UESP Forums

Discuss the uesp.net site and Elder Scrolls topics.
* FAQ    * Search
* Register    * Login
It is currently Sat Apr 27, 2024 4:09 am

Loading

All times are UTC

Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 44 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Sun Oct 23, 2011 3:25 am 
Offline
Champion
Champion
User avatar

Joined: Fri Oct 07, 2011 9:07 pm
Posts: 917
Location: Aboard the grand ship Arcadia
ES Games: All of 'Em
Platform: PS4, PC
Status: I CAST VICIOUS MOCKERY
Other Profiles: PSN: Unionhack, Steam: Unionhack
UESPoints: 13
Spoiler:
Hey guys. I recently finished playing through the main quest (for, like, the 10th time) and I was wondering what happened to Baurus and Jauffre in your game. Did they live? Did they die? What did you do for them, if anything, if the latter occurred? How did they do in the final battle at Bruma?

As for me, they usually die. I've only successfully kept both of them alive once on my always-level-1 playthrough, and every other time either both of them die or Baurus dies (seems like he has the health of a wet piece of tissue paper). For my original playthrough they both perished in the final fight, since I was about level 20 there were Xivilai spawning and wiping them out easily.

I remember that on my Argonian, however, Baurus went down in the most awesome way ever. A Dremora Valkynaz launched an electric bolt at Martin, and Baurus ran in front of him. I'm sure that in game, Baurus didn't mean to, but it sure looked like he ran in front of Martin and took the bolt for him, launching him to the hill but saving Martin. I also remember, on my Dunmer character, Jauffre took on three Storm Atronachs at once, killing two before he finally fell.

Usually, I take their katanas from their bodies and enchant them, naming them after their bearers, and putting it on display in Cloud Ruler Temple or in one of my houses. I then usually straighten their bodies out so they don't look like they died in the middle of a furious interpretive dance session, and drag them to the center of the battlefield. Since their bodies never disappear, it looks pretty cool every time I check out the battlefield.

I also used an Area of Effect fire spell to launch their corpses into Cloud Ruler Temple and put them on top of braziers, so that it looks like they're in a pyre.

Am I weird for doing this? I can't help but RP in RPG games like this. ^^' Anyway, post what you did for these two unsung heroes.

_________________
Image

Quote:



Last edited by Unionhack on Sun Oct 23, 2011 4:08 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (What Happened in your Playthroughs?)
PostPosted: Sun Oct 23, 2011 3:35 am 
Offline
Grand Master
Grand Master
User avatar

Joined: Tue Apr 19, 2011 7:44 am
Posts: 6880
Location: Narsis
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO, Legends, Blades
Platform: PC, PS4, PS5, XSX
UESPoints: 5
You might like to add the word Spoiler to the title of the thread, and perhaps utilise spoiler tags: [ spoiler ][ /spoiler ]
Spoiler:


Interesting question though, I haven't completed the Main Quest that many times to tell the truth, as I tend to like the Shivering Isles and Guilds a lot too, and focus on them more often.

However, in all of my playthroughs, I like to see it that important NPCs survive, and although I can go through long periods of frustration when they die only moments before their salvation, I wouldn't have it any other way.

By the way, your ideas sound pretty cool, I'll have to try the funeral pyre one some time. :mrgreen:

_________________
To trade fairly and freely is to honour the Three.

Beginner's Guide to Morrowind


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Sun Oct 23, 2011 4:16 am 
Offline
Champion
Champion
User avatar

Joined: Fri Oct 07, 2011 9:07 pm
Posts: 917
Location: Aboard the grand ship Arcadia
ES Games: All of 'Em
Platform: PS4, PC
Status: I CAST VICIOUS MOCKERY
Other Profiles: PSN: Unionhack, Steam: Unionhack
UESPoints: 13
Forgot about putting the tags. XD Thanks for reminding me!
And thanks for replying, I was about to think I was the only one who did anything for them.

_________________
Image

Quote:



Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Sun Oct 23, 2011 7:14 am 
Offline
Guardian
Guardian
User avatar

Joined: Thu Sep 29, 2011 10:30 pm
Posts: 692
ES Games: Oblivion GOTY, Skyrim
Platform: PC
Status: Insomnia sucks!
Other Profiles: perylousdemon (Steam)
UESPoints: 0
Thus far, I've only completed the main quest once.
Spoiler:
Both of them got owned in the battle at the great gate outside of Bruma. Must've happened while I was inside, because they were both still alive and well when I entered.

_________________
Signatures are overrated.


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Sun Oct 23, 2011 8:54 am 
Offline
Grand Master
Grand Master
User avatar

Joined: Tue Apr 19, 2011 7:44 am
Posts: 6880
Location: Narsis
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO, Legends, Blades
Platform: PC, PS4, PS5, XSX
UESPoints: 5
That doesn't seem right, I was under the impression that they could not die whilst you were in the Great Gate, because you had to be in the cell for their AI to work. Perhaps they were killed after you closed the gate, by stragglers? I could be wrong though.

Unionhack wrote:
Forgot about putting the tags. XD Thanks for reminding me!
And thanks for replying, I was about to think I was the only one who did anything for them.

Don't worry about it. Just so happens, my brother fought the Battle of Bruma today. Funnyily enough, Baurus was already dead from The Path of Dawn, and Jauffre, Burd and the Skingrad Guard were the only people to die during his battle. 2 Anvil Guards, 2 Chorrol Guards, the Bruma Guards/Militia and a Cheydinhal Guard all survived, but the named characters just had to kick the bucket :lol:.

_________________
To trade fairly and freely is to honour the Three.

Beginner's Guide to Morrowind


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Sun Oct 23, 2011 3:48 pm 
Offline
Guardian
Guardian
User avatar

Joined: Thu Sep 29, 2011 10:30 pm
Posts: 692
ES Games: Oblivion GOTY, Skyrim
Platform: PC
Status: Insomnia sucks!
Other Profiles: perylousdemon (Steam)
UESPoints: 0
OblivionDuruza wrote:
That doesn't seem right, I was under the impression that they could not die whilst you were in the Great Gate, because you had to be in the cell for their AI to work. Perhaps they were killed after you closed the gate, by stragglers? I could be wrong though.


All I know is, they were alive when I went in, and very much dead when I came out. Maybe they got killed just before I entered the gate and I didn't notice. *shrug*

_________________
Signatures are overrated.


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Sun Oct 23, 2011 6:29 pm 
Offline
Undecided
Undecided
User avatar

Joined: Fri Dec 14, 2007 1:37 am
Posts: 4743
Location: Edge of the world and all Western civilization
ES Games: Oblivion (SI); Skyrim (DB)
Platform: Steam, XBox
Status: The jester of my own mind palace
Other Profiles: DarkSpark135
UESPoints: 5
For some odd reason, there are times when Cap'n Burd and the Blades will start fighting each other as you emerge victorious from beneath the dead Siege Crawler. That's how Jauffre or Baurus often end up dead— killed by 'friendly' fire.

_________________
Baurus: Our job is to get the Emperor out of situations like this. Though I'll admit, things aren't going exactly to plan.

Casandra: At the moment, the deadliest weapon at my disposal is a goblin's head on a stick. I'd be worried if this was the plan.


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Sun Oct 23, 2011 6:42 pm 
Offline
Champion
Champion
User avatar

Joined: Fri Oct 07, 2011 9:07 pm
Posts: 917
Location: Aboard the grand ship Arcadia
ES Games: All of 'Em
Platform: PS4, PC
Status: I CAST VICIOUS MOCKERY
Other Profiles: PSN: Unionhack, Steam: Unionhack
UESPoints: 13
Dark Spark wrote:
For some odd reason, there are times when Cap'n Burd and the Blades will start fighting each other as you emerge victorious from beneath the dead Siege Crawler. That's how Jauffre or Baurus often end up dead— killed by 'friendly' fire.


This is most likely because you accidentally hit someone and Jauffre and Baurus came to your aid, or they accidentally hit someone and this resulted in a fight.

_________________
Image

Quote:



Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Sun Oct 23, 2011 7:02 pm 
Offline
Grand Master
Grand Master
User avatar

Joined: Wed Sep 06, 2006 2:35 pm
Posts: 4680
Status: Gone
UESPoints: 0
...once you get to know the Humor of Dark Spark... you will understand that they know the "odd reason".

- - - - - - - - - -

I know that it says that the fighting stops when you enter the Great Gate on the Wiki. However, I did some testing, using my leet ninja console command skills. I killed all enemy, everyone was alive, entered the gate, tcl'd directly to the Sigil Stone, and took it... several times.

...only to find a dead Soldier, Soldiers Fighting, or a Daedric Creature there, ect...

I believe what happens, is that creatures stop spawning from the gate if you are not in the cell. However, if they are already there, or in the process of arriving (as it take a few seconds to get to the gate and enter), they stay there, and fighting continues.

This does happen normally in game. If you enter a cell, it spawns some creatures, but you do not meet them and kill them, then they are still there to ambush traveling NPC's. This is how Countess Alessia Caro can die, as well as a few other NPC's.

_________________
"à tout le monde, à tous mes amis, je vous aime, je dois partir"


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Sun Oct 23, 2011 10:52 pm 
Offline
Champion
Champion
User avatar

Joined: Fri Oct 07, 2011 9:07 pm
Posts: 917
Location: Aboard the grand ship Arcadia
ES Games: All of 'Em
Platform: PS4, PC
Status: I CAST VICIOUS MOCKERY
Other Profiles: PSN: Unionhack, Steam: Unionhack
UESPoints: 13
Yeah, fighting can still go on even if you're not in a certain cell. It took me a few tries to get them to stay alive, and on my first few times I got into the gate thinking they were alive, but came out to their corpses.

If I recall correctly, when the Great Gate opens, three Dremora Valkynaz (or somewhere around that rank) pop out regardless of your level. On my beat-the-MQ-at-level-1 character, I recall a few Valkynaz popping out and wiping the floor with me and Martin because I wasn't prepared for them.

_________________
Image

Quote:



Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Mon Oct 24, 2011 12:07 am 
Offline
Novice
Novice
User avatar

Joined: Thu Oct 20, 2011 3:43 am
Posts: 81
Location: Auckland, New Zealand
ES Games: Oblivion GOTY, SI, KotN, SKYRIM
Platform: PC, PS3
UESPoints: 0
Jauffre died. I was happy since I wanted Baurus to be the Grandmaster.

_________________
"I have weighed your heart and you have been found wanting."


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Mon Oct 24, 2011 12:38 am 
Offline
Journeyman
Journeyman
User avatar

Joined: Sat Sep 17, 2011 7:30 pm
Posts: 240
Location: Canada
ES Games: Morrowind, Oblivion, Skyrim
Platform: Xbox 360, PC
Other Profiles: BurningSuitcase
UESPoints: 0
I've only beaten then main quest once, and I didn't even care to look if they were still a live LOL.

_________________
"Defy me, and you will know what it is to stand against a god." - Vivec
The Grand List Of Console Role Playing Game Clichés


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Mon Oct 24, 2011 5:30 am 
Offline
Grand Master
Grand Master
User avatar

Joined: Tue Apr 19, 2011 7:44 am
Posts: 6880
Location: Narsis
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO, Legends, Blades
Platform: PC, PS4, PS5, XSX
UESPoints: 5
@Jeff, that's interesting, I've never noticed that, probably because I go to extended lengths to ensure that characters survive (including spells and what not) - I don't do the main quest often, and when I do I want to do it 'right', although in saying that there is a sense of poetic justice accompanying major characters' deaths. Anyhow, that might explain a few things then. Perhaps the wiki needs an update?

_________________
To trade fairly and freely is to honour the Three.

Beginner's Guide to Morrowind


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Mon Oct 24, 2011 9:42 am 
Offline
Apprentice
Apprentice

Joined: Mon Aug 15, 2011 8:15 am
Posts: 165
Location: England.
ES Games: Oblivion, Morrowind, Skyrim
Platform: Xbox 360
UESPoints: 0
I can never get them to survive at the Great Gate battle. They always either both get owned when i'm in the gate (it's only Martin that can't die when your in the gate) or, like someone else said, loads of guards end up fighting each other when the quest is finished lol.

_________________
For the glory of the Aldmeri Dominion!


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Mon Oct 24, 2011 9:57 am 
Offline
Grand Master
Grand Master
User avatar

Joined: Wed Sep 06, 2006 2:35 pm
Posts: 4680
Status: Gone
UESPoints: 0
You sort of have to be careful with editing the Wiki. Not everyone has the exact same set up, PC, DLC, Mod's, ect... This can sometimes explain some of the (one-off) oddeties, especially when use of the concole commands is involved. It would be more appropriate to post something on the Talk Page, and see if more members could also verify this.

I believe it should be more along the lines of "Daedra stop Spawning", rather than "The fight Stops/freezes".

- This is basically the way it works normally in game, with Creatures and NPC. If you cause a creature to spawn, it is there until you kill it, or it encounters and NPC who kills it, or you come back around.

- I have also seen/done similar at Fort Sutch.

Now there could be a few things to also take into account.

- Daedra normally come out a Gate in 2-4 per group. Usually about 3 most of the time. Since there are 3 Gates Spawning Daedra, it is possible for a few to start to spawn, after the 3rd Gate opens, and there is a few seconds from killing the last (visible) Daera, to the time it takes to get to the gate.

- Daedra could be spawning, as you enter the gate.

- It could actually freeze Combat when you enter. It may just appear that it did not, as there is also quite a few seconds from when you Exit the Gate, to where you can actually see what is going on.

- It could be that they started to spawn as you entered the Great Gate, the game freezes Combat, then in the few seconds it takes after you Exit the Gate, they have started fighting again.

There are quite a few variables that are hard to pin down, to make what I have tested factual.

_________________
"à tout le monde, à tous mes amis, je vous aime, je dois partir"


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Mon Oct 24, 2011 10:15 am 
Offline
Grand Master
Grand Master
User avatar

Joined: Tue Apr 19, 2011 7:44 am
Posts: 6880
Location: Narsis
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO, Legends, Blades
Platform: PC, PS4, PS5, XSX
UESPoints: 5
For now then, I'll raise the possibility, and perhaps reword the page so that it is not so specific to combat outside the gate ceasing, on the talk page, and then a decision can be made. If you say you've found evidence to believe that this is the case, then I trust you, but if more testing needs to be done, it can be done to verify.

Edit: I've raised this possibility on the artcile's talkpage, but I haven't touched the article yet.

_________________
To trade fairly and freely is to honour the Three.

Beginner's Guide to Morrowind


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Tue Oct 25, 2011 6:59 am 
Offline
Grand Master
Grand Master
User avatar

Joined: Tue Apr 19, 2011 7:44 am
Posts: 6880
Location: Narsis
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO, Legends, Blades
Platform: PC, PS4, PS5, XSX
UESPoints: 5
Turns out entering the gate DOES NOT END COMBAT, but simply activates a StopCombatAlarmOnActor command on Martin. This means that he may not die after this point, but other NPCs can. The wiki has been updated accordingly.

_________________
To trade fairly and freely is to honour the Three.

Beginner's Guide to Morrowind


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Tue Oct 25, 2011 8:04 am 
Offline
Novice
Novice
User avatar

Joined: Tue Oct 20, 2009 1:43 am
Posts: 65
ES Games: Oblivion, Morrowind
Platform: Xbox 360
UESPoints: 0
I do pretty much everything you do OP, so no I don't think it's weird. xD They usually die for me as well, unless I complete he MQ at a low level. Which I have done before, but not often. ;~;

_________________
Image


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Tue Oct 25, 2011 9:55 am 
Offline
Grand Master
Grand Master
User avatar

Joined: Wed Sep 06, 2006 2:35 pm
Posts: 4680
Status: Gone
UESPoints: 0
Ahhh... that explains it. I had looked at the Scripts, but was looking at Quest Specific Scripts. That one is probably tied to Martin, since it doesn't affect all NPC's at the Battle. I'll have to see if I can find it, just so I know where it's at.

Thanks, nicely done. That is the way Wiki Edits should be done. This way, if someone has issues with the Edit, if they bother to look at the talk page, they will see why it was done.

_________________
"à tout le monde, à tous mes amis, je vous aime, je dois partir"


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Tue Oct 25, 2011 3:38 pm 
Offline
Journeyman
Journeyman

Joined: Fri Sep 04, 2009 8:30 am
Posts: 291
Location: Pilsen, Czech Republic
ES Games: Morrowind GOTY, Oblivion (PC, Collector's + DLC + Shivering Isles), Oblivion GOTY (PS3, currently), Skyrim (PS3)
Platform: PC, PS3
UESPoints: 0
I have finished main quest for the first time on 22nd october 2011 (yeah, three days ago) and I have to say

Spoiler:
Baurus died at Defense of Bruma quest. Sadly before going to Great gate and I didn't even knew it, so I haven't even seen his dead body and couldn't collect anything:-(

In the quest Light the Dragonfires there was only Martin and Jauffre going to the Imperial city with me.

Jauffre made it through the battle there and I suppose he is still alive somewhere (possibly Cloud Ruler Temple, I haven't been there since).


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Tue Oct 25, 2011 5:25 pm 
Offline
Apprentice
Apprentice
User avatar

Joined: Mon Oct 10, 2011 4:45 pm
Posts: 144
ES Games: Oblivion GOTY
Platform: PC
UESPoints: 2
OblivionDuruza wrote:
Turns out entering the gate DOES NOT END COMBAT, but simply activates a StopCombatAlarmOnActor command on Martin. This means that he may not die after this point, but other NPCs can. The wiki has been updated accordingly.

:cry: I'm planning to keep them alive with a level 25+ character, so I'd like to know if enemies will respawn in Bruma after you enter the Great Gate.
Otherwise I'll just cheat and set them as essental...

I've read what Jeff said:
Jeff wrote:
I believe what happens, is that creatures stop spawning from the gate if you are not in the cell. However, if they are already there, or in the process of arriving (as it take a few seconds to get to the gate and enter), they stay there, and fighting continues.

What I mean is how long the respawnig time is, so maybe I can clear the battlefield and enter the gate before they respawn.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Tue Oct 25, 2011 9:24 pm 
Offline
Apprentice
Apprentice
User avatar

Joined: Sun Sep 04, 2011 5:33 pm
Posts: 128
Location: London
ES Games: Oblivion, Skyrim
Platform: PS3
Status: Awesome and Active
UESPoints: 0
Barus and Jaurferee dying was such [&@%!]. Most of the guards died, and so did the duo, but for some reason, an ill equipped poorly trained force of local militia came off intact? I mean, they weren't cowardly or anything, they just somehow survived. Anyway, I wonder what happenes if you talk to martin naked after the battle? Naked statue in bruma? Lol.

_________________
'I heard a rumor, that you're an idiot. Any truth to that?'

'Sweet mother, sweet mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear.'

Ninja Text FTW!


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Tue Oct 25, 2011 10:49 pm 
Offline
Champion
Champion
User avatar

Joined: Fri Oct 07, 2011 9:07 pm
Posts: 917
Location: Aboard the grand ship Arcadia
ES Games: All of 'Em
Platform: PS4, PC
Status: I CAST VICIOUS MOCKERY
Other Profiles: PSN: Unionhack, Steam: Unionhack
UESPoints: 13
The Silent Striker wrote:
Barus and Jaurferee dying was such [&@%!] Most of the guards died, and so did the duo, but for some reason, an ill equipped poorly trained force of local militia came off intact? I mean, they weren't cowardly or anything, they just somehow survived. Anyway, I wonder what happenes if you talk to martin naked after the battle? Naked statue in bruma? Lol.


If you have armor in your inventory, you'll have it on your statue whether it was equipped or not. The statue uses your weapons with the highest health left (if your iron dagger is fully repaired and your Epic Longsword of Epic Epicalness has taken a beaten, your statue will have your wittle dagger.), and the same applies to your armor. So the best thing to do is leave anything you don't want on your statue in your house, or in some other secure place.

_________________
Image

Quote:



Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Tue Oct 25, 2011 11:19 pm 
Offline
Initiate
Initiate
User avatar

Joined: Tue Oct 25, 2011 9:43 pm
Posts: 48
Location: California
ES Games: Morrowind, Oblivion, Skyrim
Platform: PC
UESPoints: 0
Baurus
Spoiler:
was killed during "Light the Dragonfires"


Jauffre
Spoiler:
was killed during the Battle of Bruma


Those are my versions, I mean :oops:


Top
 Profile  
 
 Post subject: Re: Baurus and Jauffre (Spoilers Ahead!)
PostPosted: Wed Oct 26, 2011 9:11 am 
Offline
Grand Master
Grand Master
User avatar

Joined: Tue Apr 19, 2011 7:44 am
Posts: 6880
Location: Narsis
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO, Legends, Blades
Platform: PC, PS4, PS5, XSX
UESPoints: 5
@M.C.Marcellus, I'm not sure if the Daedra stop respawning, so I can't tell you for sure, but I wouldn't worry too much about it, because there isn't much you can do. You could use the console, or alternatively you could try reverse pickpocket some beneficially enchanted items onto the NPCs you wish to survive.

Honestly, I'm not too sure, but I will say that on the most recent Defense of Bruma that I observed, a level 20 Orc only lost 4 NPCs, and most, if not all of them died before he entered the Great Gate.

_________________
To trade fairly and freely is to honour the Three.

Beginner's Guide to Morrowind


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 44 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Sponsored Links

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group