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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Fri Mar 19, 2010 5:23 pm 
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ES Games: Arena, Morrowind GOTY, Oblivion GOTY, Skyrim
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Well, it says that on the FAQ page, but it's been saying that for ages, I have no idea what work they've done since then.

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Fri Mar 19, 2010 5:24 pm 
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Joined: Tue Nov 25, 2008 4:52 pm
Posts: 278
Location: El Paso
ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion GOTY, Skyrim, TES Construction Set
Platform: PC, Xbox, Xbox 360
Status: Living Life in Sun City..... I hate the Sun...
UESPoints: 0
Download and check it out. :)

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Fri Mar 19, 2010 5:30 pm 
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ES Games: Arena, Morrowind GOTY, Oblivion GOTY, Skyrim
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I can't, I currently only have my laptop with Linux. Perhaps I can borrow my friends PC though ;)

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Sat Mar 20, 2010 10:13 am 
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I think Bethesda baned that mod.
dont kill mesenger

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Sat Apr 10, 2010 4:50 pm 
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Joined: Fri Dec 25, 2009 10:16 pm
Posts: 47
Location: Scotland
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PS3, PC
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Yep they banned it. Sadly I only found out after it was banned.
My top mods are:
1. Oblivion XP: I hated the way you leveld up in Oblivion and I like the exp points of other games so I found this good.
2.2nd to 1st person. It helps Rolelaying because it doesn't feel as if there is someone invisible telling you what hapened.
3. Blood Glass Armour and Blood Glass Weapons. It lets you get a set of really good retextured glass armour that looks great.
4. Daedric Lord Armour. It gives you a set of Daedric armour in the Morrowind style of it.
5. Quest Award Leveler. It levels up the quest rewards you get so it's relly helpful and you don't have to wait to do quests.


Last edited by The Dark Elf on Mon Apr 12, 2010 3:16 pm, edited 1 time in total.

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Sun Apr 11, 2010 11:52 am 
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Grand Master
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Location: The Netherlands
ES Games: Morrowind, Oblivion
Platform: PC
UESPoints: 500
(to the above posters)

This topic is for posting your top 5 so if there's anything you want to discuss, please create a new topic or send that person a PM ;).

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Sun Jul 04, 2010 6:50 pm 
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Joined: Sat Jun 19, 2010 8:21 pm
Posts: 383
ES Games: Skyrim, Oblivion, Morrowind
Platform: PC
Status: A Light Shining in Darkness
UESPoints: 7
My top 5 mods:
1: Unofficial Patches (Oblivion, Shivering Isles and Mods) + Unofficial Oblivion Patch Supplemental v327 - Fixes a plethora of bugs and glitches, pretty much required.
2: Cobl + Cobl Cosmetics - Adds a bunch of cool stuff, including new races. Highly Reccommend
3: Supreme Magicka - Rebalances spells and adds new ones, extremely nifty for the spellcaster
4: DarNified UI - Streamlines and cleans up the UI, as well as adds percentiles to skills and shows how much an attribute etc. is being modified. Also adds a scale to the bars on character creation, pretty useful mod.
5: I have a bunch of other mods that I use but I value them equally or they are minor, none really stand out as amazing at the moment, I will update this if I change my mind.

I use the latest version of obse and OMM as well.

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Fri Jul 30, 2010 6:46 pm 
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Grand Master
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Location: inside 3ds Max
ES Games: Oblivion
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Not sure of the order but these are my favourites;

1: Elsweyr, the deserts of Anequina: basically: adds Elsweyr to the playable zone, with new cities, items, lots of NPCs. A work in progress but a beautiful land nonetheless. Seems like it's still missing a city or two, and a whole bunch of quests. If you love khajiit and all their subspecies, palm tree beaches and Arab style architecture this is your mod. (adds a lot of playable khajiit races with stripes/spots/bosmer faces)
2: MiniMap HUD element; you get the local map in a small window on your display, without having to visit the journal to see it. I really need this so I don't get turned around. It, mysteriously, shows NPC-only doors, and hides doors that are actually not going anywhere. It's very handy for oblivion caves especially. BUT: the default config file for it sucks and it takes some research to get it working, the maker's documentation is junk. If anyone wants, here is my working config file for the setup http://kriscrash.dk/aht/oblivion/minimap.ini
3: Cobl (cobl race/cobl cosmetics): Makes some current races playable (Xivilai, Aureal, Mazken) and adds ohmes-rath Khajiit + a new elf, and adds A LOT MORE HAIR. Seriously, it takes a couple of minutes to go through all that hair when making chars :D Cobl is a lot more than that if one's interested.
4: These 2 mods serve the same purpose for me: All in one basement: adds a spacious basement under all buyable houses (same basement, you just choose where to exit when you do so), I used to use this a lot but it's actually slightly overkill for my needs. OR Imperial Furniture: allows you to buy furniture - beds, candles, tapestries and planters, but most practically - chests you can place freely where you want to put your items. You can move them around with the Grab key, then select Lock and they'll stay in place. I did however experience when putting them in inns that they appeared as "owned containers".
5: Toggleable Quantity Prompt: Skips the "how many" when moving or selling items. This speeds things up and puts less strain on your mouse hand.

edit: added minimap config file

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Last edited by KrisCrash on Sat Jul 31, 2010 12:00 pm, edited 4 times in total.

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Sat Jul 31, 2010 7:44 am 
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Grand Master
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Location: There and back again
ES Games: Oblivion, Morrowind, Skyrim
Platform: PC
Status: Exploring
UESPoints: 25
[quote="krisCrash"]Not sure of the order but these are my favourites;

1: Elsweyr, the deserts of Anequina: basically: adds Elsweyr to the playable zone, with new cities, items, lots of NPCs. A work in progress but a beautiful land nonetheless. Seems like it's still missing a city or two, and a whole bunch of quests. If you love khajiit and all their subspecies, palm tree beaches and Arab style architecture this is your mod. (adds a lot of playable khajiit races with stripes/spots/bosmer faces)

Oooh, sounds great! Does it require any stuff like the latest version of OBSE (because I don't have one, and Oblivion doesn't want to get upgraded)

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Sat Jul 31, 2010 8:39 am 
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Grand Master
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I wouldn't think so, since it doesn't add scripts and stuff, the only requirement is to have your game fully patched.

I don't think TES4LODGen did much for me for it, but you try without it and tell me.

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Tue Aug 03, 2010 3:56 pm 
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Location: There and back again
ES Games: Oblivion, Morrowind, Skyrim
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Status: Exploring
UESPoints: 25
My top 5:
1. The Unofficial Patches. Nothing to say here, really. :D
2. Elsweyr, the deserts of Anequina. Currently trying it out and taking LOADS of screenies. My all time favorite mod so far. So... many... cats... :shock:
3. Follow Me. Adds two spells: "Follow Me" and "Dismiss". They allow you to make any NPC your follower and dismiss them when you get bored. Now I absolutely can't do without it.
4. Tolkien Hobbit race. A race of halflings is just what I need :D Too bad they don't have big, hairy feet - but this mod is still in progress.
5. Equippable Beards. Now I can finally make a bearded character - and change the beard style whenever I want to.

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But why bounce around to the same damn song?
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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Thu Aug 05, 2010 12:47 pm 
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Joined: Mon Jul 26, 2010 9:49 pm
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ES Games: Morrowind, Oblivion
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Elsweyr, deserts of Anequina. Once had it, but never really used it.
Definitely gonna use it this time. 'll be perfect for roleplaying a Khajiit character.

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Mon Aug 09, 2010 7:54 pm 
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Joined: Sun Sep 13, 2009 1:25 pm
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Location: 01010101 00101110 01001011
ES Games: Oblivion GOTY, Skyrim.
Platform: PC, Xbox 360, Xbox One.
Status: I look pretty young but I'm just backdated, yeah.
UESPoints: 1
1. Elsweyr: Deserts of Anequia.
2. Nascosto Isles.
3. OOO
4. Bella Moretta (A Drivable Boat)
5. Midas Magic


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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Thu Sep 16, 2010 6:36 am 
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Joined: Mon Mar 15, 2010 3:27 pm
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ES Games: Oblivn Goy, Morrwnd, Skrim
Platform: PC
Status: Buying oios or someng retad lie th.
Other Profiles: Steam: The_Nanza
UESPoints: 8
1: UESP Easter Egg mod. Only mod I have..But it's aaaawesooome! :D

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Thu Sep 16, 2010 6:32 pm 
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Joined: Sat Oct 10, 2009 5:03 pm
Posts: 802
Location: Can't remember
ES Games: Oblivion GOTY
Platform: PC, PS3
Status: Does anyone actually read these?
UESPoints: 0
1. UESP Mod :mrgreen:
2. Lotr Weapons of the Fallen Heroes (loads of Lotr weapons :P )
3. Natural Environments (So many subtle imporvements...)
4. Midas Magic (Enough said.)
5. CSR Fine Iron (changes a few swords, only a few, but trust me they are good.)

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 Post subject: Oblivion mods - a database COPY UNDER WORK
PostPosted: Mon Sep 20, 2010 7:55 pm 
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Joined: Mon Mar 08, 2010 3:19 pm
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Location: Helsinki, Finland
ES Games: Morrowind GOTY, Oblivion GOTY, Skyrim
Platform: PC desktop
Status: Concerning games, restarting my engine
UESPoints: 0
I'M EDITING A NEW TOTAL VERSION OF OBLIVION MODS. THIS IS A COPY OF THE ORIGINAL, ONLY MEANT FOR THIS ONE PURPOSE. - ANDERE



Now, this is an effort to collect as many as possible Oblivion mods under one topic, in order to make it easier for new players. The mods can be from any site; in case you suspect there is copyright or other issues, please let me know, and I'll sort it out.

This is more meant as a database than a discussion forum. Discussions will, if necessary, be split to separate topics.

Besides the link, you should preferably give the whole name of the mod, characteristics of it, and any additional info you have, in order to make it easier for searchers. Don't give all-too long read-me documents or other, though, as they can be found through the links.

It may be we have to cut the number to "most popular" mods, but that will be avoided as long as possible. This is intended to be as an exhaustive list as possible.

If you want to help in building this list, don't hesitate to contact me.

Andere

=================================================

A basic help in installing Oblivion can be found at TesNexus:

http://www.tesnexus.com/articles/article.php?id=124

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 Post subject: Re: Oblivion mods
PostPosted: Mon Sep 20, 2010 8:52 pm 
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Journeyman
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Joined: Tue Apr 08, 2008 9:17 pm
Posts: 292
Location: Norway
ES Games: Oblivion
Platform: PC
UESPoints: 0
Not sure if this was how you wanted it. If I can improve this in any way please let me know. These are only the mods I currently have in my list, will provide more soon.


Unofficial Oblivion Patch

Description: This mod fixes bugs in Oblivion that were left after Bethesda finished releasing patches. This mod is no longer being updated, there are however others building upon this work (see Unofficial Oblivion Patch Supplemental).
Link: http://www.tesnexus.com/downloads/file.php?id=5296

Unofficial Shivering Isles Patch

Description: This mod fixes bugs in the Shivering Isles that were left after Bethesda finished releasing patches.
Link: http://www.tesnexus.com/downloads/file.php?id=10739

Unofficial Official Mods Patch

Description: This mod fixes bugs in the DLC content that were left after Bethesda finished releasing patches.
Link: http://www.tesnexus.com/downloads/file.php?id=9969

Unofficial Oblivion Patch Supplemental (v3.3.1)

Description: Fixes bugs still remaining after the Unofficial Patches have been applied. Still being updated.
Link: http://www.tesnexus.com/downloads/file.php?id=27710

Tamriel Immersion Experience (v1.41)

Description: Redesigns the game to favor more stealthy and tactical combat, includes non-levelled opponents, features only vanilla resources (from both Oblivion and Shivering Isles). This mod is still being updated.
Link: http://www.tesnexus.com/downloads/file.php?id=35265

Spell Deletion

Description: Allows deletion of spells.
Link: http://www.tesnexus.com/downloads/file.php?id=22984


Last edited by Aces Andre on Tue Nov 09, 2010 3:32 pm, edited 1 time in total.

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 Post subject: Re: Oblivion mods
PostPosted: Tue Sep 21, 2010 4:12 am 
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Joined: Fri Oct 09, 2009 7:59 pm
Posts: 208
Location: Cyrodiil
ES Games: Oblivion Collectors Edition, morrorwind soon :D
Platform: PC
Status: Playing Oblivion....?
UESPoints: 0
Ok Im going to keep this post updated for my mods :)
Btw I cant really find all the mods since I manually installed some.

All In One Basement
Link: http://www.tesnexus.com/downloads/file.php?id=2556
Every house you can buy now has a basement. This basement links to ALL the houses. So if you buy a new house you wont have to carry all the things over to it.

Alluring Potion Bottles
Link:http://www.tesnexus.com/downloads/file.php?id=33531
Changes the looks of potions! There arent only boring green and pink bottles now.

Alternative Start Arrive by Ship
Link: http://www.tesnexus.com/downloads/file.php?id=11495
You now dont always have to go through the tutorial everytime you start a new game.

Atmospheric Dark UI Loading Screens
Link: http://www.tesnexus.com/downloads/file.php?id=8958
Only works with Dark UI. Over 1690 Loading screens!

Autosaver
Link: http://www.tesnexus.com/downloads/file.php?id=15939
It autosaves the game every 5 minutes (i think). It may seem unimportant for some people, but if you run through a whole dungeon only to die at the end and having to start at the caves entrance again... that's frustrating!

Bananasplit Better Cities
Link: http://www.tesnexus.com/downloads/file.php?id=16513
Pure Awesomeness :D . The cities look so cool now! and WAY more realistic (e.g the imperial city has wagons etc in the market district.

Birthsigns Expanded
Link: http://www.tesnexus.com/downloads/file.php?id=12149
The birthsigns play a more important role now. Cooler and unique abilitys.

Cheydinhal Petshop
Link: http://www.tesnexus.com/downloads/file.php?id=2054
Adds a petshop to cheydinhal (duh!). Its fun having a panda following you and fighting with you. Also your pets grow in size everytime you level up which is pretty cool (they get better stats too of course).

CM Partners
Link: http://www.tesnexus.com/downloads/file.php?id=7819
There are now people at inns and hotels which u can recruit to follow you and fight with you! Fights are now more interesting and fun! :)

Crowded Roads
Link: http://www.tesnexus.com/downloads/file.php?id=4820
I'm not sure if I have this mod or another which makes the roads more crowded :? oh well! I guess the effect is the same :P . Anyway makes merchants supplier and travellers travel on roads.

Darker Regal IC
Link: http://www.tesnexus.com/downloads/file.php?id=9322
Makes the IC look more rich.

Dark Green Glass Armor
Link: http://www.tesnexus.com/downloads/file.php?id=2996
The glass armor doesnt make you look like a phosphorescent radioactive space man anymore. :mrgreen:

DarkUId DarN
Link: http://www.tesnexus.com/downloads/file.php?id=11280
One of my favs! Majes the menus black/red. Also smaller icons and some other extra features.

Enhanced Water
Link: http://www.tesnexus.com/downloads/file.php?id=8011
Makes the water look better.

Keychain
Link: http://www.tesnexus.com/downloads/file.php?id=3409
GET THIS! :D No longer will you have to scroll down the never ending list of keys!!!

Let There Be Darkness
Link: http://www.tesnexus.com/downloads/file.php?id=22819
Makes all the dungeons in oblivion darker! :Twisted Evil: I find it cool since I think vanilla Oblivions dungeons are too bright.

Living Economy
Link: http://www.tesnexus.com/downloads/file.php?id=4432
More realisitc economy! Merchants money now increases when you buy stuff/ decreases when you sell stuff. Also items arent as chaep anymore.

Oblivion XP
Link: http://www.tesnexus.com/downloads/file.php?id=15619
A mod which changes the level system in oblivion. for more info visit the sire (I explained the concept a few times in other topics already :roll: )

Oscuros Oblivion Overhaul
Link: http://www.tesnexus.com/downloads/file.php?id=15256
I deffinetly recommend this one! It changes SO MUCh that I cant explain it in a few sentances. So for more info visit the site.

Toggleable Quantity Prompt
Link: http://www.tesnexus.com/downloads/file.php?id=12859
Since im so lazy: With this mod, you can auto-confirm the quantity prompt ("How many?") and
confirmation prompt that you get when an item or spell is transacted
(moving/buying/selling/dropping). Items may be transacted one at a time with by
holding down either ctrl key, or an entire stack at a time by holding down either
shift key.


Unofficial Oblivion Patch
Link: http://www.tesnexus.com/downloads/file.php?id=5296
Aces Andre already explained this mod.

wow! Longest post i've ever written :lol:

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Last edited by Hex Link on Tue Sep 21, 2010 2:59 pm, edited 4 times in total.

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 Post subject: Re: Oblivion mods
PostPosted: Tue Sep 21, 2010 6:20 am 
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Location: Sweden
ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion, Skyrim
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Hex Link wrote:
Living Economy
Link: http://www.tesnexus.com/downloads/file.php?id=4432
More realisitc economy! Merchants money now drops when you buy stuff/increases when you sell stuff. Also items arent as chaep anymore.

You mean it increases when you buy stuff, and drops when you sell stuff. 'Cause, you know, he can't really get more money if he pays you for stuff you want to sell. Right? :wink:

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 Post subject: Re: Oblivion mods
PostPosted: Tue Sep 21, 2010 6:56 am 
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Champion
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Joined: Sat Oct 10, 2009 5:03 pm
Posts: 802
Location: Can't remember
ES Games: Oblivion GOTY
Platform: PC, PS3
Status: Does anyone actually read these?
UESPoints: 0
Midas Magic
Link:http://www.tesnexus.com/downloads/file.php?id=9562
Description: This mod adds over 300 new and unique spell types. It adds beam, spray and projectile attacks. Turn bodies to gold, summon your own magic carpet, or dwemer transformer, or protect yourself with a ring of fire. It does all this without touching the original spell system but keeps the game balanced with some spells proving very difficult to acquire.

Cobl
Link:http://www.tesnexus.com/downloads/file.php?id=21104
Description:Common Oblivion (Cobl) is: 1) a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2) a shared library that acts as a resource for other mods; and 3) an integration tool that allows different mods to "talk" to each other.

Spoiler:
I'll add more later, busy just now :P

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 Post subject: Re: Oblivion mods
PostPosted: Tue Sep 21, 2010 11:40 am 
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Grand Master
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Joined: Mon Mar 08, 2010 3:19 pm
Posts: 1603
Location: Helsinki, Finland
ES Games: Morrowind GOTY, Oblivion GOTY, Skyrim
Platform: PC desktop
Status: Concerning games, restarting my engine
UESPoints: 0
Thanks for your contribution. Looks good, and I'm really grateful for the effort you've put in definitions of the mods - simply marvelous! :D

I think we should bring small mods in here too, they are quite often "that extra spice" for some individual player. But, you go on and use your own judgment. They could perhaps have a subtitle "Small mods"? Don't know, need to figure it out.

I'll edit this Topic only as necessary --- whatever that means. :? Well, one thing it probably means is, that in case we get some prolonged discussions here, I will pack them together, in order to keep the mods together... any ideas are welcome, and you're welcome to PM me. The objective is to get this as informative as possible, and that information as easily accessible as possible. So, try to figure out keywords, within the limits of your time and energy. That way the search function will work like it was meant to work.

You are also free to make suggestions about adding something to a present definition of a mod, and anything of the kind. I'll also spend some time on the opposite approach, "Are you looking for a certain mod"?

I added a basic Oblivion Installation Order in my first post.

Thanks again everyone. Good to be here with you! :D

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 Post subject: Re: Oblivion mods
PostPosted: Thu Sep 23, 2010 7:05 pm 
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Champion
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Joined: Sat Oct 10, 2009 5:03 pm
Posts: 802
Location: Can't remember
ES Games: Oblivion GOTY
Platform: PC, PS3
Status: Does anyone actually read these?
UESPoints: 0
Spoiler:
Andere, I think this thread should perhaps be stickied because otherwise it will slowly slide down through the pile of threads until no one can find it anymore, and that would be a great shame :) Why the spoiler? I'm just trying to keep the mod list untainted, as it were. :mrgreen:

Big Mods

Kvatch Rebuilt
Link:http://www.tesnexus.com/downloads/file.php?id=15412
Description: This mod will rebuild the city of Kvatch through several phases. Included are new armours, an arena to fight in and spectate, the opportunity to become Count(ess) of Kvatch.
OBSE? No

Natural Environments
Link:http://www.tesnexus.com/downloads/file.php?id=2536
Description: Natural Environments alters many aspects of Oblivion such as the weather system, the water, the vegetation and the wildlife. It comes with different .esp's that can be used independently of each other. Natural Weather gives a dynamic and seasonal weather system. Natural Water makes water clearer and more pleasant to be around. Natural Vegetation scales up in size many trees and bushes (don't get lost in the forest!) and Natural Habitat adds (non-interactive) birds and insects to the air.
OBSE? No

Druid Mod
Link:http://www.tesnexus.com/downloads/file.php?id=20372
Description: This mod allows you to follow the Path of the Druid, progressing through a variety of skills and abilities on your way to choosing one of two masteries. There are nearly 50 unique skills and abilities to be chosen spread out over 32 character levels. The Mages Guild is but a convenience, for your power lies outside their walls. Any race can be a druid. There is also a Druid preset class added, but it is not required (although it is well-suited).
OBSE? No

28 Days and a bit 2 ZOMBIES editied by Eccentric
Link:http://www.tesnexus.com/downloads/file.php?id=33037
Description: This mod basiclly simulates a Zombie outbreak in Tamriel. If does not merely
introduce a storyline that is based around Zombies, it instead allows the player
to choose or create his own Zombie scenario; ranging from roaming hordes to slow
infection of the population. Which then spread out and propagate by themselves. Original is included as an optional file.
OBSE Yes

Small Mods

Deadly Clutter
Link:Original http://www.tesnexus.com/downloads/file.php?id=3772
Update http://www.tesnexus.com/downloads/file.php?id=20606
Description: Makes random clutter useable as weapons. Ever fancied using a shovel to kill those bandits? Ever wanted a Silver Bowl for a helmet? Then this mod is for you! Make sure to install the original THEN the update.
OBSE? No

Complete Gardening
Link:http://www.tesnexus.com/downloads/file.php?id=3852
Description: This mod allows the player to grow their own flora! Collect two 'parts' from any flora in the game (ie, any plant or mushroom) and put them in a Planting Sack (created via the Gloves of Gardening or a spell). Once you do this, a new plant will appear in that location in 5 days (default setting).
OBSE? No

Realistic Ragdolls and Forces V3
Link: http://www.tesnexus.com/downloads/file.php?id=5011
Description:This mod aims at changing the ragdoll physics considerably and the force which acts upon characters/creatures as a result of a strike of any kind.Ragdolls will not only fall at a greater velocity, but they will also fall in a more realistic/random manner instead of the generic "slumping" pattern.
OBSE? No

Oblivion Sound Sets
Link: http://www.tesnexus.com/downloads/file.php?id=12588
Description: Bored with your mute character? Want your evil character to sound like evil? Want your palladin to sound like one? Now you can.This mod gives your character ability to speak. From now on you will hear your character commenting about 30 various events through the game. This includes diverse battle-cries during combat, differential comments while wandering Tamriel, while venturing in the ruins/dungeons, while wandering during the day/night, and many, many more(~35-60 comments per set...you will have to discover them by yourself :) )
OBSE? Only if using Personality Idles Version

Improved Hotkeys
Link: http://www.tesnexus.com/downloads/file.php?id=18571
Description: While there are a number of great hotkey mods available already, none of them allows the player to easily see what spells or items are bound to what hotkeys. Improved Hotkeys changes this - now your extra hotkeys function just like the Vanilla Oblivion hotkeys! Furthermore, Improved Hotkeys adds 4 extra equipment hotkeys, so you can change your equipment on the fly. Lastly, Improved Hotkeys allows you to delete spells from your spellbook.
OBSE? Yes

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 Post subject: Re: Oblivion mods
PostPosted: Fri Sep 24, 2010 11:47 am 
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Joined: Mon Mar 08, 2010 3:19 pm
Posts: 1603
Location: Helsinki, Finland
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Jakarius321 wrote:
Spoiler:
Andere, I think this thread should perhaps be stickied because otherwise it will slowly slide down through the pile of threads until no one can find it anymore, and that would be a great shame :) Why the spoiler? I'm just trying to keep the mod list untainted, as it were. :mrgreen:

Good idea: done. :)

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 Post subject: Re: Oblivion mods - a database
PostPosted: Fri Sep 24, 2010 1:24 pm 
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Posts: 1498
Location: Laughing at life
ES Games: Arena, Daggerfal, Redguard, Morrowind, Oblivion + DLC, Skyrim
Platform: PC, Xbox 360
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What? Are we just going to forget about this thread?

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 Post subject: Re: Oblivion mods - a database
PostPosted: Fri Sep 24, 2010 3:30 pm 
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Joined: Mon Mar 08, 2010 3:19 pm
Posts: 1603
Location: Helsinki, Finland
ES Games: Morrowind GOTY, Oblivion GOTY, Skyrim
Platform: PC desktop
Status: Concerning games, restarting my engine
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No, Spiney, we're not going to forget about it. In fact, I could have "taken that thread", but I didn't feel it to be correct behavior. The meaning is to build something for members. You know very well there's been some controversy here, and I wasn't sure how Josjie would have felt, had I just "taken his work". I'm only doing my own thing here, trying to take small steps at a time, in the best way I can. Everyone is welcome to participate - may sound corny, but there you have it.

Cheers, m8.

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