For the “Proper Playthrough” thread, my suggestion would be to make your character and play the game naturally and normally and take the skills you want along with whatever level ups and modifiers you get along the way. As for me, the first thing I finally realized is that the whole “efficient leveling” concept and system is fundamentally flawed for one main reason, and I’m both startled and surprised that nobody has caught it before or that it took me so long to even realize it myself.
“Efficient leveling” is about one thing and one thing only, maximizing your attribute multipliers each and every level, each and every step of the way to get the most bang for your buck in hit points, etc, but the simple fact is that it is anything but honestly, really and truly efficient. Consider this one simple issue. It centers on and focuses completely around getting 10 skill increases in 3 different skills for a total of 30 skill level-ups and 3x5 for 15 total attribute modifiers every level.
That’s a 2:1 ratio. You’re getting back only half your skill advancements in attribute points. Now consider this. You have 5 Primary and 5 Secondary skills for a total of 10 skills. If you level up only 1 point in each skill every level, your attribute modifier comes back at x2 meaning you’re getting back a 1:2 ratio or double your skills in attribute points every level instead of half, which is much more truly efficient.
Now I know that would only work out perfectly if there were 10 attributes, but there are actually only 8 for those 10 skills, and only 7 relevant ones because luck isn’t governed by any particular skill, so it has to be excluded, but still.
It’s much more feasible and reasonable to expect that a well-rounded character might get, say, maybe a 1 point increase in a few of their Primary skills governing different attributes and maybe a 2 point increase in the rest and be able to rotate those around during the course of normal game play.
The bottom line is that normal game play and the resulting 1-2 point skill increases you normally get and all the resulting x2 attribute modifiers you get corresponding to those 1 point Primary and Secondary skill increases each and every level is actually much more “efficient” than the so-called “efficient leveling” method.
Maybe the so-called “efficient leveling” method’s only real glaring issue is that the name is misleading because it’s a misnomer, but even getting a 5 point increase in a single skill or combined skills like 2-3 points each in both heavy and medium armor wearing a combined set of both types of armor or one set of armor and spear gets you a x3 attribute increase, which is still better than half and therefore more efficient, although not by much.
I’m posting all this mainly hoping it will help other players avoid making or repeating some of the same mistakes I made and avoid some of the same pitfalls and traps. There’s a lot of good information to be found and had on the forums and wiki, but there’s also some bad advice and practice with some of the hints, tips, tricks and suggestions that are given and made as well, or something that might work well for someone else, but not so well for you. Just something to keep in mind.
Hindsight is always 20/20, or so they say, and in retrospect my former mistakes and previous oversights of letting myself get caught up in popular trends that looked and sounded good on face value, but didn’t really hold up to closer examination in practical application, theory or use seemed glaring, so with this knowledge and fresh new insights in mind I returned to the drawing board with my original ideas back in focus.
Its hard to draw a complete picture just posting snippets here and there in various threads, so I tried to put it all together for an in-depth look at Morrowind under the hood. There’s still the leveling problem. Speaking of which, I made a mistake. My suggestion regarding the “efficient leveling” method was for the “proper leveling” thread, not the “proper playthrough” thread. I might cut and paste that portion to that thread if it’s warranted.
Just to illustrate my point a little clearer, from the same Morrowind wiki article endorsing the “efficient leveling” method.http://www.uesp.net/wiki/Morrowind:Level
zero skill increases = no multiplier (1 point)
1-4 skill increases = 2x
5-7 skill increases = 3x
8-9 skill increases = 4x
10 or more skill increases = 5x
This shows that getting a 1 point skill increase gives a 2x multiplier, or double your attribute points back for a 1 point investment in skills, or 200%.
2 points, the same 2x breaks even at 100%.
3 point skill increase gets back 2x for 66%.
Even a 5 point skill increase gets back 3x for 60%, but investing 10 skill points for a 5x increase is only a 50% return on your investment makes the “efficient leveling” method the most “inefficient leveling” method in reality.
In other words, worst case scenario, you have a character with a 30 major skill governed by a low 30 attribute score. Through normal gameplay you average between 1-3 skill points or 2 per level on average giving your character back the same 2x attribute modifier, you can raise both skill and attribute to 100 in 35 levels. Using the "inefficient leveling" method, you have to raise 2 sets of skills to 100 to increase the same attribute to 100.
I prefer the PC in all but actual playing