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 Post subject: Morrowind Classes - Custom, pre-made, or NPC, all are listed
PostPosted: Sat Oct 15, 2011 3:27 am 
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Guardian
Guardian
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Joined: Mon May 03, 2010 4:48 pm
Posts: 664
ES Games: Morrowind GOTYE (Xbox), Oblivion GOTYE (PC)
Platform: Xbox (original), PC
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First off, from the good ol' wiki it self:
USEP WIKI wrote:
In Morrowind, every humanoid character has a class, including your character and all NPCs. A character's class reflects their occupation, their position in society, or simply what sorts of things they are good at. In game terms, class comprises three different aspects of a character: Specialization, Favored Attributes, and Major/Minor Skills. Together, these choices have significant impact on the state of your character at the start of the game, as well as how they will develop as they increase in level. When you create a character, you will either create a custom class, or use one of the game's twenty-one predefined classes.


So now that we have a better understanding of what Classes are, and what they imply in their entirety, let me explain the purpose and function of this particular thread.

Obviously there is a classes section on the wiki, and that is good and all and very much needed, but the purpose of this thread is to include member made classes along with all other known classes in one convenient location. Often many new members to the forum or to the awesome game of Morrowind will have a question more or less along the lines of "Help me with my build". Now, not that I want to take away from their voice here on the forum, I merely want to provide a place where help can be given easily and directly.

So let's get down to it. All classes listed in GREEN will be pre-made classes, that is classes that you have the option of choosing when you first start the game. All NPC classes will be listed in RED. And finally, all member made classes will be in BLUE, which will be links to the post of the member that entered his/her class into the thread.

Classes are entered in alphabetical order. The specifics of what skills, favored attributes, specialization and so forth are listed in spoiler tags beneath each class respectively.

Any custom made classes submitted in this thread will be included in the OP's alphabetically listed order, in its proper color, as they are given.

Inevitably, amidst all the custom classes to be listed by members, some class names or skills sets may be repeated. So, to combat against confusion, I present Homonym and Synonym classes. AS a reminder, we all know that in grammar, homonyms are words with the same pronunciation, but with a different meaning, or definition. And in like turn, synonyms have the same meaning but a different pronunciation.
So how does this relate to our yet-to-be future problem? Simple. Any custom classes submitted with the same name but with a different skill set will be listed as a Homonym class, and will be denoted as such next to its name in the class list. Any classes submitted with a different name but with the same skill set will be marked as a Synonym class, and will in turn be listed as such in the class list.

To post a custom class of your own simply draft out your post including a brief description of the class, its specialization, favorite attributes, and major and minor skills. At your own discretion you may add any other bits of info that you so wish, such as what race the class best suits, or what birthsign the character performs best under. You may provide as much info as you want on the class, but make sure the above in bold is included at the very least. If it is not, I will be unable to add it to the list until such time that you properly and fully fill the form out. I will shoot you a PM if you miss something that prevents me from posting your class.
Then, simply click 'Submit' and let your post fly, and patiently wait by til I get around to adding your class to the list, which should only take a few days of waiting at the most.
As credit to your effort in developing the class, your name will be included with the class giving you proper recognition for its creation.

Note: All text in regard to NPC and premade classes are taken from the UESP wiki, and are not products of the poster.

Acrobat:
Spoiler:
  • In-game Description: Acrobat is a polite euphemism for agile burglars and second-story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture.
  • Specialization: Stealth
  • Attributes: Agility, Endurance

  • Major Skills:
    Acrobatics
    Athletics
    Marksman
    Sneak
    Unarmored

  • Minor Skills:
    Speechcraft
    Alteration
    Spear
    Hand-to-hand
    Light Armor


Agent
Spoiler:
  • In-game Description: Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes.
  • NPC Agents generally offer training in their 3 highest skills.
  • Specialization: Stealth
  • Attributes: Personality, Agility
  • Major Skills:
    Speechcraft
    Sneak
    Acrobatics
    Light Armor
    Short Blade

  • Minor Skills:
    Mercantile
    Conjuration
    Block
    Unarmored
    Illusion


Alchemist
Spoiler:
  • UESP Description These characters sell potions and alchemy equipment.
  • UESP Page: Alchemist
  • Specialization: Magic
  • Attributes: Intelligence, Luck

  • Major Skills:
    Alchemy
    Alteration
    Conjuration
    Enchant
    Mysticism

  • Minor Skills:
    Unarmored
    Speechcraft
    Block
    Blunt Weapon
    Hand-to-hand


Apothecary
Spoiler:
  • UESP Description: These characters sell potions at Temples and Shrines.
  • UESP Page: Apothecary
  • Specialization: Magic
  • Attributes: Intelligence, Agility

  • Major Skills:
    Alchemy
    Security
    Mercantile
    Blunt Weapon
    Destruction

  • Minor Skills:
    Light Armor
    Block
    Enchant
    Restoration
    Speechcraft


Archer
Spoiler:
  • In-game Description: Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary.
  • Specialization: Combat
  • Attributes: Agility, Strength

  • Major Skills:
    Marksman
    Long Blade
    Block
    Athletics
    Light Armor

  • Minor Skills:
    Unarmored
    Spear
    Restoration
    Sneak
    Medium Armor


Assassin
Spoiler:
  • In-game Description: Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.
  • Specialization: Stealth
  • Attributes: Speed, Intelligence

  • Major Skills:
    Sneak
    Marksman
    Light Armor
    Short Blade
    Acrobatics

  • Minor Skills:
    Security
    Long Blade
    Alchemy
    Block
    Athletics


Barbarian
Spoiler:
  • In-game Description: Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.
  • Specialization: Combat
  • Attributes: Strength, Speed

  • Major Skills:
    Axe
    Medium Armor
    Blunt Weapon
    Athletics
    Block

  • Minor Skills:
    Acrobatics
    Light Armor
    Armorer
    Marksman
    Unarmored


Bard
Spoiler:
  • In-game Description: Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
  • Specialization: Stealth
  • Attributes: Personality, Intelligence

  • Major Skills:
    Speechcraft
    Alchemy
    Acrobatics
    Long Blade
    Block

  • Minor Skills:
    Mercantile
    Illusion
    Medium Armor
    Enchant
    Security


Battlemage
Spoiler:
  • In-game Description: Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.
  • Specialization: Magic
  • Attributes: Intelligence, Strength

  • Major Skills:
    Alteration
    Destruction
    Conjuration
    Axe
    Heavy Armor

  • Minor Skills:
    Mysticism
    Long Blade
    Marksman
    Enchant
    Alchemy

  • Spells:
    Shield (Shield 5pts for 30sec on self)
    Water Walking (Water Walking for 60sec on self)
    Bound Dagger (Bound Dagger for 60 sec on self)
    Summon Ancestral Ghost (Summon Ancestral Ghost for 60sec on self)
    Fire Bite (Fire Damage 15-30pts on touch)


Bookseller
Spoiler:
  • UESP Description: These characters sell books at bookstores.
  • UESP Page: Bookseller
  • Specialization: Stealth
  • Attributes: Intelligence, Personality

  • Major Skills:
    Mercantile
    Sneak
    Security
    Mysticism
    Speechcraft

  • Minor Skills:
    Unarmored
    Block
    Blunt Weapon
    Hand-to-hand
    Light Armor


Bouyant Armiger
Spoiler:
  • UESP Description: These are elite stealth fighters in the service of Vivec.
  • Specialization: Stealth
  • Attributes: Agility, Willpower

  • Major Skills:
    Marksman
    Light Armor
    Destruction
    Short Blade
    Sneak

  • Minor Skills:
    Restoration
    Athletics
    Block
    Acrobatics
    Speechcraft


Caravaner
Spoiler:
  • UESP Description: These folks provide the Silt Strider transport service around Vvardenfell.
  • Specialization: Combat
  • Attributes: Intelligence, Endurance

  • Major Skills:
    Mercantile
    Sneak
    Security
    Acrobatics
    Speechcraft

  • Minor Skills:
    Unarmored
    Block
    Blunt Weapon
    Hand-to-hand
    Light Armor


Champion
Spoiler:
  • UESP Description: These are the elite warriors of the Ashlander Tribes.
  • Specialization: Combat
  • Attributes: Strength, Speed

  • Major Skills:
    Axe
    Block
    Medium Armor
    Light Armor
    Marksman

  • Minor Skills:
    Athletics
    Restoration
    Acrobatics
    Sneak
    Alteration


Clothier
Spoiler:
  • UESP Description: These people sell clothes and jewelry at clothing stores.
  • UESP Page: Clothier
  • Specialization: Stealth
  • Attributes: Intelligence, Agility

  • Major Skills:
    Mercantile
    Sneak
    Security
    Acrobatics
    Speechcraft

  • Minor Skills:
    Unarmored
    Block
    Blunt Weapon
    Hand-to-hand
    Light Armor


Commoner
Spoiler:
  • UESP Description: The people that walk the streets in Morrowind.
  • Specialization: Stealth
  • Attributes: Personality, Endurance

  • Major Skills:
    Hand-to-hand
    Unarmored
    Athletics
    Speechcraft
    Mercantile

  • Minor Skills:
    Security
    Block
    Short Blade
    Sneak
    Acrobatics


Crusader
Spoiler:
  • In-game Description: Any heavily armored warrior with spellcasting powers and a good cause may call himself a Crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.
  • Specialization: Combat
  • Attributes: Agility, Strength

  • Major Skills:
    Blunt Weapon
    Long Blade
    Destruction
    Heavy Armor
    Block

  • Minor Skills:
    Restoration
    Armorer
    Hand-to-hand
    Medium Armor
    Alchemy

  • Spells
    Fire Bite (Fire Damage 15-30pts on touch)


Dreamer
Spoiler:
  • UESP Description: These people are servants of Dagoth Ur.
  • Specialization: Stealth
  • Attributes: Agility, Speed

  • Major Skills:
    Marksman
    Light Armor
    Blunt Weapon
    Short Blade
    Sneak

  • Minor Skills:
    Block
    Acrobatics
    Athletics
    Security
    Hand-to-hand


Drillmaster
Spoiler:
  • UESP Description: These people train novices in the arts of war at the Fighters Guild, among other places.
  • Specialization: Combat
  • Attributes: Agility, Intelligence

  • Major Skills:
    Block
    Acrobatics
    Unarmored
    Athletics
    Hand-to-hand

  • Minor Skills:
    Long Blade
    Short Blade
    Blunt Weapon
    Axe
    Spear


Dunmeri Ranger
Spoiler:
  • Description: Agile and quick, Dunmeri Rangers are nimble scouts and soldiers, versed in the traditional Dunmer integrated combat of Blade, Bow and Destructive Magic. They are nimble on the battlefield, unimpeded yet protected by Light Armors; and at home in the woods and on the plains. Dunmeri Rangers live off the land when they must, studying herblore and healing techniques so as best to preserve themselves. Rangers are persuasive in conversation when the opportunity to gather information presents itself, and the shadows hide them, while no lock holds them out.
  • Specialization: Stealth
  • Favored Attributes: Strength, Agility

  • Major Skills:
    Long Blade
    Marksman
    Destruction
    Speechcraft
    Block

  • Minor Skills:
    Light Armor
    Armorer
    Alchemy
    Sneak
    Security

Submitted by: OblivionDuruza

Dunmeri Warrior
Spoiler:
  • Description: Skilled in the traditional Dunmeri arts of combat, Dunmeri Warriors are skilled in the balanced integration of Blade, Bow and Destructive Magic. Masters of the Blade, they rely on Agility and Speed just as much as power and Strength in combat. All Dunmeri Warriors are skilled in the maintenance of armor and weapons and find themselves most comfortable in Medium Armors. In addition, Dunmeri Warriors follow the teachings of the Temple, and have a basic knowledge of healing and herblore.
  • Specialization: Combat
  • Favored Attributes: Strength, Agility

  • Major Skills:
    Long Blade
    Marksman
    Destruction
    Medium Armor
    Block

  • Minor Skills:
    Mysticism
    Armorer
    Speechcraft
    Alchemy
    Restoration

Submitted by: OblivionDuruza

Enchanter
Spoiler:
  • UESP Description: These people are masters at enchanting objects and will sell them to you or help you make them.
  • UESP Page: Enchanter
  • Specialization: Magic
  • Attributes: Intelligence, Willpower

  • Major Skills:
    Enchant
    Blunt Weapon
    Alchemy
    Destruction
    Unarmored

  • Minor Skills:
    Alteration
    Illusion
    Conjuration
    Mysticism
    Restoration


Enforcer
Spoiler:
  • UESP Description: These light armor clad individuals are unfriendly to all but their "master".
  • Specialization: Stealth
  • Attributes: Agility, Speed

  • Major Skills:
    Short Blade
    Light Armor
    Marksman
    Sneak
    Destruction

  • Minor Skills:
    Security
    Athletics
    Mercantile
    Block
    Alteration


Farmer
Spoiler:
  • UESP Description: These folks have farms where they harvest several different crops and may herd animals such as Guar.
  • Specialization: Combat
  • Attributes: Personality, Endurance

  • Major Skills:
    Speechcraft
    Blunt Weapon
    Hand-to-hand
    Athletics
    Unarmored

  • Minor Skills:
    Mercantile
    Light Armor
    Short Blade
    Spear
    Acrobatics


Gondolier
Spoiler:
  • UESP Descrption: These folks run the gondola transport service in Vivec.
  • Specialization: Stealth
  • Attributes: Strength, Personality

  • Major Skills:
    Mercantile
    Speechcraft
    Sneak
    Hand-to-hand
    Unarmored

  • Minor Skills:
    Security
    Short Blade
    Restoration
    Block
    Light Armor


Guard
Spoiler:
  • UESP Description: These people maintain the law in Morrowind, by use of force if necessary.
  • Specialization: Combat
  • Attributes: Strength, Endurance

  • Major Skills:
    Long Blade
    Blunt Weapon
    Block
    Heavy Armor
    Medium Armor

  • Minor Skills:
    Athletics
    Hand-to-hand
    Speechcraft
    Acrobatics
    Security


Guild Guide
Spoiler:
  • UESP Description: These are mages that teleport you to and from Mages Guilds, for a small fee.
  • UESP Page: Guild Guide
  • Specialization: Magic
  • Attributes: Intelligence, Willpower

  • Major Skills:
    Mysticism
    Restoration
    Mercantile
    Speechcraft
    Sneak


  • Minor Skills:
    Conjuration
    Enchant
    Security
    Short Blade
    Unarmored


Healer
Spoiler:
  • In-game Description: Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity.
  • Specialization: Magic
  • Attributes: Willpower, Personality

  • Major Skills:
    Restoration
    Mysticism
    Alteration
    Hand-to-hand
    Speechcraft

  • Minor Skills:
    Illusion
    Alchemy
    Unarmored
    Light Armor
    Blunt Weapon


Herder
Spoiler:
  • UESP Description: Herders take care of domesticated animals such as Guars and Netches.
  • Specialization: Stealth
  • Attributes: Agility, Endurance

  • Major Skills:
    Light Armor
    Marksman
    Spear
    Restoration
    Athletics

  • Minor Skills:
    Acrobatics
    Block
    Axe
    Medium Armor
    Sneak


Hunter
Spoiler:
  • UESP Description: These people hunt at range for their food.
  • Specialization: Stealth
  • Attributes: Agility, Speed

  • Major Skills:
    Light Armor
    Marksman
    Short Blade
    Sneak
    Athletics

  • Minor Skills:
    Acrobatics
    Block
    Axe
    Medium Armor
    Restoration


Imerpial Templar
Spoiler:
  • Description: A loyal knight and worshipper of the Nine Divines, templars wear heavy armor and shield to protect the unfortunate and bring holy justice. In order to protect their vows, they are trained with blunt weapons and in the College of Restoration. They use their speechcraft to settle matters peacefully but will use force if necessary.
  • Specialization: Combat
  • Favored Attributes: Endurance, Willpower

  • Major Skills:
    Block
    Blunt Weapon
    Heavy Armor
    Speechcraft
    Restoration

  • Minor Skills:
    Alchemy
    Armorer
    Destruction
    Hand-to-hand
    Long Blade


Knight
Spoiler:
  • In-game Description: Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.
  • Specialization: Combat
  • Attributes: Strength, Personality

  • Major Skills:
    Long Blade
    Axe
    Speechcraft
    Heavy Armor
    Block

  • Minor Skills:
    Restoration
    Mercantile
    Medium Armor
    Enchant
    Armorer


Mage
Spoiler:
  • In-game Description: Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting.
  • Specialization: Magic
  • Attributes: Intelligence, Willpower

  • Major Skills:
    Mysticism
    Destruction
    Alteration
    Illusion
    Restoration

  • Minor Skills:
    Enchant
    Alchemy
    Unarmored
    Short Blade
    Conjuration

  • Spells
    Hearth Heal (Restore Health 20-80pts on self)
    Shield (Shield 5pts for 30sec on self)
    Water Walking (Water Walking for 60sec on self)
    Fire Bite (Fire Damage 15-30pts on touch)
    Chameleon (Chameleon 10% for 30sec on self)
    Sanctuary (Sanctuary 10pts for 30sec on self)
    Detect Creature (Detect Animal 50-150ft for 5sec on self)


Mabrigash:
Spoiler:
  • UESP Description: They are evil life-sucking witches who drain men of their precious bodily essence.
  • Specialization: Magic
  • Attributes: Willpower, Endurance

  • Major Skills:
    Restoration
    Destruction
    Alteration
    Block
    Axe

  • Minor Skills:
    Unarmored
    Speechcraft
    Sneak
    Mysticism
    Athletics


Master-at-Arms
Spoiler:
  • UESP Description: These are fearsome warriors who can fight with any kind of weapon.
  • Specialization: Combat
  • Attributes: Strength, Endurance

  • Major Skills:
    Spear
    Short Blade
    Long Blade
    Axe
    Blunt Weapon

  • Minor Skills:
    Block
    Heavy Armor
    Light Armor
    Medium Armor
    Hand-to-hand


Merchant
Spoiler:
  • UESP Description: These people earn their living by buying low and selling high.
  • Specialization: Combat
  • Attributes: Intelligence, Personality

  • Major Skills:
    Speechcraft
    Mercantile
    Restoration
    Armorer
    Security

  • Minor Skills:
    Light Armor
    Unarmored
    Blunt Weapon
    Long Blade
    Medium Armor


Miner
Spoiler:
  • UESP Description They work in the different mines scattered across the world, be they Egg, Ebony, or Glass mines.
  • Specialization: Combat
  • Attributes: Strength, Endurance

  • Major Skills:
    Block
    Blunt Weapon
    Axe
    Unarmored
    Light Armor

  • Minor Skills:
    Hand-to-hand
    Heavy Armor
    Restoration
    Armorer
    Spear



Monk
Spoiler:
  • In-game Description: Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and Agility, and are skilled with a variety of ranged and close-combat weapons.
  • Specialization: Stealth
  • Attributes: Agility, Willpower

  • Major Skills:
    Hand-to-hand
    Unarmored
    Athletics
    Acrobatics
    Sneak

  • Minor Skills:
    Block
    Marksman
    Light Armor
    Restoration
    Blunt Weapon


Necromancer
Spoiler:
  • UESP Description: These are mages who use their skills to summon deadly creatures to their aid. They are commonly found in their secluded Velothi towers and in some caverns.
  • Specialization: Magic
  • Attributes: Intelligence, Willpower

  • Major Skills:
    Conjuration
    Destruction
    Illusion
    Mysticism
    Enchant

  • Minor Skills:
    Blunt Weapon
    Acrobatics
    Sneak
    Unarmored
    Alteration


Nightblade
Spoiler:
  • In-game Description: Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.
  • Specialization: Magic
  • Attributes: Willpower, Speed

  • Major Skills:
    Mysticism
    Illusion
    Alteration
    Sneak
    Short Blade

  • Minor Skills:
    Light Armor
    Unarmored
    Destruction
    Marksman
    Security

  • Spells:
    Shield (Shield 5pts for 30sec on self)
    Water Walking (Water Walking for 60sec on self)
    Fire Bite (Fire Damage 15-30pts on touch)
    Chameleon (Chameleon 10% for 30sec on self)
    Sanctuary (Sanctuary 10pts for 30sec on self)
    Detect Creature (Detect Animal 50-150ft for 5sec on self)


Noble
Spoiler:
  • UESP Description: The elite class among the Dunmer.
  • Specialization: Combat
  • Attributes: Personality, Luck

  • Major Skills:
    Speechcraft
    Mercantile
    Short Blade
    Security
    Athletics

  • Minor Skills:
    Light Armor
    Block
    Restoration
    Sneak
    Acrobatics


Ordinator
Spoiler:
  • UESP Description: They guard the most sacred places in all Morrowind.
  • Specialization: Combat
  • Attributes: Willpower, Strength

  • Major Skills:
    Blunt Weapon
    Long Blade
    Destruction
    Heavy Armor
    Block

  • Minor Skills:
    Restoration
    Alchemy
    Medium Armor
    Acrobatics
    Hand-to-hand


Ordinator Guard
Spoiler:
  • UESP Description: They guard the Temple canton in Vivec.
  • Specialization: Combat
  • Attributes: Willpower, Strength

  • Major Skills:
    Blunt Weapon
    Long Blade
    Destruction
    Heavy Armor
    Block

  • Minor Skills:
    Restoration
    Security
    Medium Armor
    Acrobatics
    Hand-to-hand


Pauper
Spoiler:
  • UESP Description: The poorest people among the citizens of Morrowind.
  • Specialization: Stealth
  • Attributes: Luck, Willpower

  • Major Skills:
    Sneak
    Athletics
    Unarmored
    Speechcraft
    Mercantile

  • Minor Skills:
    Short Blade
    Block
    Blunt Weapon
    Hand-to-hand
    Acrobatics


Pawnbroker
Spoiler:
  • UESP Description: They trade most kinds of merchandise and earn their living by buying low and selling high.
  • UESP Page: Panwbroker
  • Specialization: Stealth
  • Attributes: Intelligence, Luck

  • Major Skills:
    Mercantile
    Sneak
    Security
    Athletics
    Speechcraft

  • Minor Skills:
    Unarmored
    Block
    Blunt Weapon
    Hand-to-hand
    Acrobatics


Pilgrim
Spoiler:
  • In-game Description: Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion.
  • Specialization: Stealth
  • Attributes: Personality, Endurance

  • Major Skills:
    Speechcraft
    Mercantile
    Marksman
    Restoration
    Medium Armor

  • Minor Skills:
    Illusion
    Hand-to-hand
    Short Blade
    Block
    Alchemy

  • Spells:
    Hearth Heal (Restore Health 20-80pts on self)


Priest
Spoiler:
  • UESP Description: They work at Imperial Shrines and can provide healing and other services.
  • UESP Page: Priest
  • Specialization: Magic
  • Attributes: Willpower, Personality

  • Major Skills:
    Restoration
    Mysticism
    Alteration
    Blunt Weapon
    Unarmored

  • Minor Skills:
    Conjuration
    Speechcraft
    Light Armor
    Alchemy
    Destruction


Rogues
Spoiler:
  • In-game Description: Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.
  • Specialization: Combat
  • Attributes: Speed, Personality

  • Major Skills:
    Short Blade
    Mercantile
    Axe
    Light Armor
    Hand-to-hand

  • Minor Skills:
    Block
    Medium Armor
    Speechcraft
    Athletics
    Long Blade


Savant
Spoiler:
  • UESP Description: A person knowledgeable about the ways of the world.
  • Specialization: Stealth
  • Attributes: Intelligence, Personality

  • Major Skills:
    Speechcraft
    Mercantile
    Alchemy
    Unarmored
    Athletics

  • Minor Skills:
    Security
    Block
    Short Blade
    Sneak
    Acrobatics


Scout
Spoiler:
  • In-game Description: Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.
  • NPC Scouts generally offer training in their 3 highest skills.
  • Specialization: Combat
  • Attributes: Speed, Endurance

  • Major Skills:
    Sneak
    Long Blade
    Medium Armor
    Athletics
    Block

  • Minor Skills:
    Marksman
    Alchemy
    Alteration
    Light Armor
    Unarmored


Sharpshooter
Spoiler:
  • UESP Description: Specialists at killing people at range.
  • Specialization: Combat
  • Attributes: Agility, Intelligence

  • Major Skills:
    Marksman
    Medium Armor
    Destruction
    Enchant
    Sneak

  • Minor Skills:
    Restoration
    Athletics
    Security
    Acrobatics
    Speechcraft


Shipmaster
Spoiler:
  • UESP Description: These people will carry you in their ships to and from the ports in several cities.
  • Specialization: Stealth
  • Attributes: Intelligence, Personality

  • Major Skills:
    Mercantile
    Speechcraft
    Short Blade
    Athletics
    Sneak

  • Minor Skills:
    Block
    Mysticism
    Security
    Unarmored
    Light Armor


Slave
Spoiler:
  • UESP Description: They do the hard labor for their masters. Slaving is a prosperous, but controversial, trade in Morrowind.
  • UESP Page: Slave
  • Specialization: Stealth
  • Attributes: Endurance, Luck

  • Major Skills:
    Sneak
    Acrobatics
    Athletics
    Heavy Armor
    Hand-to-hand

  • Minor Skills:
    Restoration
    Block
    Armorer
    Mercantile
    Speechcraft


Smith
Spoiler:
  • UESP Description: A person who is skilled at producing and repairing weapons and armor. They own smithies all across Morrowind.
  • UESP Page: Smith
  • Specialization: Combat
  • Attributes: Strength, Endurance

  • Major Skills:
    Block
    Blunt Weapon
    Unarmored
    Hand-to-hand
    Armorer

  • Minor Skills:
    Axe
    Heavy Armor
    Light Armor
    Long Blade
    Medium Armor


Smuggler
Spoiler:
  • UESP Description: They trade in illegal goods and can be found in caverns or hideouts across Morrowind.
  • Specialization: Combat
  • Attributes: Speed, Personality

  • Major Skills:
    Blunt Weapon
    Sneak
    Mercantile
    Short Blade
    Speechcraft

  • Minor Skills:
    Athletics
    Axe
    Hand-to-hand
    Long Blade
    Spear


Sorcerer
Spoiler:
  • In-game Description: Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
  • Specialization: Magic
  • Attributes: Intelligence, Endurance

  • Major Skills:
    Enchant
    Conjuration
    Mysticism
    Destruction
    Alteration

  • Minor Skills:
    Illusion
    Medium Armor
    Heavy Armor
    Marksman
    Short Blade

  • Spells:
    Shield (Shield 5pts for 30sec on self)
    Water Walking (Water Walking for 60sec on self)
    Bound Dagger (Bound Dagger for 60 sec on self)
    Summon Ancestral Ghost (Summon Ancestral Ghost for 60sec on self)
    Fire Bite (Fire Damage 15-30pts on touch)
    Detect Creature (Detect Animal 50-150ft for 5sec on self)


Spellsword
Spoiler:
  • In-game Description: Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.
  • Specialization: Magic
  • Willpower, Endurance

  • Major Skills:
    Block
    Restoration
    Long Blade
    Destruction
    Alteration

  • Minor Skills:
    Blunt Weapon
    Enchant
    Alchemy
    Medium Armor
    Axe

  • Spells:
    Hearth Heal (Restore Health 20-80pts on self)
    Shield (Shield 5pts for 30sec on self)
    Water Walking (Water Walking for 60sec on self)
    Fire Bite (Fire Damage 15-30pts on touch)


Stalker
Spoiler:
  • Description: In the night, they prowl. Lurking in the shadows. Searching and waiting for their preys amidst the darkness of the night
  • Specialization: Stealth
  • Favored Attributes: Agility, Speed
  • Major Skills:
    Sneak
    Illusion
    Short Blade
    Light Armor
    Marksman


  • Minor Skills:
    Mysticism
    Athletics
    Long Blade
    Hand-to-Hand
    Security


Thief
Spoiler:
  • In-game Description: Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities.
  • Specialization: Stealth
  • Attributes: Speed, Agility

  • Major Skills:
    Security
    Sneak
    Acrobatics
    Light Armor
    Short Blade

  • Minor Skills:
    Marksman
    Speechcraft
    Hand-to-hand
    Mercantile
    Athletics


Trader
Spoiler:
  • UESP Description The most common kind of businessman, they sell general merchandise and buy all sorts of things.
  • UESP Page: Trader
  • Specialization: Combat
  • Attributes: Strength, Personality

  • Major Skills:
    Mercantile
    Sneak
    Speechcraft
    Mysticism
    Security

  • Minor Skills:
    Unarmored
    Block
    Blunt Weapon
    Hand-to-hand
    Light Armor


Warlock
Spoiler:
  • UESP Description: Skilled male mages.
  • Specialization: Magic
  • Attributes: Luck, Willpower

  • Major Skills:
    Destruction
    Illusion
    Short Blade
    Light Armor
    Restoration

  • Minor Skills:
    Athletics
    Speechcraft
    Acrobatics
    Alteration
    Sneak


Warrior
Spoiler:
  • In-game Description: Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.
  • Specialization: Combat
  • Attributes: Strength, Endurance

  • Major Skills:
    Long Blade
    Medium Armor
    Heavy Armor
    Athletics
    Block

  • Minor Skills:
    Armorer
    Spear
    Marksman
    Axe
    Blunt Weapon


Wise Women
Spoiler:
  • UESP Description: They are the people who keep the lore and legends of the Ashlander tribes. They deal in some potions and local products too.
  • Specialization: Magic
  • Attributes: Willpower, Personality

  • Major Skills:
    Restoration
    Mysticism
    Alteration
    Hand-to-hand
    Speechcraft

  • Minor Skills:
    Illusion
    Blunt Weapon
    Light Armor
    Alchemy
    Unarmored


Witch
Spoiler:
  • UESP Description: Female mages.
  • Specialization: Magic
  • Attributes: Luck, Willpower

  • Major Skills:
    Mysticism
    Illusion
    Conjuration
    Unarmored
    Short Blade

  • Minor Skills:
    Light Armor
    Speechcraft
    Acrobatics
    Alteration
    Sneak


Witchhunter
Spoiler:
  • In-game Description: Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers.
  • Specialization: Magic
  • Attributes: Intelligence, Agility

  • Major Skills:
    Conjuration
    Enchant
    Alchemy
    Light Armor
    Marksman

  • Minor Skills:
    Unarmored
    Block
    Blunt Weapon
    Sneak
    Mysticism

  • Spells:
    Bound Dagger (Bound Dagger for 60 sec on self)
    Summon Ancestral Ghost (Summon Ancestral Ghost for 60sec on self)

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Last edited by Venger on Fri Jan 20, 2012 3:10 am, edited 3 times in total.

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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Sat Oct 15, 2011 3:31 am 
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Nice concept Venger :mrgreen: Can I suggest also adding links to the Morrowind Character Creator for classes, maybe just for the player ones? I'd love to contribute, and will post a class or two in a second, but for now, I'll link to this thread in the Guide I am still constructing. Great work! :mrgreen:

Edit: Voilà

Dunmeri Warrior:
Spoiler:
  • Description: Skilled in the traditional Dunmeri arts of combat, Dunmeri Warriors are skilled in the balanced integration of Blade, Bow and Destructive Magic. Masters of the Blade, they rely on Agility and Speed just as much as power and Strength in combat. All Dunmeri Warriors are skilled in the maintenance of armor and weapons and find themselves most comfortable in Medium Armors. In addition, Dunmeri Warriors follow the teachings of the Temple, and have a basic knowledge of healing and herblore.
  • Specialization: Combat
  • Favored Attributes: Strength, Agility

  • Major Skills:
    Long Blade
    Marksman
    Destruction
    Medium Armor
    Block

  • Minor Skills:
    Mysticism
    Armorer
    Speechcraft
    Alchemy
    Restoration


Dunmeri Ranger:
Spoiler:
  • Description: Agile and quick, Dunmeri Rangers are nimble scouts and soldiers, versed in the traditional Dunmer integrated combat of Blade, Bow and Destructive Magic. They are nimble on the battlefield, unimpeded yet protected by Light Armors; and at home in the woods and on the plains. Dunmeri Rangers live off the land when they must, studying herblore and healing techniques so as best to preserve themselves. Rangers are persuasive in conversation when the opportunity to gather information presents itself, and the shadows hide them, while no lock holds them out.
  • Specialization: Stealth
  • Favored Attributes: Strength, Agility

  • Major Skills:
    Long Blade
    Marksman
    Destruction
    Speechcraft
    Block

  • Minor Skills:
    Light Armor
    Armorer
    Alchemy
    Sneak
    Security

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Last edited by OblivionDuruza on Sat Oct 15, 2011 12:43 pm, edited 2 times in total.

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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Sat Oct 15, 2011 7:32 am 
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BTW, I'm making an even more convenient location. ;)
Not there yet, but in the works.

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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Mon Oct 17, 2011 8:56 pm 
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How about:

(insert some name for a warrior/thief blend, I don't have the creativity to create one, maybe Combatthief?)
Spoiler:
Description: Nimble and trained in the ways of combat, (name) are thieving warriors that can sneak and fight at the same time. One has to have the strength of a Nord while having the light feet of a Bosmer or Khajiit to be a (name). (name) usually earn a living by either stealing things from enemy factions, or ambushing bandits. They usually practice the ways of battling in the morning, and practice thievery at night.
Specialization: Oh god... MagicCombat.
Favored Attributes: Strength, Agility
Major Skills: Long Blade, Sneak, Security, Medium Armor, Hand-to-hand
Minor Skills: Short Blade, Restoration, Light Armor, Marksman, Acrobatics.


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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Tue Oct 18, 2011 12:05 am 
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How about something like Bandit?

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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Tue Oct 18, 2011 7:47 pm 
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Meh, bandits are usually either more of a thief type, or usually more of a combat type. It's better than my name, which is so unoriginal, so I might use it. The mage/thief class is Nightblade, and the combat/mage type is Battlemage, but what's the combat/thief type?


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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Wed Oct 19, 2011 8:27 am 
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Rogue seems to be the buzzword, although that might not fit. I'm lacking creativity at the minute though, so I'm not sure I'm going to be much help on this one.

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Last edited by OblivionDuruza on Sun Oct 23, 2011 6:34 am, edited 1 time in total.

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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Sun Oct 23, 2011 6:21 am 
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first, its rogue :p

hm, a roguish warrior.
pirate?
swashbuckler
thug
henchman
strongarm (as opposed to a quickfinger or glibtongue)
mmm, lets think some more

actually, i think "strongarms" is a kind of regular slang for the fighting and intimidation part of a thieves guild or similar organization, but i'll keep mindstorming

What i actually wanted to say, for the nicety of the whole database.. the alchemist stats are currently all in red. sorry, got distracted. And its probably a wise woman, not a wiser woman. I also think its funny that i used to think my custom created class was very different, but it looks a lot like a warlock, with a bit more combat related skills


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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Sun Oct 23, 2011 6:40 am 
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Hmm, damn spellchecker :lol:. I was thinking something along the Thug lines, how about something like: Bandit, Bruiser, Cutthroat, Gangster, Mafioso, Mobster, Mugger, Outlaw, Racketeer, Robber, Ruffian or Thug?

Maybe one of these Camonna Tong ranks might give you some inspiration?

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Last edited by OblivionDuruza on Tue Apr 10, 2012 2:28 am, edited 1 time in total.

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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Sun Oct 23, 2011 4:14 pm 
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Meh, now that I think about it, they all seem not blended as the half/warrior, half/thief type. I don't know, maybe we can create a name for it, like Musclethief or something? :lol: It's a silly name.


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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Mon Oct 24, 2011 2:59 am 
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Tried to make one:

Imperial Templar
Spoiler:
  • Description: A loyal knight and worshipper of the Nine Divines, templars wear heavy armor and shield to protect the unfortunate and bring holy justice. In order to protect their vows, they are trained with blunt weapons and in the College of Restoration. They use their speechcraft to settle matters peacefully but will use force if necessary.
  • Specialization: Combat
  • Favored Attributes: Endurance, Willpower

  • Major Skills:
    Block
    Blunt Weapon
    Heavy Armor
    Speechcraft
    Restoration
  • Minor Skills:
    Alchemy
    Armorer
    Destruction
    Hand-to-hand
    Long Blade


And another one:

Stalker
Spoiler:
  • Description: In the night, they prowl. Lurking in the shadows. Searching and waiting for their preys amidst the darkness of the night
  • Specialization: Stealth
  • Favored Attributes: Agility, Speed

  • Major Skills:
    Sneak
    Illusion
    Short Blade
    Light Armor
    Marksman

  • Minor Skills:
    Mysticism
    Athletics
    Long Blade
    Hand-to-Hand
    Security


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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Mon Nov 21, 2011 5:43 am 
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Quote:
actually, i think "strongarms" is a kind of regular slang for the fighting and intimidation part of a thieves guild or similar organization, but i'll keep mindstorming

i think the same..


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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Sat Nov 26, 2011 3:05 pm 
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(Sorry for hijacking this, if the mods feel this should be a new thread, let me know and I'll start it. I feel it's connected, though.)

As promised, I have also started a custom class list on my Morrowind site (I know, I know, it's still woefully basic, but putting it out there will provide a good incentive to work on it). I am still making the pages for adding/editing classes and user accounts, but if anyone would like to see their classes there as well, let me know (PM, this thread, my contact form, wherever). I will set you up an account, add your classes and attribute them to your accounts.

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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Sat Nov 26, 2011 3:55 pm 
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Looks interesting Yogi, I guess we can sort of run these as joint side projects even, Venger willing. Any ideas that get posted here can get transferred to your utility, and then can also be added here, with a link as with the two I posted a while back. Very nice :mrgreen:.

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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Fri Jan 20, 2012 3:14 am 
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Few things: First, mods please don't lock this thread. I know it may be out of its usual one -two month inactivity period, but this was designed as an on going topic. I hadn't expected such a long lull, but all the same.

Also, sorry for the long delay, svknight. I know I said I would post them one -two days later, but I have been off for some time now. However, I have returned and will pay special heed, as I should have been doing, to my thread. Your classes svknight, have been posted.

And finally to Oskatat: Thanks for pointing out the errors in, "the database". They have been rectified.

I will be adding one of my own in the near future for certain. I may have others. Dunno yet. But this posting also serves as a bump. Be sure to add your custom classes folks!

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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Tue Jan 31, 2012 5:51 pm 
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addictedtomorrowind wrote:
The mage/thief class is Nightblade, and the combat/mage type is Battlemage, but what's the combat/thief type?

Battleblade?

Warblade?

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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Tue Jan 31, 2012 8:55 pm 
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Maybe Silencer. But whatever.
Also, these classes might work.


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 Post subject: Re: Morrowind Classes - Custom, pre-made, or NPC, all are li
PostPosted: Wed Feb 08, 2012 11:09 pm 
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addictedtomorrowind wrote:

Especially now that you can sign-up, sign-in and add/edit/delete your own custom classes there.
(Account settings/password changing is the next thing I'm adding (most likely this week), so you two honorary first users (OblivionDuruza and addictedtomorrowind) can actually sign-in and take part. :D)

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