Joined: Sun Jan 22, 2012 5:10 pm Posts: 1902 Location: The astral plane
ES Games: Morrowind Oblivion and Skyrim
Platform: Xbox 360, PC
Status: Something pretentious.
Other Profiles: Xbox: AbroadHarpy22 Steam: Hissien
UESPoints: 1
Name: Adia Age: 50 Race: Altmer Class: Mage
Adia was cold, this new land was exactly how her mother said it would be. She stopped, the pain of her mother's death was too much for her. Though she had lived to be 500 she still missed her dearly. But she knew it was for the best, ever since her father was killed by the thalmor her mother had awaited death. They together for over two hundred years. But she was lonely, for she now had to find her cousin Faralda on her own with no knowledge of the customs of this land. She knew as an Altmer she would be treated badly but she was worried about what she would do to any nord to insult her. She always had been short tempered and fighting depression would make her even more unstable.
She stops, she hears a noise! She has been ambushed and captured by imperials! She then sees a sight that curdles her blood, the thalmor are in skyrim as well! She screeches in agony and begins to sob, she wishes she was dead. But then a creature appears, stealing her chance at death away from her. She has a new purpose, destroy this creature and make him suffer.
Joined: Mon Jul 18, 2011 10:13 pm Posts: 110 Location: The Netherlands
ES Games: Oblivion (incl. DLC), Morrowind, Skyrim
Platform: PC
Status: Skyrim's waiting for me. Homework comes first. :(
UESPoints: 0
Most current character: Name: Ullyses, or Ulysses. I'm not sure. Race: Breton. Skills: Alchemy, magic (at the moment mostly destruction), and he uses a sword or knife as a weapon if fire or sparks aren't enough. If he wears armour, it's light. Story: He loves books. He studies book since many, many years. He knows how to use a sword and knows magic and wants to increase his skills in it. He goes into dungeons to look for artifacts and old books, forgotten by humanity (and merity). He used to be quite rich, but lost all his belongings when he was at the wrong place at the wrong time. Now he can go to the Legion, ask his belongings back, or just start again, even at his age. He already has a small fortune by selling all the stuff he finds but doesn't find special enough to keep. He wants to start a library and since he has found Old Nordic weapons, he wants to get the largest collection of it. Also, he wants to do research on dragons. He will be a busy man.
Other most important characters: Name: ....... (I can't remember his first name) Shazarius. Maybe Alfonz Shazarius II, maybe something else. I think I used the name of an Oblivion Redguard as first name. Race: Redguard. Skills: one handed, dual wielding, that is. Story: His great, great grandfather, Alfonz Shazarius, tried a coup in Cyrodiil but it failed and was sentenced for life, and maybe an execution earlier. Later, when the Emperor was assasinated, he managed to get out of jail and meet up with his old friends which still believed he could do it. Alfonz Shazarius managed to conquer most of Cyrodiil and cut Imperial City off from the rest of the world, but some people he put on the thrones of the counts and countesses weren't trustworthy and betrayed him, and helped the Legion taking Cyrodiil back. His wife and children escaped Cyrodiil and nothing was heard from them ever since. The story of Alfonz Shazarius was past on in the Shazarius family and the young Shazarius wanted to make his family honourable again, like it used to be many years ago. He knows now is the best moment to strike. Skyrim is completely parted. He's not sure if he should help the Stormcloaks or Empire first, to get in contact with soldiers and maybe already get a small army. He knows one thing, and that's that he'll need to make a lot of friends.
Name: Can't remember Race: Breton Skills: Destruction and conjuration magic and one handed weapons. Story: He's a druid of an old cult which has been completely wiped out in Cyrodiil, well, almost completely wiped out. He managed to escape the great slaughter but got caught while crossing the border of Skyrim. One rule in his cult is that every night a soul has to be sacrificed. He goes around the country, killing people at night. Dinner's ready! I might finish this later.
_________________ Me: "So, how did you get this rich?" Random Jarl: "I'm the Jarl and so were my father, grandfather, and his father. How about you?" Me: "I've just spent some days chopping wood."
Joined: Fri Nov 04, 2011 7:40 pm Posts: 324
ES Games: Oblivion
Platform: PS3, PC
Status: No SSE until SKSE
UESPoints: 0
My current character, which I started today, is an old Breton mage called Aerys of Worms. The name comes from Aerys II Targaryen (A Song of Ice and Fire) and Mannimarco the King of Worms. It's going to be a very short play through, just the College to get the Arch-Mage's clothes and up the magic skills, before he goes mad and starts killing everyone and raising them as zombies. I just made him to get the last two achievements left, the bounty one and the escaping prison one.
Joined: Tue Dec 06, 2011 12:17 am Posts: 640 Location: NH-United States
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, Xbox 360
UESPoints: 0
Name: Kazok the Grey Race: Orc Skills: Destruction, Enchanting, Alchemy
Was rather difficult to play at first but around level 10 he really started to shine.Has little health though, so a stray fireball or arrow kills him >.>
Joined: Sun Mar 21, 2010 10:20 am Posts: 2335 Location: There and back again
ES Games: Oblivion, Morrowind, Skyrim
Platform: PC
Status: Exploring
UESPoints: 25
Umtaz gra-Marzol. Orc, female. I chose an Orc for the race bonuses mainly, to make fighting a little easier for the first playthrough - but I do like the way Orcs look in Skyrim. So far, level 4. I am going be raising Heavy Armor, One-Handed and Destruction, to get a sort of a Battlemage build. And also Conjuration, perhaps, since I just recently discovered a Summon Familiar spell tome on a dead bandit wizard. It summoned a glowing ghostly wolf (I was like: Expecto Partonum?!). She is a sort of a jack-of-all-trades adventurer, leaning on the good side. I haven't joined any factions yet, but y aims are the Companions and the College of Winterhold. Right now I am running in the wilderness, with some random radiant quests (kill bandits, rescue people, that sort of thing) piling up on me like a snowdrift. I expect I will soon be making art with Umtaz, when I figure out what sort of personality she has.
Spoiler:
_________________ In between the lines there's a lot of obscurity. I'm not inclined to resign to maturity. If it's alright, then you're all wrong. But why bounce around to the same damn song? You'd rather run when you can't crawl...
Joined: Tue Jan 24, 2012 2:41 pm Posts: 3
ES Games: Oblivion, Skyrim
Platform: PC
UESPoints: 0
Sempronia Imperial Lvl 34
Dominant style: sneak, archery, light armor.
Backup: one-handed sword and left-handed healing spell.
Occasionally sneaks up close and uses dagger for the 15x dmg (probably a waste of a perk point for my overall theme, but what the heck, it's fun).
Pursuing alchemy, smithing, and enchanting equally <but only putting perks into the smithing>
--------
Sempronia grows up an only child, privileged, educated & cultured. Minor Cyrodiilic aristocracy, the genteel equestrian Sempronii family. Mother died (of ataxia) when Sempronia was young...she knows little of her mother, other than she was distantly related to the imperial Septims. Her stern but loving father is a prosperous merchant and property owner, with business interests in most Cyrodiil towns, particularly, Leyawiin, Anvil, and of course the capital itself. Life is good so far.
When Sempronia is about 19, however, a rather nasty business rival manages to ruin her father; bankrupts him, discredits his good name. They go riches-to-rags overnight, and her father soon drinks himself to death, his spirit broken.
Sempronia is left on her own, destitute, and despite her classical education, no practical skills with which to earn her keep. She leaves the Imperial City and wanders Cyrodiil for a while as more or less a vagrant, and drifts north to Bruma, where she finds a subsistence-level job as a tavern wench.
In Bruma, she becomes familiar with Nords for the first time, and is rather attracted to their rough-hewn, often crude (at least to cosmopolitan Imperial sensibilities), but honorable ways. Sempronia is fascinated by their tales of Skyrim. She decides to go north to perhaps build a different and better life for herself.
We all know what happens next. Crossing the border, she innocently blunders into a scuffle between Legion and Stormcloak. Wrong place, wrong time, and now suddenly entering Skyrim chained in the back of a carriage.
After making her escape, she's now quickly learning that new life, and building some skills with bow and stealth. Sempronia is no thief, no assassin. She's her father's daughter, with an eye toward pursuing property, coin, and good reputation among all rather than ideology and politics. She avoids the civil war as she can, and seeks to establish herself as a well-regarded citizen in both imperial and Stormcloak dominated holds.
She was first drawn to Skyrim because of her attraction to Nord ways, and is certainly sympathetic to the Stormcloaks' basic ideals. She would like to see a *legitimately* independent Skyrim, but not Ulfric's way. She is, after all, an Imperial. And, however currently fallen on hard times, Imperial aristocracy at that. Eventual independent Skyrim, perhaps. Open rebellion vs the Empire by a regicidal Ulfric, not so much. Nordophile that she is, legitimacy and stability (and therefore good conditions for business) are core beliefs, and in any case there's no WAY she's going to fight against her own Imperial kin. She knows when the time comes to choose, she will side with General Tullius (whom she vaguely remembers as one of her father's social acquaintances back in the IC).
Worth mentioning: She becomes infatuated with Mjoll the Lioness in Riften, going so far as to search out Mjoll's sword in a northern ruin to win her affection, and they marry. Sempronia is pretty annoyed to find out that Mjoll's pathetic puppy-dog companion Aerin comes as part of the package, even when the couple move across the province to Sempronia's newly acquired mansion in Solitude. She even dreams one night of cutting Aerin's throat with a dagger right there in Proudspire's dining room. The dream turns to nightmare when Mjoll whips out her two-hander and hacks Sempronia to pieces. Waking up, she resigns herself to leaving Mjoll and her boy-toy to their own devices, and taking her housecarl Lydia as mistress down in Whiterun. Sigh...
<that IS quite annoying, that one marries Mjoll but Aerin still stays with her everywhere. Won't make THAT mistake again with new character!>
Joined: Tue Jan 24, 2012 1:56 pm Posts: 5
ES Games: Skyrim, Oblivion
Platform: 360
UESPoints: 0
Jobim Level 22 Khajiit Assassin/Thief I'm very proud of this character. If I was on PC I would screenshot him. I've managed to get Smithing to 75, Sneak to 56, Archery to 43. Currently doing Thieves' Guild quests and will move on to Dark Brotherhood once I improve the Guild. Basically Jobim has been played like a wanton psychopath pursuing money exclusively. I have 4 murders and a huge list of break-ins, robberies and pickpockets. I'm focusing on the Guild and getting my smithing up to where I can have an optimal Legendary Glass Bow before I attempt any more Main Quests (I've only done up to Dragon Rising).
Best moments with this kitty have been incurring a 1500 bounty by murdering the Whiterun Stables stablehands and stealing a horse, fleeing the wrong way into the mountains and having to fight my way back to the west, through a large contingent of guards on my way to Riften for the first time. Also raiding the Sundered Towers and killing the Briarheart with a backstab. So satisfying.
Spoiler:
Also, using the oil fire trap in Goldenglow estate to silently kill the guard near the room with the safe was awesome.
Joined: Tue Mar 08, 2011 3:57 am Posts: 212 Location: Sunny Southern California
ES Games: Oblivion, Skyrim
Platform: PC of course!
Status: Rogue Explorer Extrondinare
UESPoints: 0
Background: Named after his great-grandfather (a char I'm planning on doing in Oblivion), Niccolò was born to a mage couple. At a very early age, his parents went off in search of a rare artifact and never returned. He grew up in Skingrad, earning his stay in a magical school where he tried to balance learning magic and earning work. The Great War occurred in his childhood, but he remained safe with a few mages who have fled to the countryside. In his mid-teens Niccolò left Skingrad in search for better opportunities in the Imperial City.
Luck was not on his side and he struggled with finding work in the city. He mostly dwelled in the docks, listening to the stories and news of other provinces, especially from Elsweyr and Black Marsh. His bad luck had an effect on Niccolò and acquired a strong spirit of a revolutionary in his late teens. For the next 2 years, he tried to bring better working conditions for the dock workers and general poor using his magic as a tool of destruction and threats. Little changed. Discouraged and loosing faith in the Empire, he left to Elsweyr and fought in an active resistance against the Thalmor, who he saw as oppressors. He went across the southern provinces fighting for mercenaries camps, revolutionary groups, and royal guards, learning as much magic as he can along the way.
In the year 200, Niccolò heard of the great struggle between the Stormcloaks and Imperials and decided to head up to Skyrim to see if he can help the Stormcloaks. However, upon arriving, he knew the Stormcloaks were not as pure as he had hoped. Returning back south, he was caught in an Imperial ambush and sent to be executed in Helgen. After the dragon attack, Niccolò followed with Hadgar and escaped Helgen. Given the advice to join up with the Imperial Legion, Niccolò concluded as such: the Thalmor, not the Empire, was the true enemy of Skyrim and the rest of Tamriel for that matter. Fighting against the Empire would be counter-productive, as the Thalmor will only face a weaker Empire and do more damage on the civilians of Cyrodiil. Also, Niccolò hoped, if he could manage to reach to a good position of influence within the Empire as a battle mage or somesuch, he could use that power to benefit the local populace for the better.
Thus Niccolò's great Skyrim adventure begins, in retrieving the Dragonstone for the Jarl of Whiterun and help out the citizens of Skyrim as best as he can.
_________________ There is an infinite number of alternate universes, which means all books are non-fiction.
Last edited by Giordano on Wed Jan 25, 2012 8:05 am, edited 1 time in total.
Joined: Wed Jan 25, 2012 6:06 am Posts: 2
ES Games: Skyrim
Platform: PS3
UESPoints: 0
Name: Kroikenshi Race: Male Nord Level:37 Weapons: Greatsword, Great axe, and hammers.. shields and blocking are for pussies Skills: smithing, heavy armor, lockpicking, two-handed and enchanting Secondary Skills: sneaking, speech and pickpocket
All killing and no magic make kroiken... something... something...
Joined: Fri Jan 27, 2012 12:52 am Posts: 11
ES Games: Morrowind, Oblivion, Skyrim
Platform: Xbox 360
UESPoints: 0
1st post I actually have 3 different characters...
Nerzur Male Nord Level 29 Skills: Two-handed, heavy armor and restoration Secondary skills: Most thieve skills
Karinnare Female Altmer Level 28 Skills: All magic except for enchanting Secondary skills: Light armor, one-handed and sneak
(BY FAR my favorite) Belle female Breton Level 34 Skills: One-handed, light armor, restoration and sneak Secondary skills: Speech, enchanting and enchanting
_________________ By the beard of Zeus! Great Odin's Ravens! Antony and Cleopatra! Knights of Columbus that hurt!!
Joined: Sun Jan 22, 2012 5:10 pm Posts: 1902 Location: The astral plane
ES Games: Morrowind Oblivion and Skyrim
Platform: Xbox 360, PC
Status: Something pretentious.
Other Profiles: Xbox: AbroadHarpy22 Steam: Hissien
UESPoints: 1
Name: Irniel Race: Bosmer Werewolf Class: Hunter
The hunger was rising. His lord must be willing it to happen sooner now. It wasn't just once a month it seems, now it was every night. He knew it was his own fault. He chose hircine over the companions and lost them all besides his wife Aela. The had left whiterun in a storm of blades chasing them. Now it seems he shall be a wanderer, never living in civilization again. And yet. He was truly happy, the wilds gave him a freedom he hadn't had since he came to skyrim. Maybe if he makes peace with hircine he will allow him a measure of control. But until then, he hunts.
Joined: Sun Jan 29, 2012 1:08 am Posts: 3
ES Games: Oblivion, Morrowind, Skyrim
Platform: Xbox, xbox360, pc
UESPoints: 0
R'oary Wiskins, a Khajitt unarmed fighter based on the character Rory Williams from Doctor Who. Rory is known for having punched the Doctor, a terminator-like robot and Adolf Hitler, and occasionally wears Roman centurion armor. In Khajitt form he's even more awesome.
Joined: Tue Jan 31, 2012 4:40 pm Posts: 18
ES Games: Oblivion, Skyrim
Platform: PC
Status: Rocking out to Skyrim Meets Metal
UESPoints: 0
Sol Skylinden Nord Level 47 Signature Skills: Smithing; One-Handed; Enchanting Secondary Skills: Speechcraft; Archery; Heavy Armor
Origins: Though Nord in blood, Skylinden's home was once the scorching sands of Hammerfell. Pursued by the Altmeri Dominion for inciting various plots of rebellion against their established rule, he was named a wanted man within the local provinces. His exodus of what he had long called home drew him to the northernmost reaches of Tamriel, where he found himself entering the border of Skyrim. There, he was captured and to be put to the headsman's block, the Imperials not entirely aware of his reasons for being placed amongst their captives. An ironic fate to only be changed by an even more ironic twist of events as Alduin makes his foreboding return to the skies, giving him his shot at a new life and freedom in his native homeland.
Objective: Though he's narrowly escaped from his past and made forgotten by the conflict of the civil war, he still seeks to cause collapse and bleed the Altmeri Dominion from within where he can. Abhorrent of the "policies" they uphold here, with the established White-Gold Concordant, Skylinden's fiery desire to make end of their throat-stomp regime is anewed here. He is in conflict, however. Wishing to take no sides in the civil war for sparing his fellow kinsmen and seeing the injustices both sides herald, he's taken an underground method to fight the war in his own way.
Exploits: Skylinden takes a sudden interest in the discovery of the Dwemer ruins, becoming deeply fascinated with the technological differences and their mysterious history. He's well-read of the inquiries written of them and is somewhat of a fan of Calcemo, writer of various pieces of scholarly works on the Dwemer and their yesteryears. His delving into the old fallen cities gave way to fortunes which he used to pave his way into owning several homes throughout the holds and becoming a well-known, and influential thane amongst the jarls' courts of both sides. And where his charisma was not sharp enough, his two swords proved ever more sharper. His greatest claims to fame lie not only in his plunders of old ruins, but of his combat prowess. Dragons were quick to yield to him in combat and impossible numbers of brigands were routed by his hand. Not long from now, his reputation and power will hold an eminent threat to his foes.
Joined: Tue Dec 06, 2011 12:17 am Posts: 640 Location: NH-United States
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, Xbox 360
UESPoints: 0
Name: Dokfelnir (in the dragon tongue - Hound, Feral, Hunt) Race: Khajiit Class: Chosen of Hircine Play style: Unarmed attacks only, mix of heavy-light- and no armor, sneak
One of the companions and given the gift of Hircine, this Khajiit hunts down his prey with his bare hands during the day, and at night hunts under the full moons as a beast of Hircine.
Figured i'd give the dragonborn a dragon name and something is just satisfying running down an elk and ripping it to shreds with your claws (and then doing it in beast form too!)
A prince of a small city-state in High Rock, he was imprisoned by the Imperials after his parents were publicly executed for speaking out against the Empire. He escaped after a year and traveled to Skyrim, where he was captured. Possessing a sound training in sorcery and the instruction of the best fencing masters in High Rock, as well as a burning hate of the Empire, he soon joined the Stormcloaks and the College of Winterhold. While doing some freelance work for Jarl Balgruuf of Whiterun, Gideon discovered he was Dragonborn and was summoned by the Greybeards, but for several weeks he denied his destiny to use his substantial talents to help the Stormcloaks win the war, as well as develop his magical aptitude at the College. He then made the journey up the Seven Thousand steps with his housecarl and romantic interest Lydia. There, the Greybeards confirmed him as Dragonborn, and he returned to the College of Winterhold. There, events were heating up, and Gideon was forced to balance preventing the destruction of the world through the magnificent power of the Eye of Magnus and prevent Alduin from devouring it. Shortly after being named Arch-Mage, he finally made the epic journey to Sovngarde and destroyed Alduin once and for all. He returned to Nirn, married Lydia, and retired to his mansion, Proudspire.
Joined: Wed Feb 01, 2012 1:28 am Posts: 109
ES Games: Oblivion GOTY, Skyrim
Platform: Ps3
Status: Killng the trolls of skyrim.
UESPoints: 0
Name: Tyrelius Race: Breton Class: Archmage/ Harbringer/ Werewolf Description: a very modest looking, yet clean-cut man, he chooses to help others to offset the dark deeds the Daedra send him to do. Only changing when necessary, his feral instincts overcome his natural kindness when evil is afoot. He enjoys enchanting, smithing, conjuring, swordplay, and heavy armor. He has an obsession with dragons, and has learned their shouts as well as their language. Also he is a Sheogorath follower at heart, as he tries to help any madmen he meets with food and a wabbajack blast.
_________________ Sheogorath is watching you. Or are you watching him? Or is he watching cheese? Ahhh... Cheese...
Joined: Mon Jan 16, 2012 12:49 am Posts: 65
ES Games: Oblivion, Shivering Isles, Skyrim
Platform: Xbox 360, PS 3
UESPoints: 0
Have had three so far:
1) Name: Crassi Caesar Race: Imperial Gender: Male Style: Knight-Restorer (One handed blade + Restoration spell) Backstory: Came from a rich family that went broke due to the great war. He also was fascinated with the Akaviri and died while trying to reach Akavir due to a violent storm.
2) Name: Leif Frostbeard Race: Nord Gender: Male Style: Knight-Conjurer (One handed + Summon daedra lord) Backstory: Got drunk with his buddies and decided to cross the border at an unfortunate time. His buddies got killed and he woke up in a carriage having no recollection of the night before. Mastered the way of the voice and was last seen living with the greybeards.
3) Name: Savos Telvanni Race: Dunmer Gender: Male Style: Mixed Mage Backstory: After his grandparents were slaughtered right in front of him during the great war by the Aldmeri, he and his parents fled to Windhelm hoping to find refuge but they were disrespected by the locals. One night, two drunk nords started bullying his mother and his father tried to defend her but they smashed his skull. Years later his mother passed away and he decided to try to escape to Cyrodiil. [Still Progressing]
_________________ ... and OUT comes the intestines! And I skip rope with them!
Joined: Sun Jan 01, 2012 1:39 am Posts: 1081
ES Games: IV: GOTY, V: DG, HF, DB
Platform: PC (IV, V) & PS3 (V)
UESPoints: 0
Hopefully these are my last characters.
Character 1 - Breton Witch (lvl 41 currently)
Spoiler:
Name :: Fianna Woodcroft Race :: Breton Class :: Witch Gender :: Female
Alignment :: Neutral evil Faction :: none Occupation :: Witch, no Coven Stone :: Mage, Apprentice later Specialties :: MAJOR SKILLS - Destruction, Conjuration, Alteration, Restoration MINOR SKILLS - 1handed, Speech
God or Daedra worshipped :: Meridia Weapons :: Daggers Current Home :: None Favored Spells :: Ice Storm, Close Wounds, Steadfast Ward, Stoneflesh, Frost Atronachs
History :: tba
Character 2 - Khajiit Thief (level 28 currently)
Spoiler:
Name :: Zaka'Dar Race :: Khajiit Class :: Thief Gender :: Male
Joined: Sun Mar 21, 2010 10:20 am Posts: 2335 Location: There and back again
ES Games: Oblivion, Morrowind, Skyrim
Platform: PC
Status: Exploring
UESPoints: 25
I started a new character. When I am going somewhere in the subway and have no book to divert myself with, I tend to invent stories about him and write them down on my communicator.
Name: Ezio the Half-Blood Race: Dunmer (though according to my roleplay, one of his parents was a Breton) Gender: Male Current level: 15 Factions: Thieves Guild, the Dark Brotherhood, College of Winterhold
Spoiler:
Something at the back of my mind tells me that she must have put me under some kind of Illusion spell. Otherwise I wouldn't have told her anything. We met on a carriage heading from Windhelm to Riften, where I was travelling on certain... business; the girl called herself Norroen Dyrd - strange name for a human, which she looked like, but then again, I haven't had much experience of the present-day Skyrim humans - and bombarded me, in a seemingly friendly manner, with questions about my past. Oddly enough, she sounded as if she already knew a great deal about me and wanted to have a full account just for the sake of sharing it with some friends of hers at a place called the UESP Forums (no idea what that is, most likely, some new-fangled Imperial establishment). Naturally, I had no intention whatsoever to tell her a single thing about myself: first of all, one can't help being suspicious of strangers shortly after one was welcomed into a new land by the headsman, and besides, no one would have believed my true life story anyway. I tried to eel out of this interrogation by sticking to the vague false biography I had invented for myself (the credit here goes to the Imperial official who was the first to mistake me for a refugee from Morrowind). But the girl was persistent. In the end, I gave in. I still have no idea how she managed to get it all out of me. If I see any of this in print - she hinted at it, at any rate - I will disown every single word...
I grew up in the Shivering Isles. Yes, in Sheogorath's Realm. And moreover, my mother was Sheogorath. I am not being deranged here; the woman to whom I owe my coming into this great, wide, utterly confusing world, a Dunmer by the name of Etanni Raalen, was granted some of the Madgod's powers so that she could battle him when he reverted into his original self, Jyggalag, during the infamous Graymarch. With that battle won and Jyggalag freed from the curse of having to turn into Sheogorath over and over again, my mother took it upon herself to rule the Realm of Madness. This task kept her busy most of the time - after all, being whimsical and hilarious and unpredictable requires a great deal of effort, especially if you do not possess millennia-worth of previous experience - and so I was often left in the care of the Madgod's Chamberlain, the inimitable Haskill (ah, how I loved to play pranks on him, just to see if I could get him to change his facial expression!) and quite a number of uncles and aunts. I called them that because they had a custom of addressing my mother as 'sister', but the tie between her and them was much stronger, and much more sinister, than that of mere kinship.
Back in Tamriel my uncles and aunts, my mother and father - all had been members of the widely-feared, shadowy circle of assassins, the Dark Brotherhood itself. Due to the suspicion of a traitor lurking in their midst, all the members of the particular part of the Brotherhood with which my mother had personal contact were sentenced to death by a special order of the organization's ruling body, the Black Hand. They - my father included - were to die at my mother's hand. But she could not abide this, and asked Sheogorath to give them shelter in his Realm. The Madgod examined the assassins’ minds and found them quite fitting to become his subjects. After escorting her brethren to the Isles, my mother remained in the mortal realm for a while to see the true traitor brought to justice, upon which she left Tamriel, never to return again. This was the story I heard told many times as a youngster, with a whole set of varying dramatic details which I knew by heart and which I still never got tired of.
On the whole I must say that mine was a perfectly happy childhood. The world of my early years was bright and vibrant, constantly re-shaped by my mother's capricious fancy. There was so much for me to explore and discover, and most importantly, in that land of absolute insanity there was no place for reason and logic and other horrid, boring things that usually hinder a 'normal' child's progress. And of course, being the son of the new Princess of Madness, I was mercilessly petted and spoiled by everyone, even Haskill, in his reservedly obliging way. If it hadn't been for the somewhat sobering influence of my Aunt Ocheeva and especially my father, I imagine I would have grown into an insufferable brat. I spent most of my infancy and early teens frolicking about among giant mushroom trees, as carefree as the gentle night-time breeze that caresses the still waters off the coast of Mania, in which the swirling purple clouds, with sprinkles of diamond-like stardust, are reflected. But I am getting carried away.
It all ended soon after I turned fifteen. The disaster had been looming on our cloudless horizon for quite some time, though - for my mother, an elf and powerful mage and master of the shadows and the successor of the Madgod though she was, still remained a mortal. And no mortal can ever fully become a Daedra Lord. The powers with which my mother had been bestowed had, over the years, grown impossible for her to bear, tearing at her from the inside, straining to break free out of her frail mortal body. The struggle was long and painful, and eventually the day came when my mother could withstand no longer. The Daedric essence of Sheogorath burst out, wholly destroying her in the process. It was a terrible sight to witness. Sometimes it still comes back to me in nightmares, along with a few other visions that I will describe later. And out of my mother's remains rose Sheogorath, sustained by her life force for all those years and now fully restored to his former self. He gave his awestruck subjects a long, incoherent, but rather cheerful speech, in which he referred to my mother as a jug into which he had been poured like water. And now, according to him, the jug had cracked under pressure, which was awfully sad, but it had been a good jug, and the best they could do now was to honour the jug's memory with some cheese.
And this is where my second, much more haunting nightmare begins. My father burst into a fit of violent emotion that I had never imagined him capable of - neither had anyone else who knew him, judging by the frozen horror of their expressions as he flung himself at the Madgod, his eyes burning like a raging furnace, and cried out, in a voice that sounded as if his very heart had been wrung out of his chest, 'Murderer!'.
Sheogorath looked amused. 'That's rich, coming from you, Mr Ex-Assassin,' he said, crossing his arms on his chest and raising his eyebrows mockingly, 'Go relax, suck a bit of blood, take a bath or something. Oh, wait, I think I once told someone else to relax and take a bath. Didn't work. But... I have a better idea! Girls,' he turned to his Golden Saint and Dark Seducer guards, 'How about you play a nice little game of tag with this fella? When you catch him, toss him into the dungeons to cool off a little. Then I'll have a good long talk with him over a glass of grapefruit juice. If we do grow grapefruit here. We do, don't we? Anyway, one, two, three... Go!'.
They charged at my father, but he pushed them aside and dashed across the New Sheoth palace grounds, where the whole scene had been taking place, the flabbergasted madpeople edging away to clear his path. For some unknown reason, he grabbed me by the hand and dragged me after him, all the way through the city streets and out into the wilderness. It was early morning when we reached some hilltop beyond the city walls, our pursuers pressing closely in our wake, and the sun was just about to rise. And when the clouds were shot with the first beam of gold, my father stopped and turned to face the guards, who stopped too, wondering. He grabbed me by the shoulder and leaned towards my ear, whispering feverishly, 'Watch me now, boy, watch me now'. I looked up at him, terrified. His face was haggard and wild, his usual calm, shrewd, slightly mocking expression replaced by a twisted, leering grimace, all the more horrid because of the red glow in his eyes and his bared fangs. I was completely lost, seeing this sudden change. I could not understand it then; I think I understand now, and I bow in awe at the passionate power of his love for my mother, revealed only in that last outburst of grief, bordering with madness. I have often heard in tales that this is the way vampires love, if they do come to love someone. And even these days, when I meet the gaze of one of my fellow apprentices at the College of Winterhold, I can feel some of that power stirring within me, for I am of the same blood, even though the Dark Gift itself was not passed on to me...
Presently, the sun came out, and when it did, my father closed his eyes and gripped even harder at my shoulder, causing my eyes to well up with tears. We stood this way till the scorching rays burned all the flesh off his bones, and those crumbled away into hard, cold dust that swirled round me like a billowing cloak. He had not uttered a syllable, though the pain he was in must have been insufferable - but his vice-like fingers pressed harder and harder into my flesh; I had marks on my shoulder for quite a long time afterwards. When he was gone, the guards sheathed their weapons and withdrew, their faces grave and respectful - I believe these Daedra, despite their general despise of mortals, hold suicide of this kind in high esteem - leaving me all alone, standing forlorn on the hilltop, a pile of ashes at my feet and tears still in my eyes, but his time not from physical pain.
I never returned to New Sheoth. I could not bring myself to. I wandered the wilderness for days on end, but without the glee that had filled me when I had done so in my happy childhood days, which now seemed to be many centuries away, somewhere in the deepest shadows of the past. Sheogorath never sent anyone after me; perhaps he could not be bothered, and perhaps, with the insight of a mad Daedra, he could sense what would become of me and decided to let the events unfurl of their own accord. Once, I came across Aunt Ocheeva; she tried to talk to me but I slipped away, using the little knowledge I had of Illusion magic. It was during these restless wanders that I stumbled across Knifepoint Hollow. At first, I regarded this dreary, desolate place merely as a shelter from a particularly bothersome bunch of Grummites, whom my weak Fireballs only seemed to tickle - but then I proceeded further in and discovered Dyus. That weary old man, worn out by millennia of remaining frozen in his seat, burdened with the memories of many generations, was the last remnant of Jyggalag's original Realm of Order, keeper of all the knowledge that had once been stored in the Prince's library. He desired no company, and I sought none, but still, we somehow started talking, and the discussion of my parents' tragic fate, which Dyus mocked as but a tiny grain of the sands of time, eventually lead to a way of leaving the Shivering Isles, for by then I could feel that that realm could no longer be my home, not after all that had happened - and what better new home could there be than the place where my mother had once come from? But the gateway that she had used - the so-called Strange Door of Niben Bay -was long since sealed, and only the Madgod could open a new one. Obviously, I would never have dreamed of asking Sheogorath of a favour like this, so Dyus helped me find a way to create a portal to the mortal plane myself, sharing with me all the knowledge he had. It took me years to achieve all that was required, and by the time I at last felt myself ready to travel to Tamriel I had already reached manhood. Before departing on my journey between realms I decided to pay one last visit to Dyus - I honestly don't know what I expected, maybe a heartfelt good luck wish, of the kind a parent might have made for me? But regardless, when I entered the Hollow I found Dyus dead, free at last from his eternity of servitude as a living reminder of Jyggalag's former glory. Sheogorath must have deigned to release him. Why at that particular time? I had no way of knowing.
Saddened at the demise of my only companion for the last few years, and yet happy for his spirit having been set free, I proceeded to open a portal to the outer realm. It seemed to have gone off without a hitch, but the moment I stepped through the glowing blue veil that was supposed to transport me to some place in Morrowind (I chose that particular province in the Empire because that was my mother's homeland) I found myself suspended in nothing - nothing at all, an endless dark space without solid ground, without any sounds or colours, apart from the pitch blackness that remained the same whether I closed my eyes or left them open. I could no longer feel the passing of time - it might have been seconds, and it might have been centuries ago that I had made that fateful step from the familiar, tangible world into the bottomless waters of Oblivion. I could no longer feel my own body - I had become a pair of eyes, floating about, opening and closing, and still seeing the same darkness. I could no longer think, or remember who I was, or understand where or when I was. I just was, and so was the darkness.
It all ended just as suddenly as it began, making me wonder if there had truly been anything after I had entered the portal. A blinding flash of light made me screw up my eyes, and feeling came rushing back into my limbs. Feeling faint and dizzy, I slowly tore open my eyelids. I was lying on my back on hard, cold ground, and the sun was shining right over my limp, prostrate body, among the distant tops of trees - pines, if I remembered my mother's descriptions correctly. I scratched the soil with my fingers. I took a deep, gasping breath of air. I licked my parched lips. And with a tremendous effort I pulled myself upwards, my knees a little wobbly, my head swimming. I swayed a little, intoxicated by the smell of the earth and the pine needles and the first snow, and let out a gleeful yell that made a flock of frightened birds take off hurriedly and flutter away deep into the forest.
After a few hours of blundering stupidly about, I came across a settlement. The poor peasants clearly thought me mad, what with the look I must have had on my face, and the ragged remains of my Shivering Isles finery, my only clothing for years, which I had, of course, outgrown long ago, and with the questions that I asked them. Their cautious, reluctant answers proved utterly disappointing. It seemed that I had spent almost two hundred years trapped in between realms; what is more, that was not Morrowind but Cyrodiil, close to the border with Skyrim. It was to the latter province that I proceeded, upon discovering that most of my mother's kin now dwelt there as refugees after their home had been devastated by a natural disaster and a war with the Argonians - I had so much of the sane realm's history to catch up on! - and that it was home to one of the best places where one could learn magic, and to the very last Dark Brotherhood Sanctuary as well. The rest is history.
Narrated by Ezio the Half-Blood, dedicated explorer, aspiring Illusion mage, rogue and assassin.
Spoiler:
Spoiler:
_________________ In between the lines there's a lot of obscurity. I'm not inclined to resign to maturity. If it's alright, then you're all wrong. But why bounce around to the same damn song? You'd rather run when you can't crawl...
Last edited by Norroen Dyrd on Sat Feb 11, 2012 3:29 pm, edited 1 time in total.
Joined: Thu Feb 09, 2012 10:38 am Posts: 3
ES Games: Skyrim
Platform: Xbox 360, PC
UESPoints: 0
My... Eighth character? I think O.O
Name: Bjornik Onyxblood Race: Nord Class: Dual Axe Heavy Level: 77
The Onyxblood Legacy:
Long before the time of the Empire, an elderly Altmeri woman had fled from her kind. Though she was of the highborn blood, she feared magic greatly, as the desire for power and the everlasting appetite of flame had consumed what small family she had left. In a fit of terror, she fled the Isles bound for the land of Mountains and Snow, where she might hide from the ghosts of her past. Years past, and as her body aged, her memories did not.
She frequently took walks in the mountains to watch the snow fall, or to search for the playful young Mammoths that were her only source of joy in the cold world; new life flourishing. But one day she made a discovery that would change her life in ways she could not imagine. While searching the base of a cliff for attractive stones and flowers for her primitive home, she heard screams much different from that of the Mer; much more fearful, but bordering on hopelessness. She ran for the sound, dashing through the trees and ankle deep snow. Upon bursting from the brush, she witnessed the final blow of a Saber Cat's claws as flesh was rent from bone. A human woman fell to the ground as her cries abruptly halted. The Altmer woman hid herself behind a tree and was about to slip away, when she heard another cry; that of a child. Without thinking, she dashed forward, and with a cry threw herself into the body of the Saber, hardly budging it, but enough to bring into view the face of a small child.
Grabbing the small body, she ran as fast as she could, but was immediatly overtaken by the cat. It tackled her, sending the two bare-skinned bodies tumbling into the snow. A terrible gash across her back told the Mer that she would not be able to save the baby human boy. As the snow turned red beneath her, she struggled to the tiny body and wrapped herself around it, covering it with both cloth and bone. Five glinting yellow claws raised themselves into the air. A tear rolled down cheek.
She knew what she must do. Every muscle in her body screamed against her will, but she persisted. In the many years of her long life in Skyrim, she had remembered only the things she had learned of the Schools of Illusion and Alteration; though she had been taught that altering the God's creations was wrong, she knew a few spells by heart that had fascinated her as a child. Invisibilty would not save her from the powers of physics and glinting claws. With an inaudible whisper, she tightened her arms around the child. With a brilliant flash of light, she turned herself to stone. Stunned claws lightly clicked against rock, but not just any stone; before the cat was a beautiful yet heartstopping statue of the purest glittering Onyx. A black that was at once infinite and empty, both seemingly absorbing all light and reflecting a colorless rainbow of radiance, struck through with thin veins of the purest gold.
But inside the stone there was life. As she used her own body for a catalyst, the Altmeri poured her soul and life force into the child, protecting it.
Hundreds of years later, the wars of man had reached Skyrim. The tides of time begin to stir and warp. In a fit of rage against Mahrunes Dagon, the great Divine Akatosh released a mighty bolt of glinting energy from his ethereal palm. Realizing his mistake, Julianos reached out and shattered the bolt just in time, splintering it into fourteen bolts of varying colors. 13 strike the ancient Standing Stones, revitilizing them once again. But the fourteenth...
My specialties are One Handed Axes, Enchanting, Alchemy, Heavy Armor, Speech and Restoration magic, with few or no perks in anything else.
I have 9 unused skill points because I can't decide what to invest in... Archery, Destruction, or Sneak again? I have zero point for needing sneak at this level because I can effectively fight anything with Restoration, but it's so fun Archery is cool too though...
I am in love with storylines in games, so I have progressed through most of the main line, but my main objective is to explore
My gear is as follows:
Weapons: Axe of Transfixation [Daedric War Axe] (Legendary)(x2) Effect: Stun, 1 second* Attack Power: 527 (each)
*Stun is nice just to break the enemy's attack. 1 second stun keeps them busy for probably 3-4 seconds, and so far anything including Alduin I can kill that fast :p
Armor: Armor of Akatosh [Daedric Armor] (Legendary) Effect: Heavy Armor +29, Restoration Cost -18%, Magicka Regen +10% Defense Power: 693
Gauntlets of Akatosh [Daedric Gauntlets] (Legendary) Effect: One Handed Damage +47%, Heavy Armor +29 Defense Power: 315
Boots of Akatosh [Daedric Boots] (Legendary) Effect: One Handed Damage +47%, Fire Resistance +43% Defense Power: 315
Luster Star of Akatosh [Gold Diamond Necklace) Effect: One Handed Damage +47%, Magic Resistance +23%
Sacred Star of Akatosh [Gold Diamond Ring) Effect: One Handed Damage +47%, Magic Resistance +23%
With 4 items of +29% Alchemy, my health pots heal for 203 HP/MP/SP each, so I feel like Restoration was a waste lol.
I picked magic resistance because though I can crush anything, Ancient and Elder Dragons kept owning me as much as 90-95% hp with one fire blast and the fools wouldn't ever land, until I got Dragonrend of course.
I will probably make a new character soon, and go full light armor, sneak, archery, alchemy, enchanting, illusion and one handed Khajiit or possibly Argonian. My first character was a Khajiit, and while i would LOVE to make a kick-butt lookign Argonian bad ass, waterbreathing/hitskin and night vision are about equally useful to me. If i get in a pinch hitskin doesn't guarantee living, where berserk would be much more useful. Fus-Ro-Dah is plenty good for sending anything but a dragon or a mammoth flying
Joined: Sun Nov 06, 2011 8:25 pm Posts: 98
ES Games: Morrowind, Oblivion, Skyrim
Platform: XBox 360
UESPoints: 0
New character I started a couple weeks ago. Liked it, so I kept it going!
Name: Garen Andereth (most of my characters are given variations of my own "nickname") Race: Dark Elf Class: Vampire/mage/assassin Level: 35 base attributes: Magicka 370 Health 180 Stamina 100
Most "Perked" skills: Conjuration*necromancy*(100), Illusion(96), Destruction(55), Sneak(92) Secondary Skills: One handed, restoration, enchanting, archery
Was going to use alteration, but am deciding to persue restoration to take advantage of the necromage perk as a vampire. Thinking about going with armor (glass, or maybe ebony or deadric if I go with heavy) if I decide to perk up my enchanting
Details:
Spoiler:
Currently wearing Master Robes of Destruction, Circlet of Destruction, Shrouded Gloves, Scaled Boots of Sneaking, amulet fragment(+30 magicka), enchanted ring (+30 health).
Weapon: Mehrunes Razor. Occasionally uses bound sword, but moving towards destruction(fire). Uses bound bow for some stealth hits. Most kills typically involve sneaking while invisible, or using calm spells to stealth kill with dagger.(30X sneak multiplier)
Currently rolling with two Dremora Kynreeve Dead Thralls and Jennessa(decked out in shrouded cowl, greaves of eminent archery, glass armor). Posseses and frequently uses the Black Star
Member of the Dark Brotherhood, and College of Winterhold. Planning on a house in Riften, but having trouble with the thane quest. May join the Theives Guild, not sure. Basically, he's a Dunmer mage turned vampire who has slowly evolved into a demonic shadow wizard of doom. I'm hoping for the "epic mounts" and "flying vampire lord" DLC that has been speculated.
Joined: Wed Feb 15, 2012 2:58 am Posts: 1
ES Games: Morrowind, Oblivion, Skyrim
Platform: Xbox360
UESPoints: 0
Name: Syltch Allimir Class: Witch Hunter Race: Bosmer Lv. 20 Belief: Elimination of Forsworn. Play style: Alteration magic, Ranged, Sword
Poor Syltch was not a Witch Hunter by trade, not at first anyhow. Forester really, until he got too close too the southern Skyrim border and was caught in the middle of an ambush. Gagged, bagged and put too execution. Born SouthWestern Cyrodiil, near the town of Anvil. Later relocated to Bruma then finally the wood north of Cheydinhal.
But enough with Origins. Syltch escaped death and headed toward the city of Whiterun. Where he did shady business in the Drunken Huntsmen, with Jenessa, a Dunmer Mercenary. This went on for some time, bonds were formed between the soft spoken Bosmer and the seemingly cold hearted Dunmer woman. Until one fateful evening traveling through The Reach, rumors of the Red Eagle's Bane floating in their heads...and great treasure. They were ambushed by the native and hostile Forsworn. They held the enemy back for some time with volleys of arrows. The under equip Forsworn were unable to engage at a distance. For every 3 score they downed, it seemed 5 more crawled out of the surrounding wilderness, like little tribal cockroaches. Once the Forsworn were dealt with the Two began to look around the camp they had stumbled into.
Syltch heard the sound of bones snapping and an utter whimper, as he turned, he seen Jenessa. Impaled with a sickle of ice. As she dropped down, he spotted a Hagraven. After taking vengeance with his short sword, he swore on his companions last breathe he would hunt and siphon the souls of every last witch in the providence's wood.
Joined: Fri Oct 07, 2011 9:07 pm Posts: 917 Location: Aboard the grand ship Arcadia
ES Games: All of 'Em
Platform: PS4, PC
Status: I CAST VICIOUS MOCKERY
Other Profiles: PSN: Unionhack, Steam: Unionhack
UESPoints: 13
Re-Inventing my main character.
Name :: Tycane Altyras Race :: Breton Age :: 24 Class :: Ranger/Nightblade Gender :: Male Alignment :: Chaotic Good Faction :: The Thieves' Guild, Stormcloaks, Bard's College Stone :: Steed Occupation :: Adventurer, Seeker of Fortune, Thieves' Guild Guild Master Specialties :: One Handed (Swords), Light Armor, Destruction Armor :: 1. Guild Master's Armor with a Circlet and the Amulet of Articulation 2. Hooded Robes when he wishes to remain anonymous God or Daedra worshipped :: Pays homage to several Gods and good Daedra, but mostly Kynareth, Nocturnal, and Meridia. Abhors those who oppress free religion, and respects all gods besides malevolent ones like Mehrunes Dagon Weapons :: Nightingale Blade (R), Dawnbreaker (L) Allegiance :: Stormcloaks Current Home :: Honeyside, working on Hjerim Favored Spells :: Ice Spike
The adventurous son of a noble, Tycane ran with bards and pirates in Daggerfall, looking for adventure instead of court intrigue. He learned how to fight from an old privateer captain named Thalen Arturos, who had taken in the young man like his own son in opposition to Tycane's father, who treated his son poorly due to his lack of interest in politics.
Tycane's luck in avoiding his father's ire ran out when he fell in love with Solaste Nilfrei, the daughter of an opposing family to his own and a skilled young mage. Furious beyond all imagination, Tycane's father stripped him of his inheritance and all ties to the family, and had him kicked out of Daggerfall.
This didn't stop Tycane from going to see his love, Solaste. Promising a life away from the city for the two of them, Tycane booked passage to Cyrodiil, and 'kidnapped' Solaste who came willingly. Together, the young couple sailed with Thalen's Crew to the coast of Cyrodiil. When they arrived, Tycane was 19 and Solaste was 17. They attempted to find solid jobs, and were able to support themselves for four years, but with the Thalmor conflict raging on, they had no choice but to leave Cyrodiil to move on once more.
Tycane heard of the bards' college in Skyrim and figured it an excellent opportunity. They once again began travelling, avoiding the heavy conflict until they reached the border of Skyrim. Finding no legal way across, they crossed the border into Darkwater Pass. They were caught in the middle of an Imperial/Stormcloak battle.
To protect his beloved, Tycane claimed to the Imperials that she was his captive and a student at the College of Winterhold. The guards agreed to take her to the College and to send him to the chopping block in Helgen for kidnapping. At the block, Tycane cursed the Imperials and the White-Gold Concordat with what he thought were his last breaths, but he was saved by the timely attack of Alduin.
Escaping Helgen with Ralof, Tycane began traveling across Skyrim to get to the College and to Solaste. He ran into the Thieves' guild along the way after trying to steal a necklace that a wealthy noble had taken from a beggar. He stole the necklace before the guild and brought it to the beggar, and this impressed Brynjolf enough to accept him into the guild. Unable to stay for long, Tycane stayed in Riften for a little while, making some money and telling of his adventures with Thalen. He was shocked to discover that Thalen was actually a member of the Thieves' Guild, and was one of the last members outside of Skyrim. He eventually made his way to Winterhold, and gained access to the college as a student just so he could get to Solaste. In the three months that he was gone, she had become the library assistant at the college. When they were re-united, Tycane proposed to her on the spot, swearing to never lose her again.
After their marriage, Tycane resumed his quest for adventure, fortune, and good by working with the Guild and the Stormcloaks. He and Solaste live in Riften for the time being, and he and his friend J'zargo, whom he introduced into the Thieves' guild, became a powerful dynamic duo when it came to acts of larceny. Solaste, just as adventurous as her husband, fully approves of his line of work, as long as he promises to stay safe.
Little do any of them know about the potent dragon blood inside him.
Joined: Thu Jul 10, 2008 2:33 pm Posts: 2325
ES Games: Mw, Ob, Sk
Status: embellishing my headcanon
UESPoints: 1
nord prophet
no magic, non-racial powers to be used except shouts, no weapons except dual wielding pickaxes or pickaxe/ wood axe combo. Will wear nord gear only (hence companions quest will be the first thing he does)
so i'll need to look at the wiki and 'cheat' a bit to see where the shouts are - i'd like to see how much use i can get from the non offensive shouts, and would like to get them early in the game so they are an important part of his repetoire.. don't plan on sneaking much tho it might be unavoidable
companions, main quest, stormcloak (or maybe imperial) and perhaps thieves would be the career opportunities he'd follow.. as well as looking into foresworn issues (might try and join them)
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