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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 9:06 pm 
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This is why I have multiple characters.

My Nord Dovahkiin will fit in nicely with the Dawnguard, I imagine. He's been vampire hunting for quite some time since doing everything else he's set out to do in Skyrim. It's a shame he's not a werewolf anymore, though.

And either my Dunmer assassin or Altmer Mage will make a worthy addition to the Vampire clan. Neither of them have had any involvement with the main quest or Civil War.


Last edited by BobTheRedguard on Thu May 31, 2012 11:29 pm, edited 1 time in total.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 9:10 pm 
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I think I'll do what has been previously suggested and save at the beginning of the questline and have one save for the Dawnguard and one for the vamps.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 9:27 pm 
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Anybody notice the bodies on the dining-tables in the first part of the trailer? Epic.


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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 9:36 pm 
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Lol at people questioning why the Dragonborn would join this Molag Bal cult.

Newsflash: It's an RPG. You don't have to follow a linear 'must save the world' quest-line.

Also note, as I earlier pointed out, that when the sun is blocked out in the trailer, it strongly resembles the Bloodmoon (one of Hircine's trademarks.)


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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 9:40 pm 
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In the trailer, if you pause really fast during the part where the axe-wielding knight on horseback swings his weapon at the right moment you'll notice a small symbol on the breast of his armor. It's the symbol of the Order of the Virtuous Blood, the vampire hunting guild from Oblivion.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 9:56 pm 
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The Dawnguards must be a splinter group of the OotVB then.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 10:41 pm 
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cowleyj wrote:
The Dawnguards must be a splinter group of the OotVB then.


I'm guessing since it's been 200 plus years, it's an expansion/evolution of that core group of vampire hunters.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 10:48 pm 
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House of the Wolf wrote:
Has there been any teaser or release on what the Vampire Lord's powers are going to be? I know that, as one, you can fly/levitate, have Night Eye, life drain, and probably all of the previous vampire powers, but anyone know what they are beyond that?


In that video that Bethesda released after Skyrim came out (the one with all the stuff they came up with in a week) they showed the ability to summon Vampire Imps. Since they added Flying Vampire Lords, which were also shown in that video, they might add the imps as well.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 10:50 pm 
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Im not into the whole vampire thing. In fact, I detest vampires...but the crossbows I can surely do. I'm going to give mine a name and sleep with it at night. I sure hope there are more dragons. The whole vampire thing I honestly find...disappointing. But I will give it a chance...we shall see.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 11:32 pm 
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I actually really dig the idea. I'm contemplating starting a new character who is strictly a vampire hunter so he's well seasoned when the expansion is released.


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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 11:36 pm 
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My real biggest problem is just the fact I expected greater and grander things to come of the Dragonborn, and this seems like a dead end to be honest, where would we go after letting Vampires and Molag Bal take over Skyrim?

Everything we just did would have been for nothing, Civil War, Dragon Crisis I mean it makes you out to be a real scumbag to join with them after all that, but then again there is the Dawn Guard to join up.

I have no problem with the idea of the DLC, to be honest I think it's pretty cool that we can finally be evil (or at least darker grey as I expect) and totally rebel against Skyrim. It would be perfect for those who play a charcter as an assassin and Dark Brotherhood type. So I guess as long as they write themselves out of this and pave the way for the next DLC, which I hope ties up the loose-ends in Skyrim (Thalmor, Talos/Shor identity thing, Falmer, and remaining Dragons/Alduin).

But I guess that put aside for now as I'll have to play it to see it, I'm interested to see how this doesn't become a bomb to Skyrim's already intricate plot. I'd imagine blocking out the sun and let the Vampire's roam free would cause a problem to the Dragons and Civil War.

Also, why the DawnGuard, we had the Silver Hand to pretty much take on this role?


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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 11:39 pm 
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Flying vampires and flaming horses? Bethesda better get working on that lore...

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 11:40 pm 
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Da_BossMaN69 wrote:
My real biggest problem is just the fact I expected greater and grander things to come of the Dragonborn, and this seems like a dead end to be honest, where would we go after letting Vampires and Molag Bal take over Skyrim?

Everything we just did would have been for nothing, Civil War, Dragon Crisis I mean it makes you out to be a real scumbag to join with them after all that, but then again there is the Dawn Guard to join up.

I have no problem with the idea of the DLC, to be honest I think it's pretty cool that we can finally be evil (or at least darker grey as I expect) and totally rebel against Skyrim. It would be perfect for those who play a charcter as an assassin and Dark Brotherhood type. So I guess as long as they write themselves out of this and pave the way for the next DLC, which I hope ties up the loose-ends in Skyrim (Thalmor, Talos/Shor identity thing, Falmer, and remaining Dragons/Alduin).

But I guess that put aside for now as I'll have to play it to see it, I'm interested to see how this doesn't become a bomb to Skyrim's already intricate plot. I'd imagine blocking out the sun and let the Vampire's roam free would cause a problem to the Dragons and Civil War.

Also, why the DawnGuard, we had the Silver Hand to pretty much take on this role?

Who says they are going to take over Skyrim? for all we know them blotting out the sun just means they are gonna walk in the day, there's still a lot of Guards defending cities. All Bethesda needs to do is add random Vampire patrols that wander around during the day, and add some comments about how the roads are less safe.

The DLC will have some Falmer related stuff in it, you can see several Falmer in the trailer, and we know the Snow-Elf Prince is gonna be in there somehow.

Beyond that I dont know what DLC you would expect for your "Talos/Shor identity thing" and "Remaining Dragons" comments. The dragons are here to stya, and I am not sure what you mean by the Shor/Talos thing.

The Silver-Hand deals with Werewolves, not Vampires. Also The Companion's quest-line makes working with the Silver Hands a no-go, being a Companion would deny you access their side, since the Silver Hand hates the Companions.

legoless wrote:
Flying vampires and flaming horses? Bethesda better get working on that lore...

Daedra powered super Vampires, and the flaming horse could be like shadowmere, I mean it isn't like that thing didn't SPAWN OUT OF A BLACK LAKE.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 11:54 pm 
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legoless wrote:
Flying vampires and flaming horses? Bethesda better get working on that lore...

Flying Vampires were already in Vvardenfell.

The flaming horse wouldn't be any less bizarre than Shadowmere.


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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 11:59 pm 
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To bad my main character who was slightly evil glitches up so bad I had to start a new game. My new guy is a never do bad wood elf ranger. Looks like dawnguard for him. Might have start a new character to be a vamp. Hmmm dark elf or Nord?


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 Post subject: Re: Dawnguard.
PostPosted: Fri Jun 01, 2012 12:07 am 
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Yeah, I can see Dawnguard being for my mage....but not for my DB assassin. She detests vampires and anything that changes form into something grotesque. Just because you are evil doesn't mean you want to become a vampire. I hope there is enough content in there for me to continue playing her, as I am quite attached to both my characters and have designed them to be used for the DLCs in this game. I'm sure I'll find something. *crossing fingers*

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 Post subject: Re: Dawnguard.
PostPosted: Fri Jun 01, 2012 12:09 am 
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As far as how it fits into the game, I'm sure it will nicely. Just like the expansions for Fallout 3/NV. Plus, the Silverhand are more of the dark-grey bad guys, chasing after the light-grey Companions. Dawnguard could be something worlds-different.

I did notice an extra power the Vampire Lord seems to have: echo-location. That seems effing sweet.

And Dunmer are usually the best vampire choice as far as game-play (fire resistance), and (IMO) they look badass with fangs, but that's totally up to you.


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 Post subject: Re: Dawnguard.
PostPosted: Fri Jun 01, 2012 12:26 am 
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Ooooh, perfect. I have the goodie-goodie Meridia followers for my lawful good witch, and the vampires for my neutral evil thief! This sounds like so much fun, really.

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 Post subject: Re: Dawnguard.
PostPosted: Fri Jun 01, 2012 12:30 am 
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Witchery wrote:
extremely evil thief!


Edited based on what the Vampires are going to be like.


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 Post subject: Re: Dawnguard.
PostPosted: Fri Jun 01, 2012 12:32 am 
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FNF wrote:
Witchery wrote:
extremely evil thief!


Edited based on what the Vampires are going to be like.


Oh, character development and all that. I can make her extremely evil. :P

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 Post subject: Re: Dawnguard.
PostPosted: Fri Jun 01, 2012 12:42 am 
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In RPGs i find it hard not to play a character who can be considered "good" most of the time, but at the same time realizes that some people just got to die.

Nothing is really off limits as long as there is a reason behind it.

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 Post subject: Re: Dawnguard.
PostPosted: Fri Jun 01, 2012 1:50 am 
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On my main character (who is a very gray hero) i will decide who he joins based on what he has to gain. Being a vampire lord sounds cool and stuff, but hunting them down and not binding himself to a daedra sounds pretty good as well.

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 Post subject: Re: Dawnguard.
PostPosted: Fri Jun 01, 2012 1:58 am 
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Rynkar wrote:
not binding himself to a daedra sounds pretty good as well.


We don't really know this for sure, yet. Dawnguard, (assuming) from what I know so far, definitely has something to do with Meridia.

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 Post subject: Re: Dawnguard.
PostPosted: Fri Jun 01, 2012 2:07 am 
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Witchery wrote:
Rynkar wrote:
not binding himself to a daedra sounds pretty good as well.


We don't really know this for sure, yet. Dawnguard, (assuming) from what I know so far, definitely has something to do with Meridia.

I know ita still up in the air, but vampires are pretty much bound to a daedric prince (lore wise at least)

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 Post subject: Re: Dawnguard.
PostPosted: Fri Jun 01, 2012 2:12 am 
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Rynkar wrote:
Witchery wrote:
Rynkar wrote:
not binding himself to a daedra sounds pretty good as well.


We don't really know this for sure, yet. Dawnguard, (assuming) from what I know so far, definitely has something to do with Meridia.

I know ita still up in the air, but vampires are pretty much bound to a daedric prince (lore wise at least)


I'm not talking about them, I'm talking about the vampire hunters. :P

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