Cog & Gear: Flashpoint

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Re: Cog & Gear: Flashpoint

Post by Unionhack »

It's the 7 points you begin with (1 in each stat) and 33 to spend on that. 40 in total.
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Re: Cog & Gear: Flashpoint

Post by Rook »

@Beta That's a very good point, actually. My line of thinking was that copper doesn't hold magical properties. So the basic metal, while useful, is not as However, when it is mixed with tin and other such metals, it unlocks its hidden magical power in the form of bronze. Likewise, copper, zinc, and occasionally other things are used to make an alloy of brass, once again utilizing the untapped power of copper. Since Hyam and its surrounding islands have a very high concentration of copper, they don't really think of it as valuable by itself.

I mean, I'm not an expert on economics or anything, so this probably doesn't make sense from a realistic standpoint. But I mean, this is a world with magic, and everyone knows cardinal rule of magic: you don't have to explain anything.

@Aarah
Union's right. 33 points to spend + 7 already allocated = 40 points altogether.
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Re: Cog & Gear: Flashpoint

Post by Aarah »

Oh, I getcha.
So Baloth's character is less because of her nature. That makes sense.
Oh good, I get to give Roger more points!

Thanks.
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Re: Cog & Gear: Flashpoint

Post by BetaB17 »

Huh.. I was in the same train of thought as Aarah. So the grand total if you dont pick Skilled is 40, where as if you hav that trait its 33?

Also, I take it Skilled characters cant have a score average of 8, since originally it would have to be 9? Which calls for a good reason.. much like a lower average of 1.. where as a 2 may be excused bc of 3-1? Is that right?

Or must we still strive to still be within the average, and just act with less overall points? As it seems to be the matter
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Re: Cog & Gear: Flashpoint

Post by Rook »

The least confusing way to handle it is what Baloth did by just subtracting seven points from your original pool of 33, leaving you with 26 to spend and you can proceed normally from there on.
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Re: Cog & Gear: Flashpoint

Post by Unionhack »

Rook sells it straight. When you have a character with skilled, I imagine their stats aren't "9 minus 1". It's just "8". So 8 should be fine.
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Re: Cog & Gear: Flashpoint

Post by BetaB17 »

Kk, I'm cool with that. As Aarah said best, tat means more points to splurg on ^__^

Now excuse me.. while I add more points for Keith
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Re: Cog & Gear: Flashpoint

Post by Dirty Spaceman »

Alrighty, here we go.
Hidden:
Name: Holman Findley

Age: 29

Gender: Male

Physical Appearance:
Spoiler:
Image
Apparel: A nice brown checkered vest (with coattails!) over a grey dress shirt, and black pants.

Weapons: A derringer he normally keeps in the inside pocket of his vest, and moves to an outside pocket if he's in a situation with the potential to go downhill.

Miscellaneous Items: A brown pocket notebook and pencil, and twenty ecks.

Biography: Holman grew up in a stable lower-middle-class household in Bulwark. He had set his sights on a career as a detective from a young age, brought on by high confidence in his talents applicable to that job, and an inherent inquisitiveness and desire to, simply put, solve mysteries. He entered into training to join the Watch, and finally began earning his stripes as a police detective. Slowly, with mixed wonder and fear, he realized that he had a slight magical talent; namely, he found that with an effort of will he could sense others' thoughts and feelings, aiding him in his job. After rising some more in the ranks, he began to worry that a string of uncannily-good results could end up with him being investigated himself. Due to that, not to mention a natural independence and perhaps arrogance on his part, he left the police and established himself as a private investigator.

C: 7
A: 5
S: 4
P: 9
I: 7
E: 4
W: 4

Skills: Speech, Marksmanship, Psychomancy

Traits: None

Other Details: Holman operates out of a small office in the Bulwark, and lives in a similarly small loft above it. He lives a few blocks away from his family home, where his parents Wilfred and Myra live. He has a twin sister, Jayna, who is married and lives in Whitevale. Holman has yet to settle down with a family himself, despite the lighthearted urging of his parents; he currently enjoys his fair bit of hedonism too much for that.
Let me know if the magic bit is okay. I can remove it or modify it; my initial plan was to make him fully mundane, but I decided that giving him a little bit of magic could nicely add to his skillset and his character at the same time.
Start the groove.
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Re: Cog & Gear: Flashpoint

Post by Rook »

He looks like he's gotten a raging clue already. Accepted, glad to have you on board.
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Re: Cog & Gear: Flashpoint

Post by BetaB17 »

Idk why.. but that image of him... I just want to hate him.. just.. dat face tho
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Re: Cog & Gear: Flashpoint

Post by Dirty Spaceman »

Rook wrote:He looks like he's gotten a raging clue already.
BetaB17 wrote:Idk why.. but that image of him... I just want to hate him.. just.. dat face tho
Mmmyeeess, I have succeeded. Oh man this is gonna be great
Start the groove.
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Re: Cog & Gear: Flashpoint

Post by BetaB17 »

Keith & Rin, togethor again! <3 Like a damsel and her knight in shining armor ^_^ Thats right, we're back [&@%!]!!
:
.
Name: Keith Mausier
Nickname: Maus'y :3

Gender: Male

Age: 31?

Appearance: Pale like the land he came from and with eyes as red like blood. His hair, short and tamed, but capped in white like the snow capped mountains. He stands roughly taller than most other men, with a sleek figure and docile frame. Both his arms and legs are slightly longer, only adding to his abnormal traits. He retains a rather athletic body, with defined muscled but little to no tattoos. The only scar that is worth mentioning is by his left temple and the top of his skull, but is largely hidden by his hair.

Bio:
Spoiler:
His past shrouded in mist, and his earliest memories are of bitter cold. At the young age, a teenage boy found himself upon the snow covered beach in the north, unknowing of whom he is or why he is there. Aside from the ragged clothes on his back or the splintered wood across the coast, he had a peculiar handgun by his palm. To when he tried to move, his sight blurred, his hair was maimed and his skin stained in blood, and to much concern, a flesh wound upon his own head. Frightened and half-dead, he dragged himself and what little he had towards survival. Not much else is known of the following weeks, but this is certain, he was a nobody, nameless. He desperately tried to piece together his mind, but who he once was is now long dead.

Eventually he found himself adopted into a nearby fishing village, but despite their warming touch, he grew as cold as the Fringe itself. He had no name, no memories, he was nobody. Others just assumed his silence revealed him as a mute, but the truth was he didn't want to speak. People grew fond of calling him Keith; after the name of some local hero, and his surname Mausier; the name that was found etched into his handgun. He made a living with his skills, skills he observed from the local military officials and hunters. Even in daring blizzards, he would return with fresh game but always a loner. On one evening, a most unforeseen event occurred. A strange man, greeted with open arms by the militia, found himself drawn to this mute. No history and as cold as snow, but just as skilled like any man who held a gun. Let this day be known, to when young Mausier left in the depth of darkness. This small town never could be his home, he never belonged there in the first place. The strange man saw promise here, and what happened next may be best left unknown.

In his prime as a young adult, he traveled the lands, from the cold north to the warmer south. He made his living protecting the people, earning their trust and listening to the pleas of the unfortunate. From how he acted, from how he behaved you could tell he actually cared for the less fortunate. He could make his trade off his skills in the military, acting as a mercenary or fair bodyguard. Still, his travels would take him far, home was something he would never know

By his trade, he could not help but gain reputation or a good name. He was efficient, noble, and most importantly dare to take on tasks others deemed too small or far too grand. By one account he helped fend off a dragon from a small village, though to say he had any hope of defeating such a beast, that I cannot say. None the less, word of mouth travels fast, and many of these deeds help further the goals he must complete

Always professional, loyal to a degree, his true career was that of an assassin, a spy, but most of all an executioner. A man under many creeds, you could say. His marks are always deserving of his blade, for lack of humanity or crude corruption though he is not their judge. Say what you may, his deeds bring good, even if he must kill someone to meet those means.

Along his travels, he has met, saved, and even traveled with many notable people, however none can compare to the oddest little girl that now clings to his shoulder. While he could tell you about the day they met, he's pretty certain she has already told everyone for the 5th time before his first word could be uttered.

...Still, while she may not know this, this young girl has shaped his views, and he will fight tooth and nail to protect her. Even if that means he must be foe with the Inquisition, regardless of their past, then a foe he will be...

Now on more recent times, the two are currently residing in Kimmit, acting as a personel bodyguard for a young woman by the name of Vivi Strife and her small-time goods store. Lately she has been targeted by a pair of shady dept collectors, and in exchange for shelter, has agreed to keep them at bay till she could get back up on her dues. While he waits, plans are already being set for his next target within the area. They are currently at the train station, mistakingly getting off at the wrong stop. So now they bid their time for the train to return
Personality: They say a man is defined by his actions, not his words. Always stern, emotionless, and calm, he goes by day by day without ever uttering a single word. While not mute, his voice is only heard in the most dire of times. Unnerving some would say, however these are the same people whom claim his silence is as cold as the land he came from. To be portrayed as a stoic warrior, honor-bound but never hesitant, few ever see light to his true self. So in silence he is, painted as a monster by some, revered as a hero by most. To either he may be, but whom he was is lost to him.

Apparel: Clad in full uniform, his career as a soldier is no secret, but for whom tht is not clear. With a dark olive overcoat and officer's cap, he constantly keeps his neckguard turned up, perfect for keeping out the frigid cold. On the underside of the thick fabric is laced with some protective material, but certainly far from the most durable. His pants are of the same fabric aside from it's darker tone, paired with a set of steel tipped boots crafted from leather and black leather gloves with the fingers fully exposed. Along the backhand and knuckles to his gloves and around his knees is some shaped steal, both for defensive and offensive values. Around his waist is a belt strap holstering all three of his weapons and his own personal combat pouch. Aside from what is visible, at times he may wear a ragged brown shirt beneath his coat, and to when the weather calls for it, a pear of snow goggles.

Weaponry:
Spoiler:
Making a life as a skilled marksman, it's by no surprise his taste in weaponry is grand. Rarely found holding a musket or rifle, unless being used on the foe he snatched it from, he relies heavily on his signature side arm. Being by his side for as long as he can remember, he even adopted the same name, the Mausier. A revolutionary designed revolver with a modified and extended barrel, it would be rare to see another of it's kind. It uses the same ammunition that most other side arms rely on including brass, granted they aren't a flintlock. With it's precision and the right wielder, it's the perfect fit for a sharpshooter. It's only drawback is it's stopping power, something any rifle could outclass, if ever so slightly.

His second weapon of choice is certainly more common for the eyes, a military officer's side arm. Little more than a modified revolver, granting a much more sturdy design and increased number of chambers. While range and accuracy is poor by comparison, it more than makes up for this in sheer firepower and speed. Other than appeal and durability, it is no different than a very crude gun by comparison.

His final weapon of choice has seen so little combat but shed so much blood. A short saber of reasonable craft, forged of bronze and steel, it's sole purpose is to fulfill the role of an executor's blade. So while it could certainly cleave off a limb or two, it's far better at severing a head of an un-expecting mark. When not fulfilling it's purpose, it's normally kept within it's sheath. An emblem of which is etched into it's face, a design very similar to the Inquisition's.

He also likes to carry a small assortment of throw-ables. A few black powder firebombs(1) and smokes(2), but mainly small vials containing flammable oil or volatile solutions that both pair well with Rin's magic but nothing high-grade or hard to replace.
Miscellaneous: His faith is rather lacking, suggesting that he is in fact an athiest. His political views on the other hand is a bit of an enigma to say the least

Coin Purse: 20e & a few hard candies(?)

C: 1
A: 7
S: 6
P: 8
I: 4
E: 6
W: 1
Traits: Skilled
Skills: Marksman, Sneak, Fisticuffs, & Psychomancy
.
:
..
Name: Rin Eli

Gender: Female

Age: 11?

Appearance: Young and spontaneous, her complexion is always hidden behind a smile or pout. Her hair, as golden as the sun, tamed but childlike, and her eyes are unmistakably a violet hue. Her overall frame is rather small and slim, befitting for a child. She only stands slightly shorter than Mausier's legs, and just small enough to use his shoulder like a seat. Aside from the obvious, she has various scars across her back, marks with some arcane meaning, marks left from a past she has long since tried to forget.

Bio:
Spoiler:
To what can you say of a past like her's? She had a brother once. She knew what innocence was like. But both were torn away from her by the hands of cruel men. She was fortunate to escape when she did, but she could not escape the chaos that now lingered in her soul.

Since thay day, for as long as she can remember, she's been wandering aimlessly. She had nobody, forced to fend for herself, but refused to stay locked in the slums or on the street. She found ways to make a living, from stealing from the wealthy to using her magic for a few odd jobs. The one thing that made life the harshest, was her tenacity to cause an incident with her short temper or loss of control, forcing her to run away and restart someplace else. She avoided anything serious but at the same-time just couldn't fit in with lawful society, not with the Inquisitors.

Upon one of her days, traversing the streets of a major city with a delightful treat in hand. So mesmerized was she, so tempted to take that first bite that she neglected to watch her path. And like that, she slammed straight into a shady officer and his two partners. Her treat, now glued to the cloth of his pants, she was on the verge of tears, while he was on the verge of annoyance. So devastated, she started to yell and complain, chewing out this man as if in revenge. She swung her staff blindly around in her tantrum, but then it happened, a flame seeped out and ignited the officer's hat. She may have very well picked the worst moment to use magic, and may have just cost Rin her life. With a smoldering hat on the ground under his boot, the officer was about to enact his own personal punishment. However some luck was present, and a strange, silent man stepped between the conflict. All she could see was his back cast it's shadow on her. The shady officer, insulted by this stranger took a punch at his face, thinking himself victorious, but quickly the color faded from his face. The strange man didn't even budge from the attack, not even fazed, and just stood their silently. The officer once more, tried for an attack, but was welcomed by a swift counter that rendered him unconscious. With their odds slim, the other two chose to run, and it was here Rin finally got to see the face of her hero.

From that day on, the two were inseparable. Mausier pledge to be her guardian, her knight in shiny armor till the day come the two must split. And while he had his own agenda, she was all too blissful to finally have somebody see her more than some runt, someone who could tend to her like only a brother could. Years passed and now the two are residing in some kind young lady's store, and Mausier is here to protect her from really bad men. Though many of the details have eluded her mind, she is very certain their next target will be nearby, here in the capital of Kimmit
Personality: A bit of sugar, spice, and everything nice, she is far from any amount of "normal". Immature, ignorant, impulsive, wild, curious, and above all else talkative, few could even tolerate such an untamed girl. With but a fraction of her charm could warm most hearts, the other bulk is enough to send you over the edge in annoyance. Still, even with these flaws, she has a way of making the best of things in life. Just be hopeful that she doesn't end up burning down half the city while on one of her tantrums.

Apparel: Dressed rather odd for such a time, she takes delight in dressing different. However in respect to Meusier, she alternated her outfit to match his, changing her pink hue to an olive tone and the light blue to a deep black. Most of the fabric however is largely normal, focused more on fashion and comfort than some combat uniform. However she did take the liberty to coat it in chemicals to produce a non-flammable product. She also sports a pair of black boots fitted for colder climates. Also for when the time calls, she carries around a scarf just in case, usually in one of her travel pouches. She also drags along a olive robe to cover her apparel when discretion is advised. Aside from a few bits of jewelry she "claims" to find, nothing else is worth to note.

Weaponry:
Spoiler:
In every sense of the word, she is a weapon, from causing mayhem that seems to always falls in her favor, to casting spells, to smacking you over the head with her staff. With the bulk of it composed of metal, small size, and peculiar design, it is often times mistaken as a cane than anything else. However while it is light enough for a child to carry, it's composed material is largely unknown and certainly stronger than any average steel, so it comes by no surprise most blades end up chipped with less than a small scratch to itself, that is, if somebody was strong enough to block such a blow. One thing though that is of interest is the orb it is imbedded with, so rather than just some decorative piece, hidden inside is a focusing crystal, with the staff as it's conduit. For all the years she can remember, never has this been revealed to her, let alone the fact that this amplifier/stabilizer is the only reason why her flames can compete with another's without pure chaos. However it is safe to say the crystal is not the source of where her peculiar flame originates

On her person, aside from sweet candies, she enjoys to keep handy a few small vails for potions, flammable oil, and even a bottle of chili juice. She also makes use of a small mortar and pestal, and more than enough carry space for ingredients(or candy(or stolen goods)). She does however carry a single bottle for a glamour, much to Mausier's distrust over his own well being
Miscellaneous: Rin is well versed in the art of pyromancy, however she falters when on th subject of other core elements. The flames she produce are most peculiar, a most brilliant hue of crimson, a primal flame born of chaos. Unlike other flames, it's magnitude is unpredictable and harder to control. If not for her conduit, it is unknown if Rin would ever be able to safely harness this fire. Unrelated, she seems to mixed emotions with the faith of Dragonians. Again, completely unrelated

Coin Purse: 100e (don't ask how she got it all)

C: 5
A: 6
S: 2
P: 4
I: 6
E: 2
W: 8
Traits: Skilled
Skills: Elemental, Biomancy, Alchemy, & Sneak
..
You have, like, NOOOO idea how happy I am to play as these two. Hell, just to get back into the characte mind set, I've been re-reading some of my old posts with this duo, and it kept leaving a massive grin on my face, especially with their interaction with Vex :dur:
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Re: Cog & Gear: Flashpoint

Post by Kerr »

I love classless systems so much, I could never make a character with this variety of skills in a class based system or it would at least be greatly discouraged.Jack of all trades master of none though oftentimes better than a master of one. Also adding willpower is a great idea, I need to steal that if I ever run a TES RP.

There's a religion important to my character, veneration of a deity known as The Trickster. Rook's going to be adding details about that religion to the religion section of the OP so I won't post them here, you can read all about it when he does. But think of it as a Loki/Lucifer like figure and you have the right idea.
:
Name: Monad Flynn

Age: 26

Gender: Varies. The Father and The Child are male, The Mother is Female.

Physical Appearance: Monad’s appearance changes depending on their current form. Starting RP in the form of The Father which is his original form.

The Father: 5ft 9in. Pale white skin, average build, short blond hair and green eyes. Clean shaven. Looks similar to The Mother except more masculine in appearance. An unaware person who saw both forms may well assume they are brother and sister.

The Mother: 5ft 9in. Pale white skin, average build, shoulder length blond hair and green eyes. Looks similar to The Father except more feminine in appearance. An unaware person who saw both forms may well assume they are brother and sister.

The Child: A 10 year old male child. Pale white skin, skinny, messy medium length blond hair and green eyes.

The Raven: A common black raven.

The Hound: A large grey wolfhound.

Apparel: Black socks and underwear. Black shoes, beige trousers with black leather belt, white shirt with holster under coat, dark brown torso length coat and brown leather satchel.

Weapons: Six-Shot Single Action Revolver fully loaded along with 6 spare revolver bullets. Straight razor.

Miscellaneous Items: (Money, food, books, etc.) A notebook containing notes on alchemy and writing equipment, glass vials with rubber stoppers, mortar and pestle, box of matches, steel pocket watch, packet of cannabis cigarettes, $76 (1 Silver Coin, 1 Iron Coin, 6 Copper Coins,) 2 healing potions, flask of water, bandages, keys to small tenement apartment in Bulwark.

In their small apartment is various things, all of which are rather cheap and inexpensive. Furniture, books, food, clothes for all three forms, a hidden sack containing $521 and a bug-out suitcase filled clothes for all three of their forms in case they need to leave in a hurry.

Biography: Monad was born to Nicola Flynn in the small village of Yaga in Burke, near to border with the province of Flint. Nicola was a single parent and Monad an only child and raised Monad in a small shack. Monad never knew who their father was. Nicola was the medicine woman for the village, creating various healing mixtures. Nicola was also secretly a mage, knowledgeable in Mysticism and Elemental Magic and a worshiper of the The Trickster, inducted her child into worshiping The Trickster and trained him in alchemy to follow in her footsteps. Nicola also owned a flintlock rifle and later a revolver for hunting and protection in case The Inquisition ever came for her, both of which she trained Monad in the use of.

As a teenager Monad became aware of their magical ability and began to gain knowledge of the transformation school. They believed it was their veneration of The Trickster which helped them gain this knowledge. At first it was just animal forms, copying the forms of animals living in the village, The Raven and The Hound. However as Monad became an adult they were able to use humanoid forms. Rather than trying and failing to copy the appearance of others, Monad took on the form of himself as a child and a female version of himself. Monad was inspired by the three forms of The Trickster and named their three forms after them, The Father for their male form, The Mother for their female form and The Child for their child form.

In her late 50s, when Monad was in their early 20s, Nicola began to lose her sanity. Whether this was due to overuse of magic, bewitchment by another mage, a curse from The Trickster or natural causes, Monad never knew. In time Nicola became more erratic and unstable, actively practicing her magic in public. Eventually someone must have reported her to The Inquisition as they came to take her away to the Brass Tower. Nicola pulled and she screamed but didn't go for her gun and was taken away alive. Monad hasn't seen her since and isn't sure if she's even alive and if she is what her mental condition is. This happened 8 months ago.

Worried that The Inquisition would come back for them, as they were likely to do, Monad left their home village and traveled to the closest town and then Kimmit by train to get away from that possibility. They took their mother's pistol with them as well as some money and alchemy utensils. They rented a small cheap apartment and found work as an assistant in a herbology shop, "Dr Combs' Medicine Store."

C: 6
A: 4
S: 3
P: 5
I: 5
E: 4
W: 6

Skills: (Pick 3, or 4 with the "Skilled" trait) Speech, Marksman, Alchemy, Transformation

Traits: (Pick 0, 1 or 2) Skilled

Other Details: (Anything else to declare?)

Venerates a deity known as The Trickster. Details on that religion to be found in the Religion section of the OP.

Personality – Chaotic Neutral. Is a cunning, cautious and resourceful individual, isn't hostile towards others but neither are they overly benevolent, cares about self preservation and pursuit of knowledge, if they had friends would care deeply about them. Can be prideful and snarky. Is used to talking to people, lying and manipulating them to try and get what they want but doesn't have much experience with forming genuine relationships, was often picked on as a child as their mother was seen as peculiar, children always said she was a witch (which to be fair, she was) and only had a few acquaintances but no genuine friends. As a result can come across as an introverted individual who likes to keep to themselves but not out of any bitterness or hatred of other people, a lot of it comes out of a fear of rejection and ill treatment.

Is anarchistic in their rejection of authority. Thinks the government and wealthy elite are ultimately self interested, their rules, particularly their rules in relation to magic, exist only to serve their own interest rather than because they are in anyway just. Doesn't particularly care for the rules of others, instead trusts in their own morality. Cares about nature but not to the extent of primitivists, believes you need to have harmony between the creations of man and the realm of nature, worries industrialists will destroy the environment in amoral pursuit of profit. Interest in nature can best be seen in alchemy. Monad doesn't hate their job but it is just a means to an end for survival, not a raison d'être. Smokes weed everyday cannabis for relaxation and enjoys reading fiction and non-fiction.
Last edited by Kerr on Sun Apr 10, 2016 5:33 pm, edited 2 times in total.
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Re: Cog & Gear: Flashpoint

Post by Aarah »

Greetings, ladies and gentlemen.

Roger Spenceworth
Spoiler:
Name: Roger Spenceworth

Age: 38

Gender: Male

Physical Appearance: 5 foot 9 inches, slender build. Short light brown hair smoothed over to a side parting. A sturdy jaw but slim face. Brown eyes.
http://vignette2.wikia.nocookie.net/pla ... 0216013758

Apparel: Wine red waistcoat, navy blue cravat, smart grey pinstripe jacket and matching trousers. White shirt. Dark grey top hat. White handkerchief in outside jacket pocket. Black smart shoes. Gold pocket watch attached to waistcoat.
https://www.gentlemansemporium.com/stor ... 3_full.jpg

Weapons: Ebony cane sword.
(This with black wood)
http://36.media.tumblr.com/b1504e292425 ... 1_1280.jpg
Stiletto
http://www.machetes.us/ImagesProductsLarge/h3016.jpg

Miscellaneous Items: Brass loupe, leather coin purse containing 3 Iron coins and 7 Copper. Small metal pill box containing some luadanum. Brown pocket case containing clock repair tools.

Biography: Roger grew up in the Province of Flint, but outside of the capital city, in a well-to-do family. His parents are from Provincia and brought Roger and his sister up to understand the importance of financial success.
He now lives in Whitevale and owns a prestigious clock shop in the commercial area. 'Spenceworth's - Purveyor of fine timepieces and chronographs' is renowned for producing quality timepieces to the people of Kimmit and he is adept at fixing any clocks and watches brought to him in need of repair.
Roger is a rather pompous man and ensures his appearance is always neat and well presented.

C: 8
A: 6
S: 4
P: 7
I: 5
E: 4
W: 6

Skills: Blade, Engineer, Psychomancy

Traits: None

Other Details: Dislikes germs and filth.
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Re: Cog & Gear: Flashpoint

Post by Rook »

You're all accepted, of course. I'm still waiting on TSO and TSD to finish their sheets, and then we can start to talk about a start date. It'll almost definetly be starting this month, though.
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Re: Cog & Gear: Flashpoint

Post by The-Shadow-One »

I'm thinking of my character. I have no idea what to make.. well I do but no idea if it's doable. Dishonoured has gotten me into this weird little kick.. Hrm..
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Re: Cog & Gear: Flashpoint

Post by The SheoDovah »

And me sheet shall be done today!

Unless Dark Souls happens.


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Re: Cog & Gear: Flashpoint

Post by The SheoDovah »

Here is the revised PC from the old C&G.

Hidden:
Name: Victoria Vario
Gender:Female
Age:27

Physical Appearance:Image

Apparel: Victoria wears a set of dark blue robes that have small white lines running along both sleeves. They stop at the end of each sleeve. Underneath, she wears a pair of brown leather pants, a white long sleeved shirt and a pair of brown leather boots that are fairly muddy along with baring signs of wear and tear.

Weapons: A steel sword for self defense and for when she doesn't want to attract attention. Her magic.

Miscellaneous Items: 150 Echarts(Left over from her spending cash), A dark brown backpack filled with several books about magic, famous mages and practial uses. One book about cooking, several spare robes. One leg of lamb(recently brought and wrapped in linen), 5 apples, 5 carrots, a loaf of bread, 2 fish(Recently caught), A sharpening stone for her blade. A small bronze locket containing the words: Magic is a tool. Like all tools, it is dangerous if used incorrectly. Several rolls of parchment, several maps(Currently rolled up) and a coinpurse.

Biography: (If you wish, you can choose not to reveal this to the public. If you choose to do this, PM me your full sheet for approval.)

C: 5
A: 4
S: 4
P: 5
I: 5
E: 4
W: 8

Skills: (Pick 3, or 4 with the "Skilled" trait)
Elemental Magic
Mystcism Magic
Blade

Traits: (Pick 0, 1 or 2)
0

Other Details: (Anything else to declare?) Victoria learnt Mystcism during her travels.
I think i've got all the points correct. More or less modifed the backstory.
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Re: Cog & Gear: Flashpoint

Post by Rook »

1. You still have 5 points left to allocate if you want.

2. You didn't fill out the biography. Was that a mistake or are you PMing it to me?
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Re: Cog & Gear: Flashpoint

Post by The SheoDovah »

I swear i filled it out.

Damnit! FOrgot to copy and paste the [&@%!] into that part! [&@%!]!



Here it is!
Hidden:
Name: Victoria Vario
Gender:Female
Age:27

Physical Appearance:Image

Apparel: Victoria wears a dark blue trenchcoat that have small white lines running along both sleeves. They stop at the end of each sleeve. Underneath, she wears a pair of brown leather pants, a white long sleeved shirt and a pair of brown leather boots that are fairly muddy along with baring signs of wear and tear.

Weapons: A steel sword for self defense and for when she doesn't want to attract attention. Her magic.

Miscellaneous Items: 150 Echarts(Left over from her spending cash), A dark brown backpack filled with several books about magic, famous mages and practial uses. One book about cooking, several spare robes. One leg of lamb(recently brought and wrapped in linen), 5 apples, 5 carrots, a loaf of bread, 2 fish(Recently caught), A sharpening stone for her blade. A small bronze locket containing the words: Magic is a tool. Like all tools, it is dangerous if used incorrectly. Several rolls of parchment, several maps(Currently rolled up) and a coinpurse.

Biography: (If you wish, you can choose not to reveal this to the public. If you choose to do this, PM me your full sheet for approval.) Victoria vario grew up in the city of Kimmit. Her parents were merchants and they owned their own shop. They sold all kind of items. From weapons to food. They never went hungry and met a fair amount of successful. When Victoria was born, they reduced their hours to raise their only daughter.

She had a fairly average childhood, up untill the age of 10. She accidentally set fire to a wagon full of hay with magic. Her parents were both shocked that their little girl was a mage and didn't know what to do but fortunately, a family friend was a mage and elected to tutor her in the ways of elemental magic and for six long years, she honed her skills in the art of fire, water, wind and earth. She worked at her parents shop until she turned 25 and spent 2 years travelling.


C: 5
A: 6
S: 4
P: 5
I: 8
E: 4
W: 8

Skills: (Pick 3, or 4 with the "Skilled" trait)
Elemental Magic
Mystcism Magic
Blade

Traits: (Pick 0, 1 or 2)
0

Other Details: (Anything else to declare?) Victoria learnt Mystcism during her travels.
Last edited by The SheoDovah on Sun Apr 10, 2016 5:07 pm, edited 2 times in total.
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Re: Cog & Gear: Flashpoint

Post by Rook »

There's no guild for mages in this universe, mate. If you meant the Brass Towers, you're in there for life. You're not allowed outside unless under guard, and you certainly wouldn't be allowed to travel.
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Re: Cog & Gear: Flashpoint

Post by The SheoDovah »

Changed it to just a mage. :)
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Re: Cog & Gear: Flashpoint

Post by Rook »

Okay. Before I accept you, I'm going to warn you that robes are long-since out of fashion in this world. You're going to draw a lot of odd looks and (possibly) the suspicion of the Inquisition.
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Re: Cog & Gear: Flashpoint

Post by The SheoDovah »

Ah, then i shall scrap the robes.
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Re: Cog & Gear: Flashpoint

Post by Rook »

Accepted.
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