Alodar wrote:In short, in deciding which skill increases will count towards the next LevUp, the algorithm looks at their values after the last preceding LevUp, not at their current values.
Well, that certainly sounds quite logical, at least for how the game mechanic works, because otherwise how would the game be supposed to decide when to level up a character? The only way to reliably do that is to track values at each level-up.
That said, I should mention one thing from the manual (sorry, no direct quote here) when levelling up is discussed, where it says something along the lines of "don't bother with the level-up mechanics, let it be a natural process for your character". I think that the developers deliberately made this system work in a way that is more realistic than getting to level up after acquiring the necessary amount of "experience points". It makes sense from the "realism" point of view that one has to invest more effort into training an underdeveloped skill to gain more expertise (~ level up).