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 Post subject: Re: Oblivion mods - a database
PostPosted: Thu Oct 21, 2010 6:36 am 
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Guardian
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Posts: 689
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ES Games: Oblivion GOTY, Skyrim.
Platform: PC, Xbox 360, Xbox One.
Status: I look pretty young but I'm just backdated, yeah.
UESPoints: 1
The Enhanced Roleplaying Game of Shadow Warrior:
Immersive Interface
This mod lets you change the way the HUD is, by removing and moving some elements of your choice.
Oscuro's Oblivion Overhaul
This large and advanced mod has had hours of work put into it and changes practically everything. It adds new quests, items and loads more!
Martigen's Monster Mod
This mod adds new creatures and monsters, and also adds a few nifty looking features.
Better Cities WARNING: If you have a ancient computer that can just about run Oblivion, just don't try this mod...
OR
Open Cities Reborn!


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 Post subject: Re: Oblivion mods - a database
PostPosted: Thu Oct 21, 2010 8:50 am 
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Quest Award Leveller - Tired of having a level 1 version of Chillrend at level 27?
Then this mod is for you ;) It allows you to level all quest rewards up (including Sigil Stones and Finger of the Mountain, if you choose that), so you don't have to level to 25 before completing quests.

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 Post subject: Re: Oblivion mods - a database
PostPosted: Mon Nov 29, 2010 11:33 am 
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Warder
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ES Games: redguard,mw,ob and seeing the intro to arena and df.
Platform: pc
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Ok,I add some to the list,makes IC pretty most of it,I usually spend a lot of time there.
_________________________________________________________________________
------------------------------------------------------------------------------------
Immersive Interiors

me = as it says,makes interiors more immersive.

Source: http://www.tesnexus.com/downloads/file.php?id=34199
Forum Thread: http://forums.bethsoft.com/index.php?/t ... interiors/
____________________________________________________________________________________
------------------------------------------------------------------------------------------------
ALL NATURAL IS REQUIRED FOR THIS MOD TO FUNCTION (me=needed for immersive interiors).
(http://www.tesnexus.com/downloads/file.php?id=18305)

All Natural 1.1 – Nov 7, 2010
By Chong Li, Arthmoor, Brumbek, & WrinklyNinja

me = as it says,makes it more natural.

Requirements:

1. Oblivion Script Extender v0019 or higher. (http://obse.silverlock.org/)
2. Wrye Bash v285 or higher. (http://www.tesnexus.com/downloads/file.php?id=22368)
__________________________________________________________________________
-------------------------------------------------------------------------------------
Let the People Drink

me = adds fountains to IC.NOTE: adds a fountain at talos plaza and thus "removes" the
alchemical plants there,used to pick ingredients before,specially early on but it is a minor loss.

Author(s): Khornate and Qazaaq
Source: elricm.com, tesnexus.com and planetelderscrolls.gamespy.com
Official Forum: http://www.bethsoft.com/bgsforums/index.php?

showtopic=812063
__________________________________________________________________________
-------------------------------------------------------------------------------------
Working Eyelashes
Version: 6.4
Date: 6/3/2008
Category: Modders Resource
Author(s): Throttlekitty,Jclyde6108
Source: http://www.tesnexus.com/downloads/file.php?id=17323

me: pretty eyelashes.

Description
===========
Adds meshes and textures allowing addition of working eyelashes to most
character races. Most known head meshes supported.
An Optional ESP by Haloman21 has been added that adds eyelashes to all the
vanilla races.
__________________________________________________________________________
--------------------------------------------------------------------------
The_Imperial_Waters-25804
(png-readme)

me: adds waterfalls to IC,pretty.NOTE: English users make sure to use
the English version,there is a french too.

http://www.tesnexus.com/downloads/file.php?id=25804
__________________________________________________________________________
-------------------------------------------------------------------------------------
ImpeREAL City - Unique Districts

me= adds stuff to each IC-district,or all of them,there is a merged version as well.

http://www.tesnexus.com/downloads/file.php?id=19589
__________________________________________________________________________
-------------------------------------------------------------------------------------

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Thu Dec 23, 2010 10:15 pm 
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ES Games: 1, 2, 3 & Tactics
Platform: PC
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UESPoints: 0
1. Windfall - amazing mod, though there's no voice acting this mod is really great and lasts for more than one hour
2. Archaeology Guld
3. ???
4. ???
5. ???

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Fri Dec 24, 2010 1:54 am 
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Master
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OOO - Adds dozens of new armors and enemies. Some changes take time to get used to, but are pretty good.

Midas Magic - Adds 300 something new spells.

Ruined-Tail's Tale - Best Companion mod EVAH - seriously, the writing (And scripted events) in this is awsome.

Tears of the Fiend - Made by the maker of RTT ^, the quests lasts nearly forever, has great scripting, and has two companions, a formerly dead butcher and a strange woman who's liven past the natural limit...

Companion Share & Recruit - Allows you to recruit anyone in the land and share their inventory.

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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Fri Dec 24, 2010 4:43 pm 
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Guardian
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ES Games: Oblivion GOTY, Skyrim.
Platform: PC, Xbox 360, Xbox One.
Status: I look pretty young but I'm just backdated, yeah.
UESPoints: 1
Shadow's List of Essential Oblivion Overhaul Modifications!



~Oscuro's Oblivion Overhaul - A great mod that changes the games levelling style and as well as that adds a ton of armor, weapons, creatures and quests to make the world more fun and immersive. Link
~Martigen's Monster Mod - Once again an overhaul mod but this adds a lot more creatures. Some are fantasy and some are real but it's still a great mod that fills up the game world. Link
~Better Cities - Possibly the best city overhaul mod out there. It changes every city into a better and bigger place. It's amazing but I recommend having a graphics card that's the same as or better than a ATI Radeon HD 4670. Link
~Qarl's Texture Pack III - This is a texture overhaul mod that increases the sharpness and poly count of textures in game. That increases the quality and crispness of them. This is quite high res so make sure you have a good GPU or get the redemized version. Link

That's about it for now guys. Those are big overhaul mods but I'll be with you soon with a quest list.
~Shadow


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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Thu Mar 03, 2011 9:39 pm 
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ES Games: Oblivion
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I just started playing recently, so I only have three I use all the time.
1. Elsweyr. It just adds some many playable zones.
2. Hobbit race just what I wanted in Oblivion.
3. 1st person. Otherwise this game just drove me nuts.


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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Wed Mar 30, 2011 11:15 pm 
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Posts: 6
1. Nehrim at fate's Edge. Best mod i've ever played. This mod is a completly new game using oblivion's assets (which IMO has a better story than Oblivion) has voice-acting(though in German, as of now the english version has subtitles.) has many new weapons, armors, and creatures, a very engaging and immersive storyline with at least 60hrs of gameplay(if you take the time to enjoy the immense effort put into this).

2. Elsweyr Deserts of Anequina. Many people have already given reasons for this so let's leave it at that.

3. Ancient Towers. Very nice house with a training area, two stores, and a couple of secrets as well.

4. Tears of the Fiend. Very engaging and somewhat emotional story.

5. Ruined - Tail's Tale. Very emotional mod. Pulls you in as you progress and understand Ruin's background.


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 Post subject: Re: UESP Best Oblivion Mods V2
PostPosted: Sun Apr 03, 2011 8:41 am 
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Location: Vienna, Austria (and no we have no Kangaroos!)
ES Games: Morrowind, Oblivion, Skyrim
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in no particular order:

Better Cities, every City now looks realy different and feels differnt.

Unique Landscapes Compilation, never seen so nice landscapes.

Cyrodiil Transportation Network, feels almost like Morrowind Transportation system in Oblivion.

OOO, massiv overhaul.

and Nehrim (but thats no Mod to Oblivion, its a standalone game ;-) )

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 Post subject: Recomended Mods
PostPosted: Fri Apr 08, 2011 12:33 pm 
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I had just spent all afternoon putting a list together for a couple of people requesting a list of mods I use. And now that it's finished, I thought maybe others might appreciate it as well. So Im gonna make this thread. I hope its alright, just let me know if Im posting in the wrong area, or if I shouldn't have created a new thread for it.



Mods that are simply MUST HAVE! Unless your PC is unable to cope...

Better Cities This is just amazing, I don't think I would find it easy to play without. There are things you just have to see for yourself that aren't in the image section or description. And don't be too intimidated by the 'Installation Difficulty', if you're installing the entire pack, which I recommend, then it is easier than you expect :)

Qarl's Texture Pack This will heavily tax your PC performance if you don't have an awesome computer like me :mrgreen: But seriously, its a pretty big file, it took me a couple of days to download, but that was okay because it comes in 10 parts, and each part can be used stand alone. So you can just gradually get each one and eventually all your textures will be replaced and voila! Oblivion will look better than Crysis 2. And that's not an exaggeration, I have Crysis 2 and my Oblivion game has better graphics and uses 3x the power. After playing Oblivion, my PC finds Crysis 2 to be a breeze :P

Unique Landscapes Compilation Does or the environment what Better cities does for cities :mrgreen: It is a really really nice mod, and it's definitely a must have.

Midas Spells of Aurum Even if you're not a fan of magic, this is a really rewarding mod, it adds a lot. And so many things to play around with. Even if you don't think you will use it, install it anyways - the file size is quite small - and just have it there for the sake of having it, you never know.

Deadly Reflex This is extremely awesome. But it is infamous for causing many glitches if you dont handle it right. I did have some seemingly incurable problems caused by it, but it worked out in the end, and now it works perfectly. Throwing a dagger of even a claymore at someone and actually seeing it impale them is very satisfying. Theres a tone of other features, you'll just have to read the description.

Alive Waters The underwater world no longer looks like the surface of the moon :P There are fish and seaweed. Although the water surface replacement that comes with this isn't very nice, so here are some mods to replace the surface of the water:

Enhanced Water and The Shivering Isles Addon This makes the water surfaces really nice. Now when you look out at sea, you wont see a big seam where the long distance rendering fades out :P If you install this mod, go to Anvil and take a look out at sea, I needed to hug someone when I saw it, so I hugged myself... And reflections are better too.

Or as an alternative:

Realistic Water You can use this instead of Enhanced Water. It does look really beautiful, I dare say better than Enhanced Water, but it hasn't taken care of that long distance seam like Enhanced Water has. I actually have them both, and I alternate between them as I please, for its quite easy to do so.

Fast Exit No more CTRL+ALT+DELETE every time you exit the game :) And if you say you don't have that problem so you're fine, well, once you start modding that will change. This works 98% of the time, and is very convenient.

Cobl This adds a bunch of nice features, it's just good to have it.

Improved Trees and Flora 2 also requires Improved Trees and Flora This makes the trees and flora almost photo-realistic. If you had seen some of the screenshots I posted in the Photographer's thread a while back you could see how nice it looks.

CM Partners Adds a lot of companion NPC's around Cyrodiil. You never know who you will randomly find :) This is really cool paired with other companion related mods. But there's too many of them to list so I'll leave that to you :)

DarkDarnifiedUi This definitely deserves a place on this list, it replaces all the interface stuff with something much more sharp and sexy looking :) It is a must have.

Free Leveling The enemies and loot, and items no longer spawn in accordance to your level, everything is free with its own random-ness. Now even at level 1, you can happen across a Minotaur Lord, or find some Ebony armor.

Natural Environments Greatly enhances the environment. This is a must have, I cant be bothered explaining this one that much, the link will tell it all :mrgreen:

Oblivion Graphics Extender The description is slightly complicated, its another one thats just good to have, even if you're not sure what it does.

Realistic Ragdolls and Force This is a must MUST have. It greatly improves what the title states. You can choose from three options, I use the High option.

Book Jackets and Shivering Book Jackets These are must have, your eyes will jizz in their pants - sockets, rather - when you see the book covers in game.

Supreme Magicka Update This does a a lot for the magic system, take a look at the description and you'll see why it's so popular.

Mythic Creatures This makes the creatures look better. Take a look at the images to decided whether you like them.

Immersive Interiors This mod lets you see out windows. Take a look at the images. This is sort of difficult to install, and caused me a tonne of problems, but it worked out in the end. You will need Wrye Bash, and also the following mod is required to use this:

All Natural You will need this to use Immersive Interiors. Also, if you installed Natural Environments like I recommended earlier, dont forget to deactivate the weather part of that mod. If you aren't clear on that let me know.

Animated Window Lighting System Now windows are lit up from outside, and if you wish, chimneys emit smoke as well. You get to choose your preferred color or tint of lighted window, and even what time they light up. This actually isn't really difficult to install, but I had a few problems with it, and I want to make sure you dont have the same problems.

Other Mods that are really awesome, perhaps some even better than the 'must have' ones, but still subject to preference:

Combat Sounds 300 This makes the combat sounds sound better, like the ringing of a sword whence pulled from its sheath, or the collision of blades, etc etc.

Bloody Mess This covers the player in blood from fights, Dragon Age style. It can look really bad when your player is covered in blood and there is foggy weather. I still use it though, probably because I forget to deactivate it, but I know other people really love it so yeah :P

Advanced Magecraft This is very useful, the description might sound boring somehow, but it works very well. See for yourself.

Alluring Potion Bottles Its really simple, but makes a huge improvement, it's honestly the best potion bottle enhancement mod out there. Well at least in my opinion :P

Alternative Start Arrive by Ship This is great if you dont like the whole prison thing at the beginning of the game. I used this for my character. You can choose your social status when signing the emigration forms, and you also choose which port arrive by. The Imperial City Waterfront District option is only for those who have Better Cities installed, because in the Vanilla, there isn't actually a proper moat that goes through Leyawiin :? Which brings to question how the heck did the Bloated Float and Marie Elena got in their... Actually, sorry to ramble on :P But when I first downloaded this mod, there were only around 12 endorsements, Ive just looked at its page, there are now 975 :shock: :shock:

Ambient Dungeons Makes the atmosphere of dungeons more eerie and dark. Im pretty sure this is the one that makes the dungeons darker, or maybe Im thinking of LetThereBeDarkness, Im not sure, all I know is this mod makes the dungeons more atmospheric :P

Ambient Town Sounds Makes towns and city areas sound like they have living people in them, no more graveyard feeling...

Atmospheric Oblivion Pretty much the same as the aforementioned, accept it has sounds for everywhere.

Atmospheric DarkUi Loading Screens This replaces the boring muddy loading screens with more nice pictures, you can choose what types of pictures to include, I think, I cant remember properly. A nice feature you can choose is to have - for the quotes that show during loading screens - quotes by famous philosophers. Its good cos there's pretty much a new quote every time, for a while that is.

Black-Powder Bombs You may be skeptical at first, I was at least, but this works perfectly and looks really good. The video in the description actually shows the old version of the bomb, I can tell because I saw the 'damage health' effects on the player that got hit, the new version does 'fire damage', which looks a lot more natural. Its really fun messing around with the bombs, I was in the imperial city, and I lit a fuse, then I picked the bomb up with telekinesis and shot it into a crowd (the flinging ability is added to your telekinesis spell with one of the magic mods I mentioned, and the 'crowd' was due to a mod I haven't yet mentioned) and they all went sprawling, it was great :P And theres also remote triggers which work perfectly, and tripwire detonators.

Bloody Spray Pretty much just more blood...

Crowded Cities and Crowded Roads They both, respectively, add more population to the cities and roads. It makes places feel more like the societies that are represented in the lore. And a lot more people to mow down if it pleases you :Twisted Evil:

Curse of Hircine Resurrected This adds werewolves, and you can take part in the sickness yourself :P I have it installed, but Ive never actually become a werewolf, yet. I roleplay like its my only life, so Im just waiting for a werewolf to eventually come bite me while Im out on the road traveling or something. But Ive noticed a lot of people have problems with this mod, so be wary when installing :)

Actors in Charge and Actors in Madness and Actos in Emotion All add pose packs that allow you to do all the idle poses and animations that you see NPC's doing, you wouldn't think there are that many, but there are quite a few interesting ones :)

The Druid Mod Supposedly its called the 'Old Version' now, which is what I have. But if you want the new version - that I didn't know existed until now - here is the link to that one. The old one works perfectly fine though, it's your decision of course, I actually haven't read the description to the new version...

Eagle Eye's Archery Mechanics Enhancement It makes archery a lot more satisfying. Arrows travel FAST, like they do in real life, and they have more power, knocking enemies down more frequently and such. I don't actually use a bow and arrow, but this definitely makes archery more satisfying, it felt good when I was testing it out.

Eek's Poisoning and Skooma Refining Im not sure why this mod still only has 2 endorsements, because its really neat. Maybe its the incredibly poor description... It adds the ability to poison foods with a number of different effects, there is the paralysis effect, sickness effect (which makes them faint from fatigue loss) and the deadly poison (same effect as the Poison Apple) It's pretty fun going around a dinner table, injecting poison into each and every piece of food, then sitting down and watching everyone gather all civilized like with their civilized clothes and DIE!! Im pretty sure there's more info in the readme.

Elsweyr and the Deserts of Anequina This is an incredibly well done mod. The author created the entire province of Elsweyr - nearly - and it looks stunning. But you've probably heard of it already :mrgreen:

Forward Motion Blur It is what it says. I like it, but more people dislike it than like it. It sup to you.

Kyoma's Journal Mod This is quintessential for the roleplayer. It adds a journal that can be written in and everything. Its great, and depending on your settings, every entry is automatically exported to a folder on you hard-drive so you never lose your writing.

Let There be Darkness Makes night-time actually feel like night time. Everyone complains that its too dark, but I like it, it makes torches useful, and night-eye. Its realistic :P

Leviathan Soul Gems It makes soul gems much better looking.

Lynges Unlimited Death Reload Time Now you can look at your own dead body for as long as you feel like, instead of the load screen surprise raping you out of nowhere. You press esc to bring up the load screen whenever you feel like it.

Enhanced Grabbing - Put it in its Place This is a fun mod. Read the description.

Imperial Furniture Renovated This is a pretty neat mod, you can carry furniture around and buy furniture and re-arrange your rooms and stuff :) And you can lock the furniture in place to ensure stability. I was wondering whether this belongs in the MUST HAVE list, but oh well...

Realswords Compilation Adds heaps of new weapons that are lore friendly and specific to each race, its good for diversity.

Side's Backpacks This is really good, and realistic. And if you mess around with ini to your liking you can make it even better :) But yeah, this should probably be in the 'must have' section...

First Person Sitting Perspective Fix I don't no about you, but the first person perspective when sitting always sort of bothered me, so this fixes it, you no longer tower over everyone else when joining a table of people you are about to watch DIE!!

Blood Time Now blood wont fade away really quickly.

Telekinetic Mastery Adds a bunch of 'use the force'-esque type spells. They are pretty fun to use, especially when you use telekinetic pulse on a large crowd of people, and they all go sprawling :)

Universal Silent Voice This is essential if you are using a mod that has NPC dialogue that doesn't have voice acting, in this case, you only get a few seconds to read the subtitles. This mod gives people who cant read a paragraph in 2 seconds a chance to read the dialogue. :)


Okay, Im gonna end the list here, there are heaps I haven't mentioned to you that probably deserve to be mentioned, but this is enough to occupy you for at least a good couple of weeks, and I cant remember the others at the moment, maybe I'll send you updates, if you wish :mrgreen:
I hope this list serves as a good archive you can look back on whenever you feel like looking for a good modification :D

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 Post subject: Re: Recomended Mods
PostPosted: Fri Apr 08, 2011 1:05 pm 
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Grand Master
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:mrgreen: This is a wonderfully useful compilation of mods :) I found it most informative :D
Thank you, Hadrianus :) You are living up to the reputation of a wise emperor :D Awesome :)

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 Post subject: Re: Recomended Mods
PostPosted: Fri Apr 08, 2011 1:12 pm 
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Norroen Dyrd wrote:
:mrgreen: This is a wonderfully useful compilation of mods :) I found it most informative :D
Thank you, Hadrianus :) You are living up to the reputation of a wise emperor :D Awesome :)


:mrgreen: Why harrow, and thank you :mrgreen: hehe

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 Post subject: Re: Recomended Mods
PostPosted: Fri Apr 08, 2011 6:41 pm 
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Grand Master
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Merged with "Oblivion mods - a database". Great work, but actually a double topic - no problems here, though.

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 Post subject: Re: Oblivion mods - a database
PostPosted: Tue Apr 12, 2011 3:53 am 
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ES Games: Oblivion, Morrowind, Shivering Isles, KotN, Skyrim
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My Top Five

Honorable Mention: Nehrim, a total conversion. However, since this is essentially a different game than Oblivion, it's not actually a top five for me.

1. Pure Immersion
2. HGEC
3. Verona House:Bloodlines
4. The Modular Oblivion Mod (DO NOT USE WITH SHIVERING!))
5. Khettienna's Better Benirus Manor, or any of her houses, really...

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 Post subject: Re: Oblivion mods - a database
PostPosted: Sat Apr 23, 2011 1:05 am 
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In no real order of preference:

- Kyoma's Journal Mod. Great if you're in a roleplaying mood, or just as a useful in-game notebook.

- Elsweyr Deserts of Anequina. Massive amount of effort went into this and it's about as painstakingly lore accurate as possible. Not bad for an open beta. I'm beginning to like this more than Cyrodiil itself.

- Cyrodiil Upgrade Overhaul. Giskard really did a great job with this - gave Oblivion the depth that Morrowind had, and restored the Elder Council quests that the developers cut from production before release. He even went to the trouble to voice act almost all of it. Gold star for effort.

- Deadly Reflex. Makes combat actually interesting and challenging instead of block, power attack, block, power attack, block, power attack. Shield bashing and pommel strikes are a great addition.

- Sean Bean and Patrick Stewart as Martin and Uriel Septim. Pretty small mod, that makes these two main characters look in-game exactly the same as their excellent voice actors in real life. Having Captain Picard walk into the prison cell at the beginning actually makes the tutorial dungeon worth doing again. :lol:


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 Post subject: Re: Oblivion mods - a database
PostPosted: Wed May 04, 2011 5:58 pm 
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Heres my list of favorite mods. I'm not making the descriptions too long. Just google the titles and you will see the tesnexus/planetelderscolls page.

Alluring potion bottles - better potions

Alternative start by ship - You arrive on a boat instead of being in jail in the beginning

Bravil Sea Domes - Underwater house mod

Btmod - better inventory

Clocks of Cyrodiil - adds clocks to towns

Elven map redux - changes map to make it look better. There is a Cyrodiil map and a Shivering Isles map

Green Gables - nice house mod (sort of laggy)

Hashshashin armor - adds cool assassin armor

Illumination within - At night buildings will have light coming out of the windows. Very detailed and immersive.

Loading screens themed replacer - Loading screens are actually fun to watch now.

Lost paladins of the divines - Adds a cool quest with amazing armor as a reward.

Low poly grass - takes out polygons in the grass to lower stutter/lag. For cyrodiil and shivering isles

Mannimarco revisited - makes mannimarco be the bad ass necromancer he was supposed to be

Mountain tower - awesome house mod

Dwemer skyship - great portable home. Even if you don't want to live there its still cool to have it fly to your location and explore it.

No psychic guards - guards loose their heatseeking eyes and bionic hearing for shouts the developers blessed them with

Quest pop-up removal - removes quest pop up, but you still hear the sound. Check your journal to see what the update was instead of freezing the game.

Short grass V3 - makes grass shorter to remove stutter


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 Post subject: Re: Oblivion mods - a database
PostPosted: Sat May 07, 2011 11:31 am 
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Could someone post some good house mods?


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 Post subject: Re: Oblivion mods - a database
PostPosted: Sat May 07, 2011 11:34 am 
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Z'irasha wrote:
Could someone post some good house mods?


This site is for you: Oblivion's Real Estate

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 Post subject: Re: Oblivion mods - a database
PostPosted: Sat May 07, 2011 6:46 pm 
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Hadrianus wrote:
This site is for you: Oblivion's Real Estate



Hadrianus ....you're awesome....those house mods are simply amazing....iv'e been searching for some good house mods

Now....mods that i am using and i...recommend

Armory Lab....adds and awesome armory/alchemy lab to every house that you can buy in the game

Tears Of The Fiend...questline where you gain 2 companions...if you're lucky :P

Elven Weaponry...adds some awesome swords and bows....you can see on of the swords in my post from The Photographer Guild

Hilarity....just as the name says..adds awesome spells like summon bandit gang, or turn sheep, or summon boulders :lol: ..be careful while using...they can ruin your save

and today a cool tree house mod......druid house or something like that....Hadrianus posted the link above---thanks again man...you're awsome :mrgreen:



Night Shade Armor....i didnt use this anymore...but adds a cool dark armor....

Natural Environments....i think most of you know about this one....makes nature looks better

Almost Every mod can be found on TESNexus..except the house mod

These are only some of the mods that i use...i will post more soon

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 Post subject: Re: Oblivion mods - a database
PostPosted: Fri Aug 19, 2011 2:18 pm 
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@Hadrianus: thanks a lot, exactly what I was looking for :)

BTW Hadrianus, better use the Qarl redemized texture pack instead of the original. It looks just as good and does not require a massive GPU.


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 Post subject: Re: Oblivion mods - a database
PostPosted: Fri Nov 16, 2012 9:54 pm 
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ES Games: Daggerfall, Morrowind, Oblivion, Skyrim
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Mannimarco Revisited is a must-have if you plan on doing his questline.
http://oblivion*nexusmods*com/mods/14200
It makes Mannimarco a proper undead monstrosity, rather than a goofy, generic, potato-headed elf. It even alters his voice to sound gutteral and threatening.


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 Post subject: Re: Oblivion mods - a database
PostPosted: Sun Feb 03, 2013 7:40 pm 
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Francesco's Leveled Creatures/Items
Denock Arrow
Harvest Flora
At Home Alchemy
Poison Maker/Combiner
Capes and Cloaks
More Effective Enchantments
Enchantment Enhanced
More Effective Enchantments
Midas Magic


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 Post subject: Re: Oblivion mods - a database
PostPosted: Thu Sep 04, 2014 8:59 am 
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Journeyman
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ES Games: Oblivion, Skyrim
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+1 for Harvest Flora


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 Post subject: Re: Oblivion mods - a database
PostPosted: Thu Jan 01, 2015 10:42 pm 
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Journeyman
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Newb question. I'm about to play Oblivion for the first time. I've played through the first three TES games more times than I can count, but until I got a new computer, Oblivion and Skyrim were out of reach. Now, I want to play Oblivion the way it was originally meant to be experienced, without messing with it too much, however I don't want to trip over any bugs or glitches. So at the very least, I'll probably use the Unofficial Oblivion Patch.

My question is, which of these Oblivion mods would you recommend in my case? At this time, I'm not too concerned about fixing the aesthetics. I just want the game to work properly.

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