3E418
The players are a band of adventurers living a carefree life of dungeon raiding and mercenary work. Their home is wherever their camp is set up. As children they had the dream of being an adventurer, becoming rich by looting all manner of dungeons; forts, tombs, caves, shipwrecks. As young men and women they made their dream a reality and set out to pursue the life they sought. But time is merciless. As the adventures go on life constantly evolves. Relationships change. Friends become foes and bitter rivalries lead to bloodshed. Former comrades fall in love and retire. Death claims the unskilled and the unfortunate. But new adventurers come to take the place of old ones and thus; the band can never die.
As you have probably understood my idea was this:
We create a fictional band of characters, 'Adventurers', who live a life of adventure and share a common "home", their camp and therefore live together. But we don't only write the action, but the "boring" parts too. Adventurers have a life. They have relationships. Friends, rivals, maybe even lovers.
Edit: The plot has moved, quite a lot. Things aren't quite as simple as they were before, and the adventurers are scattered. If you wish to be one of them, PM me and I'll fit you right in.
Characters:
Character sheet example:
Name:Tim
Race:Nord
Age:23
Specialazation:Barbarian. Fast, agile and good at fighting with blunt weapons. Can take on most oponents
Appearance: Tall, muscular with long, fair blond hair.
Personality: Adept and ferocious in battle but clumsy around people. He finds it hard to talk about himself and his emotions; therefore he doesn't talk much
It would also be good if you had some sort of backstory in mind, in case another character asks you about it.
Specialazations can be anything, like archery, lockpicking, deciphering ancient languages, magic and whatnot. There can also be various combinations like smithing and magic which makes for magic armour and weapons. Whatever you think.
PM the sheet to me, so that I can approve it and I will work you into the action somehow.
Playing:
The RP has been going on for some time and has moved away from what it was. I'm giving it much more emphasis on story now, and there are several groups of characters. Once I have approved your character I will discuss your role in the RP with you and the other players. As to actual gameplay, it's really just standard text RPing.
Rules:
1) No Mary Sue/Gary Sue characters. Have weaknesses. They're good for you.
2) No god-modding
3) As the sole DM I reserve the right to kill your character
4) If your character dies you may create a new one
That's all I think is needed for now. Feel free to ask me things I haven't covered.
It was a seemingly normal morning in Cheydinhall. The fine people were all on their way to the chapel when the first seed of un-normality was cast. A hooded figure was walking in the opposite direction of the chapel going mob at a hasty pace. It pushed its way through the chattering crowd and walked off towards the city gates. A few people turned their head but most paid no attention and continued on their way. The figure had already dissapeared.
After the sermon in the chapel was over the people of the town went about their business. None of them had noticed the mysterious poster glued to the city gate.
In the evening however when the men went to the tavern next to the gate for a drink they noticed it. It read:
I know you tire of your solitary life our line of work brings with itself.
I know that you long for good company.
If you wish for adventure, good loot, and good company then I have your answer.
Come to my camp northeast of Barren Cave.
I promise you riches, adventure and loyal companionship.




