THESE ARE GUIDELINES AND STUFF MAY BE SUBJECT TO CHANGE, SO ALWAYS READ THE OP EVERY NOW AND THEN!
The other day, an idea just hit me: How good would a Harry Potter RPG set in Hogwarts be?
By RPG I mean a game like Oblivion. Obviously, I couldn't make one, so, following an idea proposed to me by Virtual Weasel, who is one of the DM's along with our resident collie Matt and me, I'm making it into an RP.
You would make a character and choose gender, age, height, weight, blood status, your wand, hair colour, you could choose an owl, cat or a toad, you could change your eye colour and you would have skills to choose, like in Oblivion. Once you receive your letter, you would RP your character going to Diagon Alley, where you would buy potions ingredients, books and other magical stuff. I will then ask you a list of questions like: "A man is lying, injured, on the floor. What would you do? Laugh at him, help him by dragging him over to an adult, walk by or try and do First-Aid?" If you picked the first one, then you are more likely to be in Slytherin, but if you chose the walk by option then you would more likely be sorted into Hufflepuff.
You would go to classes, do errands, eat, sleep and pull pranks. By doing jobs you would earn money, which you can spend at Diagon Alley during the holidays. You could by a broomstick, potions, invisibility cloak and new spells. As it is set after the events of the Second Wizarding War, some areas are out of bounds due to damage caused by the Battle of Hogwarts, so, if you are caught there, you will lose points, which can damage the chances of your house winning the Cup, which would then lower the amount of points you can use to upgrade your skills.
You can duel other players, with their permission, and I will decide who wins, based on your stats. If you are caught duelling then you will be punished. The punishments range between a 1-100 point drop, a night in the forest or a week of detentions. All of these will lower some of your skills. At the end of each year, a disaster or an event happens. The event could be a rogue wizard trying resurrect a certain somebody or the Tri-Wizard tournament.
When the year finishes, the fun doesn't end. You can still RP you going to the Quidditch World Cup, Diagon Alley or something more sinister. At the end of the year, exams are taken and, based on performance, you can be given a skill boost.
The skills are: Transfiguration
Defence Against the Dark Arts
Herbology
Flying Skills
Potions
Charms and Hexes
Wand Handling
At the start you are given 175 skill points to space out between all of them skills. If you have an abysmal amount of points for one of your skills, then you can't say that you're the top of the class, and if you attempt to use a spell in that category when you're fighting then it's more likely to fail or not do a lot of damage.
Only the DM's can control teachers.
DM's: POMC S117, Virtual Weasel, Arch-mage Matt
The Character Sheet:
Age: 10-12 (1st year) 11-13 (2nd year) 12-14 (3rd year) 13-15 (4th year) 14-16 (5th year)
Special form: (Anamagi, Parseltongue and Metamorphism) or none
Name:
Species:*
Wand:
Eye colour:
Hair Colour:
Blood Status:
Pet:
Gender:
Skills: Transfiguration:
Defence Against the Dark Arts:
Herbology:
Flying Skills:
Potions:
Charms and Hexes:
Wand Handling:
*You can either be a full-human or a half-goblin, half-human.
Post your character sheet in spoilers.
The classes are: Muggle Studies, Runes, Divination, Charms, Care of Magical Creatures, DADA, Herbology, Arithmetic, Transfiguration and Potions. In 1st and 2nd year you can not have Divination, Muggle Studies, Runes, Arithmetic or CMC. You can apparate, providing you have pasted your test in year 6. You may also get splinched.
Help and new ideas would be appreciated.
This is the actual thread where you type your posts.
I'll begin, but we DM's need to decide stuff.
A plot will be added after the first year. As it is set after the events of the last book, some areas are out of bounds, and you will be punished if you are caught there. Unless you start late, you are not at Hogwarts straight away. You still have to buy your books and stuff, and then you need to board the train.
You will not be awarded insane amounts of gold for errands, only 1 galleon maximum. The currency is in Knuts, Sickles and Galleons. Research them. I will control the shopkeepers, so I basically control the prices.
This is my character sheet:
Age: 11
Special form: Metamorphmagi
Name: Aidan Martin
Species: Human
Wand: Elder and Phoenix Feather, 1ft 1in., flexible, good for most classes
Eye colour: Brown
Hair Colour: Brown
Blood Status: Half-Blood
Pet: Snowy Owl, Sam
Gender: Male
Skills: Transfiguration: 25
Defence Against the Dark Arts: 25
Herbology: 25
Flying Skills: 25
Potions: 25
Charms and Hexes: 25
Wand Handling: 25
Yodah:
Age: 11
Special form: Animagi, I turn into a Falcon.
Name: Yodah
Species: Human
Wand: Palm and Ebony handle, with the rest of the wand being maple. Phoenix tail feather core.
Eye colour: brown
Hair Colour: brown
Blood Status: Half-Blood
Pet: A cat. His name is Alex.
Gender: Male
Skills: Transfiguration: 25
Defence Against the Dark Arts: 35
Herbology: 10
Flying Skills: 40
Potions: 10
Charms and Hexes: 30
Wand Handling: 25
King Acunatsi:
Age: 12 (first year)
Special form: Parseltongue
Name: Hannibal Roi
Species: Human
Wand: 100% Elmwood wand, 12 inches, dragon heartstring core
Eye colour: Amber
Hair Colour: Dark blond
Blood Status: Pure blood
Pet: Owl
Gender: Male
Skills
Transfiguration: 30
Defense Against the Dark Arts: 25
Herbology: 5
Flying Skills: 35
Potions: 10
Charms and Hexes: 40
Wand Handling: 30
SamueltheDestroyer:
Age: 12
Special form: None
Name: Samael Friedlander
Species: Human
Wand: Elder, unicorn hair
Eye colour: Electric Blue
Hair Colour: brown
Blood Status: Full blooded
Pet: A rat named Archimedes
Gender: Male
Skills:
Transfiguration: 15
Defence Against the Dark Arts: 50
Herbology:5
Flying Skills:15
Potions: 20
Charms and Hexes:35
Wand Handling: 35
Jcanator:
Age: 11
Special form: Parseltounge
Name: Edward Navarro
Species:Human
Wand: Holly wand, 11 inches, dragon heartstring core
Eye colour: Green
Hair Colour:Brown
Blood Status: Muggle grandmother. The rest are all wizards
Pet: cat (Elric)
Gender:Male
Skills: Transfiguration:
Defense Against the Dark Arts:40
Herbology:15
Flying Skills:30
Potions: 15
Charms and Hexes:40
wand handeling: 35
Age: 12 (1st year (Would've picked second, but I want to get to try on the hat!))
Special form: None
Name: Thëllënza Gillespie (Mother is Albanian, go figure.)
Species: Human
Wand: Yew and Dragon Heart-string
Eye colour: Grey
Hair Colour: Blonde
Blood Status: Muggle born
Pet: Barn Owl (Named Zeus)
Gender: Female
Skills: Transfiguration: 30
Defence Against the Dark Arts: 3
Herbology: 12
Flying Skills: 80
Potions: 10
Charms and Hexes: 25
Wand Handling: 15
SIMPLE RULES:It goes without saying, you can't control other characters. Leave that to the DM's.
You can't even say this: "Bob held out his hand, which Jim accepted and shook." Instead say this: "Bob held out his hand, inviting his friend Jim to shake it."
This is exceptionally prevalent in battles and duels. You can't even kill NPC's - who are people not controlled by anyone. You should say this: "Bob cast a stunning spell, which he directed at Jim." Me or another DM'll then write: "The offensive spell, trailing red light, struck Jim in the shoulder."
The House that you join is ultimately your choice, however, I will send each and everyone of you guys - and girls - a few questions which you will have to answer, which could affect what House you are in. Don't worry, these are morality questions, like this: "A man is lying, injured, on the floor. What would you do? Laugh at him, help him by dragging him over to an adult, walk by or try and do First-Aid?" If you picked the first one, then you are more likely to be in Slytherin, but if you chose the walk by option then you would more likely be sorted into Hufflepuff.
Last edited by
POMC S117 on Fri Aug 12, 2011 1:43 pm, edited 14 times in total.