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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 12:51 pm 
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Goatmom/Moderator
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I'm not about to smelt Strange weapons.

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 1:48 pm 
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Journeyman
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What's the deal with 'strange' weapons?

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 2:02 pm 
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Modern Major General
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They track how many people you kill with them. It's awesome.

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 2:04 pm 
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Champion
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I might be willing to take one of those Shivs off your hands for uh... Maybe you could cut me an unfair deal? I did buy you ACII remember.


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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 2:37 pm 
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Goatmom/Moderator
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And I was about to get you Day Z but you were too fast. Fun anecdote.

Anyway, yeah, I don't even care anymore. Give me whatever you have.

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 2:52 pm 
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Champion
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So negative... How about a series #38 crate? They haven't been in circulation for ages and the weapons available in them are pretty good. You could probably get a nice hat for it if you took it to a trade plaza.

And on another note, how's your crappy old Strange Direct Hit going? Because I now have a Strange Rocket Launcher which is far better because rocket jumping.


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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 2:58 pm 
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Mr. Direchit is doing pretty well, actually. And I can rocket jump with him just as well as you.

And hell yeah, old crates. Gonna unpack that [&@%!] right when I get home.

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 3:00 pm 
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Let's see you manage to rocket jump if you ever have to switch back to the standard Rocket Launcher, which you should every now and then because in most situations it's the better weapon.


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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:08 pm 
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Goatmom/Moderator
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Never trade with Veck. She's a meta-scammer.

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:13 pm 
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If Veck scammed you, you can get him trade-blocked.

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:19 pm 
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Not my fault if your luck stat is 2.


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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:20 pm 
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Goatmom/Moderator
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The crate was rigged!

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:24 pm 
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If I could rig crates I would be sitting on an inventory of unusuals.


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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:26 pm 
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That would be far too obvious. Where did you get that new launcher anyway?

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:29 pm 
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What did you uncrate, Marsimuffin?

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:30 pm 
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A Strange Quick-Fix.

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:34 pm 
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Got it from a Crate #44 of which I have many. For weapons it was either that, a Market Gardener or an Equalizer, and I don't think I'd complain about any of them.


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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:37 pm 
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Goatmom/Moderator
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I'll trade you more things for crates. I'm a crate addict.

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:44 pm 
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Master
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Mars wrote:
A Strange Quick-Fix.

Isn't that a medigun? I'm assuming it counts assists, because killing with a medigun is quite difficult.

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:49 pm 
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I'm pretty sure Mediguns count Ubers but don't quote me on that. The one I want to know is what the strange Dead Ringer counts.


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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 9:52 pm 
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Goatmom/Moderator
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Times you've used it.

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 Post subject: Re: Team Fortress 2 Free-To-Play
PostPosted: Mon Aug 06, 2012 10:06 pm 
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That's way too easy to level up. Also Valve really shouldn't be encouraging use of the Dead Ringer.


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 Post subject: Team Fortress 2... for consoles.
PostPosted: Tue Aug 07, 2012 5:43 am 
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So I've had a little bit of time with a copy of The Orange Box on Xbox, and thus have played some TF2. While it really can't compete with TF2 on the PC, it's still really fun, even if the servers are mostly barren. So who wants to party up some time and erect some sentries together?

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 Post subject: Re: Team Fortress 2... for consoles.
PostPosted: Tue Aug 07, 2012 6:10 am 
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Whats the point?

Its free on PC, and it runs on all PC's. There literally is no reason to bother with the console versions.

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 Post subject: Re: Team Fortress 2... for consoles.
PostPosted: Tue Aug 07, 2012 6:13 am 
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Ed~ wrote:
Whats the point?

Its free on PC, and it runs on all PC's. There literally is no reason to bother with the console versions.

Not quite. Oddly some rigs have a very hard time with TF2.

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