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 Post subject: If You Could Change Any One Thing About Oblivion?
PostPosted: Tue Nov 03, 2009 3:09 pm 
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If you could change one thing about Oblivion then what would it be

personally I think that the deaths are a bit more realistic as in instead of going back they go towards the way you killed them and a slash or stab mark on where yo hit and blood coming out of the wound

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Tue Nov 03, 2009 4:13 pm 
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ya more realistic deaths...

I would like oblivion to NOT take place inside a cave/dungeon/tower, etc

like 90% of the game is in a cave :|

-Sonix

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Tue Nov 03, 2009 4:22 pm 
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One major overhaul:

The whole game is set in Middle-Earth instead of Cyrodiil :D. You can explore all of Middle-Earth's key locations: Mordor, the Mines of Moria, the Shire, Rivendell, Minas Tirith, the Grey Havens etc.
You play in first or third person and the Main Quest lets you help the fellowship of the ring in their quest. There are also many sidequests in which you help other important NPC's. The battles in the North (Battle for Middle-Earth 2) are split up in several very long sidequests (you can help the Dwarves and/or Elves). An evil ending is also possible and during the quests there are many choices to be made by the player.

Lord of the Rings: The White Council came close to this idea but was cancelled :(.

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Tue Nov 03, 2009 4:43 pm 
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Sonixboom wrote:
ya more realistic deaths...

I would like oblivion to NOT take place inside a cave/dungeon/tower, etc

like 90% of the game is in a cave :|

-Sonix


excellent point, i mean couldn't there be a bit more to it than cave/mine quests but anyway the good thing on that is definately the loot

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Tue Nov 03, 2009 5:04 pm 
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Josjie wrote:
One major overhaul:

The whole game is set in Middle-Earth instead of Cyrodiil :D. You can explore all of Middle-Earth's key locations: Mordor, the Mines of Moria, the Shire, Rivendell, Minas Tirith, the Grey Havens etc.
You play in first or third person and the Main Quest lets you help the fellowship of the ring in their quest. There are also many sidequests in which you help other important NPC's. The battles in the North (Battle for Middle-Earth 2) are split up in several very long sidequests (you can help the Dwarves and/or Elves). An evil ending is also possible and during the quests there are many choices to be made by the player.

Lord of the Rings: The White Council came close to this idea but was cancelled :(.


please don't take this the wrong way. not trying to be a smart@$$, but aren't there already several games based on LotR?

I haven't personally played any of them, but how would this end up being any different than the ones already out there?

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Tue Nov 03, 2009 5:08 pm 
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chromalfean wrote:
Josjie wrote:
One major overhaul:

The whole game is set in Middle-Earth instead of Cyrodiil :D. You can explore all of Middle-Earth's key locations: Mordor, the Mines of Moria, the Shire, Rivendell, Minas Tirith, the Grey Havens etc.
You play in first or third person and the Main Quest lets you help the fellowship of the ring in their quest. There are also many sidequests in which you help other important NPC's. The battles in the North (Battle for Middle-Earth 2) are split up in several very long sidequests (you can help the Dwarves and/or Elves). An evil ending is also possible and during the quests there are many choices to be made by the player.

Lord of the Rings: The White Council came close to this idea but was cancelled :(.


please don't take this the wrong way. not trying to be a smart@$$, but aren't there already several games based on LotR?

I haven't personally played any of them, but how would this end up being any different than the ones already out there?

he means a Lotr role playing game,just as good and expansive as oblivion(right?)

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Tue Nov 03, 2009 5:26 pm 
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People react more to the fact that the unstoppable armies of Mehrunes Dagon are on their doorstep?

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Tue Nov 03, 2009 6:57 pm 
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chromalfean wrote:
Josjie wrote:
One major overhaul:

The whole game is set in Middle-Earth instead of Cyrodiil :D. You can explore all of Middle-Earth's key locations: Mordor, the Mines of Moria, the Shire, Rivendell, Minas Tirith, the Grey Havens etc.
You play in first or third person and the Main Quest lets you help the fellowship of the ring in their quest. There are also many sidequests in which you help other important NPC's. The battles in the North (Battle for Middle-Earth 2) are split up in several very long sidequests (you can help the Dwarves and/or Elves). An evil ending is also possible and during the quests there are many choices to be made by the player.

Lord of the Rings: The White Council came close to this idea but was cancelled :(.


please don't take this the wrong way. not trying to be a smart@$$, but aren't there already several games based on LotR?

I haven't personally played any of them, but how would this end up being any different than the ones already out there?


I've played every LOTR available I think ;).

There's the Battle for Middle-Earth series, which are great (real-time strategy), especially BFME2. It's a shame there are no signs of BFME3 :(.

Then there are the official movie games: The Fellowship of the Ring (decent), Two Towers (great) and Return of the King (awesome!! one of the best games ever!!).
But those are action adventures.

Finally there's Lord of the Rings Online, which I don't like at all. The fact that every place is crowded with hundreds of people with nicknames like "EliteDragonSlayer" and "Pwnzer4life" takes away the fun of the game and the unique LOTR setting for me.

So there's no singleplayer RPG game.

More info on the White Council game: [url]http://en.wikipedia.org/wiki/The_Lord_of_the_Rings:_The_White_Council/url]

There's a chance it will be released some day but I don't think that's going to happen :(.

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Tue Nov 03, 2009 10:29 pm 
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Josjie wrote:
Finally there's Lord of the Rings Online, which I don't like at all. The fact that every place is crowded with hundreds of people with nicknames like "EliteDragonSlayer" and "Pwnzer4life" takes away the fun of the game and the unique LOTR setting for me.

So there's no singleplayer RPG game.


... rofl ... never played any of the LotR titles myself, but I thought there was at least one RPG. kinda dumb that there's not considering that's basically the whole appeal of the story, but ... guess the MMO is what I was thinking of, and after playing WoW for a short time myself, I totally understand what you mean ...

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Tue Nov 03, 2009 11:13 pm 
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ES Games: Oblivion, Morrowind
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Oh man, where to start? Oblivion's an awesome game, but it's a proven psychological fact that the more realistic things become, the more people complain about the lack of realism. That probably extends to awesomeness, as well.


* The game isn't 100% scaled to your level. Enemies don't have to be static, but maybe they start at a level of X, and gain the equivalent of half a level when you do. You catch up and pass eventually, so the world doesn't flat-line, but it also doesn't mirror you.
* More present-day development. How is it that every province, including Cyrodiil, has a scant smattering of towns, very few farms, and then a ridiculously massive wilderness in-between? Obviously it *was* once very developed if they have all these abandoned forts all over the place.
* More specific objectives. (In other words, more quests.) It feels like there's a ton of quests when you first start off, but ultimately there aren't THAT many things to do. There should be more quests, and they should be contingent on your progress in the game -- and not strictly in terms of moving up in a guild. The game is wonderful in the sense of giving you freedom to move around, and I appreciate the non-descript dungeons, but I like going into dungeons with a purpose...maybe more locations that aren't subterranean "dungeons?"
* More realistic UI when the PC is behaving erratically (according to societal norms.) I mean, if I pick the lock on your house, and you see me, are you simply going to tell me "I think you should leave" and shrug it off when I go? Moreso, are you going to shrug it off if I run to your second floor instead? And if you chase me out into the street with a knife, do you anticipate the guards will kill you for it?...If you were a notorious bandit and chased someone out of your lair to the outskirts of a town, would you follow them into sight of the guards?
* Weapons and armor should weigh less, and progressively better equipment should not be heavier than starting equipment. I can carry mountains of other stuff on my encumbrance, but heaven help me if I find a pair of valuable two-handed swords. Weapons, especially swords, grossly outweigh what they should compared to other items.
* More random cash items. If I can't carry the weapons and armor to sell, then I'd like to find other things that are meaningful, like Welkynd stones.
* A better spell design system. If I understand how to make light, as I get better with alteration, my light should get better on its own unless I choose not to make it stronger. Rather than "designing" spells for great gobs of cash, and then having old spells clog up your spellbook, you should learn general spell concepts under one tab, and then make quickspells from them that you can easily throw away when they become less meaningful.
* Less difference between a character that begins as a spellcaster and one that doesn't -- a character that doesn't gear itself for magic will never get a good magicka total, but one that does can ultimately do all the same things that the mundane character can, plus cast a barrage of arcana. I remember initially thinking "eh, 50 magic points isn't that big a deal. Why would I take the Mage?"
* Armor that helps against magical effects. Yes, eventually you start getting magical items that have effects like "Resist Fire 20%," but at level 10, I would much rather fight a couple strong warriors than a pair of spellcasters simply because I can fend off the warriors.
* Merchants that sell stuff. I mean yeah, the merchants have a supply of things, but I don't believe I've ever really spent money on anything but Repair Hammers. Their inventory STINKS for adventurers. There is basically never a point where merchants offer expensive items worth buying.
* Enchanted items without charges. I mean, weapons with on-strike effects are cool, but I don't want to mess around with recharging it. I understand if it's a staff, but I have to do the same for an axe? Can I just get a weaker passive effect? We aren't all soul trappers that carry about Azura's Star.
* Spellcasters and magic options outside the mages guild -- they are sorely lacking. There should be actual drawbacks to joining certain factions and a reason to not be in the mages guild...and I should be able to make spells or get enchantments without going through the first 7 MG quests (or getting an add-on that can no longer be downloaded.)
* More cool unique items.
* A bounty system that makes sense. If I kill someone in two blows, I get a bounty. If I hit someone, run away from them into the street, and let the guards kill them, I get a very minor bounty, and I can go back and loot their body. Plus the guards somehow know exactly which items are considered stolen and take those from me.
* Non-specific items should not be regarded as stolen. Maybe for a limited period of time, but after 24 hours, is anyone going to recognize that apple, or even that mortar & pestle? Finding a fence is a nuisance, and is a perk only available to members of the thieves guild. Even other shady merchants won't buy stolen items!
* A leveling system that doesn't overtly punish you for the way you play the game.
* More factions, perhaps even opposing factions like the three houses in Morrowind.
* Cliff racers! (OK, not really.)


Alright, I should stop ranting. I could add tons of little things to this list, and my goal isn't to just complain about the game. Tons of these things are covered by mods. But these are all things I'd like to see in a future ES game. If I could make one change


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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Wed Nov 04, 2009 12:18 am 
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A leveling system similar to M&M 6-8. Thats pretty much all. There are several other minor flaws, but nothing like the leveling.


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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Wed Nov 04, 2009 11:28 am 
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same here ... the entire leveled/leveling system ... it's broken ... badly ... actually, two things 'cause so is the AI ... "radiant"? really? seems pretty dull ... all my so-called "followers" ... do everything EXCEPT "follow" ... there's a hundred other games out there with better AI and some of them are much older games than oblivion ... what would help most would be able to set levels like in several of the superhero-genre games (Marvel X-Men Legends, Ultimate Alliance, etc.) like "defensive/agressive" modes, if not the ability to actually issue commands like in some of the (much) older Mechwarrior series ("attack my target", "defend", "group", etc.). just a few minor mods, tweaks and improvements such as those would have made a whole world of difference in the feel of the gameplay ...

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Wed Nov 04, 2009 5:25 pm 
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I totally agree with Josjie. Thats why I avoid MMORPG's or whatever. People on them just powergame the whole way through and call you a noob because your a beginner. I might cry if TES 5 is a online/computer game :) .

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Wed Nov 04, 2009 6:37 pm 
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JamesF14 wrote:
I totally agree with Josjie. Thats why I avoid MMORPG's or whatever. People on them just powergame the whole way through and call you a noob because your a beginner. I might cry if TES 5 is a online/computer game :) .


Exactly. In single-player RPG's, like Dragon Age Origins, Fallout 3, Morrowind and Oblivion, you are the hero. You can do whatever you want, whenever you want. You can save the whole world.

In a MMORPG all places are crowded with people. The major city has hundreds of players with their nickname floating above their head.

The whole LOTR setting is gone. And Guild Wars and WoW are not very immersive IMO. It's hard to enjoy the story when you know there are millions of players completing the same quest as you.

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 Post subject: Re: If You Could Change Any One Thing About Oblivion?
PostPosted: Wed Nov 04, 2009 7:39 pm 
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