Thu Aug 31, 2017 11:31 am
Thu Aug 31, 2017 1:56 pm
Thu Aug 31, 2017 4:09 pm
Fri Sep 01, 2017 12:12 am
Imbalance wrote:How about a quest line to reverse-engineer some Dwemer machinery, actually have to decipher schematics and make new calculations to adjust for centuries of system entropy, and make repairs and corrections or install new branches. Once it works correctly, perhaps it drains a lake or something, revealing a lost fortress or a portal to a new dimension. On the downside, a nearby village is destroyed in a sudden flood...
Fri Sep 01, 2017 8:48 am
Unionhack wrote:I'm talking a companion to go through the game with, like in Skyrim, but an in-depth one that simultaneously interacts with the story whilst not taking it over and making it about them.
Valiana Balor is a young dark elf mage and scholar whose research has taken her all over Vvardenfell. After joining the player following a misadventure near Seyda Neen, it becomes evident that not all is well in Valiana's world, and that her life is in danger. Who wants the young mage dead--and why? What dark secrets are being protected? Caught in a web of deceit, betrayal, and murder, the player is drawn inexorably into Valiana's world, even as Valiana is drawn into the player's--and the fate of all Morrowind hangs in the balance.
Fri Sep 01, 2017 4:12 pm
Fri Sep 01, 2017 9:20 pm
Tue Sep 26, 2017 6:32 am
Sat Oct 07, 2017 5:19 pm
Well I like the stealth aspect to the gameplay so clearing locations without being detected is what I do to keep things interesting. But... it's always irked me a little how TES constantly equates stealth with evil/naughty quest-lines. So my big mod project would be a new quest-line where you can be one of the 'good guys' (relatively speaking) and be stealthy.SeaGtGruff wrote: What do you do to keep the game drawing you back in? And how would you mod the game to improve that aspect of [it]?
Sat Oct 07, 2017 10:09 pm
Sun Oct 08, 2017 6:21 am
Tue Oct 10, 2017 6:26 pm
I suppose this depends who we are talking about. I'd like a Friendly Dragons mod that makes some of the dragons non-hostile because the constant dragon genocide just gets a bit blah after a while. Vampires, necromancers and bandits on the other hand just have got it coming so much. Leaving them alive would imo essentially mean dooming random citizens to be eaten, experimented on, robbed and/or murdered. Also anyone who keeps Giant Earwig Monsters as pets is never going to be in my good books either.SeaGtGruff wrote:When you think of it, that's actually the more humane "good guy" way to do it, as opposed to slaughtering every last man, woman, and animal that gets in your way.