UESP Forums

Discuss the uesp.net site and Elder Scrolls topics.
* FAQ    * Search
* Register    * Login
It is currently Sun Mar 02, 2025 2:35 pm

Loading

All times are UTC

Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: PS3 version seen and compared with XBox360 version
PostPosted: Fri Nov 04, 2011 9:10 pm 
Offline
Layman
Layman

Joined: Wed Nov 02, 2011 5:13 am
Posts: 4
ES Games: Arena, Daggerfall, Morrowind, Oblivion
Platform: PC, XBox360, PS3
UESPoints: 0
A poster at GameFAQS has just come forward with this very interesting information:

Y35jd4 wrote:
Watched the game running side by side on Xbox and PS3

On identical televisions with HDMI hookups:

Both versions look great. Sound great.

PS3 version looks *slightly* better, nearly negligible though. We had a single building pop-in in Winterrun on the Xbox. Screen tearing is negligible on both consoles thus far.

Xbox version runs *slightly* better, PS3 has what I would describe as "quarter second hangs" more frequently, say 1 an hour on Xbox and perhaps 3-5 an hour on PS3

We have encountered 0 bug so far on the Xbox, 0 on the PS3. 4 hour gametime on both consoles, no breaks.

Load times on both consoles are so close as to be nearly identical.

Looks like it comes down to personal preference as to which console you buy it for.

Enjoy Skyrim!


Here's a link to the thread itself.


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Fri Nov 04, 2011 9:25 pm 
Offline
Novice
Novice
User avatar

Joined: Wed Aug 31, 2011 4:26 pm
Posts: 50
Location: Denmark
ES Games: Morrowind, Oblivion, Skyrim
Platform: PC, Xbox 360, PS3
Status: Slaying dragons like there's no tomorrow.
Other Profiles: MathiasAWK - PSN
UESPoints: 0
Great, I'm happy that you won't be forced to chose either console. One looks a slight bit better but runs a slight bit worse and vice versa, would be lovely if they were identical, but whatever.

_________________
Sticks and stones may break my bones, but my fireballs will utterly destroy you


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Fri Nov 04, 2011 9:32 pm 
Offline
Layman
Layman

Joined: Wed Nov 02, 2011 5:13 am
Posts: 4
ES Games: Arena, Daggerfall, Morrowind, Oblivion
Platform: PC, XBox360, PS3
UESPoints: 0
Hejerrick wrote:
Great, I'm happy that you won't be forced to chose either console. One looks a slight bit better but runs a slight bit worse and vice versa, would be lovely if they were identical, but whatever.


Yeah, there are slight differences - but they balance out pretty much. Even then, you'll only really notice them if you're ever in the same situation that he was, comparing them side-by-side, because the differences are really that tiny.

I don't know about anyone else but I'm feeling really happy at the moment - I expected the worst :)


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Fri Nov 04, 2011 9:36 pm 
Offline
Journeyman
Journeyman
User avatar

Joined: Mon Apr 12, 2010 9:30 pm
Posts: 311
Location: Somewhere in the deserts of AZ.
ES Games: Morrowind (Orig and +GOTY), Oblivion (+All DLC), and Skyrim (+DB) ESO (Morrowind, Summerset).
Platform: PC, Xbox One, Xbox 360.
Status: Loving her. Loving myself. So I guess loving life.
UESPoints: 0
Well good thing I have my trusty 360 ready to play!
Only a week left until release and for those interested only 6 days for reviews to come out.


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Fri Nov 04, 2011 11:43 pm 
Offline
Novice
Novice

Joined: Sun Apr 24, 2011 1:03 am
Posts: 65
Location: In front of my tv, with an xbox remote.
ES Games: Oblivion GOTY, Skyrim
Platform: Xbox 360
Status: GTFO, I'm busy playing Skyrim.
UESPoints: 0
Quote:
We have encountered 0 bug so far on the Xbox, 0 on the PS3. 4 hour gametime on both consoles, no breaks.


That's good, I remember recently a reviewer who had a problem with falling into invisible holes in the ground and dying. Good to see that fixed!

_________________
The Delicious Twix of the Candy Bar Club.

Yes, I'm really doing this.
Image


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Sat Nov 05, 2011 2:12 am 
Offline
Apprentice
Apprentice
User avatar

Joined: Sat Aug 27, 2011 11:18 pm
Posts: 101
ES Games: Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC and PS3
UESPoints: 0
Glad to hear another confirmation on lack of screen tearing, woohoo!


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Sat Nov 05, 2011 6:42 pm 
Offline
Novice
Novice
User avatar

Joined: Tue Apr 12, 2011 5:43 pm
Posts: 74
ES Games: Morrowind GOTY, Oblivion, Skyrim
Platform: Xbox 360, PC
Status: Owning dragons
UESPoints: 0
Quote:
We have encountered 0 bug so far on the Xbox, 0 on the PS3. 4 hour gametime on both consoles, no breaks.

does this mean the crime reporting chickens bug is fixed as well??

_________________
Sarı lacivert rengimiz...
Fenerbahçem herşeyimiz...
Hiç birşeye değişmeyiz...
Çünkü Fenerbahçeliyiz...


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Sat Nov 05, 2011 7:25 pm 
Offline
Apprentice
Apprentice
User avatar

Joined: Tue Oct 19, 2010 7:52 pm
Posts: 150
Location: Blue Boar Inn
ES Games: Oblivion GOTY, Morrowind GOTY, Skyrim, ESO subscriber
Platform: PS3, PC,XBOX360
UESPoints: 0
define "screen tearing" and "hanging". sorry noob here and not familiar with these terms.

_________________
Shadow Hide You!
"Pray God our aim is true and each arrow finds its mark."

PSN chevycopo69
XBL chevycopo69
ESO @Lordstannis0621


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Sun Nov 06, 2011 8:52 pm 
Offline
Layman
Layman

Joined: Wed Nov 02, 2011 5:13 am
Posts: 4
ES Games: Arena, Daggerfall, Morrowind, Oblivion
Platform: PC, XBox360, PS3
UESPoints: 0
hoodedrobin wrote:
define "screen tearing" and "hanging". sorry noob here and not familiar with these terms.


Click this link for a good explanation of screen tearing. There's an image in the article you can click for a larger image that should help you understand the concept. You've probably seen it a few times before in various things as it's a very common issue.

Hanging is temporary loss of responsiveness. This usually happens when there's some heavy processing going on behind the scenes that causes the game/application to usually not respond for a short time. Hanging is not the same as crashing, although the two can appear to be very similar; a crash will not return to normal operation where a hang will. That's why if a game or computer system appears to freeze it's usually best to wait for a few minutes to see if it becomes responsive again on it's own.

In the case of Skyrim, the 'hanging' that's being reported is nothing more than the very occasional quarter-second here and there where the game doesn't appear to respond. Many PS3 games have this issue, so it's nothing major. Imagine something similar to how auto saves work in many games out there - you can't move your character until the auto save is complete.


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Sun Nov 06, 2011 11:10 pm 
Offline
Apprentice
Apprentice
User avatar

Joined: Sat Aug 27, 2011 11:18 pm
Posts: 101
ES Games: Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC and PS3
UESPoints: 0
Exactly, re: autosave. The hanging in Skyrim is apparently a side effect of the autosave. I've noticed it in videos from the 360 version as well, so this isn't a PS3 "exclusive" issue..

Though, it is something that can be patched easily, later on, you can disable autosaving if it becomes a bother.


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Mon Nov 07, 2011 12:13 pm 
Offline
Apprentice
Apprentice
User avatar

Joined: Tue Oct 19, 2010 7:52 pm
Posts: 150
Location: Blue Boar Inn
ES Games: Oblivion GOTY, Morrowind GOTY, Skyrim, ESO subscriber
Platform: PS3, PC,XBOX360
UESPoints: 0
gotcha, thank you guys for taking the time to explain it to me. i appreciate it.

_________________
Shadow Hide You!
"Pray God our aim is true and each arrow finds its mark."

PSN chevycopo69
XBL chevycopo69
ESO @Lordstannis0621


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Mon Nov 07, 2011 3:29 pm 
Offline
Novice
Novice
User avatar

Joined: Wed Aug 31, 2011 4:26 pm
Posts: 50
Location: Denmark
ES Games: Morrowind, Oblivion, Skyrim
Platform: PC, Xbox 360, PS3
Status: Slaying dragons like there's no tomorrow.
Other Profiles: MathiasAWK - PSN
UESPoints: 0
Sounds like you're better off with the regular autosave from previous Bethesda titles, hanging isn't all that intrucive when it's only during a loading screen.

_________________
Sticks and stones may break my bones, but my fireballs will utterly destroy you


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Mon Nov 07, 2011 3:50 pm 
Offline
Apprentice
Apprentice
User avatar

Joined: Sat Aug 27, 2011 11:18 pm
Posts: 101
ES Games: Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC and PS3
UESPoints: 0
Yeah, I'm definitely setting mine to just save on sleep/travel like other Bethesda games.. I don't really enjoy envisioning an auto-save throwing a hiccup my way in the heat of a battle or something like that.. would totally throw off the mood.


Top
 Profile  
 
 Post subject: Re: PS3 version seen and compared with XBox360 version
PostPosted: Mon Nov 07, 2011 6:07 pm 
Offline
Novice
Novice
User avatar

Joined: Wed Aug 31, 2011 4:26 pm
Posts: 50
Location: Denmark
ES Games: Morrowind, Oblivion, Skyrim
Platform: PC, Xbox 360, PS3
Status: Slaying dragons like there's no tomorrow.
Other Profiles: MathiasAWK - PSN
UESPoints: 0
dubq wrote:
Yeah, I'm definitely setting mine to just save on sleep/travel like other Bethesda games.. I don't really enjoy envisioning an auto-save throwing a hiccup my way in the heat of a battle or something like that.. would totally throw off the mood.

The idea of it of course is that a crash during extended surface adventuring wouldn't be as disastrous as before, but all it takes to autosave is a visit inside a dungeon or a house, right?

Shouldn't be a big problem, since all reports on the games stability have been quite positive, as seen in the original post.

_________________
Sticks and stones may break my bones, but my fireballs will utterly destroy you


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Sponsored Links

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group