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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:21 pm 
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Gideon Dragontongue wrote:
The only crossbows seen in that video seem to be steel, which is interesting, but I suspect (and hope) we'll get the full range, from iron to Daedric.

Also, you can see from 0:58 to about 1:01 are a bow, an axe, and some sort of quilted red armor that seem to be new.

Files in the patches show there are Dwemer crossbows also.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:22 pm 
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I'm surprised the blue flaming horse haven't been mentioned once in this thread.

It's like Ponyta's evil twin.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:28 pm 
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I know, right?

Shadowmere's still cooler.

SajuukKhar wrote:
Gideon Dragontongue wrote:
The only crossbows seen in that video seem to be steel, which is interesting, but I suspect (and hope) we'll get the full range, from iron to Daedric.

Also, you can see from 0:58 to about 1:01 are a bow, an axe, and some sort of quilted red armor that seem to be new.

Files in the patches show there are Dwemer crossbows also.

Morrowind only had Dwemer and Steel, but I want me a Daedric crossbow.

Mechanics and pure evil...all in one nice package.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:32 pm 
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Are the elder scrolls now equipeable? Maybe a new weapon style-> Scrolls!

Maybe I am a bit a basher but this addon doesn't seem to have any "good" lore backround?
Since when can vampires fly/glide in the air, have wings and summons bats/vanish in bats?
Sry to say that but seems abit to mainstream vampire^^, why can't we get the real skyrim vampires that can move through ice.

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Last edited by Trelares on Thu May 31, 2012 4:35 pm, edited 2 times in total.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:34 pm 
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Since we may be able to become a Vampire Lord in Dawnguard, i'm assuming we may also have Vampire imp minions as seen in the Skyrim Jam video.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:35 pm 
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Trelares wrote:
Are the elder scrolls now equipeable? Maybe a new weapon style-> Scrolls!

Maybe I am a bit a basher but this addon doesn't seem to have any "good" lore backround?
Since when can vampires fly/glide in the air, have wings and summons bats/vanish in bats?
Sry to say that but seems abit to mainstream vampire^^, why can't we get the real skyrim vampires that can move through ice.

They may be a new form, and you see in the DLC how they came to be?

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:37 pm 
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They look like an imp got an vampiress pregnant. Don't see this as affront.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:41 pm 
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Trelares wrote:
Are the elder scrolls now equipeable? Maybe a new weapon style-> Scrolls!

Maybe I am a bit a basher but this addon doesn't seem to have any "good" lore backround?
Since when can vampires fly/glide in the air, have wings and summons bats/vanish in bats?
Sry to say that but seems abit to mainstream vampire^^, why can't we get the real skyrim vampires that can move through ice.

The problem with that sort of reasoning is that Bethie can always invent lore to back up whatever cool gameplay idea they have.

A few ideas come to mind:
1. The vampires are gifted special powers by Molag Bal to take over Skyrim.
2. The vampires learn how to harness their true inner potential.
3. The vampires are using the Elder Scrolls to somehow do something that causes them to become flying vampire lords.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:45 pm 
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I am sure you all know that already, but there should be an E3 exhibition in Los Angeles starting on June 5, where the info about Dawnguard, TES Online, and possibly that Hearthfire thing will be revealed.
Regarding the PC and PS3 worries, the article I read on an official Russian resource mentioned the game being temporarily exclusive for the XBox. We can wait a while, now can't we? :wink:
Plus, they seem to have discovered some Dawnguard-related animation files in the newest 1.6 patch for the PC. 8)

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:45 pm 
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The third has good potential, if they "write" additional lines to the scrolls this could have tremenderous effects on everything and be the source of those changes.

Edit:
With the help of a prince they maybe are able to "adjust" the foretelling of the scrolls, would add a nice flavor.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:48 pm 
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God. Dang. It! Anticipating this like hell, I have hopes that it'll be on disk.

Also, same anticipation for 1.6 without the disk bit.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:54 pm 
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On the subject of discy-ness, at the end of the trailer, it says 'game ADD-ON', add ons are generally disc-bound content. Possibly the file size was deemed too big for download.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:54 pm 
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Norroen Dyrd wrote:
I am sure you all know that already, but there should be an E3 exhibition in Los Angeles starting on June 5, where the info about Dawnguard, TES Online, and possibly that Hearthfire thing will be revealed.
Regarding the PC and PS3 worries, the article I read on an official Russian resource mentioned the game being temporarily exclusive for the XBox. We can wait a while, now can't we? :wink:
Plus, they seem to have discovered some Dawnguard-related animation files in the newest 1.6 patch for the PC. 8)


Wasn't this whole one-month exclusive thingy mentioned like MONTHS ago?


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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 4:58 pm 
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More or less yes, also beth would be stupid to make a content only for one portion of their players.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:06 pm 
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Abel wrote:
Wasn't this whole one-month exclusive thingy mentioned like MONTHS ago?

Heh, say that to Gideon, not me :roll: I was trying to comfort him since he does not seem to believe it. :wink: :wink:
Trelares wrote:
More or less yes, also beth would be stupid to make a content only for one portion of their players.

Sometimes it happens, but not in this case (to the PC gamers' utmost joy). :P

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:08 pm 
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Yeah it sometimes happens but Beth knows that they have a huge community due to modding, and PC gamers (aka mod users and creators) would be [&@%!] if the loose their chance to get new material.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:17 pm 
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Goodbye Shadowmere, hello supremely badass blue flaming horse! :Twisted Evil:

I realy hope this is on disk too. That way my offline character will be able to become a vampire lord!

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:17 pm 
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It looks like there's a new armour type to be had, see 00:17. That armour looks cool.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:18 pm 
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We have known that xbox would get the first two expansions a month early for over a year and a half now.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:22 pm 
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This is interesting...Apparently, files found in 1.6 indicate animations for crying children, pouring and taking water from wayshrines, DIALOGUE GESTURES(!), and reading the Elder Scrolls.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:24 pm 
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Also, it says in the video that it's gonna cost 1600 microsoft points. I'm expecting this to be PRETTY big.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:27 pm 
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Thing I'm confused about is where these new castles and fortresses will be.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:31 pm 
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I think there was some sort of portal in the video? Or maybe they're in Morrowind...

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:34 pm 
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I think the vamps' base is in the sea of ghosts north of winter hold, in the icy floes.

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 Post subject: Re: Dawnguard.
PostPosted: Thu May 31, 2012 5:35 pm 
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Nah I think it'll be a new area.

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