Joined: Wed Feb 15, 2012 1:32 am Posts: 10
ES Games: Skyrim
Platform: PS3
UESPoints: 0
Race: Argonian
Name: Blackie Chan
Playstyle: Jack of all trades
Description:
Spoiler:
so I built mine as a werewolf/vampire hybrid on ps3. I didn't use the ring of hircine exploit. What's fun is I can transform into a werewolf, but my vamp powers are locked at level 2 and I don't have the vamp blood or bonuses. It makes it fun from a gameplay standpoint.
To make it challenging, I'm not allowing myself to use restoration, I can only use vamp non smith improved weapons. That said I'm maxing all skills, so once I made the hybrid after I had maxed it. I'm also making it a rule that if its all people I have to be a werewolf due to bloodlust.
Joined: Tue Feb 14, 2012 1:25 pm Posts: 10
ES Games: Morrowind, Oblivion, Skyrim
Platform: PC, PS3
UESPoints: 0
It's in a spoiler due to length, no actual gameplay spoilers.
Spoiler:
Remus Darke was born in Taneth, Hammerfell in 4E 170 and grew up amongst the Great War. The atrocities he saw committed against his fellow Redguards by the Aldmeri Dominion gave him a natural dislike of all things Altmer. At only eight years old he had to witness his father being killed by Thalmor soldiers defending Taneth. He and his mother fled into the great Alik'r Desert after this attack. After wandering for days they were found by one of the desert tribes, who fed them and gave them water. In 4E 198 a small Thalmor assassination party attacked the camp, as the tribe had played a big part in the Hammerfell Resistance, killing everyone but Remus, who was twenty eight at the time. He had to hide from the Thalmor, who knew of his survival. He went to Cyrodiil and hid in Chorrol, until yet again he was discovered by the Thalmor in 4E 199. With the help of an undercover Blade he fled to Bruma. In 4E 201 a Thalmor assassin looking not for him but for the Blade with whom he hid attacked them in their hideout. The Blade sacrificed himself to make sure that Remus escaped safely. The Thalmor put a bounty on "a lone male Redguard wandering through northern Cyrodiil". With Thalmor agents hunting all over the Jeralls, there was only one more place to go...Skyrim. He was caught in the middle of a battle between a rebel party led by Ulfric Stormcloak and the Imperial Legion just north of the border. He was captured alongside the Stormcloaks and sent to be executed in the village of Helgen.
_________________ Do you mind? I'm doing the fishstick. It's a very delicate state of mind.
Joined: Fri Oct 07, 2011 9:07 pm Posts: 917 Location: Aboard the grand ship Arcadia
ES Games: All of 'Em
Platform: PS4, PC
Status: I CAST VICIOUS MOCKERY
Other Profiles: PSN: Unionhack, Steam: Unionhack
UESPoints: 13
Decided that I need to dedicate a character to the Oblivion Walker achievement.
Asgeir Sword-Heart was as great as a Nord Warrior as any. He fought, he drank, he slept, and then he fought again. His demeanor was hardened by the many battles he had seen, but it took the love of a woman to change him into an upstanding family man who cared greatly for his children, and became a smith to pay the costs of living..
One day in Skyrim, during the third age and just before the fall of the Mythic Dawn, Asgeir's town of Gorvundjar was attacked by daedric stragglers. As he was the only capable warrior in the town, he fought bravely, but in the chaos, his entire house was lit aflame, with his wife and children still alive.
Desperate to save them, he went into the house, but found them all dead. In both rage and despair, he declared himself to Mehrunes Dagon. Dagon recognized the strength in him, and so offered to reverse the deaths of his family if he were to swear himself into service to the Daedric Prince.
However, Clavicus Vile sought to take advantage of this as well. And with one Daedric prince came another, until the Daedric Parthenon, save for Nocturnal, vied for control of Asgeir's soul. In exchange for the lives of his two sons and his wife, Asgeir split his soul into 15 fragments, each of them going to a different daedric lord. He was then forced into a catatonic sleep in the mountains of Skyrim after saying goodbye to his family. The Daedric Lords would keep him asleep until his service was required.
Two Hundred Years later, Asgeir awoke. He knew that it was time to serve the Daedra he had pledged his life to. He entertained the thought of killing himself, but he knew that doing so would send him into the afterlife in 15 different pieces. So he set off to do favors for the Princes, so that he may regain his entire soul, and depart to Sovngarde, where he hoped he would once again fight for glory and for the love of his family.
Joined: Fri Feb 17, 2012 12:48 pm Posts: 1
ES Games: Skyrim, Oblivion, Morrowind
Platform: Xbox 360
UESPoints: 0
Talia Hexana
Altmer Conjurer – Born 3E 312 (Current Age – 322)
A gifted conjurer regarded as one of the most talented of her time. Talia was born to nobility and rose quickly through the ranks to become a key part of the Altmer military, using her destruction skills to decimate opponents and her extraordinary control of daedra to augment the ranks of the military.
She was primarily attached units tasked with the defence of Alinor. During the Great Anguish, Talia was sent with a squad of 100 warriors and magi to attempt to save The Crystal Tower. Her skills and knowledge of dealing with creatures from Oblivion and her ability to bend them to her will was considered a key element. She was sent, along with other conjuration masters, to attempt to destroy the Oblivion gates in the area.
A great battle ensued with warriors, magi and refugees alike attempting desperately to save the Tower. The effort was in vain and the tower was toppled.
Talia and her forces focused on attacking the main Oblivion gate to stop further daedra from swarming into the fray. Using her own thralled daedra she was able to help punch a hole through enemy defences and enter through the gate into Oblivion. All knew that the gate could only be closed from the inside.
Once inside Oblivion her conjuration powers diminished and she had to rely on her, admittedly formidable, destruction powers. Her forces were brutally attacked and their numbers began to fall rapidly. Daedra were surrounding them on all sides pushing the Altmer in to an ever smaller area.
Talia and her force fought bravely, but it was not enough. The Daedra were too plentiful. Her magika spent she tried to defend herself with her knife, she was no match for the dremora warriors. She was knocked unconscious by a vicious hammer blow.
She awoke in a torture room. Her ankles and wrists chained to a wall. Around her were dozens of Altmer, her troops and fellow magi. All were dead. Many brutally mutilated. The daedra had not harmed her however. She could feel no pain, no discomfort other than the tight iron restraints.
The daedra had seen something within her. Something she had no indication of. They sensed a power, dormant, still. They were curious and considered keeping her alive would be far more entertaining.
A dremora, for the second time, knocked her unconscious. They set her free with nothing but the rags on her back and her wits. She awoke in the middle of a vast, red and desolate wasteland.
She sat there for a time, not moving. She had been trained too well to cry. It was not her way. She seethed with rage. Her anger began to spill out as the wild energies she contained within her began to vent. With a roar she obliterated the ground around her with a storm of fire, ice and lighting. The more she screamed the greater the carnage. Then, with her magika spent, she fell silent.
She wandered for decades. The daedra she met ignored her for the most part, some followed her, watching. She killed many out of revenge. Those she antagonised fought back, but she knew how to kill the creatures she excelled at dominating. Despite years of searching she could not find a way home.
Gradually her mind began to slip. She began to forget who she was. She began to forget her power. She became a shadow of her former self. The daedra still did not tire of her. They could still sense something and tolerated her despite her early wrath.
201 years past. The effects of Oblivion or perhaps intervention from the Daedra kept her from growing hungry, kept her from thirst and kept her from aging. She retained her youthfulness and looked not a day older than when her brief incarceration ended. By now she should have been approaching the twilight of her life.
Alduin awoke. The event was felt throughout Oblivion. Something inside Talia changed. A spark ignited. Her mind began to awaken. The daedra noticed.
She intrigued them. They had grown used to her presence and so, for the second time they set her free.
She awoke lying in the snow. She was soaked through and cold began to seep into her core. She stood and looked around. Her mind was starting to recover. She was starting to recall details. Her name, places. Oblivion.
She assumed, given the position of the stars that she was far north. Having walked for a day and half, exhausted and, for the first time in centuries, hungry and with only a couple of minor spells at her disposal, she came across a band of warriors under attack. The warriors, all Nords in blue attire had stumbled into an ambush. The world then went black. The last thing she remembered was an Imperial soldier looking down on her. The shield he had slammed against her head down by his side...
Joined: Tue Sep 13, 2011 9:42 am Posts: 432 Location: Oulu, Finland
ES Games: Oblivion, Skyrim
Platform: Xbox 360
UESPoints: 0
I try something I have never done before - write a story about one of my game character... Let's see... Katya, Breton female, currently at level 52. EDIT: Decided to put the story inside spoiler tags, as it may contain some minor spoilers.
Spoiler:
EARLY CHILDHOOT
Katya was born in Jehanna, a city in northern High Rock, near the border to Skyrim. She was ill-tempered and hotblooded brat, causing troubles to her parents and neighborhood kids.
FROM HIGH ROCK TO SKYRIM
At the time of Katya's teenage years, the Great War and its consequences shocked people in distant Jehanna, too. Battles between Aldmeri Dominion and Empire, ending to a White-Gold Concordat, and the arrival of Thalmor agents, the uprisings, resistance and rebels in the neighbor areas of Hammerfell, Markarth and Skyrim splitted the people of Jehanna.
Bretons have not forgotten that even that they are mixed blooded Manmer, half descendants of elves, Altmers have had no hesitation to keep them as low-class citizens and even slaves in history, and thus many of them are worried about the rise of Altmer power in Tamriel mainland. Although Bretons have always been supporters of the Empire, the late events has made many people to question if Empire needs to be rebuilt - including Katya's parents. Fearing of possible forthcoming slavery or even a genocide of human race, they were loudly demanding quick and strong acts to stop Aldmeri Dominion, as time is at elves' side.
This split of local people ended up to a violent riot, and Katya with her mother and younger siblings had to flee High Rock. Without having anything else than the clothes they were wearing, crossing the mountains to Skyrim was hard. In a heavy snow storm, the refugees were attacked by wolves, and Katya lost the others. Alone in the snowy mountains, freezing and starving, she swore that some day she would come back, find out what happened to her family and take her revenge on the people who drove them off.
THE ROUGH ROAD TO HELGEN
The ongoing civil war in Skyrim has given good opportunities for many bandit groups, and it was no surprise that Katya encountered one when entering Skyrim near Deep Folk Crossing. Having brawled her whole life and being desperate, furious and sturdier than a regular Breton woman, bandits finally changed their minds and accepted her to join them. The group was moving all the time, heading south, towards Falkreath. During this time Katya got her first experiences in shield and sword fight, wearing armor and using bow. Being handier than Orcs, Redguards and Nords forming the rest of the group, it was usually her responsibility to open the locked boxes and chests.
The life with the group was tough, but simple. Katya had some food and a bedroll to sleep, but at the same time she knew that she was moving farther from her real goal, getting back to Jehanna. Katya had had no interest in politics of Skyrim - "it's Nords' business, not mine" - but she started to think that if Stormcloaks would take Skyrim, it could lead to changes in High Rock, and she could return to her homeland.
That's why Katya decided to leave the bandits and join rebellions. That decision proved to be a mistake right from the beginning. Not far from Helgen she found herself in a middle of ambush, being captured and taken to be executed, before having even one fight for the rebellions. Cursing her bad luck when taken to a block, the things got even worse - a dragon attacked the town. But eventually the attack saved her life. In the chaos she was able to escape with the aid of Ralof and other Stormcloaks.
A FRUSTRATED REBELLION
When coming to Riverwood with Ralof, his sister Gerdur asked Katya to deliver message of dragons to the Jarl of Whiterun. As the city was along the way to Windhelm, Katya accepted the request. When restocking her equipment, local shopkeeper asked Katya to bring back an item stolen by some bandits. Shopkeeper and his sister pressed so hard, that finally Katya said, that she does what she can, even thought she had no interest to go to Bleak Falls Barrow in near future.
The situation was the same in the Dragonsreach. Katya thought that she could just simply deliver the message, but both Jarl Balgruuf and his court wizard Farengar asked her to find some ancient piece of stone from the same nordic ruins claimed to have the shopkeeper's stolen claw, no matter what she said. "Sorry, I'm hurrying to Windhelm, I really have no time, find someone else!"
When Katya left the city to continue her trip to Windhelm, she thought that she would never come back to Whiterun. How wrong she was - her first orders as a Stormcloak soldier was to deliver an axe to Jarl Balgruuf, and take back his response. But Jarl had no interest to answer to Ulfric's question as long as the dragon issue was unsolved, and Ulfric was not going to give her another tasks: "As a Stormcloak soldier, you do what you are told to do, and you are told to bring back Jarl Balgruuf's answer. Period. Now, go back to Whiterun, and stay there."
FROM THE CENTER OF SKYRIM TO EVERYWHERE
The time Katya was waiting in Whiterun for Jarl Balgruuf to answer initiated many changes in her life. In Whiterun, there lives an ill-tempered Redguard girl named Braith, who usually greeted Katya by saying "boys, girls, dogs, elders - there's nobody I won't fight!", reminding Katya for her own childhood. It was her father, Amren, who then asked Katya:
"Have you tried mercenary work? It might suit you."
Katya was never considered that, at least seriously, but now when said it sounded very reasonable. She was running out of money, she had some fighting skills, and as the mercenaries called Companions had their headquarters in Whiterun, she decided to go to ask if she could make some work while waiting Jarl's answer. The harbringer of Companions, Kodlak, accepted her to join them, although Nords and Redguards usually pour scorn on the fighting skills of Bretons.
The other person having a great influence to Katya's life was Adrianne Avenicci, a blacksmith living in Whiterun near the main gates. Katya has had no interest in smithing, but Adrianne first showed that it is not that hard to make an iron dagger or leather helmet, and then convinced Katya that the best swords and armors are the ones made by oneself: "Just think about it, how all the races known as best warriors in Tamriel, are also known as best blacksmiths in Tamriel: Nords, Redguards and Orcs, especially Orcs." Katya had to admit that Adrianne had a point. "But steel, only steel", Katya swore, "I'll never touch that fancy elven stuff, nor the clumpsy dwarven stuff." She was able to keep her promise only partly, as she later found out that elves really got the secret of making light and strong bows, and that learning the secrets of elven blacksmithing helped her to make better steel armors.
THE BLOODY THIEF
The work as a Companion took Katya all over Skyrim. Once she was going to kill a beast invaded a house in Riften, a man called Brynjolf made her an offer to get some easy money. Although the offer sounded quite suspicious, having constant lack of money and no big loyalty for Skyrim's inhabitants - she was still aiming to return to her homeland - she finally couldn't resist to have an opportunity to earn some extra coins. Well, for Katya it was not hard to open a strongbox, but trying to place the ring in to one's pocket proved to be nearly impossible to her skills. She gave up, but Brynjolf was willing to give her another chance, and this time it was something she really was good at. For a hotblooded troublemaker it was just pure excitement to bunch local innkeeper and trader down to floor when collecting money, and it was a disappointment when the third one handed the money willingly, without giving excuse to beat her down to floor.
Katya found herself to have joined to a pack of thieves, and started to receive tasks from them. When Brynjolf was sending her to her first task, he repeated many times, that Katya should not use needless violence. "We are thieves, not bandits, guerrilla warriors nor assassins!" he engraved.
"Yes, yes, I understand, just trust me, I can handle this and I am not that bad person after all", Katya convinced and headed to a bee farm nearby. It should be said that Katya was anything but a natural thief. When looking for an entrance to the farm, she then frustrated and decided to take off the guards watching the main gates with a bow. That leaded to a long-lasting and fiercy bloodshed, after what all the mercenaries both outside and inside were lying dead. "Oh, damned, what was I thinking", Katya thought and realized that she was not thinking anything, and prepared herself to be hauled over the coals for what she had done. But before heading back to hear it, she decided first to fulfill the given task. Walking over the dead bodies she burnt some bee hives, resisting the temptation to burn them all, and then entered back to the building to search for the safe. While searching the master bedroom upstairs, Katya had a strange feeling being watched. She was just scared to death when bumping into a man hiding in a corner in a dark bedroom. She made an attempt to try to solve the situation peacefully, without success, and had no other choices than to slay down the unlucky owner of the estate.
Surprisingly, Brynjolf just praised Katya's actions, saying nothing about the carnage in the farm. Katya never found out if Brynjolf knew or not how she fulfilled the contracts, but her career as a thief was filled with blood stains, dead bodies and mourning widows. What else could she do, being taught to the art of robbery by a bandit group?
ASKING FOR TROUBLE AND GETTING PAID FOR IT
Once, being in Windhelm and looking for some extra coins, Katya broke in a house she had heard to be empty. And it was empty, except that there was a strange boy chanting in a middle of some body parts and flowers. The boy greeted her as an assassin he was summoning, and didn't just believe that Katya was not the one he was expecting.
The boy wanted Katya to kill the headmistress of Riften orphanage. Being involved to Thieves Guild keeping their headquarters at Riften, Katya had heard the rumors of the cruelty of the old woman, used to threaten badly behaving kids: "If you just don't stop that right now, we will ask Grelod to come and take you!" So, when coming back to Riften to sell some stolen goods to a fence, Katya decided to take a visit in the orphanage. She walked in, and slashed Grelod down in the middle of her speech, in the front of the children, and walked out leaving them to celebrate the death of a cruel tyrant.
That might be one of the few real services to society Katya had ever made to people of Skyrim, but it also involved her to the affairs of assassins. It was something Katya didn't exactly welcome, as she thought that assassins are all cowards lurking in the shadows and avoiding real, fair and brave fights. But at the same time she had to admit that she was not been that valiant by herself, killing defenseless people in her past. One of the members, Nazir, managed to convince Katya that there is no problems: "You have no hesitation to kill people, right? These contracts are easy, and we pay some gold for you to do them. You really cannot refuse this kind of offer, can't you?"
No, in the end Katya was not able to resist an opportunity to fill her pockets with some gold, to buy steel to sharpen her sword and temper her armor, and it turned out that Nazir was right. It was just as easy as to intimidate the poor victim to start a fight, and then kill them without any other consequences but getting paid. Were those people just mindless fools, having too strong sense of honour and proud, but attacking a heavily armored warrior while wearing clothes and dagger by themselves is just purely stupid.
ARCANE SECRETS
Once, coming back to Whiterun, Katya had got some silver and gold ignots in her possession. She thought to sell them to Adrianne, who made an interesting suggestion: "Of course I can buy them, but you have also some gem stones, so why don't you smith some jewelry?" All her life, Katya had denied her girlish side. But it was still there: every time her contracts took her to Solitude, instead of heading to The Winking Skeever, she always visited Radiant Raiment on the other side of the road first. Still hesitating, Adrianne unknowingly gave her an excellent excuse: "Just think about it, chainmails and necklaces share the same kind of construct."
It took really long time until Katya finally admitted that she likes nice clothing and jewelry deep in her heart. Meantime she explained to the curious people that she was only making jewelry to learn to make better armors.
But Adrianne didn't want to buy the jewelry Katya made. "You can sell them to Belethor, if you like, but you may also ask if the court wizard wants to buy them", she said. Farengar, the court wizard, was not a person Katya counted as a friend, but as it was late evening, Belethor has already closed his shop. It could be possible to wait to tomorrow, but there were contracts to do, so Katya decided to see the wizard. When entering to Dragonsreach, Farengar greeted Katya with his usual complainment.
"I thought you were already on your way to Bleak Falls Barrow", he said, "the Jarl is not a patient man and neither am I."
"So pick someone willing", Katya answered. "Besides, I have been waiting Jarl's answer to Ulfric for one eternity! Do you have any idea what kind of dirty work I have had to do to earn my living while waiting?!"
They had a quick argue about the subject, but after a while they changed subject to jewelry. "Yes, I could buy these", Farengar said after taking a look, "but have you considered to enchant them? I can tell you how it is done, if you like? Even to uneducated warrior like you, it can give endless possibilities to use. Just look at your fancy sword. Haven't anyone told you that it has no use against ghostlike creatures, if you don't put some magic on it?"
The point was taken. Katya has always overlooked magic, in fact she had developed a deep hatred against all sorts of spellcasters, but Farengar was right: as real warriors trusted only to weapons and armors they made themselves, they trusted only to enchants they placed to their equipment by themselves. Katya had always wanted to be taken as a warrior, and she had made everything to deny and diminish her Breton inheritance involved with magic. In her childhood, her parents taught her some novice spells like conjuring a familiar, and she had used both ghostlike dog and flame atronach to aid her in her battles. Taking a step forward was much easier than she had ever thought.
When leaving, Farengar said: "If you have the aptitude, you should join to mages guild in Winterhold." And later, one day, Katya found herself at the entrance of College of Winterhold.
WRITING HER NAME IN THE HISTORY
Later, Jarl Balgruuf finally made an offer to Katya. If she brings back an ancient stone from Bleak Falls Barrow, he would make her a Thane of Whiterun. "Think about it", Jarl said, "you have spent so much time in this city, and as a Thane you could buy a house here. You just can't miss that opportunity. And I promise, that once this dragon thing is dealt, I give you my answer to Ulfric, what you have been waiting so long."
When approaching the ruins, Katya wondered if the bandits who stole the shopkeeper's claw were her old friends. No, they were not, and that trip eventually turned a whole new page in her life.
Much, much later, Katya was standing on the road leading over the mountains to High Rock, at the same place near Deep Folk Crossing where she once entered Skyrim freezing and starving. The life was tearing her apart; she would never call Skyrim home, but she had almost lost the hope to ever go back to her homeland, and find out what happened to her family. After defeating Alduin, messing her life with the affairs of gods and daedric princes, she has started to regret all the bad things she have done in her life. She still has responsibilities for guilds, but after that, she has promised to spent rest of her life to help the society, to atone all the grief and sorrow she have caused people in her past.
Last edited by MaKo on Tue Feb 21, 2012 6:18 pm, edited 4 times in total.
Joined: Tue Feb 21, 2012 4:39 pm Posts: 8
ES Games: Oblivion, Skyrim
Platform: PS3
UESPoints: 0
I have played Skyrim a number of times and came up with a Breton I wanted to make that excels in all areas with the aid of enchanted fortify skill equipment
First the skills in question:
Spoiler:
Alchemy Alchemist 5/5 Physician Benefactor
Those are mainly to aid with enchanting equipment and smithing.
Illusion Novice Illusion Apprentice Illusion Adept Illusion Expert Illusion Animage Kindred Mage Quiet Casting Master of the Mind
The spells in this group help with sneaking and use less perks than the sneak tree itself (although there are some upsides to taking the sneak tree route). I personally don't find any master spells or dual casting particularly useful for their cost in any magic group which is why you will notice I don't include them.
Mystic Binding is mainly for Bound Bow which I find handier than a real one since it always spawns arrows. Summoner only really needs one level so you can reach the good perks for Atronachs which I think are handier than undead since you don't really have to look around for them and hope they're well equipped.
I didn't include others because normally I only use this when fighting dragons between flying and landing which can get annoying between switching from a bow to a bladed weapon, having magic and a one-handed weapon makes it easier.
Since I have a racial resistance to magic Magic Resistance isn't necessary with the apparel I will choose and the Lord's Standing Stone. Spells effected by Mage Armor are useful early on but end-game choices make it worth skipping.
Enchanting Enchanter (5/5) Insightful Enchanter Corpus Enchanter Extra Effect
This is your ticket to versatility you need this more than anything else. No other perks are needed here since I find enchantments that trap souls and absorb health/magic/stamina or that cause paralysis are more useful.
Smithing No perks just leveled to 100.
I'm sure I'll draw some criticism here, but great equipment can be bought instead of forged. And thanks to the Atronach Forge most Daedric Equipment (except the boots) are still available. Fortify smithing effects from potions and enchanted equipment still will allow to you go beyond legendary status.
Heavy Armor Juggernaut (1/5)
Sounds crazy I know, with this one perk and Fortify Heavy Armor Daedric equipment (with ebony boots) the damage protection cap can be reached.
Shield Wall only needs one perk to reach the others and it will be Fortified on the shield in question that I use. Bashing is more useful than elemental protection or protection from arrows since we have already reached the damage protection cap through armor and elemental protection from the Atronach ability and various resist magic abilities which is also to be enchanted on the shield.
The same trick for Barbarian as on Block, enchant armor to make this ability stronger. Limbsplitter, Deep Wounds, and Skull Crusher are too specific to a weapon type and versatility is what we're after.
Enchant a few sets of armor to make this stronger.
Archery Overdraw (1/5) Eagle Eye Steady Hand (1/2) Power Shot Quick Shot Bullseye
Again Enchant to make stronger.
Light Armor Agile Defender (1/5)
This should be enough to boost a Glass Armor (boosted beyond legendary) character with the Lord's Stone to the damage protection cap although I haven't been able to test it yet to be sure.
Sneak No Perks
I covered most of what this does with Illusion magic instead as it costs less perks.
Lockpicking No Perks
I usually just keep the Skeleton Key from the Thieves guild quest removing the need for this.
Pickpocket No Perks
I can enchant special equipment to boost this as much as it's needed.
Speech
No Perks
As handy as this can be for selling stuff it really doesn't help you in battle.
This character excels in all areas as I told you, but it involves enchanting a lot of special equipment and going to the Atronach Forge for weapons. My suggestion is everything should have Fortify Heavy Armor/LightArmor (depending on what you're using), Fortify One-Handed/Two-Handed, Fortify Archery, Magicka Regeneration, and Destruction. Something like this: Helmet: Bows do 48% more damage, Magicka regenerates 74% faster Armor: Destruction spells cost 29% less to cost, Increases Heavy/Light Armor skill by 29 points. Gauntlets: One-Handed/Two-Handed attacks do 48% more damage. Increases Heavy/Light Armor skill by 29 Points. Boots: One-Handed/Two-Handed attacks do 48% more damage. Wearer is muffled and moves silently. Shield: Block 48% more damage with your shield. Increases Magic Resistance by 23%. Necklace: Increases Heavy/Light Armor by 29 points. One-Handed/Two-Handed attacks do 48% more damage. Ring: Bows do 48% more damage. One-Handed/Two-Handed attacks do 48% more damage.
Well that's it, it's a lot of enchanting but offers the ability to try a number of different playing styles and pick different types of weapons.
Joined: Sun Feb 26, 2012 2:37 pm Posts: 15
ES Games: Arena, Morrowind, Oblivion, Skyrim /Some DLC
Platform: Xbox360, PC
Status: Freezing to death in Winterhold
UESPoints: 0
Race: Dunmer Class: Sorcerer with a little bit of close combat experince Name: Endorin.
Story: Was found as a kid by nomadic wizards who was impressed by his natural effiency with destruction magic and took him in to live a nomadic and adventurous life. Branched away from the wizards when he found out they were studying dark arts and made necromantic experiments with innocent people, is now a full-fledged mage that travels around Tamriel and his latest stop is in Skyrim were he was mistaken for a criminal.. You know what happens next
_________________ "This is a Dark Elf bar. Cursing, spitting, and screaming? No problem.''
"Time. Time is an artificial construct. An arbitrary system based on the idea that events occur in a linear direction at all times. Always forward, never back"
Joined: Sat Nov 05, 2011 2:10 am Posts: 10 Location: U.S.A.
ES Games: Oblivion, Arena, Daggerfall
Platform: PC, PS2, PS3, Wii, DS, DSi
Status: DIABOLICALY PLANNING
UESPoints: 0
Race: Argonian Class: Mercenary Name:Dragon-Eyes
Story: Was born in Gideon, and was abandoned by his parents, he was brought up by an argonian bandit. Although his father taught him to be a bandit, he followed the laws, and eventually became a mercenary for hire. The dark brotherhood tried to recruit him, but they failed. When he entered skyrim, during a mission, he was arrested, and eventually got out and joined the thieves guild in riften.
Joined: Sat Mar 03, 2012 2:52 am Posts: 7 Location: New Zealand
ES Games: Oblivion, Skyrim
Platform: Xbox 360
Status: Wishing to destroy the Aldmeri Dominion
UESPoints: 0
Name: Vidaar Race/Sex: Male Nord Style: Battlemage? Blades Sword (Superior) with the Absorb Health Enchantment in one hand, spell of some sort in the other. Factions: All of them.. I think. First play-through, thought it was a must. Guardian Stone: The Lord Follower: Lydia, she's like a Dwarven warrior following me around... and carrying my burdens.
Planned: -Khajiit warrior with dual blades. -Dunmer Mage
Joined: Sun Mar 04, 2012 7:26 pm Posts: 2391
ES Games: Skyim, Morrowind, Oblivion
Platform: Xbox 360
Status: Idon't have 888 posts anymore, but I do have cake
UESPoints: 0
To protect the forums from devastation. To unite all members within our nation. To denounce the evils of truth and love. Until our post count reaches the stars above.
Joined: Sun Mar 04, 2012 7:26 pm Posts: 2391
ES Games: Skyim, Morrowind, Oblivion
Platform: Xbox 360
Status: Idon't have 888 posts anymore, but I do have cake
UESPoints: 0
To protect the forums from devastation. To unite all members within our nation. To denounce the evils of truth and love. Until our post count reaches the stars above.
Joined: Mon Mar 05, 2012 12:04 am Posts: 3
ES Games: Morrowind GOTY, Oblivion, Skyrim...
Platform: Xbox360
UESPoints: 0
I have three but this is the one I always use so
Name: Jack of Blades (lol) Race: Dunmer Level: 54 Gender: Male Style: Assassin/Nightblade/Warrior(early) Alignment: Neutral Evil Backstory: I'm still trying to think of the whole thing... but he considers himself to be the last Crimson Scar in existence.
Joined: Wed Dec 15, 2010 6:13 am Posts: 89
ES Games: Morrowind, Oblivion(SI,KOTN), Skyrim
UESPoints: 0
So far I have 2 characters; a male dark elf spell sword that that I have completed the main quest, companions, mages college, and imperial army quest line. My second one is an evil female breton stealth archer that I did the the dark brotherhood and theifs guild with. With both of them I have also done lots of other side quests that I feel fit the character.
I think I might make a new character very soon. I am going to make a nord warior next and do the main quest, companions, and storm cloats with. I am most likely going invest perks in both heavy armor and two handed since I didn't invest any perks in eather with my other 2 characters. The only thing that worries me about doing this is that it will weigh me down allot but then again if I am using a two handed weapon then I wont have to worry about lugging around a big heavy shield around.
Joined: Thu Mar 08, 2012 3:11 am Posts: 19
ES Games: Oblivion,, skyrim
Platform: Xbox 360
UESPoints: 0
Name; Leper Cane Race, Atlmer Class or plays style. Asassin. kills using frezy on someone near the targetand letting them get killed. or if needed orwanted and arrow in the neck from a nook in the a wall. or a loud kill, such as setting down a rne where they go frequently. he ses mostly duel wielded daedric daggers or the nightingale bow. with nightingale armor. he uses no followers.
Joined: Sat Mar 10, 2012 12:23 pm Posts: 4
ES Games: Oblivion GOTY, Skyrim
Platform: Playstation3
UESPoints: 0
Name - Steve lol
Race - Imperial
Playstyle - Rouge Mage
Mains-One handed, Bow and arrow, Conjuration, Restoration, Alchemy
Minors-Alteration, Destruction, sneak
Just because I earn money through doing the occasional bad deed with the guilds doesn't mean Im not charitable and understanding to chose who deserve it.
Joined: Sat Nov 05, 2011 2:10 am Posts: 10 Location: U.S.A.
ES Games: Oblivion, Arena, Daggerfall
Platform: PC, PS2, PS3, Wii, DS, DSi
Status: DIABOLICALY PLANNING
UESPoints: 0
heres my current character. Name: Sevron-Ra (is the cousin of Jaree-Ra, but doesnt talk to him, because he is a thief.) Race: Argonian. Perk-Focus: Speech, Alchemy, One handed, light armor. Class: Commoner. (Doesn't fight unless its legal, and doesn't kill, unless illegally attacked.) Combat Style: One-handed weapons. Carries one iron dagger with him, at all times. Occupation: Fisherman, looking to make a small shop, with his wife, Shahvee. Home: Currently in The Argonian Assemblage, outside of Windhelm. Is making money. to buy Honeyside in Riften. Backstory:
He was born in a tribe, called Sha-Nuk. Also known as the Black Spear Tribe. His tribal nickname, was Spear-in-the-Shadows, but when his tribe slowly became extinct, from tribal wars, he became known, as his real name, Sevron-Ra. He started out as a bartender, in Helstrom, but since it was surrounded by thick marsh-land, customers were uncommon. So he moved to Stormhold, and had many more customers. He lived there until he was 30, where all of the tribal wars were getting too close into stormhold, he moved to Colinthe, Elsweyr, for two years, but given the hostility of many Khajiit gangs, and tribes, he moved to Leyawiin, but he found out that a horrible criminal, who killed argonians, khajiit, and orcs, he left to Bruma. But in the third month, he was attacked by bandits, and he moved to Whiterun. But when he was entering, he was attacked by Stormcloaks, and suddenly, Imperial Soldiers came out of nowhere, and arrested them. When he escaped Helgen, he married Shahvee, and lived in The Argonian Assemblage for a few weeks. But when he gathered enough money, and did a few things for the Jarl, he was granted permission to purchase Honeyside. There, he became a barkeeper. But he and the other tavern, The Bee and Bard, were rival taverns.
Joined: Sat Nov 05, 2011 2:10 am Posts: 10 Location: U.S.A.
ES Games: Oblivion, Arena, Daggerfall
Platform: PC, PS2, PS3, Wii, DS, DSi
Status: DIABOLICALY PLANNING
UESPoints: 0
Name: Telasros Race: Bosmer Playstyle: Archer. Guilds: None. Wants to make an archers guild. Backstory: Born in the wildernesses of Valenwood, he was brought to Morrowind, and was enslaved, when he was 10. He escaped when he was 23, and got into cyrodiil, where he lived for ten years. When he was 33, he heard slave-masters were in his town, so he escaped during night, and fled, into skyrim. There he was arrested, for being a rebel, although he was not, and thats where the game starts.
Joined: Wed Mar 24, 2010 10:03 pm Posts: 300 Location: Cyclopean and many-columned Y'ha-nthlei
ES Games: 1, 2, 3 & Tactics
Platform: PC
Status: doesn't really come from outer space
UESPoints: 0
cyberius wrote:
Backstory: Born in the wildernesses of Valenwood, he was brought to Morrowind, and was enslaved, when he was 10. He escaped when he was 23, and got into cyrodiil, where he lived for ten years. When he was 33, he heard slave-masters were in his town, so he escaped during night, and fled, into Skyrim. There he was arrested, for being a rebel, although he was not, and thats where the game starts.
I really like this background story, it makes room for at lot of "paranoia" roleplay - being afraid of enslavers and having to camp in bizarre places etc.
_________________
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“I am free of all prejudice. I hate everyone equally. ” "Just because you're offended, doesn't mean you're right"
Joined: Sat Jul 30, 2011 6:46 pm Posts: 23
ES Games: Skyrim, Oblivion, Morrowind
Platform: Xbox 360, PC
UESPoints: 0
Name: Myra
Race: Dunmer
Playstyle: All rounder
Preferred strategy: Uses her elven bow for enemies at a distance, then uses to eleven swords for up close combat.
Back Story: She is the offspring of a dremora and a Dunmer. When she was just a child her mother was killed by group of bandits. So her father had to raise her. He taught her all the skills he knew as a dremora. When she reached her mid twenties her father was killed by a group of adventurers. Left on her own she wandered Morrowind using the skills her father taught her to survive. After five years she joined the imperial temple and learned the art of restoration magic. She left the temple because of her personal beliefs. She later joined the Mages Guild and learned the art of enchanting. She travelled to Orc strognholds and to HammerFall. She learned the art of smithing from the Orcs and she learned Hit and Run tactics from the Redguards. She joined a band of Daedric worshippers, but left them after they found out about her daedric origin. She was lost in the world and travelled for many years. Fearing a second great war she headed north and there she stumbled an ambush on a group of stormcloak soldiers.
She plans to join all the guilds, and to find or make the weapons that will mimic the way she is.
Joined: Wed Feb 01, 2012 9:22 am Posts: 26
ES Games: Skyrim, Morrowind
Platform: PC
UESPoints: 0
Name: Leon (lvl37)
Sex: Male
Race: Breton
Playstyle: Illusion/Conjuration full Mage
Main skills: Illusion (89), Conjuration (100) Minor skills: Alteration (60), One handed (60)
Other skills : Some Sneak abilities due to quiet approach before casting illusions. Some Enchanting knowledge No armor skill, no crafting skill (other than enchanting). No perks in any skill other than magic.
Guilds: College of Winterhold.
Combat Style: Against living opponents : Muffle + Frenzy + Dremora + Ironflesh + Bound sword Against unlivings : Dremora + Ironflesh + Bound sword
Facts : Just OP. Especially since Leon reached lvl100 in Conjuration yesterday. Now he can summon two Dremora lords in a flash. He even has no time enough to cast his bound sword. Almost boring. Leon made friend with Mjoll recently. She hardly reaches ennemies before they die Now it is time to visit the Greybeards. Then the civil war will probably be a easy game. Illusion will be the most deadly weapon. Oh, and I almost forget I killed Astrid. I have to put an end to the DB.
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