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 Post subject: Re: Future RP Ideas
PostPosted: Wed Feb 01, 2012 7:30 pm 
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For Hircine's Hunt say hello to SAPIE
But what is SAPIE I hear you say. Is it a rip off of SPECIAL from Fallout without the charisma and luck?
Yes, yes it is.
S is Strength.
A is Agility.
P is Perception.
I is Intelligence.
E is Endurance.
You must have at least 1 attribute point in each attribute and 10 is the cap. You get 30 AP overall. A sample build would be:
Sample SAPIE character build wrote:
S10 (capped)
A5
P5
I1 (can't go lower)
E9

Strength means you hit hard in physical fights and you are good with unarmed, long blade, axe, blunt, acrobatics et cetra.
Agilty means you are agile and fast helps with sneak, light armour, short blade, athletics, et cetra.
Perception allows you to be percise and see targets it helps with security (traps/lockpicking), marksman et cetra.
Intelligenece helps with all kinds of magic.
Endurance allows you to take more damage it helps with heavy armour, spears et cetra.

Full skill list will be posted soon and how many major skills you can pick, which is pretty much what your character is very good at doing.

What do you think? Should I change anything?

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Last edited by Kerr on Wed Feb 01, 2012 8:08 pm, edited 1 time in total.

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 Post subject: Re: Future RP Ideas
PostPosted: Wed Feb 01, 2012 8:03 pm 
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I think it looks good.

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 Post subject: Re: Future RP Ideas
PostPosted: Wed Feb 01, 2012 9:27 pm 
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Frosty what about this?

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 Post subject: Re: Future RP Ideas
PostPosted: Sat Feb 04, 2012 2:32 pm 
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I have an RP idea. It could be a Skyrim at War but for Morrowind. Each Great House owns a section of the map. Each section is then broken down into districts. Councilmen would get the largest or the most districts and Hirelings would get the smallest or the least amount. The size of each section is decided on the amount of people in the Great House as there will have to be more districts. The Councilmen will decide when the House goes to war, with whom and for how long. The players of that House are obligated to send a proportion of their troops to assist in the war effort. It would be tied in with the Great House threads.

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 Post subject: Re: Future RP Ideas
PostPosted: Sat Feb 04, 2012 2:36 pm 
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Skyrim at war is just basically a beta for an RP Duru wants to make in Morrowind.


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 Post subject: Re: Future RP Ideas
PostPosted: Sat Feb 04, 2012 2:37 pm 
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:cry:

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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 12:00 am 
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How would you guys feel about a game set in a not too distant future in which wars are common and technology rules the lifes of many?

Better yet, how would you guys feel about a roleplay with all these things I just wrote but with vampires from the World of Darkness RPG's?


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 12:09 am 
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Master
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I'd like a realistic/futuristic roleplay, so if you could pull that off than go for it.

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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 12:15 am 
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But how would you feel about the vampires part? There is one RP about it already but right now things are slow... And I'm planning to do a different thing.


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 12:27 am 
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I'd prefer a realistic modern roleplay.

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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 12:28 am 
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Would it just be the vampires or would there also be werewolves, mages, changlings, hunters et cetra?
I'd much rather World of Darkness than a future one. Still i'm not a fan of war RPs.

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So we have come to solve every squabble in the village personally?
The last thing you never see


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 12:31 am 
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Hunters, police officers, bandits, marauders, bounty hunters, normal citizens, vampires... A were creature or two could make an appearance but I don't want to add a lot of fantasy to it.

And the war isn't something like bombs and people gunning each other. I don't want to spoil the ideas I came up with but let's just say it started with some protests and things got out of hand...


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 12:33 am 
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Colour me intrigued.

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So we have come to solve every squabble in the village personally?
The last thing you never see


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 12:40 am 
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I'll take that as a "Cool. Maybe I'll join." :lol:


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 12:42 am 
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Looks interesting, Guardian. I'll check it out.


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 12:48 am 
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Nice. Working on the ideas. I'll post everything when I'm done. :)


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 1:07 am 
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Associate
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What happened to the zombie-apocalypse RP? (Can't remember who wanted to do it.)


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 1:20 am 
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Yes. Yes. I will join.

@Per, I was the one with the zombie apocalypse RP. I can put it up now if you'd like.

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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 1:27 am 
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No need to stress it, just thought it was a good idea that never became anything of.


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 1:28 am 
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Nah, I can put it up. I'll finish the OP right now.

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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 1:34 am 
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Cool. I think I have that character saved somewhere in the depths of my computer.

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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 3:16 am 
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Zombie RP is up.

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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 3:47 am 
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Eltee wrote:
Skyrim at war is just basically a beta for an RP Duru wants to make in Morrowind.

You do care :cry: (of joy)

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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 2:41 pm 
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RP is up.


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 Post subject: Re: Future RP Ideas
PostPosted: Sun Feb 05, 2012 6:08 pm 
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Currently have a very basic idea for an RP involving several pirate crews racing for the same treasure in Skyrim. If anyone's interested, I'll try to formulate the idea a little more.

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