytes mskssrv.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:39:52 7552 bytes swenum.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:39:53 4352 bytes mstee.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:39:50 5504 bytes bdaplgin.ax: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:42 18432 bytes bdasup.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:21 11776 bytes msdvbnp.ax: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:42 56832 bytes psisdecd.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:03 363520 bytes psisrndr.ax: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:42 33280 bytes ipsink.ax: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:42 16384 bytes mpeg2data.ax: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:42 118272 bytes ndisip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:22 10880 bytes mpe.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:22 15232 bytes streamip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:21 15232 bytes msvidctl.dll: 6.05.2600.5512 English Final Retail 4/14/2008 01:12:01 1428992 bytes slip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:23 11136 bytes nabtsfec.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:25 85248 bytes ccdecode.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:23 17024 bytes vbisurf.ax: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:42 30208 bytes msyuv.dll: 5.03.2600.5908 English Final Retail 11/27/2009 18:11:44 17920 bytes kstvtune.ax: 5.03.2600.5512 English Final Retail 4/14/2008 00:12:42 61952 bytes ksxbar.ax: 5.03.2600.5512 English Final Retail 4/14/2008 00:12:42 43008 bytes kswdmcap.ax: 5.03.2600.5512 English Final Retail 4/14/2008 00:12:42 91136 bytes vfwwdm32.dll: 5.01.2600.5512 English Final Retail 4/14/2008 00:12:08 53760 bytes wstcodec.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:24 19200 bytes wstdecod.dll: 5.03.2600.5512 English Final Retail 4/14/2008 01:12:10 50688 bytes msdv.sys: 5.03.2600.5512 English Final Retail 4/13/2008 19:46:09 51200 bytes
*** Codecs/filters used by Windows Media Player ------------------ DirectShow Filters ------------------
WDM Streaming Data Transforms: Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,, Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.5512 Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.5512 Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.5512
*** Video codecs Video Compressors: WMVideo Encoder DMO,0x00600800,1,1,, MSScreen encoder DMO,0x00600800,1,1,, WMVideo9 Encoder DMO,0x00600800,1,1,, WMVideo Advanced Encoder DMO,0x00600800,1,1,, MSScreen 9 encoder DMO,0x00600800,1,1,, DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.5512 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.5908 Nero Digital AVC Video Enc,0x00200000,1,2,NeNDVid.ax,4.02.0004.0008 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.5512 Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.05.2600.5512 Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.5512 Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.5512 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.5512 Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512 Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512 Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.5512 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.5512
*** Sound codecs Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,, WMAudio Encoder DMO,0x00600800,1,1,, IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.5908 PCM,0x00200000,1,1,quartz.dll,6.05.2600.5908 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.5908 ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.5908 DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600.5908 Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.5908 Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.5908 GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.5908 Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.5908 CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.5908 CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.5908 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.5908
BDA Rendering Filters: BDA IP Sink,0x00200000,1,1,,5.03.2600.5512
BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2600.5512 Microsoft DVBC Network Provider,0x00200000,0,1,msdvbnp.ax, Microsoft DVBS Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2600.5512 Microsoft DVBT Network Provider,0x00200000,0,1,msdvbnp.ax,
BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,1,0,psisrndr.ax,6.05.2600.5512 MPEG-2 Sections and Tables,0x00600000,1,0,mpeg2data.ax,
WDM Streaming Mixer Devices: Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,
PLEASE post your DxDiag.txt so I can help you further. If you're still uneasy about posting a long list of detailed system specs on a public forum, you could always post it in a PM (Private Message) to me and I'll treat it as completely confidential.
Hope this helps.
_________________ H8Ball (ex PC Engineer)
Oblivion Horse Rump Sticker: "No sharp objects. This horse is fitted with inflatable rubber safety adventurer" Skyrim Arrowhead Sticker: "I used to be an arrow, but then I took an adventurer in the knee"
Last edited by H8Ball on Tue Jun 15, 2010 8:16 pm, edited 1 time in total.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Tue Jun 15, 2010 8:11 pm
Journeyman
Joined: Thu Jun 11, 2009 8:04 pm Posts: 285 Location: Rhode Island
ES Games: Arena-Beaten,Daggerfall-Beaten,Battlespire-beaten,Redguard-Still haven't Beaten,Morrowind GOTY-beaten,OblivionGOTY-beaten,Skyrim and its DLC Xbox360-Beaten,ESO-Beaten except DLC(PS4)
Platform: PC,PS4,Xbox One
UESPoints: 0
The loading is fine but there is some lag at times,so I am trying to figure out how to fix it.Heres my dxdiag
Spoiler:
------------------ System Information ------------------ Time of this report: 6/14/2010, 17:45:12 Machine name: Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Inspiron 530s BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz (2 CPUs), ~2.7GHz Memory: 4096MB RAM Available OS Memory: 4094MB RAM Page File: 1457MB used, 6728MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode
------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found.
Name: Intel(R) ICH9 Family 2 port Serial ATA Storage Controller 2 - 2926 Device ID: PCI\VEN_8086&DEV_2926&SUBSYS_020D1028&REV_02\3&2411E6FE&1&FD Driver: n/a
Name: Intel(R) ICH9 Family USB Universal Host Controller - 2939 Device ID: PCI\VEN_8086&DEV_2939&SUBSYS_020D1028&REV_02\3&2411E6FE&1&D2 Driver: n/a
Name: Intel(R) ICH9R/DO/DH 4 port Serial ATA Storage Controller 1 - 2920 Device ID: PCI\VEN_8086&DEV_2920&SUBSYS_020D1028&REV_02\3&2411E6FE&1&FA Driver: n/a
Name: Intel(R) ICH9 Family USB Universal Host Controller - 2938 Device ID: PCI\VEN_8086&DEV_2938&SUBSYS_020D1028&REV_02\3&2411E6FE&1&D1 Driver: n/a
Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7600.16385 Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7600.16490 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7600.16385 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385 Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.06.7600.16385 Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.06.7600.16385 Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.06.7600.16385 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7600.16385 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7600.16385 Ligos Indeo® Video Raw R1.2,0x00200000,1,1,qcap.dll,6.06.7600.16385 Zipped Motion Block Video v0.1,0x00200000,1,1,qcap.dll,6.06.7600.16385
WDM Streaming Rendering Devices: ATI HD Audio rear output,0x00200000,1,1,ksproxy.ax,6.01.7600.16385 Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7600.16385 Realtek HD Audio 2nd output,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7600.16485
BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7600.16385 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7600.16385
WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
Audio Renderers: Realtek HD Audio 2nd output (Re,0x00200000,1,0,quartz.dll,6.06.7600.16490 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7600.16490 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7600.16490 DirectSound: Realtek HD Audio 2nd output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7600.16490 DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7600.16490 Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7600.16490
--------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0
Now I just need redguard and I will have every game and so I can move onto morrowind,because I am so ocd about game order,I also should have not been so bored in english class but american school stinks especially in rhode island.
Last edited by Maxrebo on Wed Jun 16, 2010 5:21 am, edited 1 time in total.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Wed Jun 16, 2010 1:32 am
Grand Master
Joined: Sun Mar 01, 2009 11:46 pm Posts: 2062 Location: North Tyneside (Geordieland), UK
ES Games: Morrowind GOTY, Oblivion, Skyrim
Platform: PC
Status: Mega-burping at Dragons (with Dragonrend)
UESPoints: 0
Did you follow through my previous post which recommended disabling as many background Windows services/processes as possible? If not, have another read. It's amazing how much unnecessary junk Microsoft leave running by default! And, when manufacturers like Dell pre-install Windows for you, it's amazing how much of THEIR junk they "cram into the dumpster" as well, which makes the problem even worse!
Anyway, on to your DxDiag:-
Card name: ATI Radeon HD 3400 Series Chip type: ATI display adapter (0x95C5) DAC type: Internal DAC(400MHz) Display Memory: 2041 MB <--- Sum of the two figures below Dedicated Memory: 249 MB <--- Physical VRAM (if any) + driver-allocated non-pageable RAM (can't be paged out to Page File) Shared Memory: 1791 MB <--- Driver-allocated pageable RAM (can be paged out)
Impossible to tell whether it's integrated or dedicated (the fault of DxDiag's wooly reporting). However, I've done some research for you and the HD 3400 only has a 64-bit memory bus (between GPU and VRAM), which neatly explains the slow performance because integrated video or low-end cards are 64-bit or 128-bit and mid-range or top-end cards are 256-bit or better.
A 256-bit bus transfers 256 bits in ONE operation, whereas a 64-bit bus takes FOUR operations to do the same, which is MUCH slower. The wider the memory bus, the better the card's performance. My 512Mb Geforce 7900GS is only one step down from the top-end 7900GT and thus has a 256-bit memory bus, one of the primary reasons I bought it. The performance difference is well worth it because I'm able to run Oblivion at near FULL details at 1360x768 and still get halfway decent framerates!
One thing I CAN tell from the above is that the Shared Memory is very likely due to ATI's Hypermemory. This is a fancy buzzword which basically means the ATI video driver WILL allocate RAM anyway in case the video card runs out of VRAM. Turbocache is nVidia's fancy buzzword which means the same thing as Hypermemory. Here's how it works:-
Physical VRAM = Amount the video device actually HAS on-board for its OWN use. For integrated video or low-end cards, as low as 64Mb, 32Mb or even NONE! Dedicated Memory = Physical VRAM + driver-allocated non-pageable RAM Shared Memory = Driver-allocated pageable RAM (excess paging causes slowdown/stutter) Display Memory = Sum of Dedicated Memory and Shared Memory is the Hypermemory amount
Check your ATI Catalyst Control Panel and it will likely show Hypermemory = 2041Mb, giving NO indication of the actual Physical VRAM. I've found a way to find out how much Physical VRAM the card has, though. Go to Control Panel > Display and select the Adapter tab on the dialog that appears. Under Adapter Information, you'll see something like the following 4 entries listed:-
Total Available Graphics Memory: <sum of the three below, should match Hypermemory in ATI Control Panel> Dedicated Video Memory: <driver-allocated non-pageable RAM> System Video Memory: <actual Physical VRAM amount> Shared System Memory: <driver-allocated pageable RAM>
Here is a picture of the dialog itself that one poster uploaded to ImageShack and provided a link to (it's under Vista, not 7, but the dialog shouldn't be too different, if at all). The figures in the picture show System Video Memory is ZERO, indicating integrated video with NO Physical VRAM. If yours is ZERO, Hypermemory should be left enabled. If it's at least 256Mb, Hypermemory could be safely disabled and Oblivion will still run OK. In either case, Hypermemory should be at least reduced by allocating less RAM.
As for HOW to disable or reduce Hypermemory, I've spent over an hour searching for answers on forums, etc, and I've drawn a blank. Many people have the same problems with Hypermemory even with top-end ATI cards, suffering system slowdowns and stuttering in games regardless of how much RAM they have, and they're asking how to reduce or disable it. Some answers say "ATI Tray Tools has an option to disable it", others say "Edit the Windows registry to disable it, but it only works for Windows XP" and I haven't found ANY answers specific to Windows Vista or 7. ATI's website has no information, either!
If there's no way to reduce or disable Hypermemory, the only option would be to switch to a video card whose driver DOESN'T allocate huge amounts of RAM! In any case, a video card "upgrade" will get shot of that slow 64-bit memory bus. Personally, I'd recommend a Geforce 200 series PCI-E card (better spec than the Geforce 9800 series). I've seen the 250 in PC World for £129 (about $200). You should be able to buy one on-line cheaper than that. Until then, you'll have to put up with slow performance and erratic stuttering certainly caused by that narrow 64-bit memory bus and possibly due to Hypermemory-induced paging.
Hope this helps.
_________________ H8Ball (ex PC Engineer)
Oblivion Horse Rump Sticker: "No sharp objects. This horse is fitted with inflatable rubber safety adventurer" Skyrim Arrowhead Sticker: "I used to be an arrow, but then I took an adventurer in the knee"
Last edited by H8Ball on Sun Jun 20, 2010 2:41 pm, edited 1 time in total.
Post subject: Re: Things I could do to run oblivion better on my computer?
Posted: Wed Jun 16, 2010 5:29 am
Journeyman
Joined: Thu Jun 11, 2009 8:04 pm Posts: 285 Location: Rhode Island
ES Games: Arena-Beaten,Daggerfall-Beaten,Battlespire-beaten,Redguard-Still haven't Beaten,Morrowind GOTY-beaten,OblivionGOTY-beaten,Skyrim and its DLC Xbox360-Beaten,ESO-Beaten except DLC(PS4)
Platform: PC,PS4,Xbox One
UESPoints: 0
The geoforce 9800 series 250, I will look that up.Sorry for not posting it spoiler area then but I was too busy watching the new Zelda video and eating my hat because of the ocarina of time remake.
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