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 Post subject: The little things that make Morrowind interesting
PostPosted: Mon Jul 02, 2012 4:57 am 
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In Gnisis, I'm looking all over for the Imperial leader guy. I must have ran past the Traders building for most of the day. Then I figured the leader was doing some trading there and I went in. The whole place is Imperial HQ stuff! They kicked the merchants out on their ears, who now have to trade their goods outside across from their old building.

I thought that was interesting.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Mon Jul 02, 2012 5:24 am 
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When I was going crazy looking for glass armor...if you swim quite a ways out north of Khuul, there's a shipwreck deep underwater with some goods.
I thought that was cool.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Mon Jul 02, 2012 8:14 am 
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Hmm, good question Shawn

Only half way through the game but the most interesting character so far has to be Mistress Therana. http://www.uesp.net/wiki/Morrowind:Therana

She has a condo in Tel Branora where she keeps a nude Cat-lady as a pet. The place is full of drugs, and she’s so stoned, she burns books for heating fuel.

The funny thing is even though her speech is basically nonsense (she’s obviously suffering from early stages of dementia – or delirium tremors) there is still a grain of truth to what she says.

I just thought that was a neat and very eclectic touch in the game.


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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Mon Jul 02, 2012 7:16 pm 
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Zan wrote:

The funny thing is even though her speech is basically nonsense (she’s obviously suffering from early stages of dementia – or delirium tremors) there is still a grain of truth to what she says.

I just thought that was a neat and very eclectic touch in the game.

Kinda like M'aiq the Liar, eh?

And I thought that bottle with a note was interesting when I first found it. Most of the Easter Eggs were odd, as well.


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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Mon Jul 02, 2012 11:03 pm 
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Actually mistress therana's khajiit isnt a cat-lady, its a cat-dude. You can tell by the facial features, the face it has is only available to male khajiits. :)
But anyway, I did the same thing when I first played morrowind, shawn. it still doesnt make sense to me that the LEgion commander works out of a tradehouse, instead of in the fort.

Spoiler:
Another thing I did was in the MQ, the quest where you have to find the Dwemer Cube I searched the wholeplace, compeletely unaware that there was another room on the top level, that I had yet to search. Boy did I fell dumb!

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Tue Jul 03, 2012 5:36 am 
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Greenlantern wrote:
Spoiler:
Another thing I did was in the MQ, the quest where you have to find the Dwemer Cube I searched the wholeplace, compeletely unaware that there was another room on the top level, that I had yet to search. Boy did I fell dumb!


Even with the strategy book, I had no idea where the guy or room was. I figured I had already ran through the entire place. The book is not that great, since sandbox games are hard to do walk-throughs for.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Tue Jul 03, 2012 10:50 am 
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Greenlantern wrote:
Actually mistress therana's khajiit isnt a cat-lady, its a cat-dude. You can tell by the facial features, the face it has is only available to male khajiits. :)


Yep, you’re right. Good eye GL

Just went back and checked. His name is Ra’Zahn

Sort of detracts form the kink factor but not by much.

Had to go back quite a few save games,
Spoiler:
prior to his fashion faux pa.


I noticed one other thing that I missed before too.

Spoiler:
A type of orange vegetable, except spelled different. :wink:


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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Tue Jul 03, 2012 10:56 am 
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AddictedtoMorrowind wrote:
Zan wrote:

The funny thing is even though her speech is basically nonsense (she’s obviously suffering from early ...


Kinda like M'aiq the Liar, eh?


OMG, that guy is hilarious.

I think I bumped into him before but never bribed him enough to get all the stories.

Great stuff!


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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Tue Jul 03, 2012 5:22 pm 
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ShawnDriscoll wrote:
Greenlantern wrote:
Spoiler:
Another thing I did was in the MQ, the quest where you have to find the Dwemer Cube I searched the wholeplace, compeletely unaware that there was another room on the top level, that I had yet to search. Boy did I fell dumb!


Even with the strategy book, I had no idea where the guy or room was. I figured I had already ran through the entire place. The book is not that great, since sandbox games are hard to do walk-throughs for.

I'm like the opposite of you guys, I found the Dwemer Cube easily the first time, and every other time after that. nd I'm not even sure why they bothered to make a book. It's MORROWIND, for ALMSIVI's sake!


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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Wed Jul 04, 2012 5:08 am 
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AddictedtoMorrowind wrote:
I'm not even sure why they bothered to make a book. It's MORROWIND, for ALMSIVI's sake!


I played Fallout 3 and all the DLCs without a guide book. After I finished the game I bought the book to see what little things I missed.

Spoiler:
The bit in Morrowind where you're swimming out in the middle of nowhere and you see a sunken shrine, what player would know to swim all the way down to a busted statue on the ocean floor and click on the busted face to start a quest? Or can you click on all statue faces in the game? I haven't tried. Hmmm.... Anyway, I was looking for artifacts down there. The guide book told me about the head after repeated dives and not seeing anything of note. The Wiki has stuff also for people that don't have a book.


Fallout 3 was much less ambiguous of a game for me. I was rarely confused as to what I was working for/with/around.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Wed Jul 04, 2012 5:38 pm 
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Just how random some things are placed. Like the lovely island near Khuul and Pika-choo and stuff like that. Cliffracers and their plague and other things.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Thu Jul 05, 2012 6:02 pm 
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ShawnDriscoll wrote:
AddictedtoMorrowind wrote:
I'm not even sure why they bothered to make a book. It's MORROWIND, for ALMSIVI's sake!

Spoiler:
The bit in Morrowind where you're swimming out in the middle of nowhere and you see a sunken shrine, what player would know to swim all the way down to a busted statue on the ocean floor and click on the busted face to start a quest? Or can you click on all statue faces in the game? I haven't tried. Hmmm.... Anyway, I was looking for artifacts down there. The guide book told me about the head after repeated dives and not seeing anything of note. The Wiki has stuff also for people that don't have a book.


Doesn't M'Aiq tell you about that? Boethiah's Shrine?


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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Thu Jul 05, 2012 9:34 pm 
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AddictedtoMorrowind wrote:
Doesn't M'Aiq tell you about that? Boethiah's Shrine?


Yes. But not what to do once you're there.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Fri Jul 06, 2012 2:07 am 
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I get a good feeling when I free slaves. I thought that was cool to include that.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Fri Jul 06, 2012 3:09 pm 
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I like how when you activate Deadric shrines and you hear the daedra's voice, but they use your mouth to speak it.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Fri Jul 06, 2012 3:47 pm 
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I didn't know until yesterday that you could activate statues. I never thought to try and I was standing right under their noses as I picked up nick-nacks to trigger bad dudes behind me each time.
Spoiler:
I liked the skull that someone put pearls in its eye sockets.


Just as well I didn't talk to them or I'd have even more chores to do on my list.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Sun Jul 08, 2012 10:28 am 
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I came across a bear that breathed fire on me in Bloodmoon. I was like, "What the heck?!"
Spoiler:
The bear had swallowed a fire ring.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Tue Jul 10, 2012 12:06 am 
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Scozzar wrote:
Just how random some things are placed. Like the lovely island near Khuul and Pika-choo and stuff like that. Cliffracers and their plague and other things.


Yes, I love that little island and always wondered who lived there.

By the way is it just me or does anyone else like to put put a piece of gold in the pocket of all the fallen comrades encountered along the quest?

I don't know, just seems like the respectable thing to do. A penny for the ferryman.


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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Tue Jul 10, 2012 9:08 am 
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@Zan Condo in Tel Branora is a good way to put it. Telvanni district is basically Florida, a healthy mix of retirees, white powder, and stand your ground laws


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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Thu Jul 12, 2012 11:33 am 
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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Sun Jul 15, 2012 8:07 pm 
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Slavery in general. It makes you understand the resentment between the beast races and the dunmer, and it tells you something about the history of these races.

Also, the Ashlander camps. Even in the smokey, dead-looking Ashlands, full of cliff racers, there are still tribes living it out their own way. If only they were peaceful....

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Sun Jul 15, 2012 9:17 pm 
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Well the people in the camps of the Zainab, Ahemmusa, Urshilaku, and Erabinimsun camps dont attack on sight, if thats what you mean. I believe it is teh Urshilaku that arent especially friendly, but the others are actually pretty friendly. But there are other ashlanders who live alone in their yurts, who are outcasts, and are hostile.

I kinda wish you had the option to start out as an ashlander if you chose to be a dunmer, but then I suppose the story wouldn't make much sense then.
I love the fact that no matter what level you are, you can always find some ridiculously powerful weapon. Like at level 1, you may stumble pon a daedric dai-katana...

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Mon Jul 16, 2012 3:22 pm 
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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Sun Aug 05, 2012 12:11 pm 
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I kind of feel bad for the unrest in Morrowind and the destruction and killings going on there from the conversations Oblivion NPCs have.

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 Post subject: Re: The little things that make Morrowind interesting
PostPosted: Sun Aug 05, 2012 1:05 pm 
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In Morrowind, you're always hearing about the unrest in Cyrodiil, which always irritated me, because I couldn't go to Cyrodiil to see what was going on. And now I have skyrim instead of Oblivion, so I still can't see what happened.

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