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 Post subject: Re: Skyrim mysteries
PostPosted: Tue Dec 17, 2013 5:15 pm 
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Haha, I tend to make a mod that renames all the odd circlet materials to ones you can actually mine (and then makes them craftable).


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 Post subject: Re: Skyrim mysteries
PostPosted: Tue Dec 17, 2013 5:26 pm 
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SuperNull wrote:
What is this "copper" stuff that some circlets are made from?
There are no copper mines, no copper ore and no copper ingots anywhere. Still, Skyrim is littered with circlets made of copper. Who made them and what did they use?

I always figured that the "corundum" in Skyrim is actually copper. It certainly has more similarities to copper than real corundum...


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 Post subject: Re: Skyrim mysteries
PostPosted: Wed Dec 18, 2013 9:10 am 
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SuperNull wrote:
What is this "copper" stuff that some circlets are made from?
There are no copper mines, no copper ore and no copper ingots anywhere. Still, Skyrim is littered with circlets made of copper. Who made them and what did they use?


The only logical answer would be that they have been imported in bulk at one point in time, or more then once. But other then that I would not know. Alto I do not know if other places also lack copper veins that can be mined.


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 Post subject: Re: Skyrim mysteries
PostPosted: Thu Dec 19, 2013 10:53 pm 
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Corundum is a cristal of aluminium oxide of a sort, just like saphires, rubys, emeralds i think.
For real copper is a realy comon metal and its used for ages, its odd that for instance, programers choose to go with half gems to be plyable and to create armor from it. Its a bit dum, but what the hel, its a pc game, fack realism, and in other parts of it they have realy payed atention to detail.

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 Post subject: Re: Skyrim mysteries
PostPosted: Thu Dec 19, 2013 11:22 pm 
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Well the case with corundum, it's the same with glass and ebony. All three have real world counterparts<_< but with-hold their own distinct properties within the series. Though corundum is a fairly new addition<_< as far as I know it's rather odd.

It is a key ingredient to produce steel, which at it's base is carbon infused iron. So corundum must hold trace amounts of carbon, but at the same time hold properties on it's own.. or else it wouldn't be so valued. Hardness alone doesn't make for the best weapons or armor, in this case it is valued for a degree of malleability(a shared trait of copper) furthered by it's ability as a bonding agent in alloys or materials, something carbon is well known for>_>

Still, by appearance it does mimic copper, both in the slight bronze color to even the oxidized green that forms. But other than that and both present malleability, to the best of my knowledge I can't see any other similarities

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 Post subject: Re: Skyrim mysteries
PostPosted: Thu Dec 19, 2013 11:53 pm 
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@Regin, I was wondering when the miner would weigh in on this. You would not really mix Corundum and iron to get steel right?

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 Post subject: Re: Skyrim mysteries
PostPosted: Fri Dec 20, 2013 8:40 am 
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NO! Why put a shyne rock in steel?

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 Post subject: Re: Skyrim mysteries
PostPosted: Fri Dec 20, 2013 10:17 am 
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chronoseth wrote:
SuperNull wrote:
What is this "copper" stuff that some circlets are made from?
There are no copper mines, no copper ore and no copper ingots anywhere. Still, Skyrim is littered with circlets made of copper. Who made them and what did they use?

I always figured that the "corundum" in Skyrim is actually copper. It certainly has more similarities to copper than real corundum...


Ursula R. M. wrote:
@Regin, I was wondering when the miner would weigh in on this. You would not really mix Corundum and iron to get steel right?


I have a mod that renames Corundum to Copper and changes the recipe for Steel from mixing in Corundum with Iron to using charcoal and Iron. You have to make the charcoal from fire wood at the smelter. The same mod changes Quicksilver to Mithril and Glass to Moldavite.


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 Post subject: Re: Skyrim mysteries
PostPosted: Fri Dec 20, 2013 4:47 pm 
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Khali wrote:
chronoseth wrote:
SuperNull wrote:
What is this "copper" stuff that some circlets are made from?
There are no copper mines, no copper ore and no copper ingots anywhere. Still, Skyrim is littered with circlets made of copper. Who made them and what did they use?

I always figured that the "corundum" in Skyrim is actually copper. It certainly has more similarities to copper than real corundum...


Ursula R. M. wrote:
@Regin, I was wondering when the miner would weigh in on this. You would not really mix Corundum and iron to get steel right?


I have a mod that renames Corundum to Copper and changes the recipe for Steel from mixing in Corundum with Iron to using charcoal and Iron. You have to make the charcoal from fire wood at the smelter. The same mod changes Quicksilver to Mithril and Glass to Moldavite.


Thats more like it, gimme that mod name! NOW! :D

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 Post subject: Re: Skyrim mysteries
PostPosted: Fri Dec 20, 2013 10:36 pm 
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Quote:
I have a mod that renames Corundum to Copper and changes the recipe for Steel from mixing in Corundum with Iron to using charcoal and Iron. You have to make the charcoal from fire wood at the smelter. The same mod changes Quicksilver to Mithril and Glass to Moldavite.


Heh, I made a mod just like this for myself too! Although I didn't rename glass to Moldavite but rather renamed malachite to glass since glass is already well established in lore as being named glass and the name is generic enough that it doesn't make it seem like it is another substance.

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 Post subject: Re: Skyrim mysteries
PostPosted: Fri Dec 20, 2013 11:33 pm 
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Those of us without a MOD (PS3) will have to "pretend" Corundum is ? to make steele. I am an animal specialist, not a metalergist. Just wondering.

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 Post subject: Re: Skyrim mysteries
PostPosted: Sat Dec 21, 2013 7:25 am 
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I always kinda figured that Dwarfen Metal is actually copper, but it still doesn't make sense entirely then.
Where did the Dwarfs get their metal from? Sure, the player can get it from Dwemmer parts, but from what were those parts made?


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 Post subject: Re: Skyrim mysteries
PostPosted: Sat Dec 21, 2013 2:45 pm 
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SuperNull wrote:
I always kinda figured that Dwarfen Metal is actually copper, but it still doesn't make sense entirely then.
Where did the Dwarfs get their metal from? Sure, the player can get it from Dwemmer parts, but from what were those parts made?

I'd say that Dwarven metal is more akin to bronze. Copper is far too soft on its own to make weapons and armor from. Bronze, however... Well, there is an entire era called The Bronze Age for a reason.

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 Post subject: Re: Skyrim mysteries
PostPosted: Sat Dec 21, 2013 3:52 pm 
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Bronze is a better match.

Whatever it is, the knowledge of how to make it was lost with the Dwemer themselves.


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 Post subject: Re: Skyrim mysteries
PostPosted: Sat Dec 21, 2013 3:52 pm 
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Dwarven metal shoul be a mixture of copper and zinc, i dot know the english word, brass? Maybe.

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 Post subject: Re: Skyrim mysteries
PostPosted: Sat Dec 21, 2013 4:57 pm 
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 Post subject: Re: Skyrim mysteries
PostPosted: Sun Dec 22, 2013 1:25 pm 
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Seeing as Solitude, Markath, Riften, Whiterun and Windhelm all being walled cities are the capitols of their holds why isn't Helgen the capital of Falkreath hold (the hold could have been re-named) instead of 'two goat' Falkreath?


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 Post subject: Re: Skyrim mysteries
PostPosted: Sun Dec 22, 2013 4:21 pm 
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Tor Eden wrote:
Seeing as Solitude, Markath, Riften, Whiterun and Windhelm all being walled cities are the capitols of their holds why isn't Helgen the capital of Falkreath hold (the hold could have been re-named) instead of 'two goat' Falkreath?

You forget that Morthal, Dawnstar, and Winterhold also aren't walled but are the capitals of their holds.

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 Post subject: Re: Skyrim mysteries
PostPosted: Sun Dec 22, 2013 4:48 pm 
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perylousdemon wrote:
Tor Eden wrote:
Seeing as Solitude, Markath, Riften, Whiterun and Windhelm all being walled cities are the capitols of their holds why isn't Helgen the capital of Falkreath hold (the hold could have been re-named) instead of 'two goat' Falkreath?

You forget that Morthal, Dawnstar, and Winterhold also aren't walled but are the capitals of their holds.

But there isnt any other walled cities in those holds like in Falkreath hold.


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 Post subject: Re: Skyrim mysteries
PostPosted: Sun Dec 22, 2013 4:53 pm 
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Goddamn! Wolfs in skyrim bark like dogs! Jesus Christ!

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 Post subject: Re: Skyrim mysteries
PostPosted: Sun Dec 22, 2013 5:45 pm 
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perylousdemon wrote:
Tor Eden wrote:
Seeing as Solitude, Markath, Riften, Whiterun and Windhelm all being walled cities are the capitols of their holds why isn't Helgen the capital of Falkreath hold (the hold could have been re-named) instead of 'two goat' Falkreath?

You forget that Morthal, Dawnstar, and Winterhold also aren't walled but are the capitals of their holds.


exactly! also how come you can get a carriage too Falkreath, Morthal, Dawnstar, and Winterhold but not from Falkreath, Morthal, Dawnstar, and Winterhold?


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 Post subject: Re: Skyrim mysteries
PostPosted: Mon Dec 23, 2013 7:06 am 
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Tor Eden wrote:
perylousdemon wrote:
Tor Eden wrote:
Seeing as Solitude, Markath, Riften, Whiterun and Windhelm all being walled cities are the capitols of their holds why isn't Helgen the capital of Falkreath hold (the hold could have been re-named) instead of 'two goat' Falkreath?

You forget that Morthal, Dawnstar, and Winterhold also aren't walled but are the capitals of their holds.


exactly! also how come you can get a carriage too Falkreath, Morthal, Dawnstar, and Winterhold but not from Falkreath, Morthal, Dawnstar, and Winterhold?

The way I see it, the carriage driver knows that those towns are too small and most likely won't get a customer there so they head back. That's also why they charge you 50 instead of 20. It's to cover the cost of the back trip.

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 Post subject: Re: Skyrim mysteries
PostPosted: Mon Dec 23, 2013 8:37 am 
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Thats more like it, gimme that mod name! NOW! :D


Actually its a combination of mods.

Weapons and Armor Fixes - Remade with Dawnguard and Dragonborn support by kryptopyr
http://www.nexusmods.com/skyrim/mods/34093/?

Here are the files I am using. It will probably be different for you if you do not have any or just some of the DLC's.
Weapons and Armor Fixes - COMPLETE PLUS
Complete Crafting Overhaul - Preview version This is the file that changes the ore names and crafting recipes

While your at it you might as well look at this too. It complements Weapons and Armor Fixes.

Clothing and Clutter Fixes by kryptopyr
http://www.nexusmods.com/skyrim/mods/43053/?


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 Post subject: Re: Skyrim mysteries
PostPosted: Mon Dec 23, 2013 9:40 am 
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tnx

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 Post subject: Re: Skyrim mysteries
PostPosted: Tue Dec 24, 2013 9:09 pm 
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Regin wrote:
Dwarven metal shoul be a mixture of copper and zinc, i dot know the english word, brass? Maybe.

I always thought brass was a mixture of bronze and tin.

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