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 Post subject: Oblivion Character Creation Help
PostPosted: Tue Jun 21, 2011 12:00 pm 
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Of late we've had a lot of threads asking for advice on creating a good Oblivion Character. We love to help out our fellow gamers, but these threads have been adding a little bit of unnecessary clutter to the Oblivion Forum.

I'm talking about threads like these:

Help to roleplaying a Traveling Merchant
HOW DO I SETTLE ON ONE CHARACTER!?!? D:
new character help?
Thoughts on a race/attribute/skill combo

And also, to some extent this one: Character Creation: Your Thought Process

That is why I think it might be an idea to 'merge' (not literally) all future threads like these into one place, a thread where you can ask for advice and people will give you their feedback. Feel free to post any questions here no matter what discussion is going on, and be sure to read through past answers, they may very well solve your question.

Happy Oblivioning :mrgreen:.

Over the course of the coming weeks I'd like to go through the different aspects of Character creation. I'll be starting with race. Here's my take, feel free to add you own (one day new users will read through this and thank you :mrgreen:, I'm by no means an authority on the matter :wink:


OblivionDuruza wrote:
Race:
As far as I see it, it's fairly easy to split the 10 races into different categories, as each one is clearly designed to be best utilised in a certain playstyle. Obviously you shouldn't feel restricted by this, but it's good to know.

Combat Orientated
Offensive: Redguard - Redguards are "the most naturally talented warriors in all of Tamriel," stats-wise, this translates to strong, agile and quick warriors who deal a lot of damage, quickly. Their Adrenaline Rush power reflects this and their tendency to favour lighter armours and faster blades is also reflective of their natural abilities.
Defensive: Orc - Orcs are the more defensie of the two main combat races. Their naturally high Endurance and Willpower reflect their resistance to both physical and magical attacks, added to by their inherent resistance to magicka. Their skill bonuses also make for a highly equipped tank who can take a ton of damage and still keep kicking.
Mixed: Nord - The Nordic race combines offence and defence to give an overall powerful warrior. Natural abilities and resistances are nice, but they don't help this race fit into much other than your warrior build.

Magic Orientated
Offensive: Altmer - The Altmer get better bonuses to skills and a larger Magicka reserve than the Bretons, but unlike their Manmer brethren, they are subject to weaknesses. This can mean that choosing an Altmer will require more work to create an 'invincible' character.
Defensive: Breton - The Breton race is clearly the less offensive of the two Magic orienated races. They lack any bonus to Destruction, but they benefit heavily from resistance to Magicka and a fairly powerful shield spell making them an ideal choice for a run of the mill type mage or a Mage utilising the Apprentice Birthsign.

Stealth Orientated
Thief: Khajiit - The Khajiit makes a fine thief and can fall into other classes too. However, Khajiit players are more likely to fall into the thief/thug area as the Khajiit is not as geared towards assassination as its counterpart, the Bosmer. The Khajiit appears, to me at least, to be a Stealth/Combat sort of race.
Assassin: Bosmer - Bosmer are quite focuses on ranged combat, particularly with the bow. They are well built for stealth, but are more magically inclined then their Khajiiti counterpart. Their racial skill bonuses are very coherent and fit well into a thief/assassin build. It is worthy of note, that a Bosmer warrior is normally a dead one.

Mixed/Jack-of-all-trades
Imperial - You can get a fair amount of combat/stealth mileage form an Imperial, and it's not to hard to make a mage out of one either. Imperials convey no great bonuses, but for a first time their skill bonuses and stats can be handy because they are things you use throughout the game. For example, mercantile is used every time you interact with merchants, and speechcraft is necessary to gather information for some quests.
Argonain - Argonians can make very good thieves with the correct class, but they can make decent warriors and even mages too (particularly the females). Their racial abilities are fairly incoherent, but nonetheless useful in the everyday travels across Cyrodiil.
Dunmer - Dunmer are, in my opinion, the most well balanced race. They are not the masters of any particular specialisation, but they effectively combine offensive skills from each of the three specialisations and can be played well as battlemages, nightblades and similar combat/mage or stealth/mage classes. It should be noted however, that the Dunmer are more offence orientated and can suffer in combat if they do not focus on a high damage-per-second style of attack.
OblivionDuruza wrote:
Gender:
Gender in Oblivion is mostly a Roleplaying Element, but as a general rule, males tend to be more combat orientated, whilst females tend to be more capable as mages. There are obvious exceptions, but the game follow simple gender roles and it can sometimes be quite fortuitous to choose a particular gender for particular builds.

For example, an Argonian Mage will work better as a female than as a male, however a male will make a fairly better thief.

One notable use of gender to create a more powerful character, are the Orcs. Female Orcs, while suffering even greater penalty to Personality than their male counterparts, do not have the same penalty to Intelligence, and still benefit from boosts to Endurance and Willpower. This can allow Orcish females to become successful battlemages, a feat not as easily achieved by males of the race.

However, as always, players need not be restricted by this, as the game is designed so that starting stats mean little later in the game. All in all, gender is a strong roleplaying element at your disposal.
Quote:
Birthsign:

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Last edited by OblivionDuruza on Sun Oct 30, 2011 4:27 am, edited 2 times in total.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Tue Jun 21, 2011 2:43 pm 
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Great idea!

First of all I would like to ask something, how would you go about roleplaying a hermit, is there any uninhabited cabins or houses anywhere in the wilderness of Cyrodiil?

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Tue Jun 21, 2011 3:46 pm 
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Shetcombe farm just east of Kvatch but the containers are respawning.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Mon Jul 04, 2011 6:58 am 
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Over the course of the coming weeks I'd like to go through the different aspects of Character creation. I'll be starting with race. Here's my take, feel free to add you own (one day new users will read through this and thank you :mrgreen:, I'm by no means an authority on the matter :wink:):

As far as I see it, it's fairly easy to split the 10 races into different categories, as each one is clearly designed to be best utilised in a certain playstyle. Obviously you shouldn't feel restricted by this, but it's good to know.

Combat Orientated
Offensive: Redguard - Redguards are "the most naturally talented warriors in all of Tamriel," stats-wise, this translates to strong, agile and quick warriors who deal a lot of damage, quickly. Their Adrenaline Rush power reflects this and their tendency to favour lighter armours and faster blades is also reflective of their natural abilities.
Defensive: Orc - Orcs are the more defensie of the two main combat races. Their naturally high Endurance and Willpower reflect their resistance to both physical and magical attacks, added to by their inherent resistance to magicka. Their skill bonuses also make for a highly equipped tank who can take a ton of damage and still keep kicking.
Mixed: Nord - The Nordic race combines offence and defence to give an overall powerful warrior. Natural abilities and resistances are nice, but they don't help this race fit into much other than your warrior build.

Magic Orientated
Offensive: Altmer - The Altmer get better bonuses to skills and a larger Magicka reserve than the Bretons, but unlike their Manmer brethren, they are subject to weaknesses. This can mean that choosing an Altmer will require more work to create an 'invincible' character.
Defensive: Breton - The Breton race is clearly the less offensive of the two Magic orienated races. They lack any bonus to Destruction, but they benefit heavily from resistance to Magicka and a fairly powerful shield spell making them an ideal choice for a run of the mill type mage or a Mage utilising the Apprentice Birthsign.

Stealth Orientated
Thief: Khajiit - The Khajiit makes a fine thief and can fall into other classes too. However, Khajiit players are more likely to fall into the thief/thug area as the Khajiit is not as geared towards assassination as its counterpart, the Bosmer. The Khajiit appears, to me at least, to be a Stealth/Combat sort of race.
Assassin: Bosmer - Bosmer are quite focuses on ranged combat, particularly with the bow. They are well built for stealth, but are more magically inclined then their Khajiiti counterpart. Their racial skill bonuses are very coherent and fit well into a thief/assassin build. It is worthy of note, that a Bosmer warrior is normally a dead one.

Mixed/Jack-of-all-trades:
Imperial - You can get a fair amount of combat/stealth mileage form an Imperial, and it's not to hard to make a mage out of one either. Imperials convey no great bonuses, but for a first time their skill bonuses and stats can be handy because they are things you use throughout the game. For example, mercantile is used every time you interact with merchants, and speechcraft is necessary to gather information for some quests.
Argonain - Argonians can make very good thieves with the correct class, but they can make decent warriors and even mages too (particularly the females). Their racial abilities are fairly incoherent, but nonetheless useful in the everyday travels across Cyrodiil.
Dunmer - Dunmer are, in my opinion, the most well balanced race. They are not the masters of any particular specialisation, but they effectively combine offensive skills from each of the three specialisations and can be played well as battlemages, nightblades and similar combat/mage or stealth/mage classes. It should be noted however, that the Dunmer are more offence orientated and can suffer in combat if they do not focus on a high damage-per-second style of attack.

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Last edited by OblivionDuruza on Mon Jul 04, 2011 10:31 am, edited 1 time in total.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Mon Jul 04, 2011 7:21 am 
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Nice thread-merger idea. Well, here's my question:

I've decided to make a highwayman/outlaw type character, but I suspect with my high infamy of my crimes I won't be able to get into cities very easily. Are there any reliable merchants outside of cities to sell my loot to? Also, is there a clever way sneaking through city gates- besides invisibility and chameleon spells? If I recall, I could use the one in Bruma, through that Mythic Dawn person's house.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Mon Jul 04, 2011 7:22 am 
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OblivionDuruza wrote:
Mixed: Nord - The Nordic race combines offence and defence to give an overall powerful warrior. Natural abilities and resistances are nice, but they


...but they - what? Nice thread btw :D


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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Mon Jul 04, 2011 8:55 am 
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Good idea. I started playing a traveling merchant character, and i was looking for a faction mod for merchant characters. anyone know of one? also what are some quests i should do?

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Mon Jul 04, 2011 10:37 am 
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Giordano wrote:
Nice thread-merger idea. Well, here's my question:

I've decided to make a highwayman/outlaw type character, but I suspect with my high infamy of my crimes I won't be able to get into cities very easily. Are there any reliable merchants outside of cities to sell my loot to? Also, is there a clever way sneaking through city gates- besides invisibility and chameleon spells? If I recall, I could use the one in Bruma, through that Mythic Dawn person's house.

You will not have a problem unless you have an outstanding bounty over 500 Septims or you commit a crime in the vicinity of the place you are trying to go to. Ongar the World-Weary is the first fence available. Just join the thieves guild and he'll be able to buy your stolen goods and one of the Doyen can remove your bounty.

Samaelthedestroyer wrote:
Good idea. I started playing a traveling merchant character, and i was looking for a faction mod for merchant characters. anyone know of one? also what are some quests i should do?

You might like to create a thread in the Oblivion Mod section or ask people in the Oblivion General Discussion. I wonder if having a "I'm looking for a mod" thread would be beneficial in future so that anyone looking for a mod can ask there and others can check :?:. Anyhow, for now a new thread specific to your question might be the best way to go.

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Last edited by OblivionDuruza on Fri Jul 08, 2011 4:13 am, edited 1 time in total.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Mon Jul 04, 2011 3:35 pm 
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DerangedPickle wrote:
First of all I would like to ask something, how would you go about roleplaying a hermit, is there any uninhabited cabins or houses anywhere in the wilderness of Cyrodiil?


How about Roland Jenseric's cabin? After you resolve his quest, he seems to spend all his time in the Imperial City, leaving the cabin unused.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Mon Jul 04, 2011 4:02 pm 
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Might I also add, Female Orcs make extremely powerful Battlemage's, due to their naturally high strength and endurance, combined with their "Berserk" power. Throw in the Apprentice birthsign. You end up with around 300 magicka, plus a battle ready tank who can take loads of damage

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Mon Jul 04, 2011 4:05 pm 
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True actually, the big starting Willpower is handy, and the 25pt resistance to magicka somewhat offsets the Apprentice's weakness. I had actually considered something along those lines, but I have an ingrown dislike of Orcs :P.

Keep up the contribution :mrgreen:, like I said, I'm no authority on the matter :P.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Mon Jul 04, 2011 4:10 pm 
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Dunmer Slave Trader, you can use the adoring fan and Arcane university students :P ........not best idea though just popped into my head

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Thu Jul 14, 2011 12:39 pm 
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Gender
Gender in Oblivion is mostly a Roleplaying Element, but as a general rule, males tend to be more combat orientated, whilst females tend to be more capable as mages. There are obvious exceptions, but the game follow simple gender roles and it can sometimes be quite fortuitous to choose a particular gender for particular builds.

For example, an Argonian Mage will work better as a female than as a male, however a male will make a fairly better thief.

However, as always, players need not be restricted by this, as the game is designed so that starting stats mean little later in the game.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Fri Jul 15, 2011 7:55 pm 
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I'm going to start playing Oblivion for the first time, but I can't quite decide some things about my class. I'm going to be a dark elf melee/magic type of character. I was originally content with the Spellsword class, but I decided I didn't want illusion as a major skill, and wanted mysticism instead, so I made a custom class called spellblade, and my character was like this:

My original character:
Name/Class: Andikor / Spellblade
Race/Gender: Dark Elf (Dunmer) / Male
Birthsign: The Lady
Specialization: Magic
Attributes: Willpower, Endurance
Major Skills: Mysticism, Destruction, Alteration, Restoration,
Blade, Block, Heavy Armor

Then I played the game for a few hours until I began experiencing a hardware issue which interrupted me for a week. That issue is solved, and I'm ready to start playing again, except I am beginning to re-think my class. I want to be a good sword fighter, and I also want to utilize magic. However, I also enjoy exploring a lot, but with the character I created, exploring is going to be limited because heavy armor will slow me down, and I have no bonuses to things like Speed and acrobatics which would both help me explore. I thought the built in "nightblade" class might be more fitting, but I don't think athletics is a good major skill.

So I've come up with some possible adjustments, but I just can't decide what would be best. Please tell me which idea you think is best, or make your own unique suggestion. I would really appreciate any advice/opinions! I will highlight differences from my original character.

----------
Adjustment #1 EDIT: I just found out from the UESP wiki that the skills governed by your favored attributes do not level up more quickly than normal, so this adjustment is rendered pretty much pointless.

I'm not going to list out the entire character description, but my idea to make my original character (the one I listed above) better for exploring was simply to change my Favored Attributes from Willpower/Endurance to Willpower/Speed. Doing this, my base speed would be 55 (instead of 50; dark elf gets +10 speed automatically), I could keep all of my major skills from before, and my Athletics and Acrobatics minor skills would passively level more quickly. However, I don't want to spend points on my Speed attribute whenever I level up because I think WIL, END, INT, and STR are more important, so I don't know if this adjustment will have a significant enough effect to be worth dropping END as a favored attribute. Also, I don't know which birth sign would be best for a character like this.
----------
Adjustment #2
Name/Class: Andikor / Spellblade
Race/Gender: Dark Elf (Dunmer) / Male
Birthsign: [not sure]
Specialization: Magic
Attributes: Willpower, Endurance
Major Skills: Mysticism, Destruction, Alteration, Restoration,
Light Armor, Blade, Block

This character would be the same as my original character in every way, except would use light armor instead of heavy to increase movement speed. The problem here, though, is that light armor would level up passively, and so when my character levels up, my Speed attribute might have such a significant bonus that I would be forced to add to Speed for the sake of efficiency. Also, since heavy armor wouldn't get leveled up at all, my bonuses to Endurance would be reduced whenever my character levels up.
----------
Adjustment #3:
Name/Class: Andikor / Spellblade
Race/Gender: Dark Elf (Dunmer) / Male
Birthsign: The Lady
Specialization: Magic
Attributes: Willpower, Speed
Major Skills: Mysticism, Alteration, Restoration, Acrobatics,
Light Armor, Blade, Block

This class, with light armor and acrobatics as major skills instead of heavy armor and destruction, would make it easier to explore. One thing that really worries me, though, is that this class is so "spread out" so to speak; it has 3 magic skills, 2 combat, and 2 stealth. There's a lack of focus. Furthermore, only one of the major skills (blade) focuses on offense. I'm afraid a character like this would turn out weak and not really fit into any guilds.

The other thing that really worries me is that two of my major skills (light armor and acrobatics) would be under the Speed attribute, and not only that, but they are two skills that level up passively. With this build, I am sure my character would end up becoming much more Speed based than I want.
----------

So there ya have it. I feel as though I am drastically over-complicating the issue :lol: , but I want my first character to be good cuz I've heard of people having hundreds of hours invested into this game, and I have a feeling I will end up doing the same :wink:

Other adjustments I've thought of that might somehow help are: not having Block as a major skill, not having destruction as a major skill, or not having any armor skill as a major skill, and replacing any of these with some Speed skill that will help me explore more.


Last edited by Andikor on Fri Jul 15, 2011 8:31 pm, edited 1 time in total.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Fri Jul 15, 2011 8:05 pm 
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I just read over the link on Bosmer (I'll admit I was never interested enough) and now I want to go back and make my character a Bosmer instead of a Dunmer. x_x. They... uh... CANNIBALS?! That's awesome. *Goes to fallout to start up a new cannibal character.*


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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Fri Jul 15, 2011 8:11 pm 
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This is a bit of a obvious thing to do, but I found it useful. I'm picky about my character's looks, so I made a Basis Character with everything the way I want creating every character from there. I usually use humans so not much to change in between.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Sat Jul 16, 2011 3:06 pm 
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@Andikor, I would change Speed back to Endurance, just because Speed is all that useful in-game, and endurance works in retrospect, while no other attribute does (for the health stat) meaning you should max it ASAP.

For the majors (assuming you want close to one of each attribute?), how about an agility based skill rather than Acrobatics? Sneak perhaps.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Sun Aug 14, 2011 11:12 am 
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Okay, this thread has slipped a bit, due to my lack of time to devote to finishing it.

However, I will move on to the next stage of Char Gen, Specialisation:

Basically, the obvious choice with Specialisation is to go with the Art that you would like your character to focus on. However for all you efficient levellers out there, this may not be the best idea (although not technically a bad one).

Part of your consideration will go into how many Major Skills are part of the Specialisation you are going to pick. The first reason for this is that for every Major Skill in your Specialisation, you lose half a potential level. Secondly, the combination of the levelling boost of a Major Skill and Specialisation may mean that some skills level much faster than others, particularly if those skills are magic skills like Conjuration and Alchemy.

Another consideration may be how much you will need the Specialisation boost for certain skills. In general, Arcane Arts level the fastest, and Conjuration and Alchemy are the fastest to level of the lot. It's rather easy to create a 1 second 1 magnitude spell and spam-cast so the Specialisation bonus might be better spent in one of the other Arts. As far as usefulness goes, in my humble opinion, Armourer has some of the best perks in the game. So if you don't choose it as a Major Skill, this might be something for you to consider. In addition, choosing a Combat Specialisation will help you gain good bonuses to Strength and Endurance, which can be especially helpful for anyone power levelling. On the flip side, Stealth has skills that we all often need, but don't wish to devote time to levelling, for example Mercantile, Speechcraft and Acrobatics. These skills are constantly used by many players, whenever they barter, persuade or jump/take damage from falling, so Stealth Skills more than others, are somewhat of a 'miscellaneous' set of skills that almost everyone may make use of.

All things considered, the choice of Specialisation only really has a bearing on efficient levellers, so there is little need to stress too much about it. That being said, choosing the right Specialisation can present several benefits to the discerning player, although they may not be too noticeable for those of us who simply love to roleplay. :mrgreen:

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Tue Aug 16, 2011 5:27 pm 
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Was having a LOTR marathon with some mates the other day(all three films+bonus features,yeah i know im a geek lol) and i got to thinking how i might translate a few of my favourite characters into the elder scrolls
but im a little stuck so i thought id come here for ideas/inspiration (race,class,weapons,outfits,skills etc)the characters im looking to convert are.


Aragorn-
Haldir-
Gandalf
Boromir

Any help would be great. :)


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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Wed Aug 17, 2011 1:43 am 
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Layman
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hey guys i was wanting to make a ranger type character but just dont know what i should do with it, like race and majors....i'm kinda leaning towards and orc but it doesnt matter..what do you guys think would make a great ranger?


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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Wed Aug 17, 2011 12:32 pm 
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AssassinzGlory wrote:
hey guys i was wanting to make a ranger type character but just dont know what i should do with it, like race and majors....i'm kinda leaning towards and orc but it doesnt matter..what do you guys think would make a great ranger?

The definition of ranger can be a little sketchy at times. There's the ranger as in Aragorn from Lord of the Rings, or the more stealth orientated side we can see in Ranger's Apprentice. Which we're you thinking off in particular?

I guess which one it is will have a bearing on the build, one being more combat orientated and one being more stealthy.

As for race, I guess that could affect things as far as roleplaying if you want. For example, I like to think of myself as a 'Dunmeri Ranger', so I bring that Dunmeri flavour to the character build.


Ri'Urjorahn wrote:
Was having a LOTR marathon with some mates the other day(all three films+bonus features,yeah i know im a geek lol) and i got to thinking how i might translate a few of my favourite characters into the elder scrolls
but im a little stuck so i thought id come here for ideas/inspiration (race,class,weapons,outfits,skills etc)the characters im looking to convert are.

Aragorn-
Haldir-
Gandalf
Boromir

Any help would be great. :)

That sounds like it could be a fun idea (I was actually thinking of doing something like this for Skyrim, I have thought about it for Oblivion, but I couldn't really get the character I wanted, partially due to the appearance of the characters).

Anyhow, I digress, I guess for the characters you've suggested, something like this may work (for roleplaying):

Aragorn
Race: Nord
Class: Dúnedain Ranger
Specialisation: Combat
Attributes: Strength, Willpower/Agility
Major Skills: Blade, Light Armor, Alchemy, Marksman, Speechcraft, Armorer, Hand to Hand
Birthsign: The Warrior/Lord

Haldir
Race: Altmer
Class: Marchwarden of Lórien
Specialisation: Combat
Attributes: Strength/Agility/Intelligence
Major Skills: Blade, Marksman, Light Armor, :?: Mysticism, Restoration
Birthsign:

Gandalf
Race: Breton
Class: White Wizard
Specialisation: Magic
Attributes: Intelligence, Strength/Willpower
Major Skills: Blade, Destruction, Alteration, Mysticism, Illusion, Speechcraft, Restoration
Birthsign: The Mage/Apprentice

Boromir
Race: Imperial/Nord
Class: Warrior of Gondor
Specialisation: Combat
Attributes: Strength, Endurance
Major Skills: Blade, Block, Heavy/Light Armor, Armorer, Speechcraft, Athletics, Hand to Hand
Birthsign: The Warrior

The only real problem I had is that there are some gaps in the knowledge about the characters, or there simply aren't skills that fit well, so I've put some skills in italics where i'm sort of undecided. Haldir most of all was difficult, because there isn't much known about him. Also, as another note, Aragorn and Boromir ended up fairly similar, basically because I was avoiding Magical Skills and pure Stealth ones.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Wed Aug 17, 2011 2:51 pm 
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thanks heaps Duruza , gives me alot to work with tho i doubt ill change anything looking at them they seem perfect.yeah i know what you mean about the characters,hard to get them looking right and facial hair is just skintone BRING ON SKYRIM!!!!!!


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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Wed Aug 17, 2011 4:10 pm 
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OblivionDuruza wrote:
AssassinzGlory wrote:
hey guys i was wanting to make a ranger type character but just dont know what i should do with it, like race and majors....i'm kinda leaning towards and orc but it doesnt matter..what do you guys think would make a great ranger?

The definition of ranger can be a little sketchy at times. There's the ranger as in Aragorn from Lord of the Rings, or the more stealth orientated side we can see in Ranger's Apprentice. Which we're you thinking off in particular?

I guess which one it is will have a bearing on the build, one being more combat orientated and one being more stealthy.

As for race, I guess that could affect things as far as roleplaying if you want. For example, I like to think of myself as a 'Dunmeri Ranger', so I bring that Dunmeri flavour to the character build.


Well im kind of wanting more of a combat orientated that maybe uses a little magic


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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Wed Aug 17, 2011 10:21 pm 
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One piece of advice I would give to any new player is to never use the base classes, always go custom. The problem with those classes is they make it very hard for characters to level efficienty as they often have all skills from a particular attribute. They also have some odd combinations. Many have speechcraft as a major skill. It might take some practice, but build your major skills on those which you can, to an extent, control when they level up. I would also try to pick one major skill from each attribute group. One skill I avoid as a major skill is alchemy. Even though you can control when it levels by using it, it levels so quickly that there's no reason it needs to be a major skill.

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 Post subject: Re: Oblivion Character Creation Help
PostPosted: Wed Aug 17, 2011 10:42 pm 
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