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 Post subject: Re: Oblivion mods - a database
PostPosted: Sat Sep 25, 2010 12:01 am 
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Master
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Joined: Sun Jan 03, 2010 11:12 am
Posts: 1498
Location: Laughing at life
ES Games: Arena, Daggerfal, Redguard, Morrowind, Oblivion + DLC, Skyrim
Platform: PC, Xbox 360
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No, what I'm saying here Andere is that these two threads are practically the same. Because both threads are documenting peoples preferred mods. I just think that this thread isn't really needed and we should stick to the old one.

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 Post subject: Re: Oblivion mods - a database
PostPosted: Sat Sep 25, 2010 1:47 pm 
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Grand Master
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Joined: Mon Mar 08, 2010 3:19 pm
Posts: 1603
Location: Helsinki, Finland
ES Games: Morrowind GOTY, Oblivion GOTY, Skyrim
Platform: PC desktop
Status: Concerning games, restarting my engine
UESPoints: 0
Well, well, well... I noticed there's even a rule about double topics so :oops:

I admit, making a new topic isn't perhaps the brightest of ideas, because people who have recently posted to Josjie's topic, don't necessarily find themselves motivated to post the same info again - I have to admit that. I've mailed the same mods and links time and time over again... I'm pretty fed up with it, a reason to why I started this Database idea in the first place.

However, the new topic will be built more complete, with definitions for mods and links demanded, and a key aspect is the use of keywords, thus making search effective. The effort is to help members / players to really find mods, a most painful factor ever so often. How that can be realized, I don't really know, it will need co-operation from others.

The new version will also have its twin in Morrowind, and neither will be "The best five", they're meant to be "All I know, except the ones that crash my game".

But anyway, thanks for your message. I'll think about it all, and in case you, or any others, have ideas about how to best accomplish the total sum, you're free and welcome to give your views. What we certainly will need is a person who likes to collect data and put it in a somewhat perfect form - a sort of keyboard fanatic, that is. I trust the exhaustive work of Josjie, combined with the modest start I've made, will lead to something that truly matters, and is useful.

I'm sorry if I was a bit touchy, somewhere. Feel free to come with ideas, and criticism is also welcome. But as I see it, the new topic continues. It will probably be combined with Josjie's Topic and he will, together with all people that provided there, be credited.

Cheers. :)

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 Post subject: Re: Oblivion mods - a database
PostPosted: Sat Sep 25, 2010 9:04 pm 
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Guardian
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Joined: Sun Sep 13, 2009 1:25 pm
Posts: 689
Location: 01010101 00101110 01001011
ES Games: Oblivion GOTY, Skyrim.
Platform: PC, Xbox 360, Xbox One.
Status: I look pretty young but I'm just backdated, yeah.
UESPoints: 1
Good plan Andere, I think you should add all the posts to one big updated list and delete the other users posts, imo it'd be easier.
I'll submit mine late btw :mrgreen:


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 Post subject: Re: Oblivion mods - a database
PostPosted: Mon Sep 27, 2010 2:59 pm 
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Initiate
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Joined: Tue Sep 14, 2010 11:58 am
Posts: 34
Location: Turkey
ES Games: Oblivion
Platform: PC
Status: Teaching English And Find Mods
UESPoints: 0
Executioners Faction :mrgreen: :

Download

This is an alternate lore questline, with new faction, armors, clothing, misc items. Also includded is a dungeon kit with almost 60% of the ayleid ruins retextured. Description: By Beginning the quest, you (by your own free will) embark on a questline of anti-crime, you choose to become a zealot against those that break the law. The secret order of the Imperial Executioners awaits you, but first you must pass their initiation rites, you must learn some of their lore, you must be garbed in their dress, and you must bring justice to those who brought it wrongly against you.(you cannot start the quest if you are in the thieves guild)

Bards Of Cyrodiil :

Download

Adds 50 Bards İn The İnns You can buy maps and unlock Map Marker (dont fast travel you need unlock )

ı add Every My Free Time :)


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 Post subject: Re: Oblivion mods - a database
PostPosted: Thu Oct 21, 2010 6:36 am 
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Guardian
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Joined: Sun Sep 13, 2009 1:25 pm
Posts: 689
Location: 01010101 00101110 01001011
ES Games: Oblivion GOTY, Skyrim.
Platform: PC, Xbox 360, Xbox One.
Status: I look pretty young but I'm just backdated, yeah.
UESPoints: 1
The Enhanced Roleplaying Game of Shadow Warrior:
Immersive Interface
This mod lets you change the way the HUD is, by removing and moving some elements of your choice.
Oscuro's Oblivion Overhaul
This large and advanced mod has had hours of work put into it and changes practically everything. It adds new quests, items and loads more!
Martigen's Monster Mod
This mod adds new creatures and monsters, and also adds a few nifty looking features.
Better Cities WARNING: If you have a ancient computer that can just about run Oblivion, just don't try this mod...
OR
Open Cities Reborn!


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 Post subject: Re: Oblivion mods - a database
PostPosted: Thu Oct 21, 2010 8:50 am 
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Grand Master
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UESPoints: 0
Quest Award Leveller - Tired of having a level 1 version of Chillrend at level 27?
Then this mod is for you ;) It allows you to level all quest rewards up (including Sigil Stones and Finger of the Mountain, if you choose that), so you don't have to level to 25 before completing quests.

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 Post subject: Re: Oblivion mods - a database
PostPosted: Mon Nov 29, 2010 11:33 am 
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Warder
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Joined: Fri May 30, 2008 8:23 pm
Posts: 456
ES Games: redguard,mw,ob and seeing the intro to arena and df.
Platform: pc
UESPoints: 0
Ok,I add some to the list,makes IC pretty most of it,I usually spend a lot of time there.
_________________________________________________________________________
------------------------------------------------------------------------------------
Immersive Interiors

me = as it says,makes interiors more immersive.

Source: http://www.tesnexus.com/downloads/file.php?id=34199
Forum Thread: http://forums.bethsoft.com/index.php?/t ... interiors/
____________________________________________________________________________________
------------------------------------------------------------------------------------------------
ALL NATURAL IS REQUIRED FOR THIS MOD TO FUNCTION (me=needed for immersive interiors).
(http://www.tesnexus.com/downloads/file.php?id=18305)

All Natural 1.1 – Nov 7, 2010
By Chong Li, Arthmoor, Brumbek, & WrinklyNinja

me = as it says,makes it more natural.

Requirements:

1. Oblivion Script Extender v0019 or higher. (http://obse.silverlock.org/)
2. Wrye Bash v285 or higher. (http://www.tesnexus.com/downloads/file.php?id=22368)
__________________________________________________________________________
-------------------------------------------------------------------------------------
Let the People Drink

me = adds fountains to IC.NOTE: adds a fountain at talos plaza and thus "removes" the
alchemical plants there,used to pick ingredients before,specially early on but it is a minor loss.

Author(s): Khornate and Qazaaq
Source: elricm.com, tesnexus.com and planetelderscrolls.gamespy.com
Official Forum: http://www.bethsoft.com/bgsforums/index.php?

showtopic=812063
__________________________________________________________________________
-------------------------------------------------------------------------------------
Working Eyelashes
Version: 6.4
Date: 6/3/2008
Category: Modders Resource
Author(s): Throttlekitty,Jclyde6108
Source: http://www.tesnexus.com/downloads/file.php?id=17323

me: pretty eyelashes.

Description
===========
Adds meshes and textures allowing addition of working eyelashes to most
character races. Most known head meshes supported.
An Optional ESP by Haloman21 has been added that adds eyelashes to all the
vanilla races.
__________________________________________________________________________
--------------------------------------------------------------------------
The_Imperial_Waters-25804
(png-readme)

me: adds waterfalls to IC,pretty.NOTE: English users make sure to use
the English version,there is a french too.

http://www.tesnexus.com/downloads/file.php?id=25804
__________________________________________________________________________
-------------------------------------------------------------------------------------
ImpeREAL City - Unique Districts

me= adds stuff to each IC-district,or all of them,there is a merged version as well.

http://www.tesnexus.com/downloads/file.php?id=19589
__________________________________________________________________________
-------------------------------------------------------------------------------------

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Thu Dec 23, 2010 10:15 pm 
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Journeyman
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Joined: Wed Mar 24, 2010 10:03 pm
Posts: 300
Location: Cyclopean and many-columned Y'ha-nthlei
ES Games: 1, 2, 3 & Tactics
Platform: PC
Status: doesn't really come from outer space
UESPoints: 0
1. Windfall - amazing mod, though there's no voice acting this mod is really great and lasts for more than one hour
2. Archaeology Guld
3. ???
4. ???
5. ???

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Fri Dec 24, 2010 1:54 am 
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Master
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Joined: Wed Mar 03, 2010 1:37 am
Posts: 1498
Location: The Tops Casino
ES Games: Oblivion, Morrowind, Daggerfall
Platform: PC, Xbox
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UESPoints: 0
OOO - Adds dozens of new armors and enemies. Some changes take time to get used to, but are pretty good.

Midas Magic - Adds 300 something new spells.

Ruined-Tail's Tale - Best Companion mod EVAH - seriously, the writing (And scripted events) in this is awsome.

Tears of the Fiend - Made by the maker of RTT ^, the quests lasts nearly forever, has great scripting, and has two companions, a formerly dead butcher and a strange woman who's liven past the natural limit...

Companion Share & Recruit - Allows you to recruit anyone in the land and share their inventory.

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Fri Dec 24, 2010 4:43 pm 
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Guardian
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Joined: Sun Sep 13, 2009 1:25 pm
Posts: 689
Location: 01010101 00101110 01001011
ES Games: Oblivion GOTY, Skyrim.
Platform: PC, Xbox 360, Xbox One.
Status: I look pretty young but I'm just backdated, yeah.
UESPoints: 1
Shadow's List of Essential Oblivion Overhaul Modifications!



~Oscuro's Oblivion Overhaul - A great mod that changes the games levelling style and as well as that adds a ton of armor, weapons, creatures and quests to make the world more fun and immersive. Link
~Martigen's Monster Mod - Once again an overhaul mod but this adds a lot more creatures. Some are fantasy and some are real but it's still a great mod that fills up the game world. Link
~Better Cities - Possibly the best city overhaul mod out there. It changes every city into a better and bigger place. It's amazing but I recommend having a graphics card that's the same as or better than a ATI Radeon HD 4670. Link
~Qarl's Texture Pack III - This is a texture overhaul mod that increases the sharpness and poly count of textures in game. That increases the quality and crispness of them. This is quite high res so make sure you have a good GPU or get the redemized version. Link

That's about it for now guys. Those are big overhaul mods but I'll be with you soon with a quest list.
~Shadow


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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Sun Dec 26, 2010 2:38 pm 
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Initiate
Initiate

Joined: Mon Dec 20, 2010 11:44 pm
Posts: 31
UESPoints: 0
Everyones going on about this elsewyr thing so I might try it out, but does it take ages to DL?


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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Thu Mar 03, 2011 9:39 pm 
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Layman
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Joined: Thu Mar 03, 2011 8:59 pm
Posts: 5
Location: On the edge...
ES Games: Oblivion
Platform: PC
UESPoints: 0
I just started playing recently, so I only have three I use all the time.
1. Elsweyr. It just adds some many playable zones.
2. Hobbit race just what I wanted in Oblivion.
3. 1st person. Otherwise this game just drove me nuts.


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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Wed Mar 30, 2011 11:15 pm 
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Layman
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Joined: Tue Jul 29, 2008 12:51 am
Posts: 6
1. Nehrim at fate's Edge. Best mod i've ever played. This mod is a completly new game using oblivion's assets (which IMO has a better story than Oblivion) has voice-acting(though in German, as of now the english version has subtitles.) has many new weapons, armors, and creatures, a very engaging and immersive storyline with at least 60hrs of gameplay(if you take the time to enjoy the immense effort put into this).

2. Elsweyr Deserts of Anequina. Many people have already given reasons for this so let's leave it at that.

3. Ancient Towers. Very nice house with a training area, two stores, and a couple of secrets as well.

4. Tears of the Fiend. Very engaging and somewhat emotional story.

5. Ruined - Tail's Tale. Very emotional mod. Pulls you in as you progress and understand Ruin's background.


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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Sun Apr 03, 2011 8:41 am 
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Master
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Joined: Mon Dec 13, 2010 12:52 pm
Posts: 1374
Location: Vienna, Austria (and no we have no Kangaroos!)
ES Games: Morrowind, Oblivion, Skyrim
Platform: PC
Status: ...
UESPoints: 0
in no particular order:

Better Cities, every City now looks realy different and feels differnt.

Unique Landscapes Compilation, never seen so nice landscapes.

Cyrodiil Transportation Network, feels almost like Morrowind Transportation system in Oblivion.

OOO, massiv overhaul.

and Nehrim (but thats no Mod to Oblivion, its a standalone game ;-) )

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Tue Apr 05, 2011 10:44 am 
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Posts: 516
Status: Hearing damage.
UESPoints: 0
There's too many mods to choose :shock:

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