RomeoDragonface wrote:
There are notable flaws that seem to not only nauseate you, but me as well, though I take them more fondly, however. While Arena differs from other titles due to its gameplay, I find that it gives it more of an original appeal.
Sure, the game could have been better if it weren't for those nuisances which you stated, but I find that I have fun with the game nonetheless, that it is these things that make me enjoy Arena for what it is.
I don't regret playing Arena, but it definitely has some aspects that come close to being game-killers/deal-breakers.
Quote:
I am currently playing the game as we speak, and at the moment, I thought I would pursue alternatives rather than the main quest line and it did not take me long to realize how pointless that is. The random dungeons outside the city walls hold no merit, no reward, unless luck persists. Also, with lack of an intended destination within them, as they carry no purpose other than random placement, I hardly put any effort in the search for a stairwell - assuming that there may not actually be one. An objective would provoke me to explore until I retrieve it, hence the difference.
Most everything not related to the main quest is procedurally-generated, and is not really worth doing. In most games I make a point of turning over every rock, but it's just not worth it in Arena - especially given the length of just the main plot quests by themselves.
There also isn't much in the way of good treasure to be found; almost all of my magic armor was from merchants. I did pick up a lot of random magic trinkets (crystals, marks, torcs, belts, rings, amulets, etc.) that were okay, though.
Quote:
Missions from the Kings and Queens of various cities seem only to help me acquire gold, and usually set me on a quest to hunt down a certain creature - of which are firstly introduced through these quests.
I found little need for money, as I was able to accumulate a good deal from selling unwanted magic trinkets. I only ever needed to repair my sword and/or shield after most of the main quest dungeons, and I purchased upgraded equipment infrequently.
Quote:
I have no more than six staff pieces at the moment, and I have already encountered more than a dozen Liches via these missions. It's a good warm-up, no doubt, but there really isn't any point to it. Experience, purpose, are more readily available through the main quest line.
Agreed.
Quote:
As for your short list of issue...
I concur. The stats are relatively useless, though they do make a difference. A suggestion would be to hunt down the Oghma Infinium. You will be less likely to die, however much that can make sense. Stats are second to health points. Leveling up increases healthpoints and is the only way to do so; the higher your health pool is, the more hits you can take.
How do you locate artifact equipment in Arena? I also heard talk of a Skeleton Key on the Wiki.
Quote:
I find the game still consumes many Heal Trues even as a level 21 Nord Barbarian who reached a maximum of 100 for Endurance by level five or six, and although the game is easier than what would have been the case if I had chosen any other class, it's still not truly easy.
Unfortunately, leveling up takes a long time, especially for a Barbarian.
I probably should have invested in potions, but instead I just tried to rest. This earned me extra XP from killing whatever monsters decided to interrupt me.
Quote:
As for your second issue... yes this is true. A ghost in Fang Lair stopped me from reaching a secret treasure-laden spot. And some quest later, ceased any opportunity for me to continue whatsoever. If I had not been lucky then, shooting the water just under it with a ring of fire magic, then I would have had to leave and try again, or the situation would have remained hopeless forever.
I had poor luck trying to kill ghosts from below in those situations. I ended up circumventing them later on by liberal use of Passwall (bought some enchanted greaves with over 400 charges, with each charge allowing 3 walls to be removed).
I finally beat Arena a day or two ago. The final confrontation was anti-climactic: I ran headlong into a monster that the game labeled as simply being a "Battlemage". Suspecting it was Jagar Tharn, I looked around and found his soul thingy. I was able to run around back of the room it was in and Passwall into it before Jagar was able to get to me, and clicking the soul thingy launched the game ending sequence. I then went to YouTube and watched the CD-ROM version ending to see how it differed
Quote:
I heard Daggerfall had a blinding set of randomly-generated dungeons, and after watching a few playthroughs and reading about it, I assume I would have to use 'Mark' and 'Recall' to save my mind from insanity in most cases.
Started rolling a custom character in Daggerfall last night, although I'll probably burn out on it quickly due to having just finished Arena. I ended up losing my character twice before getting out of the first room due to bugs (well, technically the second time was my fault). I installed all of the unofficial quest fixes from the Wiki for fun; I'm curious to see how much smoother the experience is with those. I spent many hours playing DF when it was new, but never got super far in.
Quote:
Arena will be the first game I complete.
It's now the first Elder Scrolls game I've managed to complete as well! Of course, my hangup about finishing sequels before earlier games in a series probably interfered with my interest in the later games (all of which I enjoyed more).
Quote:
I've played Morrowind to death when I was younger, but never paid heed to the storyline (didn't understand it at the time). I just played until I got bored and/or the level cap provoked me to do something absurd, like kill everybody and start over. I never got far in Oblivion due to real-life circumstances. I look forward to Daggerfall after Arena is 'done', but I do not intend to rush through Arena, and will quite possibly go back to it on occasion.
Arena is really very sparse compared to any of the sequels. It's much more of an action game with distinct (but largely underdeveloped) RPG elements. As someone who has a major aversion to rushing through games, I would actually recommend focusing intently on pushing directly through the main quests if you really want to reach the end before getting bored of the repetition.