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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Dec 19, 2010 3:22 pm 
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Layman
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More influence of the environment on your character and its actions.
- If I shoot an arrow through a torch I want it to do fire damage.
- More traps in dungeons and there should be more/less depending on the difficulty.

Hits on some body parts should do more damage, especially with an arrow.

No leveling weapons and creatures.

Magic spells should change appearance when it has more power.

Quests that require you to use some of your spells.

Character decisions should have more impact on the game. Not drastically much though.

Secret dungeons that do not show up on the map. If it shows up on the map it doesn't give me the feeling I'm exploring something.

Moving objects in your house should be easier. Nothing is more annoying than a Domino Day in your very own house.


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Dec 19, 2010 5:22 pm 
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Associate
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Fire. I want to be able to gather the materials a create myself a fire. They could be used for cooking, maybe light smithing.
I also want to get fatigued when traveling through cold, rough weather. The weather would also slow the person down. The only way to regain fatigue in the most extreme conditions would be to make fire(it would be recommended to carry the materials) or a spell that would protect one from such elements(but it should require a high level magic).
Anyways that's my two cents for now! :)

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Dec 19, 2010 8:56 pm 
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A As I have mentioned a couple of times earlier and a lot of people seem to agree with, more small villages, settlements, inns, priories etc... Both quest-related and non-related.
B A larger variete of weapons... I always found it kinda boring that there were only ten different types of weapons in Oblivion.
C More unique items... like the daedric artifacts. I would like Bethesda to put in a whole lot of Lore items and other unique items.
D A larger variete of quests. Lesser "go and get" "kill him" "loot this place" quests... I like them. But they get very monotone.
E A choicable game type where food, drink and sleep is necessary for the player
F Almost every kind of item equipable
G More benefits for vampires, like a faction or factions.
H Radiant AI
I Lycanthropy
J Caves, dungeons, ruins etc should contain climbable ladders and be a lot more variable
K Companions
L Co-op LAN Mode... I really don't care about people who say that TES should only played single player, but I totally agree that it should never be a MMP. I'd really like to go loot a cave along with my friend... Quests and such would be cool, but really I just want to have a real companion to explore the world with.
M More unique creatures
N A better gold/money system... In Oblivion you always seem to be very poor in the early levels and in the later levels money isn't any concern at all... so money really sucks in Oblivion. Another reason the money system sucks in Oblivion is that when you are low level you might wanna go with one of the unique items that the stores are selling, but can't afford it.. and when you can afford it you'll have items that are ten thousand times better
O More than just several voice actors, maybe perhaps.. at least, hmm... 20?

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Last edited by the Savage Hippie on Mon May 02, 2011 9:04 pm, edited 7 times in total.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Dec 20, 2010 1:16 pm 
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Journeyman
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Location: Stockholm, Sweden
ES Games: In order: Arena (PC, completed, Dec 2008), Oblivion GOTY (X360, 100% completed except investments, Feb-July 2009), Daggerfall (PC, completed, Dec 2009), Morrowind GOTY (X360, 100%, mar-jun 2010) and soon enough - SKYRIM!
Platform: Xbox 360, DosBox
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1. More lycanthropes - werebears and wereboars. You could join one of them, and since they all serve Hircine, there could be a war about whom (werewolves, wereboars or werebears) are suited for his leadership, a sort of rivalry. Vampires shouldn't have naything to do with it.
2. Beards.
3. Fat, skinny, muscular and decrepit people.
4. Open towns and houses.
5. NO LEVEL SCALING AT ALL. It kind of ruined Oblivion, the fun thing about RPG:s is a motivation to upgrade to character - to finally be able to defeat the demon in the cave etc.
6. Hunting and real eco systems. All creatures can't be predators damnit! There should be more prey (opposite of predators, can't recall their name) that you can't just chase and kill like that - they should require skill and patience, even TRAPS. And out of them, you can make your own clothes (or pelts to hang up in your hunting cabin), which is my next subject:
7. Clothes - you should be able to wear clothes and robes under and over your armor to keep yourself warm, or you'll get hypothermia and frost damage.
8. House decoration should be easier, and the next day I don't want the shield I put on my shelf to lie on the floor. Maybe have the shelves act as containers, so that you can put them in there through a menu.
9. Cities should be miles apart, with farms and small settlements in between. And mead halls!
10. No fast travel, just transport systems like in Morrowind.
11. More different kinds of mounts - not just horses.
12. Better implementation of the speechcraft skill.
13. More factions and political/religious intrigues, like in Morrowind. Perhaps even more racial intrigues, at least between dunmer and argonians/khajiits.
14. No too many ruins everywhere.
15. Falmer descendants?
16. White fur (biological feature) on khajiits local to Skyrim?
17. More literature - books and newspapers.
18. More story-line branches, role-playing options and alternate endings like in Daggerfall.
19. Better and more complex combat.
20. Spears, polearms, and NORDIC WEAPONRY!!!
20. More unique creatures and bosses.
21. And of course, better AI, but I'm sure that's already been taken care of :D

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Dec 20, 2010 2:16 pm 
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i think with fallout new vegas they have taken all the levelling feedback to heart and the game has really benefitted from it. Perhaps they'll do the same with Skyrim, or at least make levelling optional

i totally agree with allowing us to make short, fat, bearded characters who an wear hats and thermal underwear, tho the more you can wear the more enchantments you can put into a character and this makes balancing the game more complicated. Maybe only certain items will be able to hold enchantments, or they'll bring back a more Morrowind like enchantment system (ie normal items can only have normal magic, exquisite items can hold grand soul gems)

and i would really like them to completely revamp the animations and include climbing, instead of the sort of sideways jumping we all do when we're going up a slope. Assassins creed has paved the way to realistic combat animations as well. The official line its a new engine but i have heard as many reports that its 'just' a greatly revamped version of the current one

i think fast travel has to stay in, no one ever has to fast travel after all. Being able to do it to places you have discovered and main centres is perfect. Not being able to fast travel can feel inconvenient at best, at worse a dangerous unnecessary tedious activity which can spoil the pace of the game

i think they'll expand weapons and skills, oblivion simplified things a lot but for a lot of us it was too much dumbed down. Hopefully TES4 sucked enough people in to allow something more complex for Skyrim and keep the punters. Gotta have spears

expand foraging/looting to allow us to make weapons and armour from things you kill, eg dragonscale breastplate, trollbone club, etc.. its a natural extension of the ingredients and skills thing they use already. In SI they more or less do this with the matrices and ore you find, i just think a master armourer might know how to make stuff . Maybe you can't do thiese things until you have bought a home and kitted it out with a forge, workshop, alchemy lab, etc..


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Dec 20, 2010 6:13 pm 
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Layman
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ES Games: Oblivion
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More spell types for destruction: Shock, Ice and Fire are quite limited, Earth, Wind and Water would be really useful. FORCE FIELDS would be so much fun, so would flight.

Improvements in Magic: Take for example the fireball spell, and the Fire Storm spell, they are both the same except for the resulting blast, a variety in the Magical projectiles you could shoot would be good.

Human Needs: The help with the RPG elements of the game adding the NEED to eat and sleep would make the game more realistic.

Relationships: You could build friendships and relationships. Love affairs, maybe censored sex if they want to go that far?

More Factions

The ability to become a Lich, Necromancer, Lycan and that stuff.

The Ability to summon collosal creatures: Phoenix, Dragons etc...

Religions: The Gods should play a bigger role.

Basically more improvements in the way magic and magical combat works :)

Cant wait for Skyrim:)


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Thu Dec 23, 2010 6:28 am 
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Layman
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For those of you adventurers who played Morrowwind, would it not be awesome to add the no map/fast travel element in the game. Have it start out as a blank canvas but as you discover cities/buildings/terrain you begin to build your map into a worthy tool at your side.

I also think in general this game should have wild horses for you to CLAIM/TRAIN. As you use your horse more it grows different categories. in battle = more strength, traveling= more endurance and etc.

Finally, CUSTOMIZATION. Also like in morrowwind, right shoulder pad left shoulder pad, left glove right glove, etc. You should be able to tint or color your armor. Give us more options in the creation part of our character, not as much in detail, but in more options. Oh, and throw in some actual facial hair, we are in Skyrim for crying out loud, Vikings need their beards.

The ability to maybe have a clan ( viking clan, not "halo"-like clan) of friends that you can interact with and talk to. Maybe hear some news/rumors from around skyrim in which you can embark on quests for fun. I would also like drinking to be a part of the game, its already mature, add in a tavern ( for peets sake, they are VIKINGS)
Slosh around some ale as you grow your name as a viking. I would also like a very slight muscle growth as time goes on. For what the attributes do in TES IV but actually add some physical presence to them ( EX. Strength = More Muscle, Agility = Toned muscles etc. )

I am already beyond excited and its a year away, please lets discuss what I have said, I want to spread some ideas!

Edit : Also, tied in with no fast travel ; I want the ability to make a campsite during my travels. Tent/fire/bed, that way I feel as though I am not tied down to fast traveling to my house or scurrying through the land looking for a hostile camp. And tied in with camping, maybe add in a lot where I can build a house of my own? A little iffy but an idea I fancy


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Thu Dec 23, 2010 2:41 pm 
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Journeyman
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Location: Stockholm, Sweden
ES Games: In order: Arena (PC, completed, Dec 2008), Oblivion GOTY (X360, 100% completed except investments, Feb-July 2009), Daggerfall (PC, completed, Dec 2009), Morrowind GOTY (X360, 100%, mar-jun 2010) and soon enough - SKYRIM!
Platform: Xbox 360, DosBox
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Tnate17@mac.com wrote:
I would also like a very slight muscle growth as time goes on. For what the attributes do in TES IV but actually add some physical presence to them ( EX. Strength = More Muscle, Agility = Toned muscles etc. )

Agreed, just like what I said there should be people of all physical types - fat, skinny, muscular, even different types of muscular like you said. But what should be the "fatness parameter"? When it comes to attribute determined physical shape, what's the difference between a fat and a skinny character? And what if I'm 100 in both strength and agility? Maybe that shouldn't even be possible?

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Thu Dec 23, 2010 3:18 pm 
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SwedishBerzerker wrote:
Tnate17@mac.com wrote:
When it comes to attribute determined physical shape, what's the difference between a fat and a skinny character?

A fat person would obviously be slower, but being fat is also a sign of wealth. Your physical shape shouldn’t really be an attribute, but rather reflect your current lifestyle. Of course this would work best if you had to eat to survive, and dungeon diving wasn't the only way to earn money.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Thu Dec 23, 2010 5:32 pm 
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Journeyman
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Location: Stockholm, Sweden
ES Games: In order: Arena (PC, completed, Dec 2008), Oblivion GOTY (X360, 100% completed except investments, Feb-July 2009), Daggerfall (PC, completed, Dec 2009), Morrowind GOTY (X360, 100%, mar-jun 2010) and soon enough - SKYRIM!
Platform: Xbox 360, DosBox
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Vardark wrote:
SwedishBerzerker wrote:
Tnate17@mac.com wrote:
When it comes to attribute determined physical shape, what's the difference between a fat and a skinny character?

A fat person would obviously be slower, but being fat is also a sign of wealth. Your physical shape shouldn’t really be an attribute, but rather reflect your current lifestyle. Of course this would work best if you had to eat to survive, and dungeon diving wasn't the only way to earn money.

I meant that physical shape is determined by your attributes. If there's no attribute to determine fatness (and I can't see why you should be fat just because you're wealthy (sure there's a relation wealth-fatness but not necessarily), it'd be annoying with some calory-calculator ala Weight Watchers if they do implement a hardcore mode :P

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Thu Dec 23, 2010 8:50 pm 
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Layman
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On that note, it might be best to leave a feature like this in hardcore mode. As I have stated in my other posts I think a Hardcore mode is needed. Also, we could tie in the actually diet of your character into his physical appearance


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Thu Dec 23, 2010 10:55 pm 
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Master
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"In Skyrim, the cold weather and isolated terrain allow a few Necromancers to operate freely. Alas, the availability of corpses is limited to Nords who die from exposure or in battle. While the cold is preservative, the snow makes these corpses difficult to find. More research dedicated to the magical detection of corpses would be invaluable to the Necromancers of Skyrim."

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Fri Dec 24, 2010 5:10 am 
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Layman
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Here's my wishlist, although we all know that Skyrim is already far into development.

1. Oblivion's one big flaw was the leveling system. I still wonder where all the Daedric and Glass weapons and armor factories were located in Cyrodiil. I guess every Bandit in the land buys one complete set on Boxing day...

I think that the leveling approach and the way you can face incredibly dangerous enemies if you get off the beaten track in Morrowind, or more recently, in Fallout : New Vegas is the way to go. Right now, I'm immersed in New Vegas and I LOVE the way I never feel completely safe.

Same goes with the loot : one of the greatest memories I've got from playing Morrowind is when I found the Master's Ring in a tomb near Seyda Neen with my level 2 Breton battlemage. +10 to Willpower and Intelligence, I was like "Wow !" That's the kind of magic that is absent from Oblivion. You don't go "Yay ! I just found my tenth Daedric Claymore !"

So Bethesda, make us marvel at some of the Legendary artifacts we find, and cower in fear in front of some terrifying creatures.

2. In Oblivion, both the Speechcraft and Lockpicking minigames were useless. Just anybody with those skills at 5 could persuade anyone or open a Very Hard Lock with a little practice.

The model to follow ? Once again, I go with the Fallout systems. You don't have enough skill, you can't open that darn chest or convince that stubborn warlord.

Force us to WORK to get what we want.

3. I don't think respawning dungeons are an interesting feature. Honestly, who would plunder the same dungeon numerous times when there are dozens upon dozens dotting the countryside ?

Here's hoping for a distinct personality for every dungeon in the game ! It's not hard to leave bits and pieces of story in a cave or stronghold : that's what they did with Fallout. Every single ruined building or cave has a backstory, and something interesting to uncover.

4. If Bethesda is to keep Vampires and (who knows ?) bring back Werewolves, how about making them interesting to play ? Being a Vampire in Oblivion just felt plain stupid, honestly. Most powers weren't that impressive, and no quests were attached to that state of being. Bring back the Vampire clans, the macabre and the intrigue about them ! Morrowind Vampires felt like Anne Rice's creatures of the night, while Oblivion's... well let's say they weren't so much more hardcore than Twilight's softy veggie vamps. In the lore, they say Skyrim is home to ice vampires, sleeping underground. How about making them a reality.=?

Oh, and facing vampires is supposed to be terrifying... Vampire pilgrims and monks sounded kinda ridiculous don't you think ?

And Werewolves are a must, Skyrim is the perfect setting for them. Let Hircine hunt again !

5. Factions, factions, factions. I was really disappointed in Oblivion's lack of factions. Not only I couldn't join as many of them as I could in Morrowind, but, moreover, they ignored each other superbly. Who cares if I'm the Fighters Guild and the Thieves Guild and the Dark Brotherhood and the Mages Guild ? Well I kinda care...

Warring factions are, I think, a necessity. The way factions are at each other's throat in New Vegas and how you can manipulate them is, in my opinion, the strongest achievement of the latest Fallout Opus. We want that level of complexity in faction relationships in Skyrim.

Oh, and by the way, why is it possible, in Oblivion, to become the Archmage with no skill whatsoever in magic ?

How to conclude ? Well, I think that if Bethesda is able to combine the wonderous lore of Morrowind, the beautiful visual lush of Oblivion and the grime, realism and depth of Fallout 3 and New Vegas, the Elder Scrolls V : Skyrim will be a game to be remembered.

Please hear my prayers, Dovahkiin ! :P


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Fri Dec 24, 2010 5:43 am 
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-I want more variety in weaponry.
Not just more types like spears and crossbows, but each different 'material' of each weapon, for example a glass shortsword and an elven shortsword should have pros and cons around it's usage.

-I want food, drink and sleep as a necessity/Hardcore mode as an option.
Roleplaying - s--- just got real.

-I want Eskimo Ice Fishing.
Or regular fishing, if there are some waterways that have yet to be frozen over.

-I want the ability to forge my own weaponry.
I don't mean the whole custom design thing - though that would cool - I just mean the ability to forge weapon and maybe armor types that already exist. Of course, custom weapon design would be an AMAZING feature, but is almost certainly too much for the engine to handle.

-I want more prey animals to hunt - not just deer, but rabbits, oxen, and goats etc.
And I want to see them being hunted by a more diverse array of predators, like PACKS of wolves, foxes and... ice crocodiles. Warm-blooded ice crocs.

-I want horseback combat.
Because hopping on and off your horse just to stab a rat once gets tedious pretty quickly.

-Despite Skyrim's setting, I want a diverse landscape.
Just having rocky, semi-barren snowcaps isn't good enough. I want alpine forests, glaciers, fertile valleys and frozen marshes like Irish moors.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Fri Dec 24, 2010 6:53 pm 
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ES Games: Oblivion, Morrowind, and Pre-Ordered Skyrim
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In Skyrim I'd like to see:

*Werewolves
*Better Vampires
*Fighting on horseback
*More houses
*The ability to become a count\countess
*Import character items from Oblivion
*More weapons!
*Keep fast travel. It was a pain the ass for me in Morrowind when I ran out of gold and couldn't use travel services. (Ironically I don't run out of gold in Oblivion)
*Pets! Just because my dog doesn't have thumbs doesn't mean he can't have his own character.
*The ability to hire mercenaries and assassins
*Two assassin guilds; Morang Tong and Dark Brotherhood


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Fri Dec 24, 2010 8:46 pm 
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I guess I should post in here.

As already stated: hardcore mode, mounted combat, lose the leveling system, less "errand-boy" quests, more factions (as well as political intrigue), varied environments, no more talking heads!

I'd also like to see far more unique items like armor, weapons and artifacts. As for more common items, give us even more types! I always felt like there was an extremely limited system for designing your character in Oblivion. They gave you no reason to mix and match and create your own outfit, it was just "find better armor, get rid of old armor, repeat." Give us travelling cloaks that can be worn over our cuirass! How about more than one type of hood, or what if I want to wear a hat instead of a helmet? Even Morrowind didn't do enough for me in this regard. In fact, Daggerfall was the only TES game that I felt really let you make a character that looked the way you wanted them to.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sat Dec 25, 2010 1:01 pm 
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Molag Bal wrote:
1. Oblivion's one big flaw was the leveling system.


I partly agree with you and everyone else who thinks that the leveling system sucked...
Well, I also hate to have everything in the same level as me, but... I really found it annoying in Fallout not to be able to go anywhere without meeting a giant freak with a rocket laucher with infinite ammunition and second of all I also find it a bit annoying not to know which quests are completeable and which quests you should keep from when you're still in a low level

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sat Dec 25, 2010 1:33 pm 
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Journeyman
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ES Games: In order: Arena (PC, completed, Dec 2008), Oblivion GOTY (X360, 100% completed except investments, Feb-July 2009), Daggerfall (PC, completed, Dec 2009), Morrowind GOTY (X360, 100%, mar-jun 2010) and soon enough - SKYRIM!
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the Savage Hippie wrote:
I really found it annoying in Fallout not to be able to go anywhere without meeting a giant freak with a rocket laucher with infinite ammunition and second of all I also find it a bit annoying not to know which quests are completeable and which quests you should keep from when you're still in a low level

That's the whole point - much more tension! Also, easier monsters could be in the more hospitable parts of Skyrim, while the harder ones are in the glaciers and major dungeons.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sat Dec 25, 2010 3:09 pm 
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Layman
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In Skyrim I'd like to see:

Dog or wolf as your companion
Dog sled instead of horeses (because whole Syrim is under ice and snow)
raft as way of crossing cold river


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sat Dec 25, 2010 11:33 pm 
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A dog or a wolf companion would be really cool, as long as it isn't a soulless shell of a creature like dogmeat.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Dec 26, 2010 3:29 am 
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dennis wrote:
A dog or a wolf companion would be really cool, as long as it isn't a soulless shell of a creature like dogmeat.
He has a soul! He.. bites things, and growls randomly sometimes. See?

Actually, I've never much cared for companions. They tend to die a lot and the game moves from playing to babysitting. Unless it's Fawkes who I am convinced is a demi-god of some sort and therefore immortal.


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Dec 26, 2010 4:18 am 
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Fawkes was a good companion... I remember the first time I found him outside that Enclave place (can't remember what it's called) shooting down helicopters with a mini gun I was all "Woah."

Although, back story for companions doesn't always go so well. Anyone else find themselves completely unable to relate to Mazoga the Orc because of how rude she is?

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Dec 26, 2010 10:21 am 
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I liked her once you actually complete the first quest. But she's not being "rude" she's being an orc. For an orc, she's rather polite. Go talk to the Orums and compare, or that orc who's a bookseller; I can't recall his name right off. Besides, I like non-likeable characters. That's what they should have in Skyrim, more characters that are fun to dislike. Or just generally memorable characters, love or hate em. Like the naked Nords in Morrowind that are all paralyzed or something? That's memorable because it's so ridiculous. I love good humour, so I hope this game has plenty of good jokes. Nothing that overwhelms the story or world, just little jokes here and there. Like the Dunmer woman in Skyrim. I think we all know the one.

Edit: I just had another idea. First of all, Mark and Recall. Second, multiple marks as someone said in another thread, I believe. Those aren't that special. However, imagine a powerful level 12 baddie that you can't really beat, so you throw up your hands and a burst of yellow light comes out and the baddie is gone. Thank you level 15 Recall on Touch spell. :wink:
Of course, this can have repercussions as one of your marks now has a big monster at it. Oh noes.


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Dec 26, 2010 11:23 am 
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Cactus wrote:
Like the Dunmer woman in Skyrim. I think we all know the one.
:oops:

How about flexible NPC occupations? This is osmething I've been thinking about a lot while playing Oblivion and Morrowind (especially Morrowind), since NPC's tend to get killed, and once that silt strider guy in Balmora is dead you can't utilize the transport services at all. So I needed to make backup saves in case one of the [&@%!] died, and it sucks when you have to be everyone's guardian angel. So why not make these occupations flexible? So if that silt strider guy dies, someone else (maybe a brand-new NPC or an already existing NPC like a townsperson) could succeed. The game would automatically change their scripts. This way we wouldn't have all those annoying essential characters who fall to their deaths only to rise up immediately.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Dec 26, 2010 11:31 am 
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That's a lot more interesting than essential characters. I don't like essential characters. Perhaps not for every quest and everything in the game, but a lot of general things could have default replacements, rather like KotN guys for that questline. If any of them die at any point, they're replaced by a weaker nameless version. Instead of Joe Bagofdoughnuts as a sled driver or whatever Nords have, you get Sled Driver the sled driver if Joe dies. That could work with stores and the like as well. Perhaps have prices go up with the nameless versions as an incentive not to kill everyone who gets replaced?


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