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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Tue Jan 11, 2011 6:11 pm 
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Layman
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I don't know if it's been said before, but...A KEY CHAIN Please!!!

I got mad when I had to scroll for five minutes to reach my repair hammers when the keys don't serve any function in your inventory other than the ability to drop them (And who does that anyway? Except for in real life :S). So, please, a key chain thingy for the consoles.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Wed Jan 12, 2011 4:00 pm 
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Daedric Lords should give us more than 1 quest each or instead, some should give more than 1 reward item.

NPCs and monsters bleeding after death.

Guards should be slightly alerted and suspicious when a body is found,instead of walking over and staring at it. For example, when an NPC dies from an arrow out of the shadows while in front of a guard,the guard should pull out his sword and run to the source of the arrow. If you are nearby and have a bow equipped something should click in his brain telling him that you did it.

If you kill a person in their house,guards shouldn't rush in magically knowing that you did it. Witnesses to murder/theft should have to leave the house and run up to a guard to alert him of the crime. It's just stupid when you grab some shopkeeper's items and he yells "Put that away,you worthless thief" and a guard arrives all of a sudden knowing exactly how many items you took.

Fistfights between NPCs(and us) should be allowed without incurring a bounty,like Assassin's Creed. Killing a civilian with your fists should incur a bounty however.

With a very high personality attribute/speechcraft skill,you should be able to lie to guards and claim that you did not commit a crime when they confront you.

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Last edited by L.Ron Hubbard on Fri May 13th, 2011 12:34 PM, edited 46 and 2 times in total.


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Wed Jan 12, 2011 5:50 pm 
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A better save system, where you can maybe 'mark' or 'group' saves that are at important turning points, rather than those just used as a restart on tough missions/caves etc..

It is the one thing I found most frustrating about Oblivion/Fallout


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Fri Jan 14, 2011 3:26 am 
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Layman
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One thing i really want is more Daderic weapons. I'm sure Boethia has a cool shield to go with his awesome sword

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Jan 16, 2011 12:20 am 
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More spells.

They don't have to be "IWIN" or epic, but just...a larger sortiment of spells. Teleportation spells and stuff like that. I'm well aware of mods, but there being mods is no excuse for a bad spell system/lack of spells in the first place.

Also, I want to be able to play sega genesis so that I may increase my power more rapidly. (A cookie to the one who knows what I'm talking about)

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Jan 16, 2011 12:37 am 
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Layman
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Rhcpftw wrote:
More spells.

They don't have to be "IWIN" or epic, but just...a larger sortiment of spells. Teleportation spells and stuff like that. I'm well aware of mods, but there being mods is no excuse for a bad spell system/lack of spells in the first place.

I think I read something like 88 spells? Its Eightysomthing anyway. Also from what I can tell they will be grouped by element kind of. Example: I would click/select the flame category and things like "Bursting Flame" and "Fireball" would be in that.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Jan 16, 2011 12:46 am 
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Fist wrote:
Rhcpftw wrote:
More spells.

They don't have to be "IWIN" or epic, but just...a larger sortiment of spells. Teleportation spells and stuff like that. I'm well aware of mods, but there being mods is no excuse for a bad spell system/lack of spells in the first place.

I think I read something like 88 spells? Its Eightysomthing anyway. Also from what I can tell they will be grouped by element kind of. Example: I would click/select the flame category and things like "Bursting Flame" and "Fireball" would be in that.


That's great, just as long as they just don't make 44 of those being the same spell with a different skin.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Jan 16, 2011 1:17 am 
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Layman
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Rhcpftw wrote:
More spells.

They don't have to be "IWIN" or epic, but just...a larger sortiment of spells. Teleportation spells and stuff like that. I'm well aware of mods, but there being mods is no excuse for a bad spell system/lack of spells in the first place.

Also, I want to be able to play sega genesis so that I may increase my power more rapidly. (A cookie to the one who knows what I'm talking about)

Theres a Dragon Shout that "sends you instantaneously from one place to another" Teleporting? Mabye?

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Sun Jan 16, 2011 3:07 pm 
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Fist wrote:
Rhcpftw wrote:
More spells.

They don't have to be "IWIN" or epic, but just...a larger sortiment of spells. Teleportation spells and stuff like that. I'm well aware of mods, but there being mods is no excuse for a bad spell system/lack of spells in the first place.

Also, I want to be able to play sega genesis so that I may increase my power more rapidly. (A cookie to the one who knows what I'm talking about)

Theres a Dragon Shout that "sends you instantaneously from one place to another" Teleporting? Mabye?


That sounds great. Now, if I could just have my power increasing sega genesis...

Also I want an avatar of myself in the game. That throws fire at people.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 2:55 am 
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Apprentice
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Here are mine again

1. Being able to join more factions such as the Imperial cult, Imperial Legion and Morag Tong
2. The inclusion of transport services e.g. boats, and equivalent creatures to Morrowinds silt striders
3. The reintroduction of wakizashi, throwing knives/darts, spears/halberds, and crossbows
4. Mark/recall spell, and possibly levitation
5. Larger world to explore to suck more hours of my social life away
6. A different beginning besides waking up in a jail/dungeon type scenario, maybe Fallout 3 style and be born at your remote cottage in the wilderness.
7. Don,t have creatures that level up with you, but have a variety of tougher and smarter creatures as you progress in level
8. They should definitely include the ICE BLADE OF THE MONARCH in it, it would go extremely well with all that frost we're gonna encounter


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 4:02 am 
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Layman
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Fist wrote:
Rhcpftw wrote:
More spells.

They don't have to be "IWIN" or epic, but just...a larger sortiment of spells. Teleportation spells and stuff like that. I'm well aware of mods, but there being mods is no excuse for a bad spell system/lack of spells in the first place.

I think I read something like 88 spells? Its Eightysomthing anyway. Also from what I can tell they will be grouped by element kind of. Example: I would click/select the flame category and things like "Bursting Flame" and "Fireball" would be in that.


So is this 88 Spell Effects? This sounds like too many effects, but if it is 88 spells, it sounds like far too few.


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 4:46 am 
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Baram1991 wrote:
So is this 88 Spell Effects? This sounds like too many effects, but if it is 88 spells, it sounds like far too few.

I had the same doubt, but there are 76 spells in Oblivion for the school of Restoration alone. I don't think it's possible for Skyrim to have 88 spells total, unless they're all leveled spells. But even then, highly unlikely.


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 7:03 am 
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Layman
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GameInformer said 85 spells. But something was also mentioned about runes?

But I understand why there would be less spells, it was getting a little out of hand with some spells being slight variations of each other with different magicka costs.

My wishlist:
1. Vampires
2. An assassination guild of some sort. Preferably DB or Morag Tong.
3. Better spellmaking/enchanting system
4. Hardcore mode (having to eat, drink, sleep), for sure
5. (Sounds kind of stupid but:) More clothing, I hated all the count(esses) wearing the same clothing
6. A fast travel service, like in Morrowind (Mage Guild, Silt Strider, Boat etc.)
7. Better barter system, I really didnt like Oblivions

Thats all I can think of for now.

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Last edited by Fist on Mon Jan 17, 2011 7:17 am, edited 1 time in total.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 7:05 am 
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Less talk about spells, more talk about your wish-list please. Cheers people.


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 1:55 pm 
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I would like more roleplaying things included, more aninimations ect, althrough they should be in a "hardcore mode" so people don't have to have them...not everyones a roleplaying nut like me!


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 3:15 pm 
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I'd like far more puzzles than were in Morrowind or Oblivion. Like figuring out a specific order to push switches to open a door, or decyphering things (like the barely hidden message in the Mysterium Xarxes commentaries, which was basically spoonfed to the player) without being patronized and just letting the player figure things out.


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 3:31 pm 
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Yeah, I always liked the Ayleid puzzles . Lets hope the dwemer ruins have a lot of puzzles too.
Elegost wrote:
I would like more roleplaying things included, more aninimations ect, althrough they should be in a "hardcore mode" so people don't have to have them...not everyones a roleplaying nut like me!

Why would more animations be JUST in a Hardcore Mode?

Also:
New spell system. Instead of you having to buy a better healing spell every time you level up. You just get better at casting that specific healing spell. If this IS what they are doing it would explain why they only have 85 spells.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 3:50 pm 
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Fist wrote:
Yeah, I always liked the Ayleid puzzles . Lets hope the dwemer ruins have a lot of puzzles too.
Elegost wrote:
I would like more roleplaying things included, more aninimations ect, althrough they should be in a "hardcore mode" so people don't have to have them...not everyones a roleplaying nut like me!

Why would more animations be JUST in a Hardcore Mode?

Also:
New spell system. Instead of you having to buy a better healing spell every time you level up. You just get better at casting that specific healing spell. If this IS what they are doing it would explain why they only have 85 spells.

The casual nutjobs don't deserve them :x jk :mrgreen:

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 5:15 pm 
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I would love...

1. Since learning any subjects helps increase a person's intellegence and reasoning skills I think even non-prefered skills when learned should eventually add up to a level up. Just make it 2 to 3 times the prefered skill picks. I.E. if you choose to level up after learning a prefered skill of 5 points then on the non-prefered skills level up at 10-15 points. This would be a .50 or .33 level up point per each non perfered skill level learning, just as an example.

2. Suggestions from all trainers how to find the next level up trainer. So someone who trains to a 25 will next suggest one or two trainers who will train up to 50 who suggestes a couple of people who train up to 75 level, and so forth.

3. And more trainers so that each person can suggest at least two people. So that one trainer will say find Susie Soda in Bayhaven or Tommy Token in Heverest. Susie Soda would suggest Popy Perkins in Levenshale or Addon Apps in Ravenroast while Tommy may suggest Popy and a Kimty Kimble in Frostworks. And that the suggested trainers be streatched far and wide so that finding them requires lots of travel and exploring.

4. Where the character is dealing with being stalked by vampires. Similar to the Morrowind Dark Brotherhood but with vampires. With an option of distroying or joining and becoming the leader or grandmaster of the vampire counsil. For example: After killing a certain amount of vampires say 30. The character has obtained a reputation amung the vampires as a Slayer that needs to be stoped. They send out several assasins that are triggered to find you one by one after so many more vampire kills say one more kill and an assasin tries to kill you. Then twenty four hours after the next time you clear out a nest... etc Can make it random. After several attempts the Character can be captured and taken to the vampire counsil or can follow clues to the trail back to the counsil nest. Here they can be given the choice of joining because they like the characters skills or to be killed. The Character can then decide which route to take. Escape and kill them all or join and work their way up the ranks after choosing the type of vampire they want to be Bern, Quarra, Etc..

5. More vampire types like those suggested in the "Vampires of " book. Can't remember the name of the book right off... its some sort of Bay area that discribes a priest who tells a slayer how to recognize certain vampires types and then when he trains him on the last type it was the priest.

6. Less urgency in doing the main quest. I felt comfortable in Morrowind to explore before completing the main quest, but in Oblivion I felt quilty exploring and learning skills before completing the main quest.

7. The ability to mark things that I want to sell so that I don't have to search and pick through things I want/need to keep. Perhaps two inventory windows one of which is to keep and one to sell with easy access to move items back and forth as needed.

8. I like the Oblivion more realistic pricing on objects, but I would like the starting merchants to have more gold - a few thousand at least. I would also like if I get the ability to invest money in a shop I actually get some periodic money from my investment so I have to keep returning to the store to collect the money. It always felt a waste of money investing in a shop especially once I found/downloaded a merchant with more money-I never returned to any of the other shops unless it was quest related after this, but if I had to return for instalments of my investments I would return to them periodically.

9. A periodic rotation of mechant stock. Incuding what I sell them. If it turns out to be a quest related item then it should remain with the shop or have a script where the shopkeep can "sell" it to someone and the character has to find the person and re-purchase the item. It could be the same person every time like a traveling merchant that gets or purchases all the accidently sold quest items. So no matter which item I sell or to which shopkeep they all refer me to this traveling merchant with a statement that the merchant always follows the same path from town to town so the character can follow the path until they catch up with the merchant. So the shop keeps can either tell the character the whole route or just which town would be next on his route-this way the character has to go into the shops of each town and interact with the people before going to the next town.

The starting post said to explain in detail. I'll go ahead and send this in, but I may have put too much detain into it. I hope not. Sherrid


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 6:35 pm 
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Layman
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1. They have taken out the class system, so I'm 90% sure there aren't Major and Minor skills. I can't remember exactly, I will come back in edit when I figure out where I put the magazine.

EDIT: Found it: "You level up according to how you progress your most-used skills. "Raising one skill from 34 to 35 is going to level you faster than raising one from 11 to 12", Bethesda's Todd Howard tells Game Informer. If you stick to what you like/do best, you'll level up quickly. Conversely, if you want to take things slowly, you can raise all or most of your skills, as not focusing on one or two in particular will mean a slower rise through the levels."
here: http://m.kotaku.com/5728236/the-next-el ... -levelling

2&3. This is a great idea, though I usually just consulted the wiki when I couldn't find the next trainer

4.Hmm, I do wish they had vampire clans in Oblivion like they did with Morrowind. And being hunted sounds awesome.

5.http://www.uesp.net/wiki/Morrowind:Vampires_of_Vvardenfell and http://uesp.net/wiki/Lore:Vampires_of_the_Iliac_Bay

6. Yeah, I always felt bad after not going straight Weynon Priory after I get out of the sewers. Or going straight to save Martin in Kvatch. But, this time your saving the world from a world eating dragon, there probably will still be urgency

7.Good point. GameInformer said that the Inventory was a lot more organized. I have high hopes.

Thats all I can help with. I like most of your ideas I really hope Bethesda does some of this stuff.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 7:10 pm 
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Fist wrote:
6. Yeah, I always felt bad after not going straight Weynon Priory after I get out of the sewers. Or going straight to save Martin in Kvatch. But, this time your saving the world from a world eating dragon, there probably will still be urgency

Well they could still have the game start in a fashion closer to that of Morrowind than that of Oblivion. The dragon invasion doesn't have to start before or right when you begin the game. We could have a small sub-plot to start the game at our own pace, and when that's concluded, the invasion starts.


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 9:02 pm 
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Okay ultimately want I want is to actually stop time and go to Tamriel and play in FIRST PERSON for reals...that way I wont have given my work/school/social life and gym time playing video games....gotta work on your skills on earth too or you wont be able to beat the pay rent, have a girlfriend go to college level...

For real though I'd like to see...
1) more racial distinctions....more like MW less like OB
2) the game not ending after the main quest....just a fear I got from the fallouts
3) a way to train....like a training area where I can become better, faster, stronger,smarter, before I go stumbling across giant spiders...the NPC's get to...why not me
4) More depth to being a faction member...like having subordinates and being in charge of stuff.

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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 10:04 pm 
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:mrgreen: there are a couple of quests which buy you some time to explore and do other such things after you talk to baurus in imperial city and he tells you to see tarmeena and see if you can learn anything, and also after you find the mythic dawn shrine location. After you locate the mythic dawn shrine you can build up your character to do battle at the shrine. Its just a creative way to go about playing it.


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 10:38 pm 
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I love the information you gave me - especially the the ability to level up slowly. I always pick prefered skills in Morrowind that I do not often use so that I can level up more slowly as I train up my prefered skill.

I prefer to follow ingame suggestions for trainers (um... in other words it never occured to me to check wiki for trainers :oops: )

I am glad the inventory will be better organized. I hated it in Oblivion when I had twenty items of exact same name and condition but they clustered into groups of one/two/three-so I had to sell 5-6 clusters of items when I could of just sold one bundle. It was annoying and made my inventory very untidy looking. Yes I am a bit of a organize freak, and I loved the game enough to live with it and will do so if needed as Bethesda continues to make these wonderful games.

I really like most of the suggestions given so far. I am so looking forward to "Skyrim" although Morrowind and Oblivion have so many new mods each year that I could and probably will play them forever and never run out of new things to try.

Thanks for the information, Fist. I think this is a wonderfully informative posting site. Sherrid


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 Post subject: Re: The Elder Scrolls V Wishlist Thread
PostPosted: Mon Jan 17, 2011 11:41 pm 
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Me again:

1. I would like races to have actual detramental aspects to their race. For instance I love to play the Mermaid/Neptune race in Oblivion. However I always thought if it was a true water race it should have to submerge itself in water at least once a week or it becomes weaker, ages, and eventually dies. For areas that do not have a ready source of water they can be equipted or learn a spell that gives them a simulation of being submerged but only for a short time so they can get to a water source. And if hurt and does not have health spell or drink but there is a ready source of water they could submerge themselves until they are healed. This way a character with limited spell power would have to be aware of where the closest water source would be, but a stronger character could travel further afield. Each race has listed a weakness and that weakness needs to be made more ralistic in the character being aware at all times of this weakness so that they would have to actually avoid anything that would use this against them at first and make it a priority to find ways to protect them. Nords have a weakness to fire so avoid fire spells at first but eventually use potions or magical items to protect them from fire.

2. Vampires that wander the world at night. Random vampire encounters where they attack you or NPC's for food. I hate it if I choose to be a vampire character I am the only vampire that seems to travel and leave the nest/cave. If a character wants to be a vampire slayer finding a drained body/witnessing an attack/being attached themselves would clue him in that there is a nest near by so they can decide to explore the area more or just move on. I think this could also highten the suspense in the game because of the knowledge they may be attacked at any moment.

Sherrid


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