I've made an account specifically for this comment. I have done this because I feel the need to publish my characters somewhere, that other players might be inspired to find new experience and fun in this, the most customizable RPG ever. These characters are all designed and played on master difficulty. Some builds have low end armor and weapons, but this is to have a variety of 'looks' to my characters, and since you can almost hit the armor cap with just about any armor buffed up with enchanting and alchemy, this is no problem for master difficulty.
I've scoured every corner of the Internet, and I could not find anyone with this many different characters in one spot, so enjoy!
Name: Dragonborn Level: 69 Race: Nord Play style: The Dragonborn is the all around warrior, sword and shield cutting through countless enemies without hesitation, with proficient archery for ranged combat and to keep away from deadly dragons. Gear: full Steel armor Skill Sets: Enchanting, Smithing, Heavy Armor, Block, One handed, Archery
Name: Warlock Level:68 Race: High Elf Play style: the all around Mage, the altmer uses destruction as his primary offensive option, with other schools serving as various buffers to ensure that even when he loses concentration, he isn't a 1-hit meatbag flying across the dungeon at the sight of an arrow. Illusion can turn enemies against one-another, while conjuration takes the heat off you. Restoration and alteration protect you, while enchanting ensures you can keep it all under the wraps of your magicka bar. Gear: fully enchanted clothing, destruction costs zero magicka Skill sets: destruction, illusion, alteration, restoration, conjuration, enchanting
Name: thief Level:65 Race: Argonian Play style: the thief is mostly a non-combatant, preferring to slip away in darkness than to meet enemies head on. He relies solely on his skills, deeming blades uncivilized and magic for weaklings. Gear: guild masters armor (thieves guild) Skill sets: sneak, lock picking, pickpocket, light armor, speech
Name: Marksman Level:53 Race: Wood Elf Play style: the marksman is archery-only when it comes to enemies. So tougher foes may require some strategic maneuvering about the battlefield. He uses light armor for the speed, and sneak occasionally for the initial bonus, but never as a primary skill. Gear: Full dragonscale armor, daedric bow Skill sets: Archery, light armor, smithing, enchanting, speech
Name: Battlemage Level: 54 race: Imperial Play style: the battlemage is a one-man army. Capable of routing entire cities at will, he is a force like no other. His magics are developed to the point of ultimate mastery, and With high end heavy armor, even if someone gets close, they are helpless to his towering torso of plate and steel, and soon meet demise to his one handed skill. Gear: full ebony armor, mace Skill sets: destruction, one handed, heavy armor, conjuration, restoration, smithing, enchanting
Name: Necromancer Level:53 Race: Breton Play style: the Necromancer is a sinister one, relying on misdirection and stealth to get what he wants. A proficient sneak, he generally prefers to slip by enemies with impunity or with the help of an undead ally, but is powerful enough in his arts to contend if he is detected. Gear: master robes of conjuration, various custom enchantments, staff of thunderbolts Skill sets: conjuration, sneak, destruction, enchanting, alchemy
Name: Assassin Level: 25 Race: Kahjiit Play style: The assassin is a master of stealth, proficient in archery as well as the ability to creep up behind enemies and slit their throat without a second thought. Poisons allow him to take out any target from range, while potions enhance his already superhuman abilities. Gear: blade of woe, ancient dark brotherhood armor Skill sets: sneak, archery, smithing, alchemy, speech
Name: Paladin Level: 46 Race: Redguard Play style: the holy knight of the nine divines, the paladin protects all that is sacred with his heavy armor and restoration spells. He wields either two blades, or one with a spell in the off hand for healing, protection, or to ward away undead foes with divine light. Gear: full steel plate armor, glass swords Skill sets: one handed, heavy armor, restoration, smithing, enchanting
Name: Nightblade Level:68 Race: Dark elf Play style: this was meant to be a balance of thief, Mage, and warrior skills, and it turned out to be a roaring success. With ample proficiency in one handed, he can confidently dispatch any average baddie with a blade, but for tougher crowds, he can invisibly cut throats left and right, sneak-snipe helpless enemies, or keep an army at bay with destruction magic. He also has protection, both in direct magical armor rating and with creative strategic solutions as well. Gear: daedric bow, master robes of destruction, ebony sword, various enchantments Skill sets: one handed, destruction, sneak, archery, alteration, illusion, smithing
Name: Monk Level: 58 Race: Kahjiit Play style: a bit unorthodox, this pacifist either calms his enemies, or if that doesn't work, beats them into submission with fists. That's right. Unarmed. The perk in heavy armor that allows your gauntlets to do more damage is essential to this build, as well as making the best gear possible for your hands. Gear: Daedric gauntlets, various custom enchantments, monk robes Skill sets: heavy armor, illusion, restoration, alteration, enchanting, smithing
Name: Pit Fighter Level: 43 Race: Argonian Play style: a light, quick, sword and board fighter with archery for range. This character is nearly impervious behind his shield, and deadly with a blade. The histskin power makes him unstoppable against the average bad guy, and leaves bosses helpless to your strategic musings. Gear: full glass armor, glass sword and bow Skill sets: one handed, light armor, block, archery, smithing
Name: Berserker Level: 26 Race: Orc Play style: the Orc wields a two hander, and only a two hander, to destroy his foes. This ensures a high two handed skill for a relatively low level. Buffed with smithing and enchantments, he's a warrior of his own caliber. Gear: full orcish armor, orcish greatsword Skill sets: two handed, heavy armor, smithing, enchanting
Name: Cleric Level: 52 Race: Imperial Play style: the cleric is a battlefield healer and defender of kings. His shield in one hand, restoration in the other may sound unorthodox, and it certainly is, but with the respite perk in the restoration tree allowing you to heal your stamina, this gives you relatively unlimited shield bashing. Smash those enemies into submission, send them flying off cliffs with your shield charge, or buff your follower as they take care of business. It takes a bit of strategic thinking, but it's a very fun build. Gear: full imperial armor, shield Skill sets: block, heavy armor, restoration
Name: Spellsword Level: 59 Race: High elf Play style: this nimble hybrid is efficient with all enemies, mixing ranged destruction with the close quarters finesse of swordplay. Light armor means he can keep the distance with a powerful enemy, or close the distance quickly, for a melee execution. Gear: full elven armor, elven sword Skill sets: one handed, destruction, conjuration, light armor, smithing, enchanting
Name: Vampire Level: 36 Race: Dark elf Play style: the vampire is a nightstalking, flesh-eating nightmare that will make you think the world is collapsing around you, before closing in to suck the life from your bones. He is a master of illusion and stealth, and can raise the dead to assist him. With these he confuses, weakens, and closes in for the kill. Gear: Cicero's hat, boots, and gloves, master robes of illusion, ring of namira Skill sets: sneak, illusion, conjuration, restoration, speech
Name: Shadowscale Level: 29 Race: Argonian Play style: trained in witchcraft and stealth since the day of his hatching, this vampiric assassin uses illusion to lead unwary prey into traps and other devious and cunning methods of dispatch. He poisons his enemies with stealthy pickpocket skills and controls groups like puppets. And when there are only a few weakened enemies left, he pounces with dual daggers or life-sucking magic to finish the job. Gear: dark brotherhood robes Skills: illusion, sneak, alchemy, pickpocket, destruction
Name: Alik'r Warrior Level: 57 Race: Redguard Play style: The Alik'r are the sworn protectors of hammerfell, the Redguard nation. They wear light cloth only due to the scorching heat of their desert homeland, and prefer curved swords to shred their enemies to ribbons. Curved. Swords. He uses alteration and restoration to protect himself from the mortal injuries of master difficulty, and mastery enchantments to keep up with his enemies, despite using a low end weapon and no armor. Gear: (Nazir's) Redguard hood, Redguard clothes, and boots, fully enchanted. Skill sets: one handed, alteration, restoration, enchanting
Name: Telepathic Level: 44 Race: High elf Play style: the telepathic is an opportunistic thief who enhances his abilities with illusion magic. A master of the mind, he can confuse or calm even the most powerful enemies. And with invisibility, and lockpicking, he can infiltrate just about anywhere. He can also detect enemies and distract them with telekinesis. Gear: master robes of alteration, nightingale hood Skill sets: illusion, sneak, alteration, lock picking
Name: Death Knight Level: 49 Race: Breton Play style: the demonic patron of mehrunes Dagon, this beast is unstoppable in nearly any given situation. Fully adorned with the armor of daedra, and wielding a massive two handed blade, he is already a force to be reckoned with. Add a mastery of conjuration to call demonic brothers from oblivion, and maybe a follower with a sanguine rose, and you are at the head of a small army of matching awesomeness. Few things are more badass than four fully armored dremora heading into battle at your side. Gear: full daedric armor, daedric greatsword, summon dremora lord Skill sets: two handed, conjuration, heavy armor, smithing, enchanting
*** Note: These next few characters are character concepts, characters that I have not finished, or barely started, but are in the works. I consider a character to be "done" when his skills are efficient enough to fearlessly tear through dungeons at will on master difficulty. ***
Ancient Nord - Nord -Complete companions quest line, unlock ancient Nord armor -wear amulet of talos and shout at everything. -complete main quest line and unlock call of valor to summon shouting follower. -unlock Dead Thrall and complete Imperial Civil War quest line to resurrect Ulfric Stormcloak, the shouting zombie! Skill sets: heavy armor, two handed, archery, smithing, enchanting, conjuration
Priest - Wood elf Wielding a staff primarily, the priest is an agent of the divines, and will usually hire out tasks for others to do, as his primary role is a messenger of the gods. But, at times, the priest is forced to make use of his well sharpened skills, when a Necromancer moves in down the road, or when the soul of a loved one needs a little extra coaxing into the grave. Off hand may wield a spell or a sword. Skill sets: one handed, restoration, alteration, enchanting
Shaman - Dark elf With the powers of darkness, this daedric worshipper can bring to life a fearsome deity, or simply turn his foes to ash with deadly destruction magic. He dwells in caves and ruins, only appearing outside to collect thralls to do their bidding. Wields a staff in the main hand, and a spell or sword in the off hand. Skill sets: one handed, destruction, conjuration, enchanting
Warlord - Nord Pure warrior, with every option to meet an enemy on the battlefield. Enemy with a shield? Smash it to pieces with a war hammer, leaving them open. Forsworn dual wielders getting on your nerves? Put up your shield and charge them down! Two handed enemies a little powerful? Duck in and out with dual swords for quick strikes without taking hits from slower opponents. No magic. No stealth. Skill sets: smithing, heavy armor, block, two handed, one handed, archery.
Druid - Argonian An elemental of nature magic and the power of the beast, the Druid is keen in cult magics and blood offerings. He has the power to shapeshift into a werewolf at any time, and can summon wolf brothers (dlc assumed) while in that form. While summon familiar is far too weak to be of any use at high levels, I will be playing around with staves of reanimation on animals to retain their corpse and summon them over and over for wolf or bear followers. (experimentation needed to see if this is viable) Skill sets: destruction, conjuration, alteration, enchanting, alchemy.
Sorcerer - Orc The silhouette of my cleric build, the sorcerer is a shield-spell caster of the more direct type. He is a master of the shield and aggressive with pyrotechnics and conjured atronachs. Skill sets: block, heavy armor, destruction, conjuration, smithing, enchanting
Merchant - Kahjiit A master of tongues and trades, this one caravans between different cities, bartering anything from anyone and making a profit as well. Hired mercenaries are a must. Skill sets: speech, alchemy, enchanting, smithing, pickpocket (extra pockets)
Hunter A leisure build, doing not a whole lot besides hunting deer and gathering leather and meat. Skill sets: archery, sneak, smithing
*waiting on dawnguard for \,,/, these ones \,,/,
Vampire Hunter - Breton the dawnguard special forces, the ultimate vampire slayer. Tactically and tactfully he assassinates the vile creatures before they have a chance to strike back. In darkness the vampires wait, and in darkness shall they be slain. skill sets: archery, sneak, conjuration (bound bow) alteration (detect undead), restoration (turn undead), illusion (silent casting)
Ascended Vampire - High Elf -Complete voikhar vampire questline -Aquire Vampire Lord status Skill sets unknown at this point
Lycan - Wood Elf -Aquire lycanthropy -Aquire Ring of Hircine Skill sets unknown at this point
Last edited by Mr.smexy113 on Fri Jun 22, 2012 6:35 pm, edited 1 time in total.
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